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netease-modsdk-wiki/docs/wiki/world-generation/structure-features.md
2025-03-20 00:13:44 +08:00

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---
title: Generating Custom Structures
category: Tutorials
mentions:
- DerpMcaddon
- SirLich
tags:
- experimental
---
Structure feature is one of the most basic feature. It places exported `.mcstructure` file in the world.
This tutorial will show you how to make:
- Surface structure,
- Underground structure,
- Floating structure,
- Underwater structure, and
- Water surface structure
:::tip
For exporting structure on android devices, use this [resource pack](https://mcpedl.com/export-structure-button-android-addon/)
:::
Make sure you put the `.mcstructure` file inside of `BP/structures/`!
## Surface Structure
### Feature File
<CodeHeader>BP/features/house_feature.json</CodeHeader>
```json
{
"format_version": "1.13.0",
"minecraft:structure_template_feature": {
"description": {
"identifier": "wiki:house_feature"
},
"structure_name": "mystructure:house",
"adjustment_radius": 4,
"facing_direction": "random",
"constraints": {
"grounded": {},
"unburied": {},
"block_intersection": {
"block_allowlist": [
"minecraft:air" //The structure can only replace air
]
}
}
}
}
```
### Feature Rule
<CodeHeader>BP/feature_rules/plains_house_feature.json</CodeHeader>
```json
{
"format_version": "1.13.0",
"minecraft:feature_rules": {
"description": {
"identifier": "wiki:plains_house_feature",
"places_feature": "wiki:house_feature"
},
"conditions": {
"placement_pass": "first_pass",
"minecraft:biome_filter": {
"test": "has_biome_tag",
"operator": "==",
"value": "plains"
}
},
"distribution": {
"iterations": 1,
"x": {
"extent": [0, 16],
"distribution": "uniform"
},
"y": "q.heightmap(v.worldx, v.worldz)", //Generates the feature on the highest block on the column
"z": {
"extent": [0, 16],
"distribution": "uniform"
},
"scatter_chance": {
"numerator": 1,
"denominator": 25
}
}
}
}
```
![](/assets/images/world-generation/structure-features/house.png)
## Underground Structure
### Feature File
<CodeHeader>BP/features/bunker_feature.json</CodeHeader>
```json
{
"format_version": "1.13.0",
"minecraft:structure_template_feature": {
"description": {
"identifier": "wiki:bunker_feature"
},
"structure_name": "mystructure:bunker",
"adjustment_radius": 4,
"facing_direction": "random",
"constraints": {
"block_intersection": {
"block_allowlist": [
"minecraft:air", //Makes the feature only replace air and stone
"minecraft:stone"
]
}
}
}
}
```
### Feature Rule
<CodeHeader>BP/feature_rules/overworld_bunker_feature.json</CodeHeader>
```json
{
"format_version": "1.13.0",
"minecraft:feature_rules": {
"description": {
"identifier": "wiki:overworld_bunker_feature",
"places_feature": "wiki:bunker_feature"
},
"conditions": {
"placement_pass": "first_pass",
"minecraft:biome_filter": {
"test": "has_biome_tag",
"operator": "==",
"value": "overworld"
}
},
"distribution": {
"iterations": 1,
"x": {
"extent": [0, 16],
"distribution": "uniform"
},
"y": {
"extent": [
11,
50 //Makes the structure generate between y11 and y50
],
"distribution": "uniform"
},
"z": {
"extent": [0, 16],
"distribution": "uniform"
},
"scatter_chance": {
"numerator": 1,
"denominator": 15
}
}
}
}
```
![](/assets/images/world-generation/structure-features/bunker.png)
## Floating Feature
### Feature File
<CodeHeader>BP/features/balloon_feature.json</CodeHeader>
```json
{
"format_version": "1.13.0",
"minecraft:structure_template_feature": {
"description": {
"identifier": "wiki:balloon_feature"
},
"structure_name": "mystructure:balloon",
"adjustment_radius": 4,
"facing_direction": "random",
"constraints": {
"block_intersection": {
"block_allowlist": [
"minecraft:air" //Makes the structure only replace air
]
}
}
}
}
```
### Feature Rule
<CodeHeader>BP/feature_rules/overworld_balloon_feature.json</CodeHeader>
```json
{
"format_version": "1.13.0",
"minecraft:feature_rules": {
"description": {
"identifier": "wiki:overworld_baloon_feature",
"places_feature": "wiki:balloon_feature"
},
"conditions": {
"placement_pass": "first_pass",
"minecraft:biome_filter": {
"test": "has_biome_tag",
"operator": "==",
"value": "overworld"
}
},
"distribution": {
"iterations": 1,
"x": {
"extent": [0, 16],
"distribution": "uniform"
},
"y": {
"extent": [
100, //Makes the structure generate from y100 to y200
200
],
"distribution": "uniform"
},
"z": {
"extent": [0, 16],
"distribution": "uniform"
},
"scatter_chance": {
"numerator": 1,
"denominator": 25
}
}
}
}
```
![](/assets/images/world-generation/structure-features/balloon.png)
## Underwater Structure
::: tip
For underwater structures, make sure you waterlogged the structure, because Minecraft won't waterlog them automatically!
