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# 国际版 - 实体AI意向列表
> 文档版本2022.07.14
## 注意事项
1. 本文档内容来源于[我的世界基岩版国际版文档](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/aigoallist),在此仅做翻译和补正,供各位开发者参考。
2. 本文档中少部分内容由于版本过高,尚无法在中国版中使用,请耐心等待中国版更新基岩版版本。
3. 本文档中极少部分内容需要开启**假日创作者功能**实验性玩法才可以正常使用,请各位开发者注意辨别。欲了解更多关于实验性玩法的内容,请访问[《我的世界》基岩版中的实验功能](https://learn.microsoft.com/zh-cn/minecraft/creator/documents/experimentalfeaturestoggle)。
## 列表
| AI意向原名 | AI意向译名 | 描述 |
| :----------------------------------------------------------- | ------------------------------- | :----------------------------------------------------------- |
| [minecraft:behavior.admire_item](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_admire_item) | 行为.钦慕物品 | `minecraft:behavior.admire_item`允许实体钦慕他们所持有对象。 |
| [minecraft:behavior.avoid_block](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_avoid_block) | 行为.规避方块 | `minecraft:behavior.avoid_block`允许实体规避特定方块。 |
| [minecraft:behavior.avoid_mob_type](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_avoid_mob_type) | 行为.规避生物类型 | `minecraft:behavior.avoid_mob_type`允许实体远离满足指定准则的其他实体。 |
| [minecraft:behavior.barter](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_barter) | 行为.以物易物 | `minecraft:behavior.barter`允许实体在玩家通过在其附近掉落一个物品的形式开启一个交易后掉落一个物品作为回报。 |
| [minecraft:behavior.beg](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_beg) | 行为.乞求 | `minecraft:behavior.beg`允许实体在玩家在其附近持有一个物品时倾斜头部来反应。 |
| [minecraft:behavior.break_door](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_break_door) | 行为.破坏门 | `minecraft:behavior.break_door`允许实体将门破坏掉。 |
| [minecraft:behavior.breed](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_breed) | 行为.交配 | `minecraft:behavior.breed`允许实体与指派的实体繁殖。 |
| [minecraft:behavior.celebrate](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_celebrate) | 行为.庆祝 | `minecraft:behavior.celebrate`允许实体通过发出庆祝声音和跳跃来庆祝存活。 |
| [minecraft:behavior.celebrate_survive](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_celebrate_survive) | 行为.庆祝存活 | `minecraft:behavior.celebrate_survive`允许实体通过发射烟花火箭来庆祝存活。 |
| [minecraft:behavior.charge_attack](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_charge_attack) | 行为.蓄力攻击 | `minecraft:behavior.charge_attack`允许实体通过助跑式攻击来伤害目标。 |
| [minecraft:behavior.charge_held_item](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_charge_held_item) | 行为.蓄力所持物品 | `minecraft:behavior.charge_held_item`允许实体蓄力并使用它们所持的物品。 |
| [minecraft:behavior.circle_around_anchor](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_circle_around_anchor) | 行为.围绕锚点旋转 | `minecraft:behavior.circle_around_anchor`可以使实体以一个特定点或目标作为锚点围绕旋转。 |
| [minecraft:behavior.controlled_by_player](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_controlled_by_player) | 行为.由玩家控制 | `minecraft:behavior.controlled_by_player`允许实体可以被玩家通过使用定义在`item_controllable`中的物品控制。每次滴答实体都会在前进的同时试图转向持有控制物品的玩家的面向。 |
| [minecraft:behavior.croak](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_croak) | 行为.呱呱 | `minecraft:behavior.croak`允许实体以配置的条件以随机的时间间隔呱呱叫。 |
| [minecraft:behavior.defend_trusted_target](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_defend_trusted_target) | 行为.保卫信任目标 | `minecraft:behavior.defend_trusted_target`允许实体在一个已信任的目标遭受攻击时反应一个事件。 |
| [minecraft:behavior.defend_village_target](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_defend_village_target) | 行为.保卫村庄目标 | `minecraft:behavior.defend_village_target`允许实体驻留在村庄中并保卫村庄免受侵略者伤害。如果一个玩家在村庄中具有负面形象,则该意向会造成该实体忽视过滤器条件攻击玩家。 |
| [minecraft:behavior.delayed_attack](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_delayed_attack) | 行为.延时攻击 | `minecraft:behavior.delayed_attack`允许实体攻击并在延时至指定时间处结算伤害。 |
| [minecraft:behavior.dig](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_dig) | 行为.挖掘 | `minecraft:behavior.dig`在指定时间内激活`DIGGING`实体旗标。当前只有坚守者可以使用该挖掘意向。 |
