645 lines
17 KiB
Markdown
645 lines
17 KiB
Markdown
---
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sidebarDepth: 1
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---
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# 渲染
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## AddPlayerAnimation
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<span style="display:inline;color:#7575f9">客户端</span>
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method in mod.client.component.actorRenderCompClient.ActorRenderCompClient
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- 描述
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增加玩家渲染动画
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- 参数
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| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- | :--- |
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| animationKey | str | 动画键 |
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| animationName | str | 动画名称 |
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- 返回值
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| <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- |
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| bool | 是否成功 |
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- 备注
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- 调用该接口后需要调用RebuildPlayerRender才会生效
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- 该玩家重新进入视野时仍会生效,引擎会自动重新调用一遍
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- 该接口的animationName参数不能传入带有大写字母的字符串,否则动画将注册失败。
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- 示例
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```python
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import mod.client.extraClientApi as clientApi
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comp = clientApi.GetEngineCompFactory().CreateActorRender(playerId)
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comp.AddPlayerAnimation("move.arms", "animation.player.move.arms_custom")
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```
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## AddPlayerAnimationController
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<span style="display:inline;color:#7575f9">客户端</span>
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method in mod.client.component.actorRenderCompClient.ActorRenderCompClient
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- 描述
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增加玩家渲染动画控制器
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- 参数
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| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- | :--- |
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| animationControllerKey | str | 动画控制器键 |
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| animationControllerName | str | 动画控制器名称 |
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- 返回值
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| <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- |
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| bool | 是否成功 |
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- 备注
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- 调用该接口后需要调用RebuildPlayerRender才会生效
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- 该玩家重新进入视野时仍会生效,引擎会自动重新调用一遍
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- 示例
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```python
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import mod.client.extraClientApi as clientApi
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comp = clientApi.GetEngineCompFactory().CreateActorRender(playerId)
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comp.AddPlayerAnimationController("root", "controller.animation.player.root_custom")
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```
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## AddPlayerAnimationIntoState
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<span style="display:inline;color:#7575f9">客户端</span>
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method in mod.client.component.actorRenderCompClient.ActorRenderCompClient
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- 描述
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在玩家的动画控制器中的状态添加动画或者动画控制器
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- 参数
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| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- | :--- |
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| animationControllerName | str | 动画控制器名称,如root(controller.animation.player.root) |
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| stateName | str | 动画状态名称,如first_person |
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| animationName | str | 添加的动画名称或动画控制器名称,如first_person_attack_controller_new |
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| condition | str | 动画控制表达式,默认为空,如query.mod.index > 0 |
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- 返回值
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| <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- |
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| bool | 是否成功 |
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- 备注
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- 调用该接口后需要调用RebuildPlayerRender才会生效
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- 该玩家重新进入视野时仍会生效,引擎会自动重新调用一遍
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- 示例
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```python
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import mod.client.extraClientApi as clientApi
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comp = clientApi.GetEngineCompFactory().CreateActorRender(playerId)
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comp.AddPlayerAnimationIntoState("root", "first_person", "first_person_attack_controller_new", "query.mod.index > 0")
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```
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## AddPlayerGeometry
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<span style="display:inline;color:#7575f9">客户端</span>
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method in mod.client.component.actorRenderCompClient.ActorRenderCompClient
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- 描述
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增加玩家渲染几何体
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- 参数
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| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- | :--- |
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| geometryKey | str | 渲染几何体键,如玩家默认几何体default |
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| geometryName | str | 渲染几何体名称,如玩家默认几何体geometry.humanoid.custom |
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- 返回值
