1654 lines
41 KiB
Markdown
1654 lines
41 KiB
Markdown
---
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sidebarDepth: 1
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---
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# 控制
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# 索引
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包括屏幕操作的相关接口
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---
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| 接口 | <div style="width: 3em"></div> | 描述 |
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| --- | --- | --- |
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| [AddPickBlacklist](控制.md#addpickblacklist) | <span style="display:inline;color:#7575f9">客户端</span> | 添加使用camera组件(例如GetChosen接口、PickFacing接口)选取实体时的黑名单,即该实体不会被选取到 |
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| [ClearPickBlacklist](控制.md#clearpickblacklist) | <span style="display:inline;color:#7575f9">客户端</span> | 清除使用camera组件(例如GetChosen接口、PickFacing接口)选取实体的黑名单 |
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| [GetChosen](控制.md#getchosen) | <span style="display:inline;color:#7575f9">客户端</span> | 获取屏幕点击位置的实体或方块信息,通常与GetEntityByCoordEvent配合使用 |
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| [GetChosenEntity](控制.md#getchosenentity) | <span style="display:inline;color:#7575f9">客户端</span> | 获取屏幕点击位置的实体id,通常与GetEntityByCoordEvent配合使用 |
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| [GetHoldTimeThresholdInMs](控制.md#getholdtimethresholdinms) | <span style="display:inline;color:#7575f9">客户端</span> | 获取长按判定时间,即按着屏幕多长时间会触发长按操作 |
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| [GetInputVector](控制.md#getinputvector) | <span style="display:inline;color:#7575f9">客户端</span> | 获取方向键(移动轮盘)的输入 |
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| [GetMousePosition](控制.md#getmouseposition) | <span style="display:inline;color:#7575f9">客户端</span> | 获取鼠标位置 |
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| [GetTouchPos](控制.md#gettouchpos) | <span style="display:inline;color:#7575f9">客户端</span> | 获取点击的屏幕坐标。可以监听TapBeforeClientEvent或TapOrHoldReleaseClientEvent事件,调用本API获取点击坐标。 |
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| [IsCanAttack](控制.md#iscanattack) | <span style="display:inline;color:#7575f9">客户端</span> | 获取玩家是否响应攻击 |
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| [IsCanChat](控制.md#iscanchat) | <span style="display:inline;color:#7575f9">客户端</span> | 获取玩家是否响应聊天按钮 |
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| [IsCanDrag](控制.md#iscandrag) | <span style="display:inline;color:#7575f9">客户端</span> | 获取玩家是否响应屏幕拖动 |
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| [IsCanInair](控制.md#iscaninair) | <span style="display:inline;color:#7575f9">客户端</span> | 获取玩家是否响应打上升下降按钮 |
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| [IsCanJump](控制.md#iscanjump) | <span style="display:inline;color:#7575f9">客户端</span> | 获取玩家是否响应跳跃(以及在水中浮起) |
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| [IsCanMove](控制.md#iscanmove) | <span style="display:inline;color:#7575f9">客户端</span> | 获取玩家是否响应移动 |
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| [IsCanOpenInv](控制.md#iscanopeninv) | <span style="display:inline;color:#7575f9">客户端</span> | 获取玩家是否响应打开背包按钮 |
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| [IsCanPause](控制.md#iscanpause) | <span style="display:inline;color:#7575f9">客户端</span> | 获取玩家是否响应暂停按钮 |
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| [IsCanPauseScreen](控制.md#iscanpausescreen) | <span style="display:inline;color:#7575f9">客户端</span> | 获取玩家是否可以打开暂停界面 |
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| [IsCanPerspective](控制.md#iscanperspective) | <span style="display:inline;color:#7575f9">客户端</span> | 获取玩家是否响应切换视角 |
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| [IsCanScreenShot](控制.md#iscanscreenshot) | <span style="display:inline;color:#7575f9">客户端</span> | 获取玩家是否响应截图按钮 |
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| [IsCanWalkMode](控制.md#iscanwalkmode) | <span style="display:inline;color:#7575f9">客户端</span> | 获取玩家是否响应切换行走模式 |
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| [IsTouchWithMouse](控制.md#istouchwithmouse) | <span style="display:inline;color:#7575f9">客户端</span> | 获取是否正在使用鼠标点击模拟触屏 |
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| [LockInputVector](控制.md#lockinputvector) | <span style="display:inline;color:#7575f9">客户端</span> | 锁定本地玩家方向键(移动轮盘)的输入,可使本地玩家持续向指定方向前行,且不会再受玩家输入影响 |
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| [LockVerticalMove](控制.md#lockverticalmove) | <span style="display:inline;color:#7575f9">客户端</span> | 模拟上升或下降,调用后一直上升或下降 |
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| [PickFacing](控制.md#pickfacing) | <span style="display:inline;color:#7575f9">客户端</span> | 获取准星选中的实体或者方块 |
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| [SetCanAll](控制.md#setcanall) | <span style="display:inline;color:#7575f9">客户端</span> | 同时设置SetCanMove,SetCanJump,SetCanAttack,SetCanWalkMode,SetCanPerspective,SetCanPause,SetCanChat,SetCanScreenShot,SetCanOpenInv,SetCanDrag,SetCanInair |
