726 lines
17 KiB
Markdown
726 lines
17 KiB
Markdown
---
|
||
sidebarDepth: 1
|
||
---
|
||
# 序列帧
|
||
|
||
## Bind
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
<span id="0"></span>
|
||
method in mod.client.component.frameAniEntityBindComp.FrameAniEntityBindComp
|
||
|
||
- 描述
|
||
|
||
绑定entity
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| bindEntityId | str | 绑定的entity的ID |
|
||
| offset | tuple(float,float,float) | 绑定的偏移量 |
|
||
| rot | tuple(float,float,float) | 绑定的旋转角度 |
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 设置是否成功 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateFrameAniEntityBind(frameEntityId)
|
||
comp.Bind(entityId, (0, 1, 0), (0, 0, 0))
|
||
```
|
||
|
||
|
||
|
||
<span id="1"></span>
|
||
method in mod.client.component.frameAniSkeletonBindComp.FrameAniSkeletonBindComp
|
||
|
||
- 描述
|
||
|
||
绑定骨骼模型
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| modelId | int | 绑定的骨骼模型的ID(见model组件的GetModelId) |
|
||
| boneName | str | 绑定具体骨骼的名称 |
|
||
| offset | tuple(float,float,float) | 绑定的偏移量 |
|
||
| rot | tuple(float,float,float) | 绑定的旋转角度 |
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 设置是否成功 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateFrameAniSkeletonBind(frameEntityId)
|
||
comp.Bind(modelId, "root", (0, 1, 0), (0, 0, 0))
|
||
```
|
||
|
||
|
||
|
||
## CreateEngineSfx
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.system.clientSystem.ClientSystem
|
||
|
||
- 描述
|
||
|
||
创建序列帧特效
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| path | str | 特效资源路径,不用后缀名 |
|
||
| pos | tuple(float,float,float) | 创建位置,可选,没传则可以创建完用frameAniTrans组件设置 |
|
||
| rot | tuple(float,float,float) | 角度,可选,没传则可以创建完用frameAniTrans组件设置 |
|
||
| scale | tuple(float,float,float) | 缩放系数,可选,没传则可以创建完用frameAniTrans组件设置 |
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| int或None | frameEntityId或者None |
|
||
|
||
- 备注
|
||
- 创建序列帧后,可以用返回的frameEntityId创建序列帧分类中的相关组件,设置所需属性,以实现各种表现效果
|
||
- 切换维度后会自动隐藏非本维度创建的而且没有绑定实体的序列帧, 回到该维度后会自动重新显示
|
||
- 需要注意,序列帧创建之后需要调用frameAniControl组件的play函数才会播放,如果播放非本维度创建的序列帧,会同时修改该序列帧的创建维度为当前维度
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
class MyClientSystem(ClientSystem):
|
||
# 创建
|
||
def createSfx(self):
|
||
frameEntityId = self.CreateEngineSfx("textures/sfxs/snow_3")
|
||
frameAniTransComp = clientApi.GetEngineCompFactory().CreateFrameAniTrans(frameEntityId)
|
||
frameAniTransComp.SetPos((10,10,10))
|
||
frameAniTransComp.SetRot((0,0,0))
|
||
frameAniTransComp.SetScale((1,1,1))
|
||
frameAniControlComp = clientApi.GetEngineCompFactory().CreateFrameAniControl(frameEntityId)
|
||
frameAniControlComp.Play()
|
||
|
||
# 删除
|
||
def removeSfx(self, frameEntityId):
|
||
self.DestroyEntity(frameEntityId)
|
||
```
|
||
|
||
|
||
|
||
## CreateEngineSfxFromEditor
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.system.clientSystem.ClientSystem
|
||
|
||
- 描述
|
||
|
||
指使用资源包中effects/xxx.json,按照编辑器中编辑好的参数创建序列帧。支持环状序列帧
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| path | str | 特效配置路径,需要为"effects/xxx.json","xxx"为编辑器创建序列帧时填写的名称 |
|
||
| pos | tuple(float,float,float) | 创建位置,可选,没传则可以创建完用frameAniTrans组件设置,一般需要设置播放的位置 |
|
||
| rot | tuple(float,float,float) | 角度,可选,没传则可以创建完用frameAniTrans组件设置 |
|
||
| scale | tuple(float,float,float) | 缩放系数,可选,没传则可以创建完用frameAniTrans组件设置 |
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| int或None | frameEntityId或者None |
|
||
|
||
- 备注
|
||
- 创建序列帧后,可以用返回的frameEntityId创建序列帧分类中的相关组件,设置所需属性,以实现各种表现效果
|
||
- 需要注意,序列帧创建之后需要调用frameAniControl组件的play函数才会播放
|
||
- 根据editor配置生成序列帧后还需要设置位置或绑定,以及进行播放。
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
class MyClientSystem(ClientSystem):
|
||
# 创建
|
||
def createSfxFromEditor(self):
|
||
frameEntityId = self.CreateEngineSfxFromEditor("effects/mySfx.json")
|
||
frameAniTransComp = clientApi.GetEngineCompFactory().CreateFrameAniTrans(frameEntityId)
|
||
frameAniTransComp.SetPos((10,10,10))
|
||
frameAniTransComp.SetRot((0,0,0))
|
||
frameAniTransComp.SetScale((1,1,1))
|
||
frameAniControlComp = clientApi.GetEngineCompFactory().CreateFrameAniControl(frameEntityId)
|
||
