62 lines
1.8 KiB
Markdown
62 lines
1.8 KiB
Markdown
---
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front: https://mc.res.netease.com/pc/zt/20201109161633/mc-dev/assets/img/3_1.ea877fdd.jpg
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hard: 进阶
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time: 20分钟
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---
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# 战利品条件
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#### 作者:境界
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当开发者希望筛选组合必须满足条件时才会掉落战利品,可以使用战利品条件功能。
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```json
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{
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"conditions": [
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{
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"condition": "has_mark_variant",//当该生物的minecraft:mark_variant值为几时,条件通过,可以筛选
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"value": 1
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},
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{
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"condition": "entity_properties",//当该生物因着火或者落地而被击败时
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"value": {
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"on_ground": false,
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"on_fire": false
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}
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},
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{
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"condition": "killed_by_player",//当该生物是被玩家击败的
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},
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{
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"condition": "killed_by_player_or_pets",//当该生物是被玩家或玩家的宠物击败的
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},
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{
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"condition": "random_chance_with_looting",//当随机值满足时,且掠夺附魔会增加随机概率,取值范围在0.0~1.0
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"chance": 0.0,
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"looting_multiplier": 0.0
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},
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{
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"condition": "random_difficulty_chance",//当难度为下列某一难度时,值越大,越容易被筛选到,取值范围在0.0~1.0
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"default_chance": 0, //若没有设置游戏难度,则此段生效
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"peaceful": 0,//若游戏难度为和平难度
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"easy": 0,//若游戏难度为简单难度
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"normal": 0,//若游戏难度为正常难度
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"hard": 0//若游戏难度为困难难度
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},
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{
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"condition": "random_regional_difficulty_chance", //将最大区域难度随机机会满足指定值时,取值范围在0.0~1.0
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“max_chance”: 0.0
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}
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]
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}
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```
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