898 lines
18 KiB
Markdown
898 lines
18 KiB
Markdown
---
|
||
sidebarDepth: 1
|
||
---
|
||
# 摄像机
|
||
|
||
## DepartCamera
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.cameraCompClient.CameraComponentClient
|
||
|
||
- 描述
|
||
|
||
分离玩家与摄像机
|
||
|
||
- 参数
|
||
|
||
无
|
||
|
||
- 返回值
|
||
|
||
无
|
||
|
||
- 备注
|
||
- 分离之后,可以看到玩家四周,旋转镜头时玩家面向的方向不再跟随镜头旋转而变化。注意,分离镜头后乘船时,船的组件minecraft:rideable中的lock_rider_rotation字段将失去效果。另外,在骑乘马或者其他生物的情况下,分离镜头后由于玩家的方向不再跟随镜头旋转,因此骑乘时无法进行转向,请注意这一点。
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
# 第三人称锁定视角例子
|
||
comp = clientApi.GetEngineCompFactory().CreateCamera(levelId)
|
||
comp.DepartCamera()
|
||
comp.LockModCameraYaw(1) # 锁定左右视角
|
||
comp.LockModCameraPitch(1) # 锁定上下视角
|
||
comp.SetCameraOffset((0, 0, 15))
|
||
comp.SetCameraRot((45.0, 0.0))
|
||
```
|
||
|
||
|
||
|
||
## GetCameraAnchor
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.cameraCompClient.CameraComponentClient
|
||
|
||
- 描述
|
||
|
||
获取相机锚点
|
||
|
||
- 参数
|
||
|
||
无
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| tuple(float,float,float) | 锚点偏移量 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateCamera(levelId)
|
||
comp.GetCameraAnchor()
|
||
```
|
||
|
||
|
||
|
||
## GetCameraOffset
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.cameraCompClient.CameraComponentClient
|
||
|
||
- 描述
|
||
|
||
获取摄像机偏移量
|
||
|
||
- 参数
|
||
|
||
无
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| tuple(float,float,float) | 偏移量 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateCamera(levelId)
|
||
comp.GetCameraOffset()
|
||
```
|
||
|
||
|
||
|
||
## GetCameraPitchLimit
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.cameraCompClient.CameraComponentClient
|
||
|
||
- 描述
|
||
|
||
获取摄像机上下角度限制值
|
||
|
||
- 参数
|
||
|
||
无
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| tuple(float,float) | 上下角度限制值 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateCamera(levelId)
|
||
comp.GetCameraPitchLimit()
|
||
```
|
||
|
||
|
||
|
||
## GetCameraRot
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.cameraCompClient.CameraComponentClient
|
||
|
||
- 描述
|
||
|
||
获取相机转向
|
||
|
||
- 参数
|
||
|
||
无
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| tuple(float,float) | 转向 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateCamera(levelId)
|
||
rot = comp.GetCameraRot()
|
||
```
|
||
|
||
|
||
|
||
## GetForward
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.cameraCompClient.CameraComponentClient
|
||
|
||
- 描述
|
||
|
||
返回相机向前的方向
|
||
|
||
- 参数
|
||
|
||
无
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| tuple(float,float,float) | 向前的方向 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateCamera(levelId)
|
||
comp.GetForward()
|
||
```
|
||
|
||
|
||
|
||
## GetFov
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.cameraCompClient.CameraComponentClient
|
||
|
||
- 描述
|
||
|
||
获取视野大小
|
||
|
||
- 参数
|
||
|
||
无
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| float | 即视频设置中的视野,单位为角度 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateCamera(levelId)
|
||
fov = comp.GetFov()
|
||
```
|
||
|
||
|
||
|
||
## GetFpHeight
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.cameraCompClient.CameraComponentClient
|
||
|
||
- 描述
|
||
|
||
获取本地玩家当前状态下,第一人称视角时的摄像机高度偏移量。游泳时,滑翔时以及普通状态下会有所不同
|
||
|
||
- 参数
|
||
|
||
无
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| float | 高度偏移量 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateCamera(levelId)
|
||
heightOffset = comp.GetFpHeight()
|
||
```
|
||
|
||
|
||
|
||
## GetPerspective
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.playerViewCompClient.PlayerViewCompClient
|
||
|
||
- 描述
|
||
|
||
获取当前的视角模式
|
||
|
||
- 参数
|
||
|
||
无
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| int | 0:第一人称视角;1:第三人称视角;2:前视第三人称视角 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreatePlayerView(entityId)
|
||
persp = comp.GetPerspective()
|
||
```
|
||
|
||
|
||
|
||
## GetPosition
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.cameraCompClient.CameraComponentClient
|
||
|
||
- 描述
|
||
|
||
返回相机中心
|
||
|
||
- 参数
|
||
|
||
无