:::
### Feature File
<CodeHeader>BP/features/aqua_temple_feature.json</CodeHeader>
```json
{
"format_version": "1.13.0",
"minecraft:structure_template_feature": {
"description": {
"identifier": "wiki:aqua_temple_feature"
},
"structure_name": "mystructure:aqua_temple",
"adjustment_radius": 4,
"facing_direction": "random",
"constraints": {
"block_intersection": {
"block_allowlist": [
"minecraft:water" //Makes the structure only replace water
]
}
}
}
}
```
### Feature Rule
<CodeHeader>BP/feature_rules/ocean_aqua_temple_feature.json</CodeHeader>
```json
{
"format_version": "1.13.0",
"minecraft:feature_rules": {
"description": {
"identifier": "wiki:ocean_aqua_temple_feature",
"places_feature": "wiki:aqua_temple_feature"
},
"conditions": {
"placement_pass": "first_pass",
"minecraft:biome_filter": {
"test": "has_biome_tag",
"operator": "==",
"value": "ocean"
}
},
"distribution": {
"iterations": 1,
"x": {
"extent": [0, 16],
"distribution": "uniform"
},
"y": "q.above_top_solid(v.worldx, v.worldz)", //Places the feature on top of the highest solid block on the column, so it won't place it on the surface of the water
"z": {
"extent": [0, 16],
"distribution": "uniform"
},
"scatter_chance": {
"numerator": 1,
"denominator": 25
}
}
}
}
```
![](/assets/images/world-generation/structure-features/aqua_temple.png)
## Water Surface Structure
### Feature File
<CodeHeader>BP/features/raft_feature.json</CodeHeader>
```json
{
"format_version": "1.13.0",
"minecraft:structure_template_feature": {
"description": {
"identifier": "wiki:raft_feature"
},
"structure_name": "mystructure:raft",
"adjustment_radius": 4,
"facing_direction": "random",
"constraints": {
"block_intersection": {
"block_allowlist": [
"minecraft:water", //Makes the structure only replace air and water
"minecraft:air"
]
}
}
}
}
```
### Feature Rule
<CodeHeader>BP/feature_rules/ocean_raft_feature.json</CodeHeader>
```json
{
"format_version": "1.13.0",
"minecraft:feature_rules": {
"description": {
"identifier": "wiki:ocean_raft_feature",
"places_feature": "wiki:raft_feature"
},
"conditions": {
"placement_pass": "first_pass",
"minecraft:biome_filter": {
"test": "has_biome_tag",
"operator": "==",
"value": "ocean"
}
},
"distribution": {
"iterations": 1,
"x": {
"extent": [0, 16],
"distribution": "uniform"
},
"y": 62, //Makes the feature generate only on y62, which is Minecraft water level
"z": {
"extent": [0, 16],
"distribution": "uniform"
},
"scatter_chance": {
"numerator": 1,
"denominator": 25
}
}
}
}
```
![](/assets/images/world-generation/structure-features/raft.png)