247 lines
5.2 KiB
Markdown
247 lines
5.2 KiB
Markdown
---
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sidebarDepth: 1
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---
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# 特效对象EffectObject
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## 概述
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- 继承关系
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```mermaid
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classDiagram
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SdkInterface <|-- EffectObject
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link SdkInterface "../../../../mcdocs/3-PresetAPI/%E9%A2%84%E8%AE%BE%E5%AF%B9%E8%B1%A1/%E9%80%9A%E7%94%A8/SDK%E6%8E%A5%E5%8F%A3%E5%B0%81%E8%A3%85SdkInterface.html"
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EffectObject: 特效对象
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SdkInterface: SDK接口封装
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SdkInterface: (点击跳转)
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```
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- 描述
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EffectObject(特效对象)是对特效对象封装的基类,它为特效提供了面向对象的使用方式。
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- 成员变量
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| 变量名 | <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- | :--- |
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| effectId | int | 关联特效ID |
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| effectType | str | 关联特效类型,frame/particle |
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## 索引
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| 接口 | <div style="width: 3em"></div> | 描述 |
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| --- | --- | --- |
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| [Play](#play) | <span style="display:inline;color:#7575f9">客户端</span> | 播放特效,仅客户端有效 |
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| [Stop](#stop) | <span style="display:inline;color:#7575f9">客户端</span> | 停止播放特效,仅客户端有效 |
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| [BindToEntity](#bindtoentity) | <span style="display:inline;color:#7575f9">客户端</span> | 绑定到实体 |
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| [BindToSkeleton](#bindtoskeleton) | <span style="display:inline;color:#7575f9">客户端</span> | 绑定骨骼模型 |
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| [SetLoop](#setloop) | <span style="display:inline;color:#7575f9">客户端</span> | 设置特效是否循环播放,默认为否,仅对序列帧有效 |
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| [SetDeepTest](#setdeeptest) | <span style="display:inline;color:#7575f9">客户端</span> | 设置序列帧是否透视,默认为否 |
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| [SetFaceCamera](#setfacecamera) | <span style="display:inline;color:#7575f9">客户端</span> | 设置序列帧是否始终朝向摄像机,默认为是 |
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## Play
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<span style="display:inline;color:#7575f9">客户端</span>
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method in Preset.Model.Effect.EffectObject.EffectObject
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- 描述
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播放特效,仅客户端有效
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- 参数
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无
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- 返回值
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无
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## Stop
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<span style="display:inline;color:#7575f9">客户端</span>
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method in Preset.Model.Effect.EffectObject.EffectObject
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- 描述
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停止播放特效,仅客户端有效
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- 参数
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无
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- 返回值
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无
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## BindToEntity
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<span style="display:inline;color:#7575f9">客户端</span>
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method in Preset.Model.Effect.EffectObject.EffectObject
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- 描述
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绑定到实体
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- 参数
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| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- | :--- |
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| bindEntityId | str | 绑定的实体ID |
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| offset | tuple(float,float,float) | 绑定的偏移量 |
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| rot | tuple(float,float,float) | 绑定的旋转角度 |
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- 返回值
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| <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- |
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| bool | 设置是否成功 |
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- 示例
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```python
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self.BindToEntity(entityId, (0, 1, 0), (0, 0, 0))
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```
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## BindToSkeleton
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<span style="display:inline;color:#7575f9">客户端</span>
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method in Preset.Model.Effect.EffectObject.EffectObject
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- 描述
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绑定骨骼模型
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- 参数
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| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- | :--- |
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| modelId | int | 绑定的骨骼模型的ID(见model组件的GetModelId) |
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| boneName | str | 绑定具体骨骼的名称 |
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| offset | tuple(float,float,float) | 绑定的偏移量 |
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| rot | tuple(float,float,float) | 绑定的旋转角度 |
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- 返回值
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| <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- |
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| bool | 设置是否成功 |
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- 示例
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```python
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self.BindToSkeleton(modelId, "root", (0, 1, 0), (0, 0, 0))
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```
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## SetLoop
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<span style="display:inline;color:#7575f9">客户端</span>
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method in Preset.Model.Effect.EffectObject.EffectObject
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- 描述
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设置特效是否循环播放,默认为否,仅对序列帧有效
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- 参数
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| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- | :--- |
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| loop | bool | True表示循环播放 |
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- 返回值
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| <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- |
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| bool | 设置是否成功 |
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- 示例
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```python
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# 设置为循环播放
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self.SetLoop(True)
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```
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## SetDeepTest
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<span style="display:inline;color:#7575f9">客户端</span>
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method in Preset.Model.Effect.EffectObject.EffectObject
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- 描述
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设置序列帧是否透视,默认为否
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- 参数
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| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- | :--- |
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| deepTest | bool | False表示透视,则被物体/方块阻挡时仍然能看到序列帧 |
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- 返回值
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| <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- |
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| bool | 设置是否成功 |
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- 示例
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```python
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# 设置为透视
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self.SetDeepTest(False)
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```
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## SetFaceCamera
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<span style="display:inline;color:#7575f9">客户端</span>
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method in Preset.Model.Effect.EffectObject.EffectObject
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- 描述
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设置序列帧是否始终朝向摄像机,默认为是
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- 参数
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| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- | :--- |
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| face | bool | True表示朝摄像机 |
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- 返回值
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| <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- |
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| bool | 设置是否成功 |
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- 示例
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```python
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# 设置为不始终朝摄像机
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self.SetFaceCamera(False)
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```
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