183 lines
4.2 KiB
Markdown
183 lines
4.2 KiB
Markdown
---
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title: 持续效果应用指南
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category: 巧思案例
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tags:
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- 实验性内容
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- 初级难度
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mentions:
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- MysticChair
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- SirLich
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- MedicalJewel105
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- QuazChick
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---
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# 持续效果应用指南
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<!--@include: @/wiki/bedrock-wiki-mirror.md-->
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::: tip 格式要求 & 最低引擎版本 `1.20.30`
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本教程假设您已掌握[方块状态](/wiki/blocks/block-states)的基本概念。建议在开始前先阅读[方块基础指南](/wiki/blocks/blocks-intro)。
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:::
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::: warning 实验性功能
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需要启用 `假日创作者功能` 来触发事件。
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:::
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本教程将展示如何在实体持续站立于方块时为其附加状态效果。
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## 设置步骤
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我们需要在代码中添加以下组件,首先创建一个用于记录站立状态的布尔值:
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::: code-group
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```json [minecraft:block > description]
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"states": {
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"wiki:stood_on": [false, true]
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}
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```
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:::
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接下来添加 `minecraft:queued_ticking` 组件,当检测到站立状态为 `true` 时触发效果事件:
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::: code-group
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```json [minecraft:block > components]
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"minecraft:queued_ticking": {
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"looping": true,
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"interval_range": [1, 1],
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"on_tick": {
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"event": "wiki:add_effect",
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"target": "self",
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"condition": "q.block_state('wiki:stood_on')"
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}
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}
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```
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:::
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使用 `minecraft:on_step_on` 事件组件在实体踏上方块时更新状态:
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::: code-group
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```json [minecraft:block > components]
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"minecraft:on_step_on": {
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"event": "wiki:step_on"
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}
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```
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:::
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通过 `minecraft:on_step_off` 事件组件在实体离开时重置状态:
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::: code-group
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```json [minecraft:block > description]
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"minecraft:on_step_off": {
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"event": "wiki:step_off"
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}
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```
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:::
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配置事件处理逻辑。首先定义状态更新事件:
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::: code-group
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```json [minecraft:block > components]
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"events": {
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"wiki:step_on": {
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"set_block_state": {
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"wiki:stood_on": true
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}
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},
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"wiki:step_off": {
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"set_block_state": {
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"wiki:stood_on": false
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}
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}
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}
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```
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:::
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最后添加效果触发事件:
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::: code-group
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```json [minecraft:block > components]
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"wiki:add_effect": {
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"run_command": {
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"command": "effect @e[r=1] wither 2 2"
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}
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}
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```
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:::
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完成!上述代码将在实体持续站立时施加凋零效果。
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## 示例JSON
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<Spoiler title="凋零方块实现案例">
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::: code-group
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```json [BP/blocks/wither_block.json]
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{
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"format_version": "1.20.30",
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"minecraft:block": {
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"description": {
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"identifier": "wiki:wither_block",
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"menu_category": {
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"category": "nature"
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},
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"states": {
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"wiki:stood_on": [false, true]
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}
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},
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"components": {
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"minecraft:geometry": "geometry.wither_block",
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"minecraft:material_instances": {
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"*": {
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"texture": "wither_block"
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}
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},
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"minecraft:loot": "loot_tables/empty.json",
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"minecraft:on_step_on": {
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"event": "wiki:step_on"
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},
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"minecraft:on_step_off": {
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"event": "wiki:step_off"
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},
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"minecraft:queued_ticking": {
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"looping": true,
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"interval_range": [1, 1],
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"on_tick": {
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"event": "wiki:add_effect",
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"condition": "q.block_state('wiki:stood_on')"
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}
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},
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"minecraft:map_color": "#181818"
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},
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"events": {
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"wiki:step_on": {
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"set_block_state": {
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"wiki:stood_on": true
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}
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},
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"wiki:step_off": {
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"set_block_state": {
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"wiki:stood_on": false
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}
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},
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"wiki:add_effect": {
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"run_command": {
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"command": "effect @e[r=1] wither 2 2"
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}
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}
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}
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}
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}
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```
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:::
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</Spoiler>
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## 技术说明
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关于代码实现的几点说明:
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- **问**:为何使用 `run_command` 事件响应来触发效果,而不是专用的 `add_mob_effect` 响应?
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- **答**:当通过 `minecraft:queued_ticking` 触发时,`add_mob_effect` 无法获取有效目标,因此必须改用 `/effect` 命令的目标选择器。
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注意当效果时长设置小于2秒时可能出现异常。如果效果会造成持续伤害(如中毒),伤害会在效果施加时立即生效。这将导致实体受到的伤害频率高于原版机制(当实体快速移动时)。可通过将命令中的效果时长设为1秒进行对比测试。保持2秒时长可确保伤害间隔符合原版节奏。 |