frameAniControlComp.Play()
|
||
|
||
# 删除
|
||
def removeSfx(self, frameEntityId):
|
||
self.DestroyEntity(frameEntityId)
|
||
```
|
||
|
||
|
||
|
||
## GetPos
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.frameAniTransComp.FrameAniTransComp
|
||
|
||
- 描述
|
||
|
||
获取序列帧特效的位置
|
||
|
||
- 参数
|
||
|
||
无
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| tuple(float,float,float) | 返回序列帧特效的世界坐标位置。 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateFrameAniTrans(frameEntityId)
|
||
comp.GetPos()
|
||
```
|
||
|
||
|
||
|
||
## GetRot
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.frameAniTransComp.FrameAniTransComp
|
||
|
||
- 描述
|
||
|
||
获取序列帧特效的旋转角度
|
||
|
||
- 参数
|
||
|
||
无
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| tuple(float,float,float) | 返回序列帧特效的旋转角度。 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateFrameAniTrans(frameEntityId)
|
||
comp.GetRot()
|
||
```
|
||
|
||
|
||
|
||
## GetScale
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.frameAniTransComp.FrameAniTransComp
|
||
|
||
- 描述
|
||
|
||
获取序列帧特效的缩放值
|
||
|
||
- 参数
|
||
|
||
无
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| tuple(float,float,float) | 返回序列帧特效的缩放值。 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateFrameAniTrans(frameEntityId)
|
||
comp.GetScale()
|
||
```
|
||
|
||
|
||
|
||
## Pause
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.frameAniControlComp.FrameAniControlComp
|
||
|
||
- 描述
|
||
|
||
暂停播放,序列帧定格在当前时刻,再次调用Play时继续播放
|
||
|
||
- 参数
|
||
|
||
无
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 设置是否成功 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateFrameAniControl(frameEntityId)
|
||
comp.Pause()
|
||
```
|
||
|
||
|
||
|
||
## Play
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.frameAniControlComp.FrameAniControlComp
|
||
|
||
- 描述
|
||
|
||
播放序列帧
|
||
|
||
- 参数
|
||
|
||
无
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 设置是否成功 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateFrameAniControl(frameEntityId)
|
||
comp.Play()
|
||
```
|
||
|
||
|
||
|
||
## SetDeepTest
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.frameAniControlComp.FrameAniControlComp
|
||
|
||
- 描述
|
||
|
||
设置序列帧是否透视,默认为否
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| deepTest | bool | False表示透视,则被物体/方块阻挡时仍然能看到序列帧 |
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 设置是否成功 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateFrameAniControl(frameEntityId)
|
||
# 设置为透视
|
||
comp.SetDeepTest(False)
|
||
```
|
||
|
||
|
||
|
||
## SetFaceCamera
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.frameAniControlComp.FrameAniControlComp
|
||
|
||
- 描述
|
||
|
||
设置序列帧是否始终朝向摄像机,默认为是
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| face | bool | True表示朝摄像机 |
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 设置是否成功 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateFrameAniControl(frameEntityId)
|
||
# 设置为不始终朝摄像机
|
||
comp.SetFaceCamera(False)
|
||
```
|
||
|
||
|
||
|
||
## SetFadeDistance
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.frameAniControlComp.FrameAniControlComp
|
||
|
||
- 描述
|
||
|
||
设置序列帧开始自动调整透明度的距离。序列帧与摄像机之间的距离小于该值时会自动调整序列帧的透明度,距离摄像机越近,序列帧越透明
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| fadeDistance | float | 自动调整透明度的距离,应为正数,负数将视作零来处理 |
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 设置是否成功 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateFrameAniControl(frameEntityId)
|
||
# 设置该序列帧在与相机距离小于3时会自动调整透明度
|
||
comp.SetFadeDistance(3)
|
||
```
|
||
|
||
|
||
|
||
## SetLayer
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.frameAniControlComp.FrameAniControlComp
|
||
|
||
- 描述
|
||
|
||
设置序列帧渲染层级,默认层级为1,当层级不为1时表示该特效开启特效分层渲染功能。特效(粒子和帧动画)分层渲染时,层级越高渲染越靠后,层级大的会遮挡层级低的,且同一层级的特效会根据特效的相对位置产生正确的相互遮挡关系。
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| layer | int | 粒子渲染层级,总共包含0-15的层级。 |
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 设置是否成功 |
|
||
|
||
- 备注
|
||
- 该接口只针对序列帧进行设置,粒子特效请使用particleControl组件
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateFrameAniControl(frameEntityId)
|
||
# 设置为渲染层级为2
|