| [minecraft:behavior.drink_milk](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_drink_milk) | 行为.喝奶 | `minecraft:behavior.drink_milk`允许生物基于指定环境条件喝奶。 |
| [minecraft:behavior.door_interact](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_door_interact) | 行为.门交互 | `minecraft:behavior.door_interact`允许实体与门交互。 |
| [minecraft:behavior.dragonchargeplayer](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_dragonchargeplayer) | 行为.龙冲锋 | `minecraft:behavior.dragonchargeplayer`允许实体通过冲锋攻击玩家。所攻击的玩家由`minecraft:behavior.dragonscanning`选择。只能被用于末影龙。 |
| [minecraft:behavior.dragondeath](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_dragondeath) | 行为.龙死亡 | `minecraft:behavior.dragondeath`控制实体的死亡状态和动画。 |
| [minecraft:behavior.dragonflaming](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_dragonflaming) | 行为.龙喷焰 | `minecraft:behavior.dragonflaming`允许实体使用火焰吐息攻击。只能被用于末影龙。 |
| [minecraft:behavior.dragonholdingpattern](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_dragonholdingpattern) | 行为.龙坚守图样 | `minecraft:behavior.dragonholdingpattern`允许实体围绕末地的中央基座绕圈飞行。 |
| [minecraft:behavior.dragonlanding](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_dragonlanding) | 行为.龙着陆 | `minecraft:behavior.dragonlanding`允许实体停止飞行并转移到栖息模式。 |
| [minecraft:behavior.dragonscanning](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_dragonscanning) | 行为.龙扫描 | `minecraft:behavior.dragonscanning`允许实体在栖息模式下寻找一个玩家进行攻击。 |
| [minecraft:behavior.dragonstrafeplayer](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_dragonstrafeplayer) | 行为.龙炮轰玩家 | `minecraft:behavior.dragonstrafeplayer`允许实体四处飞行寻找玩家发射火球。只能被用于末影龙。 |
| [minecraft:behavior.dragontakeoff](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_dragontakeoff) | 行为.龙起飞 | `minecraft:behavior.dragontakeoff`允许实体离开栖息模式重新回到飞行状态。 |
| [minecraft:behavior.drink_potion](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_drink_potion) | 行为.饮用药水 | `minecraft:behavior.drink_potion`允许实体作为一个事件的反应或当条件满足时饮用一个药水。 |
| [minecraft:behavior.drop_item_for](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_drop_item_for) | 行为.掉落物品于 | `minecraft:behavior.drop_item_for`允许实体向目标移动并在目标附近掉落一个物品。该意向需要`minecraft:navigation`存在以执行。 |
| [minecraft:behavior.eat_block](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_eat_block) | 行为.食用方块 | `minecraft:behavior.eat_block`允许实体消耗一个方块,并将食用的方块替换为其他方块,并触发一个事件作为结果。 |
| [minecraft:behavior.eat_carried_item](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_eat_carried_item) | 行为.食用手持物品 | `minecraft:behavior.eat_carried_item`允许实体使用其物品栏内的任意物品并得到该物品提供的食用效果。 |
| [minecraft:behavior.eat_mob](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_eat_mob) | 行为.食用生物 | `minecraft:behavior.eat_mob`允许实体食用一个指定的生物。 |
| [minecraft:behavior.emerge](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_emerge) | 行为.冒出 | `minecraft:behavior.emerge`在指定时间内激活`EMERGING`实体旗标并在结束时触发`on_done`。 |
| [minecraft:behavior.enderman_leave_block](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_enderman_leave_block) | 行为.末影人留下方块 | `minecraft:behavior.enderman_leave_block`允许实体掉落他们正在持有的方块。 |
| [minecraft:behavior.enderman_take_block](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_enderman_take_block) | 行为.末影人取走方块 | `minecraft:behavior.enderman_take_block`允许实体捡起附近的方块并手持该方块。 |
| [minecraft:behavior.equip_item](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_equip_item) | 行为.装备物品 | `minecraft:behavior.equip_item`可以使一个实体装备一个物品。 |
| [minecraft:behavior.explore_outskirts](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_explore_outskirts) | 行为.探索村郊 | `minecraft:behavior.explore_outskirts`允许实体在村庄边界涉足并游荡,同时寻找是否有任何兴趣点。 |