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| [SetCanAttack](控制.md#setcanattack) | <span style="display:inline;color:#7575f9">客户端</span> | 设置是否响应攻击 |
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| [SetCanChat](控制.md#setcanchat) | <span style="display:inline;color:#7575f9">客户端</span> | 设置是否响应聊天按钮 |
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| [SetCanDrag](控制.md#setcandrag) | <span style="display:inline;color:#7575f9">客户端</span> | 设置是否响应屏幕拖动 |
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| [SetCanInair](控制.md#setcaninair) | <span style="display:inline;color:#7575f9">客户端</span> | 设置是否响应上升下降按钮(飞在空中时右下角的三个按钮) |
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| [SetCanJump](控制.md#setcanjump) | <span style="display:inline;color:#7575f9">客户端</span> | 设置是否响应跳跃(以及在水中浮起) |
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| [SetCanMove](控制.md#setcanmove) | <span style="display:inline;color:#7575f9">客户端</span> | 设置是否响应移动 |
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| [SetCanOpenInv](控制.md#setcanopeninv) | <span style="display:inline;color:#7575f9">客户端</span> | 设置是否响应打开背包按钮 |
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| [SetCanPause](控制.md#setcanpause) | <span style="display:inline;color:#7575f9">客户端</span> | 设置是否响应暂停按钮 |
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| [SetCanPauseScreen](控制.md#setcanpausescreen) | <span style="display:inline;color:#7575f9">客户端</span> | 设置是否可以打开暂停界面 |
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| [SetCanPerspective](控制.md#setcanperspective) | <span style="display:inline;color:#7575f9">客户端</span> | 设置是否响应切换视角 |
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| [SetCanScreenShot](控制.md#setcanscreenshot) | <span style="display:inline;color:#7575f9">客户端</span> | 设置是否响应截图按钮 |
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| [SetCanWalkMode](控制.md#setcanwalkmode) | <span style="display:inline;color:#7575f9">客户端</span> | 设置是否响应切换行走模式 |
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| [SetControlMode](控制.md#setcontrolmode) | <span style="display:inline;color:#7575f9">客户端</span> | 设置控制模式 |
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| [SetControlModeLock](控制.md#setcontrolmodelock) | <span style="display:inline;color:#7575f9">客户端</span> | 设置控制模式是否可以被改变 |
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| [SetDeviceVibrate](控制.md#setdevicevibrate) | <span style="display:inline;color:#7575f9">客户端</span> | 设置设备震动 |
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| [SetGyroSensorReportRate](控制.md#setgyrosensorreportrate) | <span style="display:inline;color:#7575f9">客户端</span> | 设置陀螺仪传感器(上报/触发)频率 |
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| [SetHoldTimeThreshold](控制.md#setholdtimethreshold) | <span style="display:inline;color:#7575f9">客户端</span> | 设置长按判定时间,即按着屏幕多长时间会触发长按操作 |
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| [SetMoveLock](控制.md#setmovelock) | <span style="display:inline;color:#7575f9">客户端</span> | 设置是否锁住移动。实际上为是否响应十字键与遥感的操作。 |
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| [SetShowRideUI](控制.md#setshowrideui) | <span style="display:inline;color:#ff5555">服务端</span> | 设置是否显示马匹的UI界面 |
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| [SimulateTouchWithMouse](控制.md#simulatetouchwithmouse) | <span style="display:inline;color:#7575f9">客户端</span> | 模拟使用鼠标控制UI(PC F11快捷键) |
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| [ToggleGyroSensor](控制.md#togglegyrosensor) | <span style="display:inline;color:#7575f9">客户端</span> | 开启或关闭陀螺仪传感器采集 |
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| [UnLockVerticalMove](控制.md#unlockverticalmove) | <span style="display:inline;color:#7575f9">客户端</span> | 解除上升或下降状态 |
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| [UnlockInputVector](控制.md#unlockinputvector) | <span style="display:inline;color:#7575f9">客户端</span> | 解锁本地玩家方向键(移动轮盘)的输入 |
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## AddPickBlacklist
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<span style="display:inline;color:#7575f9">客户端</span>
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method in mod.client.component.gameCompClient.GameComponentClient
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- 描述
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添加使用camera组件(例如GetChosen接口、PickFacing接口)选取实体时的黑名单,即该实体不会被选取到
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- 参数
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| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- | :--- |
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| entityId | str | 实体id |
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- 返回值
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| <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- |
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| bool | 设置是否成功 |
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- 示例
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```python
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import mod.client.extraClientApi as clientApi
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comp = clientApi.GetEngineCompFactory().CreateGame(levelId)
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# 添加黑名单
