77 lines
1.9 KiB
Markdown
77 lines
1.9 KiB
Markdown
---
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title: Entity Holds Item
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category: Tutorials
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tags:
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- intermediate
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mentions:
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- pieterdefour
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- SirLich
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- solvedDev
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- stirante
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- Joelant05
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- destruc7ion
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- Dreamedc2015
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- sermah
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- 7dev7urandom
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---
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::: tip
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This tutorial assumes you have a basic understanding of entities, loot tables, and Blockbench.
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:::
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In this tutorial, you will learn to have an entity spawn with an item in its hand. I'll be using a custom `mandalorian_armorer` entity and a custom `hammer` item for the examples.
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## Model
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First of all, you'll need to have a model in Blockbench that has a map called `rightArm`. Within this map, there needs to be a submap called 'rightItem'.
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Now set the position of the pivot point of this submap, so it sits in the place you want the entity to hold the item at.
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## Behavior Pack-side
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Now you'll need to add a `minecraft:equipment` component in the component list for your entity and add a loot table with the desired item.
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In our example it will look like this:
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<CodeHeader>BP/entity/mandolorian.json#components</CodeHeader>
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```json
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"minecraft:equipment": {
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"table": "loot_tables/entities/gear/mandolorian.json"
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}
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```
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## Loot Table
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Finally, add the loot table for your entity. It needs to be in `loot_tables/entities/<your_loot_table_name>.json` in the behavior pack. In our case, it's called `mandolorian.json`.
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:::warning
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This isn't the same loot table as what it drops on death. So make sure it has a different name.
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:::
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To have the entity always spawn with the same item, add the following loot table:
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<CodeHeader>BP/loot_tables/entities/gear/mandolorian.json</CodeHeader>
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```json
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{
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"pools": [
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{
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"rolls": 1,
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"entries": [
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{
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"type": "item",
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"name": "dd:hammer",
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"weight": 1
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}
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]
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}
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]
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}
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```
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If everything went well, you'd have something looking like this:
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