| [minecraft:behavior.fertilize_farm_block](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_fertilize_farm_block) | 行为.施肥耕地方块 | `minecraft:behavior.fertilize_farm_block`允许生物搜索一个具有可生长的作物方块的区域。如果找到,则该生物将对作物使用其物品栏内任意可用的肥料。如果生物物品栏内没有肥料,则该意向不会执行。 |
| [minecraft:behavior.find_cover](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_find_cover) | 行为.寻找掩荫 | `minecraft:behavior.find_cover`允许实体定位世界中的阴影。 |
| [minecraft:behavior.find_mount](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_find_mount) | 行为.寻找坐骑 | `minecraft:behavior.find_mount`允许实体寻找另一个实体以乘坐。 |
| [minecraft:behavior.find_underwater_treasure](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_find_underwater_treasure) | 行为.寻找水下宝藏 | `minecraft:behavior.find_underwater_treasure`允许实体定位并行进至标记为`ruin``shipwreck`的最近兴趣点。 |
| [minecraft:behavior.flee_sun](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_flee_sun) | 行为.逃离太阳 | `minecraft:behavior.flee_sun`将使实体规避阳光。 |
| [minecraft:behavior.float](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_float) | 行为.漂浮 | `minecraft:behavior.float`允许实体漂浮在水面。 |
| [minecraft:behavior.float_wander](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_float_wander) | 行为.飘浮流浪 | `minecraft:behavior.float_wander`允许实体以随机的方向四处飘动,如同`ghast`实体。 |
| [minecraft:behavior.follow_caravan](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_follow_caravan) | 行为.跟随商队 | `minecraft:behavior.follow_caravan`允许实体可以被栓绳栓牵。栓牵一个实体事实上会对邻近的设置在`entity_types`变量中的至多十个实体发送信号,并使其互相跟随,从而形成一个商队。 |
| [minecraft:behavior.follow_mob](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_follow_mob) | 行为.跟随生物 | `minecraft:behavior.follow_mob`允许实体跟随并聚集在所有类型的生物周围,包括敌对和中立生物。 |
| [minecraft:behavior.follow_owner](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_follow_owner) | 行为.跟随主人 | `minecraft:behavior.follow_owner`允许实体跟随标注为主人的玩家。 |
| [minecraft:behavior.follow_parent](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_follow_parent) | 行为.跟随亲本 | `minecraft:behavior.follow_parent`允许标签为`baby`的实体跟随其亲本周围。 |
| [minecraft:behavior.follow_target_captain](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_follow_target_captain) | 行为.目标队长 | `minecraft:behavior.follow_target_captain`允许实体跟随一个目标的队长。 |
| [minecraft:behavior.go_and_give_items_to_noteblock](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_go_and_give_items_to_noteblock) | 行为.出发并将物品给予音符盒 | `minecraft:behavior.go_and_give_items_to_noteblock`允许实体尝试将物品从其物品栏中抛到最近播放的音符盒处。 |
| [minecraft:behavior.go_and_give_items_to_owner](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_go_and_give_items_to_owner) | 行为.出发并将物品给予主人 | `minecraft:behavior.go_and_give_items_to_owner`允许实体尝试将物品从其物品栏中抛到其主人处。 |
| [minecraft:behavior.go_home](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_go_home) | 行为.回家 | `minecraft:behavior.go_home`允许实体返回其出生地并在到达时触发一个事件。 |
| [minecraft:behavior.guardian_attack](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_guardian_attack) | 行为.守卫者攻击 | `minecraft:behavior.guardian_attack`允许实体使用激光攻击。只能被用于守卫者和远古守卫者。 |
| [minecraft:behavior.harvest_farm_block](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_harvest_farm_block) | 行为.收货耕地方块 | `minecraft:behavior.harvest_farm_block`允许实体在一定区域内搜索其上有空气的耕地。如果找到,则该实体会通过从其物品栏中在耕地上种植一个种子物品的方式替换空气方块。 |
| [minecraft:behavior.hide](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_hide) | 行为.隐藏 | `minecraft:behavior.hide`允许实体导航至与该实体相连的指定的兴趣点。 |
| [minecraft:behavior.hold_ground](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_hold_ground) | 行为.坚守阵地 | `minecraft:behavior.hold_ground`允许实体停在其当前位置,将面部转向至其正在作为目标的生物并反应一个事件。 |
| [minecraft:behavior.hurt_by_target](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_hurt_by_target) | 行为.受伤于目标 | `minecraft:behavior.hurt_by_target`允许实体在被所设置的目标击中时做出反应。 |
| [minecraft:behavior.inspect_bookshelf](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_inspect_bookshelf) | 行为.检查书架 | `minecraft:behavior.inspect_bookshelf`允许实体看向并检查书架。 |