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comp.AddPickBlacklist(entityId)
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```
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## ClearPickBlacklist
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<span style="display:inline;color:#7575f9">客户端</span>
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method in mod.client.component.gameCompClient.GameComponentClient
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- 描述
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清除使用camera组件(例如GetChosen接口、PickFacing接口)选取实体的黑名单
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- 参数
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无
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- 返回值
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| <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- |
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| bool | 设置是否成功 |
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- 示例
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```python
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import mod.client.extraClientApi as clientApi
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comp = clientApi.GetEngineCompFactory().CreateGame(levelId)
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# 清除黑名单中所有实体
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comp.ClearPickBlacklist()
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```
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## GetChosen
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<span style="display:inline;color:#7575f9">客户端</span>
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method in mod.client.component.cameraCompClient.CameraComponentClient
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- 描述
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获取屏幕点击位置的实体或方块信息,通常与GetEntityByCoordEvent配合使用
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- 参数
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无
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- 返回值
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| <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- |
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| dict | 选中目标的数据,详见[PickFacing接口](控制.md#pickfacing)的备注 |
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- 备注
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- 目前只有在第一人称视角才能准确获取
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- 示例
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```python
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import mod.client.extraClientApi as clientApi
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# 当玩家点击屏幕时获取点击位置的entityId
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class MyClientSystem(ClientSystem):
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def __init__(self, namespace, name):
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ClientSystem.__init__(self, namespace, name)
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self.ListenForEvent('Minecraft', 'Engine', 'GetEntityByCoordEvent', self, self.click)
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def click(self, args):
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comp = clientApi.GetEngineCompFactory().CreateCamera(levelId)
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pickData = comp.GetChosen()
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```
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## GetChosenEntity
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<span style="display:inline;color:#7575f9">客户端</span>
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method in mod.client.component.cameraCompClient.CameraComponentClient
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- 描述
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获取屏幕点击位置的实体id,通常与GetEntityByCoordEvent配合使用
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- 参数
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无
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- 返回值
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| <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- |
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| str | 实体id |
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- 备注
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- 目前只有在第一人称视角才能准确获取
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- 示例
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```python
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# 当玩家点击屏幕时获取点击位置的entityId
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import mod.client.extraClientApi as clientApi
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class MyClientSystem(ClientSystem):
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def __init__(self, namespace, name):
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ClientSystem.__init__(self, namespace, name)
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self.ListenForEvent('Minecraft', 'Engine', 'GetEntityByCoordEvent', self, self.click)
