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netease-modsdk-wiki/docs/mcdocs/3-PresetAPI/更新信息/2.0.2.md
2025-03-17 13:24:39 +08:00

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# 2.0.2
- 新增
1. 新增[Preset.Model.Player.PlayerObject.PlayerObject.AddAnimation](../预设对象/预设/玩家对象PlayerObject.md#addanimation),铺量属性接口<!--by OOP-->
1. 新增[Preset.Model.Player.PlayerObject.PlayerObject.SetHealthLevel](../预设对象/预设/玩家对象PlayerObject.md#sethealthlevel),铺量属性接口<!--by OOP-->
1. 新增[Preset.Model.Player.PlayerObject.PlayerObject.SetStarveLevel](../预设对象/预设/玩家对象PlayerObject.md#setstarvelevel),铺量属性接口<!--by OOP-->
1. 新增[Preset.Model.Player.PlayerObject.PlayerObject.SetNaturalStarve](../预设对象/预设/玩家对象PlayerObject.md#setnaturalstarve),铺量属性接口<!--by OOP-->
1. 新增[Preset.Model.Player.PlayerObject.PlayerObject.SetStarveTick](../预设对象/预设/玩家对象PlayerObject.md#setstarvetick),铺量属性接口<!--by OOP-->
1. 新增[Preset.Model.Player.PlayerObject.PlayerObject.SetNaturalRegen](../预设对象/预设/玩家对象PlayerObject.md#setnaturalregen),铺量属性接口<!--by OOP-->
1. 新增[Preset.Model.Player.PlayerObject.PlayerObject.SetHealthTick](../预设对象/预设/玩家对象PlayerObject.md#sethealthtick),铺量属性接口<!--by OOP-->
1. 新增[Preset.Model.Player.PlayerObject.PlayerObject.SetMaxExhaustionValue](../预设对象/预设/玩家对象PlayerObject.md#setmaxexhaustionvalue),铺量属性接口<!--by OOP-->
1. 新增[Preset.Model.Player.PlayerObject.PlayerObject.SetPickUpArea](../预设对象/预设/玩家对象PlayerObject.md#setpickuparea),铺量属性接口<!--by OOP-->
1. 新增[Preset.Model.Player.PlayerObject.PlayerObject.SetJumpable](../预设对象/预设/玩家对象PlayerObject.md#setjumpable),铺量属性接口<!--by OOP-->
1. 新增[Preset.Model.Player.PlayerObject.PlayerObject.SetMovable](../预设对象/预设/玩家对象PlayerObject.md#setmovable),铺量属性接口<!--by OOP-->
1. 新增[Preset.Model.Player.PlayerObject.PlayerObject.AddAnimationController](../预设对象/预设/玩家对象PlayerObject.md#addanimationcontroller),铺量属性接口<!--by OOP-->
1. 新增[Preset.Model.Player.PlayerObject.PlayerObject.AddAnimationIntoState](../预设对象/预设/玩家对象PlayerObject.md#addanimationintostate),铺量属性接口<!--by OOP-->
1. 新增[Preset.Model.Player.PlayerObject.PlayerObject.AddGeometry](../预设对象/预设/玩家对象PlayerObject.md#addgeometry),铺量属性接口<!--by OOP-->
1. 新增[Preset.Model.Player.PlayerObject.PlayerObject.AddParticleEffect](../预设对象/预设/玩家对象PlayerObject.md#addparticleeffect),铺量属性接口<!--by OOP-->
1. 新增[Preset.Model.Player.PlayerObject.PlayerObject.AddRenderController](../预设对象/预设/玩家对象PlayerObject.md#addrendercontroller),铺量属性接口<!--by OOP-->
1. 新增[Preset.Model.Player.PlayerObject.PlayerObject.AddRenderMaterial](../预设对象/预设/玩家对象PlayerObject.md#addrendermaterial),铺量属性接口<!--by OOP-->