| [minecraft:behavior.investigate_suspicious_location](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_investigate_suspicious_location) | 行为.调查可疑位置 | `minecraft:behavior.investigate_suspicious_location`允许实体基于通过`minecraft:suspect_tracking`获取的数据朝着“可疑”位置移动。 |
| [minecraft:behavior.jump_to_block](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_jump_to_block) | 行为.跳上方块 | `minecraft:behavior.jump_to_block`允许生物在周围搜索可跳上的方块并跳至那个方块。 |
| [minecraft:behavior.knockback_roar](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_knockback_roar) | 行为.击退咆哮 | `minecraft:behavior.knockback_roar`允许实体发射一个咆哮效果以击退以咆哮效果发射处为圆心的指定半径内的其他实体。 |
| [minecraft:behavior.lay_down](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_lay_down) | 行为.躺下 | `minecraft:behavior.lay_down`允许实体随机躺下一段时间。 |
| [minecraft:behavior.lay_egg](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_lay_egg) | 行为.下蛋 | `minecraft:behavior.lay_egg`允许实体下蛋。 |
| [minecraft:behavior.leap_at_target](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_leap_at_target) | 行为.跃至目标 | `minecraft:behavior.leap_at_target`允许实体跳向目标。 |
| [minecraft:behavior.look_at_entity](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_look_at_entity) | 行为.看向实体 | `minecraft:behavior.look_at_entity`允许实体通过在设置的限度内旋转头部骨骼以看向指定实体。 |
| [minecraft:behavior.look_at_player](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_look_at_player) | 行为.看向玩家 | `minecraft:behavior.look_at_player`允许实体通过在设置的限度内旋转头部骨骼以看向玩家。 |
| [minecraft:behavior.look_at_target](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_look_at_target) | 行为.看向目标 | `minecraft:behavior.look_at_target`允许实体通过在设置的限度内旋转头部骨骼以看向(攻击)目标。 |
| [minecraft:behavior.look_at_trading_player](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_look_at_trading_player) | 行为.看向正在交易的玩家 | `minecraft:behavior.look_at_trading_player`允许实体通过在设置的限度内旋转头部骨骼以看向正在于其交易的玩家。 |
| [minecraft:behavior.make_love](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_make_love) | 行为.交配 | `minecraft:behavior.make_love`允许实体与其他相似实体交互以诞下子嗣。 |
| [minecraft:behavior.melee_attack](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_melee_attack) | 行为.近战攻击 | `minecraft:behavior.melee_attack`允许实体做出近战攻击。 |
| [minecraft:behavior.mingle](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_mingle) | 行为.应酬 | `minecraft:behavior.mingle`允许实体导航至村庄钟兴趣点并与其他指派的实体交互。 |
| [minecraft:behavior.mount_pathing](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_mount_pathing) | 行为.乘坐寻路 | `minecraft:behavior.mount_pathing`允许实体在乘坐的同时按照其自身意愿四周移动,也允许将另一个实体设为(攻击)目标以攻击。 |
| [minecraft:behavior.move_indoors](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_move_indoors) | 行为.移动至门内 | `minecraft:behavior.move_indoors`允许实体移动至门内。 |
| [minecraft:behavior.move_outdoors](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_move_outdoors) | 行为.移动至门外 | `minecraft:behavior.move_outdoors`允许实体移动至门外。 |
| [minecraft:behavior.move_through_village](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_move_through_village) | 行为.在村庄中移动 | `minecraft:behavior.move_through_village`只可以被村民使用,允许村民创建围绕村庄的路径。 |
| [minecraft:behavior.move_to_land](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_move_to_land) | 行为.移动至陆地 | `minecraft:behavior.move_to_land`允许实体在熔岩或水等非陆地介质中时移动至陆地。 |
| [minecraft:behavior.move_to_lava](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_move_to_lava) | 行为.移动至熔岩 | `minecraft:behavior.move_to_lava`允许实体在陆地上时移动至熔岩中。 |
| [minecraft:behavior.move_to_liquid](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_move_to_liquid) | 行为.移动至液体 | `minecraft:behavior.move_to_liquid`允许实体在陆地上时移动至液体中。 |
| [minecraft:behavior.move_to_random_block](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_move_to_random_block) | 行为.移动至随机方块 | `minecraft:behavior.move_to_random_block`允许实体移动至设置的半径内的一个随机方块。 |