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def click(self, args):
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comp = clientApi.GetEngineCompFactory().CreateCamera(levelId)
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entityId = comp.GetChosenEntity()
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```
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## GetHoldTimeThresholdInMs
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<span style="display:inline;color:#7575f9">客户端</span>
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method in mod.client.component.operationCompClient.OperationCompClient
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- 描述
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获取长按判定时间,即按着屏幕多长时间会触发长按操作
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- 参数
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无
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- 返回值
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| <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- |
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| int | 时间,单位毫秒。默认为400 |
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- 示例
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```python
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import mod.client.extraClientApi as clientApi
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comp = clientApi.GetEngineCompFactory().CreateOperation(levelId)
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timeMs = comp.GetHoldTimeThresholdInMs()
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```
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## GetInputVector
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<span style="display:inline;color:#7575f9">客户端</span>
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method in mod.client.component.actorMotionCompClient.ActorMotionComponentClient
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- 描述
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获取方向键(移动轮盘)的输入
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- 参数
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无
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- 返回值
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| <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- |
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| tuple(float,float) | 返回一个单位向量,向量第一项为向左的大小,第二项为向前的大小 |
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- 示例
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```python
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import mod.client.extraClientApi as clientApi
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comp = clientApi.GetEngineCompFactory().CreateActorMotion(localPlayerId)
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left, up = comp.GetInputVector()
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```
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## GetMousePosition
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<span style="display:inline;color:#7575f9">客户端</span>
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method in mod.client.component.actorMotionCompClient.ActorMotionComponentClient
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- 描述
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获取鼠标位置
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- 参数
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无
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- 返回值
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| <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- |
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| tuple(float,float) | 返回一个tuple,第一个元素为x坐标,第一个元素为y坐标,非PC会返回None |
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- 备注
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- 仅在PC有效果,非PC会返回None。仅在PushScreen时正常获取
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- 示例
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```python
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import mod.client.extraClientApi as clientApi
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comp = clientApi.GetEngineCompFactory().CreateActorMotion(localPlayerId)
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comp.GetMousePosition()
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```
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## GetTouchPos
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<span style="display:inline;color:#7575f9">客户端</span>
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method in mod.client.extraClientApi
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- 描述
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获取点击的屏幕坐标。可以监听TapBeforeClientEvent或TapOrHoldReleaseClientEvent事件,调用本API获取点击坐标。
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- 参数
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无
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- 返回值
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| <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- |
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| tuple(float,float) | 屏幕坐标 |
