37 lines
1.1 KiB
Markdown
37 lines
1.1 KiB
Markdown
# RenderLayer
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class in mod.common.minecraftEnum
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- 描述
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方块渲染时的材质类型
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- 备注
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- 目前自定义方块只支持使用部分材质,具体见[自定义方块json组件](../../../mcguide/20-玩法开发/15-自定义游戏内容/2-自定义方块/1-JSON组件.md)
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由于联机大厅和apollo存在部分材质缺少定义,所以枚举值在联机大厅和apollo环境下,整体-2
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如:Blend = 5 变成 Blend = 3 ; Opaque = 6 变成 Opaque = 4,依此类推
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```python
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class RenderLayer(object):
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DOUBLE_SIDED = 0 # 双面
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BLEND_WATER = 1 # 半透明水面
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ALPHATEST_MICRO_BLOCK = 2 # 全透明微缩方块
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RAY_TRACED_WATER = 3 # 原版光线追踪水面
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DEFERRED_WATER = 4 # 原版延迟渲染水面
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BLEND = 5 # 半透明
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OPAQUE = 6 # 不透明
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OPTIONAL_ALPHATEST = 7 # 局部全透明
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ALPHATEST = 8 # 全透明
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SEASONS_OPAQUE = 9 # 原版用于渲染不透明树叶
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SEASONS_OPTIONAL_ALPHATEST = 10 # 原版用于渲染局部全透明方块
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ALPHATEST_SINGLE_SIDE = 11 # 单面全透明
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ENDPORTAL = 12 # 原版末地传送门
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BARRIER = 13 # 原版屏障
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LIGHT = 14 # 原版光源
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STRUCTURE_VOID = 15
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```
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