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| <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- |
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| bool | 是否成功 |
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- 备注
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- 调用该接口后需要调用RebuildPlayerRender才会生效
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- 动画和贴图都是与几何体密切相关的,改变几何体也需要改变动画与贴图
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- 该玩家重新进入视野时仍会生效,引擎会自动重新调用一遍
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- 示例
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```python
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import mod.client.extraClientApi as clientApi
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comp = clientApi.GetEngineCompFactory().CreateActorRender(playerId)
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comp.AddPlayerGeometry("default", "geometry.player.custom")
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```
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## AddPlayerParticleEffect
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<span style="display:inline;color:#7575f9">客户端</span>
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method in mod.client.component.actorRenderCompClient.ActorRenderCompClient
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- 描述
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增加玩家特效资源
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- 参数
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| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- | :--- |
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| effectKey | str | 特效资源Key,如bee.entity.json中的nectar_dripping |
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| effectName | str | 特效资源名称,如minecraft:nectar_drip_particle |
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- 返回值
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| <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- |
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| bool | 是否成功 |
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- 备注
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- 该玩家重新进入视野时仍会生效,引擎会自动重新调用一遍
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- 示例
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```python
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import mod.client.extraClientApi as clientApi
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comp = clientApi.GetEngineCompFactory().CreateActorRender(playerId)
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comp.AddPlayerParticleEffect("nectar_dripping", "minecraft:nectar_drip_particle")
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```
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## AddPlayerRenderController
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<span style="display:inline;color:#7575f9">客户端</span>
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method in mod.client.component.actorRenderCompClient.ActorRenderCompClient
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- 描述
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增加玩家<a href="../../../../mcguide/20-玩法开发/15-自定义游戏内容/3-自定义生物/01-自定义基础生物.html#_7-自定义渲染控制器">渲染控制器</a>
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- 参数
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| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- | :--- |
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| renderControllerName | str | 渲染控制器名称 |
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| condition | str | 渲染控制器条件 |
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- 返回值
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| <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- |
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| bool | 添加是否成功 |
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- 备注
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- 调用该接口后需要调用RebuildPlayerRender才会生效
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- 该玩家重新进入视野时仍会生效,引擎会自动重新调用一遍
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- 示例
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```python
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import mod.client.extraClientApi as clientApi
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comp = clientApi.GetEngineCompFactory().CreateActorRender(playerId)
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comp.AddPlayerRenderController('custom_render_controller_name', 'query.mod.condition')
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```
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## AddPlayerRenderMaterial
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<span style="display:inline;color:#7575f9">客户端</span>
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method in mod.client.component.actorRenderCompClient.ActorRenderCompClient
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- 描述
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增加玩家渲染需要的<a href="../../../../mcguide/20-玩法开发/15-自定义游戏内容/3-自定义生物/01-自定义基础生物.html#_3-自定义材质">材质</a>
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- 参数
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| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- | :--- |
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| materialKey | str | 材质key |
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| materialName | str | 材质名称 |
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- 返回值
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| <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- |
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| bool | 添加是否成功 |
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- 备注
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- 调用该接口后需要调用RebuildPlayerRender才会生效
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- 该玩家重新进入视野时仍会生效,引擎会自动重新调用一遍
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- 示例
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```python
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import mod.client.extraClientApi as clientApi
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comp = clientApi.GetEngineCompFactory().CreateActorRender(playerId)
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comp.AddPlayerRenderMaterial('custom_material_key', 'custom_material_name')
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```
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## AddPlayerScriptAnimate
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<span style="display:inline;color:#7575f9">客户端</span>
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method in mod.client.component.actorRenderCompClient.ActorRenderCompClient
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- 描述
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在玩家的客户端实体定义(minecraft:client_entity)json中的scripts/animate节点添加动画/动画控制器