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- 示例
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```python
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import mod.client.extraClientApi as clientApi
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def GetTouchPosTest():
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touchX, touchY = clientApi.GetTouchPos()
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```
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## IsCanAttack
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<span style="display:inline;color:#7575f9">客户端</span>
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method in mod.client.component.operationCompClient.OperationCompClient
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- 描述
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获取玩家是否响应攻击
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- 参数
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无
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- 返回值
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| <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- |
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| bool | 是否响应攻击 |
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- 示例
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```python
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import mod.client.extraClientApi as clientApi
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comp = clientApi.GetEngineCompFactory().CreateOperation(levelId)
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comp.IsCanAttack()
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```
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## IsCanChat
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<span style="display:inline;color:#7575f9">客户端</span>
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method in mod.client.component.operationCompClient.OperationCompClient
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- 描述
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获取玩家是否响应聊天按钮
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- 参数
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无
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- 返回值
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| <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- |
|
||
| bool | 是否响应聊天按钮 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateOperation(levelId)
|
||
comp.IsCanChat()
|
||
```
|
||
|
||
|
||
|
||
## IsCanDrag
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.operationCompClient.OperationCompClient
|
||
|
||
- 描述
|
||
|
||
获取玩家是否响应屏幕拖动
|
||
|
||
- 参数
|
||
|
||
无
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 是否响应屏幕拖动 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateOperation(levelId)
|
||
comp.IsCanDrag()
|
||
```
|
||
|
||
|
||
|
||
## IsCanInair
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.operationCompClient.OperationCompClient
|
||
|
||
- 描述
|
||
|
||
获取玩家是否响应打上升下降按钮
|
||
|
||
- 参数
|
||
|
||
无
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 是否响应打上升下降按钮 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateOperation(levelId)
|
||
comp.IsCanInair()
|
||
```
|
||
|
||
|
||
|
||
## IsCanJump
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.operationCompClient.OperationCompClient
|
||
|
||
- 描述
|
||
|
||
获取玩家是否响应跳跃(以及在水中浮起)
|
||
|
||
- 参数
|
||
|
||
无
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 是否响应跳跃(以及在水中浮起) |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateOperation(levelId)
|
||
comp.IsCanJump()
|
||
```
|
||
|
||
|
||
|
||
## IsCanMove
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.operationCompClient.OperationCompClient
|
||
|
||
- 描述
|
||
|
||
获取玩家是否响应移动
|
||
|
||
- 参数
|
||
|
||
无
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 是否响应移动 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateOperation(levelId)
|
||
comp.IsCanMove()
|
||
```
|
||
|
||
|
||
|
||
## IsCanOpenInv
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.operationCompClient.OperationCompClient
|
||
|
||
- 描述
|
||
|
||
获取玩家是否响应打开背包按钮
|
||
|
||
- 参数
|
||
|
||
无
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 是否响应打开背包按钮 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateOperation(levelId)
|
||
comp.IsCanOpenInv()
|
||
```
|
||
|
||
|
||
|
||
## IsCanPause
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.operationCompClient.OperationCompClient
|
||
|
||
- 描述
|
||
|
||
获取玩家是否响应暂停按钮
|
||
|
||
- 参数
|
||
|
||
无
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 是否响应暂停按钮 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateOperation(levelId)
|
||
comp.IsCanPause()
|
||
```
|
||
|
||
|
||
|
||
## IsCanPauseScreen
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.operationCompClient.OperationCompClient
|
||
|
||
- 描述
|
||
|
||
获取玩家是否可以打开暂停界面
|
||
|
||
- 参数
|
||
|
||
无
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 是否可以打开暂停界面 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateOperation(levelId)
|
||
comp.IsCanPauseScreen()
|
||
```
|
||
|
||
|
||
|
||