1. 新增[Preset.Model.Player.PlayerObject.PlayerObject.AddSoundEffect](../预设对象/预设/玩家对象PlayerObject.md#addsoundeffect),铺量属性接口<!--by OOP-->
1. 新增[Preset.Model.Player.PlayerObject.PlayerObject.AddTexture](../预设对象/预设/玩家对象PlayerObject.md#addtexture),铺量属性接口<!--by OOP-->
1. 新增[Preset.Model.Player.PlayerObject.PlayerObject.SetSkin](../预设对象/预设/玩家对象PlayerObject.md#setskin),铺量属性接口<!--by OOP-->
1. 新增[Preset.Model.Entity.EntityObject.EntityObject.SetItem](../预设对象/预设/实体对象EntityObject.md#setitem),铺量属性接口<!--by OOP-->
1. 新增[Preset.Model.Entity.EntityObject.EntityObject.SetCanOtherPlayerRide](../预设对象/预设/实体对象EntityObject.md#setcanotherplayerride),铺量属性接口<!--by OOP-->
1. 新增[Preset.Model.Entity.EntityObject.EntityObject.SetControl](../预设对象/预设/实体对象EntityObject.md#setcontrol),铺量属性接口<!--by OOP-->
1. 新增[Preset.Model.Entity.EntityObject.EntityObject.SetRidePos](../预设对象/预设/实体对象EntityObject.md#setridepos),铺量属性接口<!--by OOP-->
1. 新增[Preset.Model.Entity.EntityObject.EntityObject.SetNotRender](../预设对象/预设/实体对象EntityObject.md#setnotrender),铺量属性接口<!--by OOP-->
1. 新增[Preset.Model.Entity.EntityObject.EntityObject.SetCollidable](../预设对象/预设/实体对象EntityObject.md#setcollidable),铺量属性接口<!--by OOP-->
1. 新增[Preset.Model.Entity.EntityObject.EntityObject.SetHealthColor](../预设对象/预设/实体对象EntityObject.md#sethealthcolor),铺量属性接口<!--by OOP-->
1. 新增[Preset.Model.Entity.EntityObject.EntityObject.AddAnimation](../预设对象/预设/实体对象EntityObject.md#addanimation),铺量属性接口<!--by OOP-->
1. 新增[Preset.Model.Entity.EntityObject.EntityObject.AddAnimationController](../预设对象/预设/实体对象EntityObject.md#addanimationcontroller),铺量属性接口<!--by OOP-->
1. 新增[Preset.Model.Entity.EntityObject.EntityObject.AddScriptAnimate](../预设对象/预设/实体对象EntityObject.md#addscriptanimate),铺量属性接口<!--by OOP-->
1. 新增[Preset.Model.Entity.EntityObject.EntityObject.AddParticleEffect](../预设对象/预设/实体对象EntityObject.md#addparticleeffect),铺量属性接口<!--by OOP-->
1. 新增[Preset.Model.Entity.EntityObject.EntityObject.AddRenderController](../预设对象/预设/实体对象EntityObject.md#addrendercontroller),铺量属性接口<!--by OOP-->
1. 新增[Preset.Model.Entity.EntityObject.EntityObject.AddRenderMaterial](../预设对象/预设/实体对象EntityObject.md#addrendermaterial),铺量属性接口<!--by OOP-->
1. 新增[Preset.Model.Entity.EntityObject.EntityObject.AddSoundEffect](../预设对象/预设/实体对象EntityObject.md#addsoundeffect),铺量属性接口<!--by OOP-->
1. 新增[Preset.Model.Entity.EntityObject.EntityObject.SetPushable](../预设对象/预设/实体对象EntityObject.md#setpushable),铺量属性接口<!--by OOP-->
1. 新增[Preset.Model.Entity.EntityObject.EntityObject.SetModel](../预设对象/预设/实体对象EntityObject.md#setmodel),铺量属性接口<!--by OOP-->