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netease-bedrock-wiki/mcguide/20-玩法开发/100-参考资料/12-PropertiesList.md
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# 国际版 - 实体属性列表
> 文档版本2022.04.21
## 注意事项
1. 本文档内容来源于[我的世界基岩版国际版文档](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/propertieslist),在此仅做翻译和补正,供各位开发者参考。
2. 本文档中少部分内容由于版本过高,尚无法在中国版中使用,请耐心等待中国版更新基岩版版本。
3. 本文档中极少部分内容需要开启**假日创作者功能**实验性玩法才可以正常使用,请各位开发者注意辨别。欲了解更多关于实验性玩法的内容,请访问[《我的世界》基岩版中的实验功能](https://learn.microsoft.com/zh-cn/minecraft/creator/documents/experimentalfeaturestoggle)。
## 列表
| 属性原名 | 属性译名 | 描述 |
| :----------------------------------------------------------- | ------------------ | :----------------------------------------------------------- |
| [minecraft:ambient_sound_interval](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_ambient_sound_interval) | 环境声音间隔 | `minecraft:ambient_sound_interval`用于设置实体播放环境声音之间的间隔。 |
| [minecraft:can_climb](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_can_climb) | 能够攀爬 | `minecraft:can_climb`允许实体攀爬梯子。 |
| [minecraft:can_fly](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_can_fly) | 能够飞行 | `minecraft:can_fly`允许实体具备飞行的能力,此时寻路器不会限制实体的路径下方的方块是固体方块。 |
| [minecraft:can_power_jump](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_can_power_jump) | 能够充能跳跃 | `minecraft:can_power_jump`允许实体像马那样充能跳跃。 |
| [minecraft:collision_box](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_collision_box) | 碰撞箱 | `minecraft:collision_box`用于设置实体碰撞箱的宽度和高度。 |
| [minecraft:color](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_color) | 颜色 | `minecraft:color`定义了实体的主要纹理颜色。 |
| [minecraft:color2](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_color2) | 颜色2 | `minecraft:color2`定义了实体的次要纹理颜色。 |
| [minecraft:default_look_angle](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_default_look_angle) | 默认看向角度 | `minecraft:default_look_angle`设置实体的默认头部旋转角度。 |
| [minecraft:equipment](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_equipment) | 装备 | `minecraft:equipment`设置该实体使用的装备表。 |
| [minecraft:fire_immune](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_fire_immune) | 火焰免疫 | `minecraft:fire_immune`允许实体在火中不受伤害。 |
| [minecraft:floats_in_liquid](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_floats_in_liquid) | 漂浮在液体中 | `minecraft:floats_in_liquid`允许实体具有在水中漂浮的能力。 |
| [minecraft:flying_speed](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_flying_speed) | 飞行速度 | `minecraft:flying_speed`设置实体飞行的速度,以方块为单位。 |
| [minecraft:friction_modifier](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_friction_modifier) | 摩擦修饰符 | `minecraft:friction_modifier`定义了摩擦对实体的影响幅度。 |
| [minecraft:ground_offset](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_ground_offset) | 地面偏移量 | `minecraft:ground_offset`设置实体的真实位置相对于地面的偏移量。 |
| [minecraft:input_ground_controlled](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_input_ground_controlled) | 输入地面控制 | `minecraft:input_ground_controlled`允许一个可骑乘的实体在被玩家骑乘时可以通过键盘控制来控制移动。 |
| [minecraft:is_baby](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_is_baby) | 是幼体 | `minecraft:is_baby`设置该实体为幼体。 |
| [minecraft:is_charged](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_is_charged) | 是已蓄力的 | `minecraft:is_charged`设置该实体已蓄力。 |
| [minecraft:is_chested](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_is_chested) | 是已安装箱子的 | `minecraft:is_chested`设置该实体当前身持箱子。 |
| [minecraft:is_dyeable](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_is_dyeable) | 是可染色的 | `minecraft:is_dyeable`允许实体与染料交互并改变其颜色。 |
| [minecraft:is_hidden_when_invisible](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_is_hidden_when_invisible) | 是在不可见时隐身的 | `minecraft:is_hidden_when_invisible`设置该实体在不可见时(即隐身状态效果下)可以从敌对生物眼中隐身。 |
| [minecraft:is_ignited](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_is_ignited) | 是已点燃的 | `minecraft:is_ignited`设置该实体当前正在着火。 |
| [minecraft:is_illager_captain](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_is_illager_captain) | 是灾厄村民队长 | `minecraft:is_illager_captain`设置该实体是一个灾厄村民队长。 |
| [minecraft:is_saddled](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_is_saddled) | 是已上鞍的 | `minecraft:is_saddled`设置该实体当前已上鞍。 |
| [minecraft:is_shaking](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_is_shaking) | 是正在颤抖的 | `minecraft:is_shaking`设置该实体当前正在颤抖。 |
| [minecraft:is_sheared](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_is_sheared) | 是已修剪的 | `minecraft:is_sheared`设置该实体当前已修剪。 |
| [minecraft:is_stackable](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_is_stackable) | 是可堆叠的 | `minecraft:is_stackable`设置该实体可以堆叠。 |
| [minecraft:is_stunned](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_is_stunned) | 是已眩晕的 | `minecraft:is_stunned`设置该实体当前已眩晕。 |
| [minecraft:is_tamed](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_is_tamed) | 是已驯服的 | `minecraft:is_tamed`设置该实体当前已驯服。 |
| [minecraft:item_controllable](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_item_controllable) | 可物品控制 | `minecraft:item_controllable`允许实体在被骑乘时可以被物品控制。 |
| [minecraft:loot](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_loot) | 战利品 | `minecraft:loot`设置该实体死亡时掉落的物品的战利品表。 |
| [minecraft:mark_variant](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_mark_variant) | 标注变体 | `minecraft:mark_variant`设置该实体被使用的变体。 |
| [minecraft:push_through](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_push_through) | 推动 | `minecraft:push_through`设置该实体可以推动的距离。 |
| [minecraft:scale](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_scale) | 缩放 | `minecraft:scale`通过缩放模型大小来设置实体的视觉大小。 |
| [minecraft:skin_id](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_skin_id) | 皮肤ID | `minecraft:skin_id`设置实体的皮肤ID值可以被用到不同的皮肤上例如村民的基皮肤。 |
| [minecraft:sound_volume](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_sound_volume) | 音量 | `minecraft:sound_volume`设置该实体声音效果的基音量。 |
| [minecraft:type_family](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_type_family) | 类型族 | `minecraft:type_family`定义实体属于的族。 |
| [minecraft:variant](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_variant) | 变体 | `minecraft:variant`用于区分一个实体中不同变体的组件组,例如豹猫、村民和马。 |
| [minecraft:walk_animation_speed](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_walk_animation_speed) | 行走动画速度 | `minecraft:walk_animation_speed`设置该实体行走动画速度的速度乘子。 |
| [minecraft:wants_jockey](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_wants_jockey) | 期望成为骑士 | `minecraft:wants_jockey`设置该实体期望成为一个骑士。 |