## IsCanPerspective
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.operationCompClient.OperationCompClient
|
||
|
||
- 描述
|
||
|
||
获取玩家是否响应切换视角
|
||
|
||
- 参数
|
||
|
||
无
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 是否响应切换视角 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateOperation(levelId)
|
||
comp.IsCanPerspective()
|
||
```
|
||
|
||
|
||
|
||
## IsCanScreenShot
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.operationCompClient.OperationCompClient
|
||
|
||
- 描述
|
||
|
||
获取玩家是否响应截图按钮
|
||
|
||
- 参数
|
||
|
||
无
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 是否响应截图按钮 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateOperation(levelId)
|
||
comp.IsCanScreenShot()
|
||
```
|
||
|
||
|
||
|
||
## IsCanWalkMode
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.operationCompClient.OperationCompClient
|
||
|
||
- 描述
|
||
|
||
获取玩家是否响应切换行走模式
|
||
|
||
- 参数
|
||
|
||
无
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 是否响应切换行走模式 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateOperation(levelId)
|
||
comp.IsCanWalkMode()
|
||
```
|
||
|
||
|
||
|
||
## IsTouchWithMouse
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.extraClientApi
|
||
|
||
- 描述
|
||
|
||
获取是否正在使用鼠标点击模拟触屏
|
||
|
||
- 参数
|
||
|
||
无
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 是否在用鼠标模拟触屏 |
|
||
|
||
- 备注
|
||
- 该接口只适用于PC端
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
clientApi.IsTouchWithMouse()
|
||
```
|
||
|
||
|
||
|
||
## LockInputVector
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.actorMotionCompClient.ActorMotionComponentClient
|
||
|
||
- 描述
|
||
|
||
锁定本地玩家方向键(移动轮盘)的输入,可使本地玩家持续向指定方向前行,且不会再受玩家输入影响
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| inputVector | tuple(float,float) | 输入向量,第一项控制向左的大小,第二项控制向前的大小。传入(0, 0)时玩家将会被强制固定在原地,不允许移动。 |
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 是否锁定成功,True:成功 False:失败 |
|
||
|
||
- 备注
|
||
- 传入的向量会被转化为单位向量,因此传入(10, 0)与传入(0.1, 0)效果相同
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
# 使玩家向左前方持续移动
|
||
localPlayerId = clientApi.GetLocalPlayerId()
|
||
rotComp = clientApi.GetEngineCompFactory().CreateRot(localPlayerId)
|
||
motionComp = clientApi.GetEngineCompFactory().CreateActorMotion(localPlayerId)
|
||
motionComp.LockInputVector((1, 1))
|
||
```
|
||
|
||
|
||
|
||
## LockVerticalMove
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.actorMotionCompClient.ActorMotionComponentClient
|
||
|
||
- 描述
|
||
|
||
模拟上升或下降,调用后一直上升或下降
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| flag | bool | True 上升, False 下降 |
|
||
|
||
- 返回值
|
||
|
||
无
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateActorMotion(localPlayerId)
|
||
comp.LockVerticalMove(flag)
|
||
```
|
||
|
||
|
||
|
||
## PickFacing
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.cameraCompClient.CameraComponentClient
|
||
|
||
- 描述
|
||
|
||
获取准星选中的实体或者方块
|
||
|
||
- 参数
|
||
|
||
无
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| dict | 选中目标的数据,详见备注 |
|
||
|
||
- 备注
|
||
- 选中目标为实体时,返回值为:
|
||
```python
|
||
{
|
||
"type": "Entity",
|
||
"entityId": entityId,
|
||
"hitPosX" : x, #精准碰撞点的x轴坐标,类型为float
|
||
"hitPosY" : y, #精准碰撞点的y轴坐标,类型为float
|
||
"hitPosZ" : z #精准碰撞点的z轴坐标,类型为float
|
||
}
|
||
```
|
||
- 选中目标为方块时,返回值为:
|
||
```python
|
||
{
|
||
"type": "Block",
|
||
"x": x,
|
||
"y": y,
|
||
"z": z,
|
||
"face": face,
|
||
"hitPosX" : x, #精准碰撞点的x轴坐标,类型为float
|
||
"hitPosY" : y, #精准碰撞点的y轴坐标,类型为float
|
||
"hitPosZ" : z #精准碰撞点的z轴坐标,类型为float
|
||
}
|
||
```
|
||
- 没有选中目标时,返回值为:
|
||
```python
|
||
{
|
||
"type": "None"
|
||
}
|
||
```
|
||
- 备注:由于引擎限制,准星指向实体时候的hitPosXYZ依旧是实体脚底中心的坐标,而不是射线与碰撞箱实际的相交坐标。
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateCamera(levelId)
|
||
pickData = comp.PickFacing()
|
||
```
|
||
|
||
|
||
|
||
## SetCanAll
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.operationCompClient.OperationCompClient
|
||
|
||
- 描述
|
||
|
||
同时设置SetCanMove,SetCanJump,SetCanAttack,SetCanWalkMode,SetCanPerspective,SetCanPause,SetCanChat,SetCanScreenShot,SetCanOpenInv,SetCanDrag,SetCanInair
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| all | bool | True为全部响应 |
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 设置是否成功 |
|
||
|
||
- 备注
|
||
- 要在其他属性设置之前设置,不然在all之前设置的会被覆盖掉
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateOperation(levelId)
|
||
# 全部设置为不响应
|
||
comp.SetCanAll(False)
|
||
```
|
||
|
||
|
||
|
||
## SetCanAttack
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.operationCompClient.OperationCompClient
|
||
|
||
- 描述
|
||
|
||
设置是否响应攻击
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| attack | bool | True为可攻击 |
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 设置是否成功 |
|
||
|
||
- 备注
|
||
- 触屏模式下,设置SetCanAttack(False)后,将屏蔽点击效果。 <攻击实体,放置方块,开关门,拉动拉杆,点击有UI界面的方块(如工作台)> 将失效。注意,不屏蔽点击交互按钮(例如交易、骑乘等按钮),不屏蔽破坏方块。
|
||
- PC的键鼠模式下,设置SetCanAttack(False)后, 将屏蔽鼠标左键效果。<攻击实体,破坏方块> 将失效。
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateOperation(levelId)
|
||
# 不响应攻击
|
||
comp.SetCanAttack(False)
|
||
```
|
||
|
||
|
||
|
||
## SetCanChat
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.operationCompClient.OperationCompClient
|
||
|
||
- 描述
|
||
|
||
设置是否响应聊天按钮
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| chat | bool | True为可打开聊天页面 |