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- 参数
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| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- | :--- |
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| animateName | str | 动画/动画控制器名称,如look_at_target |
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| condition | str | 动画/动画控制器控制表达式,默认为空,如query.mod.index > 0 |
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| autoReplace | bool | 是否覆盖已存在的动画/动画控制器,默认值为False |
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- 返回值
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| <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- |
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| bool | 是否成功 |
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- 备注
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- 该接口只对CreateActorRender时传入的playerId起效果
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- 示例
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```python
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import mod.client.extraClientApi as clientApi
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comp = clientApi.GetEngineCompFactory().CreateActorRender(playerId)
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comp.AddPlayerAnimationController("animation_controller_short_name", "controller.animation.player.root_custom")
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comp.AddPlayerScriptAnimate("animation_controller_short_name", "query.mod.index > 0")
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```
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## AddPlayerSoundEffect
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<span style="display:inline;color:#7575f9">客户端</span>
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method in mod.client.component.actorRenderCompClient.ActorRenderCompClient
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- 描述
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增加玩家音效资源
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- 参数
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| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- | :--- |
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| soundKey | str | 音效资源Key |
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| soundName | str | 音效资源名称 |
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- 返回值
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| <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- |
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| bool | 是否成功 |
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- 备注
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- 该玩家重新进入视野时仍会生效,引擎会自动重新调用一遍
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- 音效在RP/entities/player.entity.json # minecraft:client_entity / description中的定义如下:
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"sound_effects": {
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"sound_thunder": "ambient.weather.thunder" # ambient.weather.thunder是sound_definitions中定义
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}
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如果在动作中同步播放音频,可以在RP/animations/player.animation_controllers.json # animation_controllers / controller.animation.player.root中定义如下:
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"dripping": {
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"sound_effects": [
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{
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"effect": "sound_thunder"
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}
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],
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"transitions": [
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{
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"third_person": "!query.mod.is_powered"
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}
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]
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},
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- 示例
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```python
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import mod.client.extraClientApi as clientApi
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comp = clientApi.GetEngineCompFactory().CreateActorRender(playerId)
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comp.AddPlayerSoundEffect("sound_thunder", "ambient.weather.thunder")
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```
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## AddPlayerTexture
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<span style="display:inline;color:#7575f9">客户端</span>
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method in mod.client.component.actorRenderCompClient.ActorRenderCompClient
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- 描述
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增加玩家渲染贴图
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- 参数
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| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- | :--- |
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| geometryKey | str | 贴图键 |
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| geometryName | str | 贴图路径 |
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- 返回值
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| <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- |
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| bool | 是否成功 |
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- 备注
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- 调用该接口后需要调用RebuildPlayerRender才会生效
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- 该玩家重新进入视野时仍会生效,引擎会自动重新调用一遍
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- 示例
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```python
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import mod.client.extraClientApi as clientApi
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comp = clientApi.GetEngineCompFactory().CreateActorRender(playerId)
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comp.AddPlayerTexture("default", "textures/misc/missing_texture")
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```
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## RebuildPlayerRender
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<span style="display:inline;color:#7575f9">客户端</span>
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method in mod.client.component.actorRenderCompClient.ActorRenderCompClient
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- 描述
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重建玩家的数据渲染器
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- 参数
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无
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- 返回值