| [minecraft:behavior.move_to_village](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_move_to_village) | 行为.移动至村庄 | `minecraft:behavior.move_to_village`允许实体行进至村庄内一个随机的x、y、z坐标。 |
| [minecraft:behavior.move_to_water](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_move_to_water) | 行为.移动至水 | `minecraft:behavior.move_to_water`允许实体在陆地上时移动至水中。 |
| [minecraft:behavior.move_towards_dwelling_restriction](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_move_towards_dwelling_restriction) | 行为.向居住限制移动 | `minecraft:behavior.move_towards_dwelling_restriction`允许具有`dweller`组件的生物移动至其应该限制在的村庄区域内。 |
| [minecraft:behavior.move_towards_home_restriction](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_move_towards_home_restriction) | 行为.向家限制移动 | `minecraft:behavior.move_towards_home_restriction`允许具有`home`组件的生物移动至其应该限制在的预定义区域内。 |
| [minecraft:behavior.move_towards_restriction](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_move_towards_restriction) | 行为.向限制移动 | `minecraft:behavior.move_towards_restriction`允许生物移动至其应该限制在的预定义区域内。 |
| [minecraft:behavior.move_towards_target](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_move_towards_target) | 行为.向目标移动 | `minecraft:behavior.move_towards_target`允许实体移动至目标。 |
| [minecraft:behavior.nap](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_nap) | 行为.打盹 | `minecraft:behavior.nap`允许生物时不时停下来并在特定条件下打个盹。 |
| [minecraft:behavior.nearest_attackable_target](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_nearest_attackable_target) | 行为.最近可攻击目标 | `minecraft:behavior.nearest_attackable_target`允许实体攻击最近的指定目标类型的给定子集的目标。 |
| [minecraft:behavior.nearest_prioritized_attackable_target](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_nearest_prioritized_attackable_target) | 行为.最近优先化可攻击目标 | `minecraft:behavior.nearest_prioritized_attackable_target`允许一个实体按照优先级将最近的有效目标设置为(攻击)目标。 |
| [minecraft:behavior.ocelot_sit_on_block](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_ocelot_sit_on_block) | 行为.豹猫坐在方块上 | `minecraft:behavior.ocelot_sit_on_block`允许实体像豹猫实体的动画姿态那样坐在一个地方。 |
| [minecraft:behavior.ocelotattack](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_ocelotattack) | 行为.豹猫攻击 | `minecraft:behavior.ocelotattack`允许实体通过潜行并猛扑的方式攻击。 |
| [minecraft:behavior.offer_flower](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_offer_flower) | 行为.提供花朵 | `minecraft:behavior.offer_flower`允许实体向另一个实体提供一朵花。 |
| [minecraft:behavior.open_door](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_open_door) | 行为.打开门 | `minecraft:behavior.open_door`允许实体与门交互并将其打开。 |
| [minecraft:behavior.owner_hurt_by_target](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_owner_hurt_by_target) | 行为.主人受伤于目标 | `minecraft:behavior.owner_hurt_by_target`允许实体在主人被一个目标击中时做出反应。 |
| [minecraft:behavior.owner_hurt_target](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_owner_hurt_target) | 行为.主人使目标受伤 | `minecraft:behavior.owner_hurt_target`允许实体在主人击中一个目标时做出反应。 |
| [minecraft:behavior.panic](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_panic) | 行为.惊恐 | `minecraft:behavior.panic`允许实体在其接收到一个伤害时做出反应。 |
| [minecraft:behavior.peek](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_peek) | 行为.探出 | `minecraft:behavior.peek`允许实体探出头。 |
| [minecraft:behavior.pet_sleep_with_owner](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_pet_sleep_with_owner) | 行为.宠物与主人睡觉 | `minecraft:behavior.pet_sleep_with_owner`允许实体与它的主人共享一个床睡觉。 |
| [minecraft:behavior.pickup_items](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_pickup_items) | 行为.拾起物品 | `minecraft:behavior.pickup_items`允许实体从地上捡起所选物品。 |
| [minecraft:behavior.play](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_play) | 行为.玩耍 | `minecraft:behavior.play`允许一个实体与标签为`baby`的实体一起玩耍。 |