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 设置是否成功 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateOperation(levelId)
|
||
# 不响应聊天按钮
|
||
comp.SetCanChat(False)
|
||
```
|
||
|
||
|
||
|
||
## SetCanDrag
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.operationCompClient.OperationCompClient
|
||
|
||
- 描述
|
||
|
||
设置是否响应屏幕拖动
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| drag | bool | True为可拖动屏幕 |
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 设置是否成功 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateOperation(levelId)
|
||
# 不响应屏幕拖动
|
||
comp.SetCanDrag(False)
|
||
```
|
||
|
||
|
||
|
||
## SetCanInair
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.operationCompClient.OperationCompClient
|
||
|
||
- 描述
|
||
|
||
设置是否响应上升下降按钮(飞在空中时右下角的三个按钮)
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| inair | bool | True为可点击 |
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 设置是否成功 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateOperation(levelId)
|
||
# 不响应空中控制按钮
|
||
comp.SetCanInair(False)
|
||
```
|
||
|
||
|
||
|
||
## SetCanJump
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.operationCompClient.OperationCompClient
|
||
|
||
- 描述
|
||
|
||
设置是否响应跳跃(以及在水中浮起)
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| jump | bool | True为可跳跃 |
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 设置是否成功 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateOperation(levelId)
|
||
# 不响应跳跃
|
||
comp.SetCanJump(False)
|
||
```
|
||
|
||
|
||
|
||
## SetCanMove
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.operationCompClient.OperationCompClient
|
||
|
||
- 描述
|
||
|
||
设置是否响应移动
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| move | bool | True为可移动 |
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 设置是否成功 |
|
||
|
||
- 备注
|
||
- 与SetMoveLock的区别:调用SetCanMove会清除当前Input Vector,例如玩家一直按着前进键,调用SetCanMove(False)会立即停下来,调用SetMoveLock(True)则不会。
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateOperation(levelId)
|
||
# 不响应移动
|
||
comp.SetCanMove(False)
|
||
```
|
||
|
||
|
||
|
||
## SetCanOpenInv
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.operationCompClient.OperationCompClient
|
||
|
||
- 描述
|
||
|
||
设置是否响应打开背包按钮
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| open | bool | True为可打开背包 |
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 设置是否成功 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateOperation(levelId)
|
||
# 不响应打开背包按钮
|
||
comp.SetCanOpenInv(False)
|
||
```
|
||
|
||
|
||
|
||
## SetCanPause
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.operationCompClient.OperationCompClient
|
||
|
||
- 描述
|
||
|
||
设置是否响应暂停按钮
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| pause | bool | True为可打开暂停页面 |
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 设置是否成功 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateOperation(levelId)
|
||
# 不响应暂停按钮
|
||
comp.SetCanPause(False)
|
||
```
|
||
|
||
|
||
|
||
## SetCanPauseScreen
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.operationCompClient.OperationCompClient
|
||
|
||
- 描述
|
||
|
||
设置是否可以打开暂停界面
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| pause | bool | True为可打开暂停页面 |
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 设置是否成功 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateOperation(levelId)
|
||
# 不响应暂停按钮
|
||
comp.SetCanPauseScreen(False)
|
||
```
|
||
|
||
|
||
|
||
## SetCanPerspective
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.operationCompClient.OperationCompClient
|
||
|
||
- 描述
|
||
|
||
设置是否响应切换视角
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| persp | bool | True为可切换 |
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 设置是否成功 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateOperation(levelId)
|
||
# 不响应切换视角
|
||
comp.SetCanPerspective(False)
|
||
```
|
||
|
||
|
||
|
||
## SetCanScreenShot
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.operationCompClient.OperationCompClient
|
||
|
||
- 描述
|
||
|
||
设置是否响应截图按钮
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| shot | bool | True为可截图 |
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 设置是否成功 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateOperation(levelId)
|
||
# 不响应截图按钮
|
||
comp.SetCanScreenShot(False)
|
||
```
|
||
|
||
|
||
|
||
## SetCanWalkMode
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.operationCompClient.OperationCompClient
|
||
|
||
- 描述
|
||
|
||
设置是否响应切换行走模式
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| walkmode | bool | True为可切换 |
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 设置是否成功 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateOperation(levelId)
|
||
# 不响应切换行走模式
|
||
comp.SetCanWalkMode(False)
|
||
```
|
||
|
||
|
||
|
||
## SetControlMode
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.operationCompClient.OperationCompClient
|
||
|
||
- 描述
|
||
|
||
设置控制模式
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| mode | int | 控制模式,0:摇杆并点击互动, 1:摇杆并瞄准十字线, 2:方向键并点击互动 |
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 设置成功返回true,失败返回false |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateOperation(levelId)