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| tuple(float,float,float) | 相机中心位置 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateCamera(levelId)
|
||
comp.GetPosition()
|
||
```
|
||
|
||
|
||
|
||
## IsModCameraLockPitch
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.cameraCompClient.CameraComponentClient
|
||
|
||
- 描述
|
||
|
||
是否锁定摄像机上下角度
|
||
|
||
- 参数
|
||
|
||
无
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 是否锁定 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateCamera(levelId)
|
||
comp.IsModCameraLockPitch()
|
||
```
|
||
|
||
|
||
|
||
## IsModCameraLockYaw
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.cameraCompClient.CameraComponentClient
|
||
|
||
- 描述
|
||
|
||
是否锁定摄像机左右角度
|
||
|
||
- 参数
|
||
|
||
无
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 是否锁定 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateCamera(levelId)
|
||
comp.IsModCameraLockYaw()
|
||
```
|
||
|
||
|
||
|
||
## LockCamera
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.cameraCompClient.CameraComponentClient
|
||
|
||
- 描述
|
||
|
||
锁定摄像机
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| lockPos | tuple(float,float,float) | 世界坐标 |
|
||
| lockRot | tuple(float,float) | 摄像机的角度(俯仰角及偏航角) |
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 设置是否成功 |
|
||
|
||
- 备注
|
||
- 锁定摄像机时只是锁定画面视角,玩家仍然可以移动
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateCamera(levelId)
|
||
# 把摄像机固定在(0, 6, 0),并且30度俯视,朝向世界z轴正方向
|
||
comp.LockCamera((0, 6, 0), (30, 0))
|
||
```
|
||
|
||
|
||
|
||
## LockModCameraPitch
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.cameraCompClient.CameraComponentClient
|
||
|
||
- 描述
|
||
|
||
锁定摄像机上下角度(第三人称下生效,锁定后不能上下调整视角)
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| enable | int | 1:锁定 0:解锁 |
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 是否设置成功 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateCamera(levelId)
|
||
comp.LockModCameraPitch(1)
|
||
```
|
||
|
||
|
||
|
||
## LockModCameraYaw
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.cameraCompClient.CameraComponentClient
|
||
|
||
- 描述
|
||
|
||
锁定摄像机左右角度(第三人称下生效,锁定后不能通过鼠标左右调整视角)
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| enable | int | 1:锁定 0:解锁 |
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 是否设置成功 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateCamera(levelId)
|
||
comp.LockModCameraYaw(1)
|
||
```
|
||
|
||
|
||
|
||
## LockPerspective
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.playerViewCompClient.PlayerViewCompClient
|
||
|
||
- 描述
|
||
|
||
锁定玩家的视角模式
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| lock | int | 0:第一人称视角;1:第三人称视角;2:前视第三人称视角 其他值:解除锁定 |
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 是否锁定成功 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreatePlayerView(entityId)
|
||
comp.LockPerspective(1)
|
||
```
|
||
|
||
|
||
|
||
## ResetCameraBindActorId
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.cameraCompClient.CameraComponentClient
|
||
|
||
- 描述
|
||
|
||
将摄像机重新绑定回主角身上
|
||
|
||
- 参数
|
||
|
||
无
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 是否设置成功 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateCamera(levelId)
|
||
comp.ResetCameraBindActorId()
|
||
```
|
||
|
||
|
||
|
||
## SetCameraAnchor
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.cameraCompClient.CameraComponentClient
|
||
|
||
- 描述
|
||
|
||
设置相机锚点,暂时只支持高度,其他维度无效
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| offset | tuple(float,float,float) | 锚点偏移量 |
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 是否设置成功 |
|
||
|
||
- 备注
|
||
- 与SetCameraOffset不同的是,该接口改变的是相机的轨道的圆心位置。对第一人称和第三人称模式均生效。
|
||
- 注意,设置后的效果不会存档
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateCamera(levelId)
|
||
comp.SetCameraAnchor((0,1,0))
|
||
```
|
||
|
||
|
||
|
||
## SetCameraBindActorId
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.cameraCompClient.CameraComponentClient
|
||
|
||
- 描述
|
||
|
||
将摄像机绑定到目标实体身上(调用者与目标必须在同一个dimension,同时需要在加载范围之内,若绑定后目标离开了范围或者死亡,则会自动解除绑定)
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| targetId | str | 目标实体id |