||
comp.SetLayer(2)
|
||
```
|
||
|
||
|
||
|
||
## SetLoop
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.frameAniControlComp.FrameAniControlComp
|
||
|
||
- 描述
|
||
|
||
设置序列帧是否循环播放,默认为否
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| loop | bool | True表示循环播放 |
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 设置是否成功 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateFrameAniControl(frameEntityId)
|
||
# 设置为循环播放
|
||
comp.SetLoop(True)
|
||
```
|
||
|
||
|
||
|
||
## SetMixColor
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.frameAniControlComp.FrameAniControlComp
|
||
|
||
- 描述
|
||
|
||
设置序列帧混合颜色
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| color | tuple(float,float,float,float) | 颜色的RGBA值,范围0-1 |
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 设置是否成功 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateFrameAniControl(frameEntityId)
|
||
# 设置颜色为红色半透明
|
||
color = (1, 0, 0, 0.5)
|
||
comp.SetMixColor(color)
|
||
```
|
||
|
||
|
||
|
||
## SetPos
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.frameAniTransComp.FrameAniTransComp
|
||
|
||
- 描述
|
||
|
||
设置序列帧的位置
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| pos | tuple(float,float,float) | 世界坐标 |
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 设置是否成功 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateFrameAniTrans(frameEntityId)
|
||
comp.SetPos((0, 5, 0))
|
||
```
|
||
|
||
|
||
|
||
## SetRot
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.frameAniTransComp.FrameAniTransComp
|
||
|
||
- 描述
|
||
|
||
设置序列帧的旋转
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| rot | tuple(float,float,float) | 按顺序绕局部坐标系的+x,-y,+z轴旋转的角度 |
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 设置是否成功 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateFrameAniTrans(frameEntityId)
|
||
# 绕y轴旋转90度,然后绕z轴旋转90度
|
||
comp.SetRot((0, 90, 90))
|
||
```
|
||
|
||
|
||
|
||
## SetRotUseZXY
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.frameAniTransComp.FrameAniTransComp
|
||
|
||
- 描述
|
||
|
||
设置序列帧的旋转,旋转顺序按照绕z,x,y轴旋转
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| rot | tuple(float,float,float) | 绕局部坐标系的+z,+x,+y轴旋转的角度,旋转顺序按照绕z,x,y轴旋转。 |
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 设置是否成功 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateFrameAniTrans(frameEntityId)
|
||
# 绕z轴旋转90度,然后绕y轴旋转90度
|
||
comp.SetRotUseZXY((0, 90, 90))
|
||
```
|
||
|
||
|
||
|
||
## SetScale
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.frameAniTransComp.FrameAniTransComp
|
||
|
||
- 描述
|
||
|
||
设置序列帧的缩放
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| scale | tuple(float,float,float) | 对于平面序列帧,第一个参数为贴图横向上的缩放,第二个参数为纵向上的缩放,第三个参数无用。对于环状序列帧,为三个坐标轴上的缩放 |
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 设置是否成功 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateFrameAniTrans(frameEntityId)
|
||
# 横向拉伸为2倍,纵向不变
|
||
comp.SetScale((2, 1, 1))
|
||
```
|
||
|
||
|
||
|
||
## SetUsePointFiltering
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.frameAniControlComp.FrameAniControlComp
|
||
|
||
- 描述
|
||
|
||
设置序列帧是否使用点滤波
|
||
|
||
- 参数
|
||
|
||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- | :--- |
|
||
| use | bool | True为使用点滤波,False为使用双线性插值(默认使用) |
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 设置是否成功 |
|
||
|
||
- 备注
|
||
- 使用点滤波的图像通常边缘清晰、可能会有较强烈的锯齿感;使用双线性插值的图像通常比较平滑、可能会使图像一定程度上变得模糊
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateFrameAniControl(frameEntityId)
|
||
# 设置该序列帧使用点滤波
|
||
comp.SetUsePointFiltering(True)
|
||
```
|
||
|
||
|
||
|
||
## Stop
|
||
|
||
<span style="display:inline;color:#7575f9">客户端</span>
|
||
|
||
method in mod.client.component.frameAniControlComp.FrameAniControlComp
|
||
|
||
- 描述
|
||
|
||
停止序列帧(不是暂停)
|
||
|
||
- 参数
|
||
|
||
无
|
||
|
||
- 返回值
|
||
|
||
| <div style="width: 4em">数据类型</div> | 说明 |
|
||
| :--- | :--- |
|
||
| bool | 设置是否成功 |
|
||
|
||
- 示例
|
||
|
||
```python
|
||
import mod.client.extraClientApi as clientApi
|
||
comp = clientApi.GetEngineCompFactory().CreateFrameAniControl(frameEntityId)
|
||
comp.Stop()
|
||
```
|
||
|
||
|
||
|