| [minecraft:behavior.play_dead](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_play_dead) | 行为.装死 | `minecraft:behavior.play_dead`允许生物在被其他实体攻击时装死。当装死时其他实体将不会再将该生物设置为(攻击)目标。 |
| [minecraft:behavior.player_ride_tamed](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_player_ride_tamed) | 行为.玩家骑乘已驯服 | `minecraft:behavior.player_ride_tamed`允许实体在被玩家驯服后可骑乘。 |
| [minecraft:behavior.raid_garden](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_raid_garden) | 行为.袭击菜园 | `minecraft:behavior.raid_garden`允许实体食用已被种植在农场里的作物。 |
| [minecraft:behavior.ram_attack](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_ram_attack) | 行为.随机攻击 | `minecraft:behavior.ram_attack`允许生物搜索一个随机目标,并如果存在二者之间的直接路径,则它会进行一个冲刺攻击。如果击中,(攻击)目标会基于该生物的速度被击退。 |
| [minecraft:behavior.random_breach](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_random_breach) | 行为.随机跃出 | `minecraft:behavior.random_breach`允许实体以随机时间间隔跃出水面。 |
| [minecraft:behavior.random_fly](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_random_fly) | 行为.随机飞行 | `minecraft:behavior.random_fly`允许实体飞行至随机地点。 |
| [minecraft:behavior.random_hover](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_random_hover) | 行为.随机悬浮 | `minecraft:behavior.random_hover`允许实体围绕随机位置悬浮。 |
| [minecraft:behavior.random_look_around](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_random_look_around) | 行为.随机看向四周 | `minecraft:behavior.random_look_around`允许实体选择一个随机方向并看向该方向一段一个范围内的随机时间。 |
| [minecraft:behavior.random_look_around_and_sit](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_random_look_around_and_sit) | 行为.随机看向四周并坐下 | `minecraft:behavior.random_look_around_and_sit`允许实体坐在一个地方并看向四周。 |
| [minecraft:behavior.random_sitting](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_random_sitting) | 行为.随机坐下 | `minecraft:behavior.random_sitting`允许是实体停下来并坐一段随机事件间隔。 |
| [minecraft:behavior.random_stroll](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_random_stroll) | 行为.随机散步 | `minecraft:behavior.random_stroll`允许实体选择一个随机方向走去。 |
| [minecraft:behavior.random_swim](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_random_swim) | 行为.随机游泳 | `minecraft:behavior.random_swim`允许实体游至水中一个随机地点。 |
| [minecraft:behavior.ranged_attack](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_ranged_attack) | 行为.远程攻击 | `minecraft:behavior.ranged_attack`允许实体通过远程射击来攻击。`charge_shoot_trigger`必须大于0才能启用蓄力的爆发射击攻击。 |
| [minecraft:behavior.receive_love](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_receive_love) | 行为.接受爱意 | `minecraft:behavior.receive_love`允许实体在就要繁殖时与其他相似实体求偶。 |
| [minecraft:behavior.restrict_open_door](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_restrict_open_door) | 行为.限制开门 | `minecraft:behavior.restrict_open_door`允许实体当日落后驻留在室内。 |
| [minecraft:behavior.restrict_sun](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_restrict_sun) | 行为.限制阳光 | `minecraft:behavior.restrict_sun`允许实体规避阳光。 |
| [minecraft:behavior.rise_to_liquid_level](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_rise_to_liquid_level) | 行为.上浮至液体水平 | `minecraft:behavior.rise_to_liquid_level`允许实体驻留在液体的特定水平深度上。 |
| [minecraft:behavior.roar](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_roar) | 行为.咆哮 | `minecraft:behavior.roar`播放提供的声音并在指定的时间间隔内激活`ROARING`实体旗标。 |
| [minecraft:behavior.roll](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_roll) | 行为.翻滚 | `minecraft:behavior.roll`允许实体向前翻滚。 |
| [minecraft:behavior.run_around_like_crazy](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_run_around_like_crazy) | 行为.疯一样四处跑动 | `minecraft:behavior.run_around_like_crazy`允许实体没有设置意向时四处奔跑。 |
| [minecraft:behavior.scared](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_scared) | 行为.受惊 | `minecraft:behavior.scared`允许生物当外部天气是雷暴时受惊。 |
| [minecraft:behavior.send_event](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_send_event) | 行为.发送事件 | `minecraft:behavior.send_event`允许实体向另一个实体发送一个事件。 |