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 是否设置成功 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateCamera(levelId)
|
||
comp.SetCameraBindActorId('1234')
|
||
```
|
||
|
||
|
||
|
||
## SetCameraOffset
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.cameraCompClient.CameraComponentClient
|
||
|
||
- 描述
|
||
|
||
设置摄像机偏移量
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| offset | tuple(float,float,float) | 偏移量 |
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 是否设置成功 |
|
||
|
||
- 备注
|
||
- 注意,该接口仅改变第三人称的相机(包括前视第三人称和后视第三人称)的偏移量,对第一人称模式下的相机无效。
|
||
- 与SetCameraAnchor不同的是,该接口改变的是相机的位置偏移值,不会对相机轨道的圆心位置进行改变。
|
||
- 注意,设置后的效果不会存档
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateCamera(levelId)
|
||
comp.SetCameraOffset((1, 1, 1))
|
||
```
|
||
|
||
|
||
|
||
## SetCameraPitchLimit
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.cameraCompClient.CameraComponentClient
|
||
|
||
- 描述
|
||
|
||
设置摄像机上下角度限制值,默认是(-90,90)
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| limit | tuple(float,float) | 上下角度限制值 |
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 是否成功 |
|
||
|
||
- 备注
|
||
- 注意,设置后的效果不会存档
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateCamera(levelId)
|
||
comp.DepartCamera()
|
||
comp.SetCameraPitchLimit((-30, 30))
|
||
```
|
||
|
||
|
||
|
||
## SetCameraPos
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.cameraCompClient.CameraComponentClient
|
||
|
||
- 描述
|
||
|
||
设置相机中心的位置
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| pos | tuple(float,float,float) | 位置 |
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 是否设置成功 |
|
||
|
||
- 备注
|
||
- 注意,设置后的效果不会存档
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateCamera(levelId)
|
||
comp.SetCameraPos((1, 1, 1))
|
||
```
|
||
|
||
|
||
|
||
## SetCameraRot
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.cameraCompClient.CameraComponentClient
|
||
|
||
- 描述
|
||
|
||
设定相机转向
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| rot | tuple(float,float) | 转向 |
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 是否设置成功 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateCamera(levelId)
|
||
comp.SetCameraRot((1, 1))
|
||
```
|
||
|
||
|
||
|
||
## SetFov
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.cameraCompClient.CameraComponentClient
|
||
|
||
- 描述
|
||
|
||
设置视野大小
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| fov | float | 单位为角度, 范围为[30, 110],若fov小于30则设置为30,,若fov大于110,则设置为110. |
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 设置是否成功 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateCamera(levelId)
|
||
comp.SetFov(60)
|
||
```
|
||
|
||
|
||
|
||
## SetPerspective
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.playerViewCompClient.PlayerViewCompClient
|
||
|
||
- 描述
|
||
|
||
设置视角模式
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| persp | int | 0:第一人称视角;1:第三人称视角;2:前视第三人称视角 |
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 设置是否成功 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreatePlayerView(entityId)
|
||
comp.SetPerspective(1)
|
||
```
|
||
|
||
|
||
|
||
## SetSpeedFovLock
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.cameraCompClient.CameraComponentClient
|
||
|
||
- 描述
|
||
|
||
是否锁定相机视野fov,锁定后不随速度变化而变化
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| isLocked | bool | 是否锁定 |
|
||
|
||
- 返回值
|
||
|
||
无
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateCamera(levelId)
|
||
comp.SetSpeedFovLock(True)
|
||
```
|
||
|
||
|
||
|
||
## UnDepartCamera
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.cameraCompClient.CameraComponentClient
|
||
|
||
- 描述
|
||
|
||
绑定玩家与摄像机
|
||
|
||
- 参数
|
||
|
||
无
|
||
|
||
- 返回值
|
||
|
||
无
|
||
|
||
- 备注
|
||
- 绑定之后,只能看到玩家背部
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateCamera(levelId)
|
||
comp.UnDepartCamera()
|
||
```
|
||
|
||
|
||
|
||
## UnLockCamera
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.cameraCompClient.CameraComponentClient
|
||
|
||
- 描述
|
||
|
||
解除摄像机锁定
|
||
|
||
- 参数
|
||
|
||
无
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 设置是否成功 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateCamera(levelId)
|
||
comp.UnLockCamera()
|
||
```
|
||
|
||
|
||
|