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| <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- |
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| bool | 重建是否成功 |
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- 备注
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- 该玩家重新进入视野时仍会生效,引擎会自动重新调用一遍
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- 示例
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```python
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import mod.client.extraClientApi as clientApi
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comp = clientApi.GetEngineCompFactory().CreateActorRender(playerId)
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comp.RebuildPlayerRender()
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```
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## RemovePlayerAnimationController
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<span style="display:inline;color:#7575f9">客户端</span>
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method in mod.client.component.actorRenderCompClient.ActorRenderCompClient
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- 描述
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移除玩家渲染动画控制器
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- 参数
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| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- | :--- |
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| animationControllKey | str | 动画控制器键 |
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- 返回值
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| <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- |
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| bool | 是否成功 |
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- 备注
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- 调用该接口后需要调用RebuildPlayerRender才会生效
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- 该玩家重新进入视野时仍会生效,引擎会自动重新调用一遍
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- 示例
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```python
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import mod.client.extraClientApi as clientApi
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comp = clientApi.GetEngineCompFactory().CreateActorRender(playerId)
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comp.RemovePlayerAnimationController("root")
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```
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## RemovePlayerGeometry
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<span style="display:inline;color:#7575f9">客户端</span>
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method in mod.client.component.actorRenderCompClient.ActorRenderCompClient
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- 描述
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删除玩家渲染几何体
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- 参数
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| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- | :--- |
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| geometryKey | str | 渲染几何体名称键,如玩家默认几何体default |
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- 返回值
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| <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- |
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| bool | 是否成功 |
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- 备注
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- 调用该接口后需要调用RebuildPlayerRender才会生效
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- 动画和贴图都是与几何体密切相关的,改变几何体也需要改变动画与贴图
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- 该玩家重新进入视野时仍会生效,引擎会自动重新调用一遍
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- 示例
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```python
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import mod.client.extraClientApi as clientApi
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# geometry definition in player.entity.json
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"geometry": {
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"default": "geometry.humanoid.custom",
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"cape": "geometry.cape"
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}
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comp = clientApi.GetEngineCompFactory().CreateActorRender(playerId)
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comp.RemovePlayerGeometry("default")
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```
|
||
|
||
|
||
|
||
## RemovePlayerRenderController
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.actorRenderCompClient.ActorRenderCompClient
|
||
|
||
- 描述
|
||
|
||
删除玩家<a href="../../../../mcguide/20-玩法开发/15-自定义游戏内容/3-自定义生物/01-自定义基础生物.html#_7-自定义渲染控制器">渲染控制器</a>
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| renderControllerName | str | 渲染控制器名称 |
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 删除是否成功 |
|
||
|
||
- 备注
|
||
- 调用该接口后需要调用RebuildPlayerRender才会生效
|
||
- 该玩家重新进入视野时仍会生效,引擎会自动重新调用一遍
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateActorRender(playerId)
|
||
comp.RemovePlayerRenderController('custom_render_controller_name')
|
||
```
|
||
|
||
|
||
|
||
## ResetSkin
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.modelCompClient.ModelComponentClient
|
||
|
||
- 描述
|
||
|
||
还原默认皮肤
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| isSteve | bool | 是否还原成Steve默认皮肤, 默认为True。当isSteve为False时,则还原成资源中心中购买并穿戴的皮肤 |
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 设置是否成功 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateModel(playerId)
|
||
comp.ResetSkin()
|
||
```
|
||
|
||
|
||
|
||
## SetPlayerItemInHandVisible
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.actorRenderCompClient.ActorRenderCompClient
|
||
|
||
- 描述
|
||
|
||
设置是否隐藏玩家的手持物品模型显示
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| visible | bool | 设置是否显示或隐藏,True表示显示,False表示隐藏 |
|
||
| mode | int | 设置隐藏手持物品在哪一个视角模式生效。mode=0时,表示第一人称和第三人称下均隐藏手持物品;mode=1时表示仅隐藏第三人称下的手持物品;mode=2时表示仅隐藏第一人称下的手持物品。默认值为0。填入0,1,2以外的数值会被强制设置为0 |
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 设置是否成功,成功返回True,失败返回False。 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
actorRenderComp = clientApi.GetEngineCompFactory().CreateActorRender(playerId)
|
||
# 隐藏指定玩家的手持物品模型显示
|
||
print actorRenderComp.SetPlayerItemInHandVisible(False, 0)
|
||
```
|
||
|
||
|
||
|
||
## SetSkin
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.modelCompClient.ModelComponentClient
|
||
|
||
- 描述
|
||
|
||
更换原版自定义皮肤
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| skin | str | 贴图路径,以textures\models为当前路径的相对路径 |
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 设置是否成功 |
|
||
|
||
- 备注
|
||
- 会覆盖原有皮肤(包括4d皮肤)。但会被骨骼模型覆盖
|
||
- 只能修改Steve模型的皮肤,不能修改Alex模型的皮肤
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateModel(playerId)
|
||
comp.SetSkin("kagura")
|
||
```
|
||
|
||
|
||
|