| [minecraft:behavior.share_items](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_share_items) | 行为.分享物品 | `minecraft:behavior.share_items`允许实体将其在物品栏中拥有的物品分享给其他定义的指定实体。 |
| [minecraft:behavior.silverfish_merge_with_stone](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_silverfish_merge_with_stone) | 行为.蠹虫融入石中 | `minecraft:behavior.silverfish_merge_with_stone`允许实体进入一个石质方块。 |
| [minecraft:behavior.silverfish_wake_up_friends](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_silverfish_wake_up_friends) | 行为.蠹虫唤醒朋友 | `minecraft:behavior.silverfish_wake_up_friends`允许实体向其他具有相同族的实体告警使其离开石质方块。 |
| [minecraft:behavior.skeleton_horse_trap](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_skeleton_horse_trap) | 行为.骷髅马陷阱 | `minecraft:behavior.skeleton_horse_trap`允许实体称成为马陷阱并像马陷阱一样触发,在玩家靠近时生成一个闪电和一堆马。 |
| [minecraft:behavior.sleep](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_sleep) | 行为.睡觉 | `minecraft:behavior.sleep`允许实体在床上睡觉。 |
| [minecraft:behavior.slime_attack](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_slime_attack) | 行为.史莱姆攻击 | `minecraft:behavior.slime_attack`允许实体像史莱姆和岩浆怪一样做出近战攻击。 |
| [minecraft:behavior.slime_float](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_slime_float) | 行为.史莱姆漂浮 | `minecraft:behavior.slime_float`允许实体在熔岩上漂浮。只能被用于史莱姆和岩浆怪。 |
| [minecraft:behavior.slime_keep_on_jumping](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_slime_keep_on_jumping) | 行为.史莱姆持续跳跃 | `minecraft:behavior.slime_keep_on_jumping`允许实体像史莱姆一样连续跳跃。 |
| [minecraft:behavior.slime_random_direction](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_slime_random_direction) | 行为.史莱姆随机方向 | `minecraft:behavior.slime_random_direction`允许实体像史莱姆一样随机方向移动。 |
| [minecraft:behavior.snacking](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_snacking) | 行为.小食 | `minecraft:behavior.snacking`允许实体停下并与附近选择的食物物品交互。 |
| [minecraft:behavior.sneeze](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_sneeze) | 行为.喷嚏 | `minecraft:behavior.sneeze`允许实体打喷嚏并以一定可能吓到其他实体。当打喷嚏时,实体可能掉落一个物品。 |
| [minecraft:behavior.sniff](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_sniff) | 行为.嗅探 | `minecraft:behavior.sniff`允许实体检测`sniffing_radius`内最近的玩家并更新其`minecraft:suspect_tracking`组件状态。 |
| [minecraft:behavior.sonic_boom](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_sonic_boom) | 行为.音爆 | `minecraft:behavior.sonic_boom`播放提供的声音,并在指定的时间间隔激活`SONIC BOOM`实体旗标。 |
| [minecraft:behavior.squid_dive](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_squid_dive) | 行为.鱿鱼潜水 | `minecraft:behavior.squid_dive`允许实体潜入水下。 |
| [minecraft:behavior.squid_flee](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_squid_flee) | 行为.鱿鱼逃离 | `minecraft:behavior.squid_flee`允许实体在被攻击时游走。 |
| [minecraft:behavior.squid_idle](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_squid_idle) | 行为.鱿鱼空闲 | `minecraft:behavior.squid_idle`允许实体原地游动。 |
| [minecraft:behavior.squid_move_away_from_ground](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_squid_move_away_from_ground) | 行为.鱿鱼从地面移开 | `minecraft:behavior.squid_move_away_from_ground`允许实体从地面方块游走。 |
| [minecraft:behavior.squid_out_of_water](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_squid_out_of_water) | 行为.鱿鱼出水 | `minecraft:behavior.squid_out_of_water`允许实体在出水时靠近地面方块驻留。 |
| [minecraft:behavior.stalk_and_pounce_on_target](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_stalk_and_pounce_on_target) | 行为.潜近并猛扑目标 | `minecraft:behavior.stalk_and_pounce_on_target`允许实体潜近特定目标。当位于目标一定范围内时,实体将跃向目标并给予其攻击特性结算伤害。 |
| [minecraft:behavior.stay_near_noteblock](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_stay_near_noteblock) | 行为.驻留在音符盒附近 | `minecraft:behavior.stay_near_noteblock`允许实体尝试驻留在一个最近播放过的音符盒附近。 |
