---
title: Entity Holds Item
category: Tutorials
tags:
- intermediate
mentions:
- pieterdefour
- SirLich
- solvedDev
- stirante
- Joelant05
- destruc7ion
- Dreamedc2015
- sermah
- 7dev7urandom
---
::: tip
This tutorial assumes you have a basic understanding of entities, loot tables, and Blockbench.
:::
In this tutorial, you will learn to have an entity spawn with an item in its hand. I'll be using a custom `mandalorian_armorer` entity and a custom `hammer` item for the examples.
## Model
First of all, you'll need to have a model in Blockbench that has a map called `rightArm`. Within this map, there needs to be a submap called 'rightItem'.
Now set the position of the pivot point of this submap, so it sits in the place you want the entity to hold the item at.

## Behavior Pack-side
Now you'll need to add a `minecraft:equipment` component in the component list for your entity and add a loot table with the desired item.
In our example it will look like this:
BP/entity/mandolorian.json#components
```json
"minecraft:equipment": {
"table": "loot_tables/entities/gear/mandolorian.json"
}
```
## Loot Table
Finally, add the loot table for your entity. It needs to be in `loot_tables/entities/.json` in the behavior pack. In our case, it's called `mandolorian.json`.
:::warning
This isn't the same loot table as what it drops on death. So make sure it has a different name.
:::
To have the entity always spawn with the same item, add the following loot table:
BP/loot_tables/entities/gear/mandolorian.json
```json
{
"pools": [
{
"rolls": 1,
"entries": [
{
"type": "item",
"name": "dd:hammer",
"weight": 1
}
]
}
]
}
```
If everything went well, you'd have something looking like this:
