--- title: Entity Holds Item category: Tutorials tags: - intermediate mentions: - pieterdefour - SirLich - solvedDev - stirante - Joelant05 - destruc7ion - Dreamedc2015 - sermah - 7dev7urandom --- ::: tip This tutorial assumes you have a basic understanding of entities, loot tables, and Blockbench. ::: In this tutorial, you will learn to have an entity spawn with an item in its hand. I'll be using a custom `mandalorian_armorer` entity and a custom `hammer` item for the examples. ## Model First of all, you'll need to have a model in Blockbench that has a map called `rightArm`. Within this map, there needs to be a submap called 'rightItem'. Now set the position of the pivot point of this submap, so it sits in the place you want the entity to hold the item at. ![](/assets/images/tutorials/entity-holds-item/blockbench.png) ## Behavior Pack-side Now you'll need to add a `minecraft:equipment` component in the component list for your entity and add a loot table with the desired item. In our example it will look like this: BP/entity/mandolorian.json#components ```json "minecraft:equipment": { "table": "loot_tables/entities/gear/mandolorian.json" } ``` ## Loot Table Finally, add the loot table for your entity. It needs to be in `loot_tables/entities/.json` in the behavior pack. In our case, it's called `mandolorian.json`. :::warning This isn't the same loot table as what it drops on death. So make sure it has a different name. ::: To have the entity always spawn with the same item, add the following loot table: BP/loot_tables/entities/gear/mandolorian.json ```json { "pools": [ { "rolls": 1, "entries": [ { "type": "item", "name": "dd:hammer", "weight": 1 } ] } ] } ``` If everything went well, you'd have something looking like this: ![](/assets/images/tutorials/entity-holds-item/finished_result.png)