|
||
comp.SetControlMode(mode)
|
||
```
|
||
|
||
|
||
|
||
## SetControlModeLock
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.operationCompClient.OperationCompClient
|
||
|
||
- 描述
|
||
|
||
设置控制模式是否可以被改变
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| lock | bool | true则控制模式锁定,无法打开对应设置界面,false则控制模式可以被改变 |
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 设置成功返回true,失败返回false |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateOperation(levelId)
|
||
comp.SetControlModeLock(lock)
|
||
```
|
||
|
||
|
||
|
||
## SetDeviceVibrate
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.deviceCompClient.DeviceCompClient
|
||
|
||
- 描述
|
||
|
||
设置设备震动
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| milliSeconds | int | 震动时间(单位:毫秒),iOS设备该参数无效,无论传入多少均只震动一下,替代方案:可以通过高频调用实现长震动,如每秒调用本接口30次。 |
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 设置是否成功 |
|
||
|
||
- 备注
|
||
- 部分设备1分钟内累计震动时间过长会导致设置失败,请尽量不要设置过长的震动时间
|
||
- 设置震动失败(函数返回False)的可能原因:当前已经处于震动状态、设备不支持震动等
|
||
- 即使函数返回值为True,也有可能因为未正确判断设备是否支持震动、设备权限上禁止震动等原因未能真正震动
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateDevice(entityId)
|
||
comp.SetDeviceVibrate(1000)
|
||
```
|
||
|
||
|
||
|
||
## SetGyroSensorReportRate
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.extraClientApi
|
||
|
||
- 描述
|
||
|
||
设置陀螺仪传感器(上报/触发)频率
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| reportRate | int | 上报/触发频率,默认为1hz,范围为1hz - 200hz |
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 是否设置成功 |
|
||
|
||
- 备注
|
||
- 注意: 设置的上报频率只是期望频率,由于硬件的实现,实际上的上报频率会比设置值高
|
||
- 该接口只适用于移动端
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
clientApi.SetGyroSensorReportRate(reportRate)
|
||
```
|
||
|
||
|
||
|
||
## SetHoldTimeThreshold
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.operationCompClient.OperationCompClient
|
||
|
||
- 描述
|
||
|
||
设置长按判定时间,即按着屏幕多长时间会触发长按操作
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| time | int | 时间,单位毫秒。默认为400 |
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 设置是否成功 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateOperation(levelId)
|
||
comp.SetHoldTimeThreshold(100)
|
||
```
|
||
|
||
|
||
|
||
## SetMoveLock
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.operationCompClient.OperationCompClient
|
||
|
||
- 描述
|
||
|
||
设置是否锁住移动。实际上为是否响应十字键与遥感的操作。
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| movelock | bool | True为锁住 |
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 设置是否成功 |
|
||
|
||
- 备注
|
||
- 与SetCanMove的区别:调用SetCanMove会清除当前Input Vector,例如玩家一直按着前进键,调用SetCanMove(False)会立即停下来,调用SetMoveLock(True)则不会。
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateOperation(levelId)
|
||
# 锁住移动
|
||
comp.SetMoveLock(True)
|
||
```
|
||
|
||
|
||
|
||
## SetShowRideUI
|
||
|
||
<span style="display:inline;color:#ff5555">服务端</span>
|
||
|
||
method in mod.server.component.rideCompServer.RideCompServer
|
||
|
||
- 描述
|
||
|
||
设置是否显示马匹的UI界面
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| tamedEntityId | str | 可骑乘生物id |
|
||
| isShowUI | bool | 是否显示UI |
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 设置结果 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.server.extraServerApi as serverApi
|
||
comp = serverApi.GetEngineCompFactory().CreateRide(entityId)
|
||
comp.SetShowRideUI(entityId,False)
|
||
```
|
||
|
||
|
||
|
||
## SimulateTouchWithMouse
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.gameCompClient.GameComponentClient
|
||
|
||
- 描述
|
||
|
||
模拟使用鼠标控制UI(PC F11快捷键)
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| touch | bool | True:进入鼠标模式,False:退出鼠标模式 |
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 模拟结果 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateGame(levelId)
|
||
comp.SimulateTouchWithMouse(True)
|
||
```
|
||
|
||
|
||
|
||
## ToggleGyroSensor
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.extraClientApi
|
||
|
||
- 描述
|
||
|
||
开启或关闭陀螺仪传感器采集
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| isOpen | bool | True开启,False关闭,默认False |
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 是否设置成功 |
|
||
|
||
- 备注
|
||
- 注意: 开启后需要重新设置一次上报频率
|
||
- 该接口只适用于移动端
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
clientApi.ToggleGyroSensor(False)
|
||
# 开启后需要重新设置一次上报频率
|
||
clientApi.SetGyroSensorReportRate(10)
|
||
```
|
||
|
||
|
||
|
||
## UnLockVerticalMove
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.actorMotionCompClient.ActorMotionComponentClient
|
||
|
||
- 描述
|
||
|
||
解除上升或下降状态
|
||
|
||
- 参数
|
||
|
||
无
|
||
|
||
- 返回值
|
||
|
||
无
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateActorMotion(localPlayerId)
|
||
comp.UnLockVerticalMove()
|
||
```
|
||
|
||
|
||
|
||
## UnlockInputVector
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.actorMotionCompClient.ActorMotionComponentClient
|
||
|
||
- 描述
|
||
|
||
解锁本地玩家方向键(移动轮盘)的输入
|
||
|
||
- 参数
|
||
|
||
无
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 是否解锁成功,True:成功 False:失败 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
# 解锁使用LockInputVector锁定的本地玩家方向键(移动轮盘)输入
|
||
comp = clientApi.GetEngineCompFactory().CreateActorMotion(localPlayerId)
|
||
motionComp.UnlockInputVector()
|
||
```
|
||
|
||
|
||
|