| [minecraft:behavior.stay_while_sitting](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_stay_while_sitting) | 行为.驻留时坐下 | `minecraft:behavior.stay_while_sitting`允许实体坐下时驻留在原地。 |
| [minecraft:behavior.stomp_attack](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_stomp_attack) | 行为.踩踏攻击 | `minecraft:behavior.stomp_attack`允许实体使用一个踩踏AoE范围效果伤害行为进行攻击。 |
| [minecraft:behavior.stomp_turtle_egg](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_stomp_turtle_egg) | 行为.踩踏海龟蛋 | `minecraft:behavior.stomp_turtle_egg`允许实体在检测到海龟蛋时将其设置为目标并踩踏。 |
| [minecraft:behavior.stroll_towards_village](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_stroll_towards_village) | 行为.向村庄散步 | `minecraft:behavior.stroll_towards_village`允许实体搜索并导航至附近的村庄。 |
| [minecraft:behavior.summon_entity](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_summon_entity) | 行为.召唤实体 | `minecraft:behavior.summon_entity`允许实体通过召唤新实体的方式攻击其他实体。 |
| [minecraft:behavior.swell](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_swell) | 行为.肿胀 | `minecraft:behavior.swell`允许实体在接近时增长体积并在返回到特定的距离间隔后缩放回正常大小。 |
| [minecraft:behavior.swim_idle](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_swim_idle) | 行为.游泳空闲 | `minecraft:behavior.swim_idle`允许实体在游泳时可以空闲。实体必须在水中。 |
| [minecraft:behavior.swim_wander](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_swim_wander) | 行为.游泳游荡 | `minecraft:behavior.swim_wander`允许实体在未寻路时游泳的同时四处游荡。 |
| [minecraft:behavior.swim_with_entity](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_swim_with_entity) | 行为.与实体一起游泳 | `minecraft:behavior.swim_with_entity`允许实体跟随另一个实体。二者都必须正在水中游泳。 |
| [minecraft:behavior.swoop_attack](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_swoop_attack) | 行为.俯冲攻击 | `minecraft:behavior.swoop_attack`允许实体使用俯冲攻击行为。理想用途是可飞行的生物。当实体由一个水平的碰撞或击中物体时行为停止。 |
| [minecraft:behavior.take_flower](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_take_flower) | 行为.取走花朵 | `minecraft:behavior.take_flower`允许实体接收来自铁傀儡实体的花朵。 |
| [minecraft:behavior.target_when_pushed](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_target_when_pushed) | 行为.当被推动时设置对方为目标 | `minecraft:behavior.target_when_pushed`实体被一个实体推动时将其设为目标。 |
| [minecraft:behavior.tempt](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_tempt) | 行为.引诱 | `minecraft:behavior.tempt`允许实体被一个设置的物品引诱。 |
| [minecraft:behavior.trade_interest](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_trade_interest) | 行为.交易兴趣 | `minecraft:behavior.trade_interest`允许实体聚焦于初始化一场交易的玩家。 |
| [minecraft:behavior.trade_with_player](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_trade_with_player) | 行为.与玩家交易 | `minecraft:behavior.trade_with_player`允许实体与玩家交易。 |
| [minecraft:behavior.vex_copy_owner_target](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_vex_copy_owner_target) | 行为.恼鬼复制主人目标 | `minecraft:behavior.vex_copy_owner_target`允许具有族为`vex`(恼鬼)的实体与主人设置相同的(攻击)目标。 |
| [minecraft:behavior.vex_random_move](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_vex_random_move) | 行为.恼鬼随机移动 | `minecraft:behavior.vex_random_move`允许具有族为`vex`(恼鬼)的实体随机移动。 |
| [minecraft:behavior.wither_random_attack_pos_goal](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_wither_random_attack_pos_goal) | 行为.凋灵随机攻击位置意向 | `minecraft:behavior.wither_random_attack_pos_goal`允许实体随机攻击。 |
| [minecraft:behavior.wither_target_highest_damage](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_wither_target_highest_damage) | 行为.凋灵将最高伤害源设置为目标 | `minecraft:behavior.wither_target_highest_damage`允许实体将其攻击聚焦在对其造成最多伤害的与其敌对的生物上。 |
| [minecraft:behavior.work](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_work) | 行为.工作 | `minecraft:behavior.work`允许NPC使用它们的工作站POI兴趣点。 |
| [minecraft:behavior.work_composter](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_work_composter) | 行为.工作堆肥桶 | `minecraft:behavior.work_composter`允许NPC使用堆肥桶POI兴趣点以将过剩的种子转化为骨粉。 |