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# 国际版 - 实体组件列表
> 文档版本2022.10.26
## 注意事项
1. 本文档内容来源于[我的世界基岩版国际版文档](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/componentlist),在此仅做翻译和补正,供各位开发者参考。
2. 本文档中少部分内容由于版本过高,尚无法在中国版中使用,请耐心等待中国版更新基岩版版本。
3. 本文档中极少部分内容需要开启**假日创作者功能**实验性玩法才可以正常使用,请各位开发者注意辨别。欲了解更多关于实验性玩法的内容,请访问[《我的世界》基岩版中的实验功能](https://learn.microsoft.com/zh-cn/minecraft/creator/documents/experimentalfeaturestoggle)。
## 列表
| 组件原名 | 组件译名 | 描述 |
| :----------------------------------------------------------- | ---------------------- | :----------------------------------------------------------- |
| [minecraft:addrider](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_addrider) | 添加骑手 | `minecraft:addrider`向实体添加一个骑手。 |
| [minecraft:admire_item](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_admire_item) | 钦慕物品 | `minecraft:admire_item`允许实体在一个给定的时间内忽略可攻击的目标。 |
| [minecraft:ageable](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_ageable) | 可年长 | `minecraft:ageable`为实体添加一个长大的计时器。可以通过给予实体由`feedItems`定义的它所喜欢的物品来加速这一过程。 |
| [minecraft:angry](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_angry) | 愤怒 | `minecraft:angry`通过使用一个计时器来定义实体的愤怒状态。 |
| [minecraft:annotation.break_door](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_annotation_break_door) | 注解.破坏门 | `minecraft:annotation.break_door`为实体设置一组旗标,这将允许实体在导航时破坏门。 |
| [minecraft:annotation.open_door](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_annotation_open_door) | 注解.打开门 | `minecraft:annotation.open_door`为实体设置一组旗标,这将允许实体在导航时打开门。 |
| [minecraft:area_attack](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_area_attack) | 区域攻击 | `minecraft:area_attack`可以对一个范围内的实体造成伤害。 |
| [minecraft:attack_cooldown](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_attack_cooldown) | 攻击冷却 | `minecraft:attack_cooldown`为实体添加一个攻击冷却,用于阻止实体尝试获取新的攻击目标。 |
| [minecraft:barter](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_barter) | 以物易物 | `minecraft:barter`允许实体执行易物交换并掉落一个物品。 |
| [minecraft:block_climber](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_block_climber) | 方块攀爬器 | `minecraft:block_climber`允许玩家检测到脚手架方块并在其上机动移动。 |
| [minecraft:block_sensor](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_block_sensor) | 方块传感器 | `minecraft:block_sensor`将在方块列表中的方块在传感器范围内遭到破坏时触发一个事件。 |
| [minecraft:boostable](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_boostable) | 可加速 | `minecraft:boostable`定义了可骑乘实体加速的条件和行为。 |
| [minecraft:boss](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_boss) | 首领 | `minecraft:boss`定义了Boss首领的当前状态并以之更新Boss HUD。 |
| [minecraft:break_blocks](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_break_blocks) | 破坏方块 | `minecraft:break_blocks`指定了当实体四处走动时可以破坏的方块。 |
| [minecraft:breathable](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_breathable) | 可呼吸 | `minecraft:breathable`允许实体在特定的方块内呼吸,并给予他们窒息的能力。 |
| [minecraft:breedable](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_breedable) | 可繁殖 | `minecraft:breedable`允许实体获取求爱状态并用于繁殖。 |
| [minecraft:bribeable](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_bribeable) | 可贿赂 | `minecraft:bribeable`允许实体获取贿赂状态。 |
| [minecraft:buoyant](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_buoyant) | 浮态 | `minecraft:buoyant`允许实体漂浮在特定的液体方块上。 |
| [minecraft:burns_in_daylight](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_burns_in_daylight) | 在阳光下燃烧 | `minecraft:burns_in_daylight`允许实体在阳光下燃烧。 |
| [minecraft:celebrate_hunt](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_celebrate_hunt) | 庆祝狩猎 | `minecraft:celebrate_hunt`允许实体在狩猎特定实体时庆祝。 |
| [minecraft:combat_regeneration](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_combat_regeneration) | 战斗再生 | `minecraft:combat_regeneration`在实体杀死其攻击目标时授予其生命恢复Ⅰ并移除挖掘疲劳。 |
| [minecraft:conditional_bandwidth_optimization](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_conditional_bandwidth_optimization) | 条件带宽优化 | `minecraft:conditional_bandwidth_optimization`定义了实体的条件空间更新带宽优化。 |
| [minecraft:custom_hit_test](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_custom_hit_test) | 自定义击中测试 | `minecraft:custom_hit_test`定义了近战和远程攻击击中实体时所使用的的击中箱的列表。 |
| [minecraft:damage_over_time](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_damage_over_time) | 随时间损伤 | `minecraft:damage_over_time`以一个指定的时间间隔对实体造成伤害。 |
| [minecraft:damage_sensor](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_damage_sensor) | 伤害传感器 | `minecraft:damage_sensor`定义了当实体被特定的实体或物品伤害时要调用的事件。 |
| [minecraft:despawn](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_despawn) | 毁除 | `minecraft:despawn`允许实体在毁除规则或可选的过滤器的计算结果为`true`时毁除。 |
| [minecraft:drying_out_timer](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_drying_out_timer) | 干化计时器 | `minecraft:drying_out_timer`设置一个用于干化的计时器,该计时器会在倒计时结束时触发`dried_out_event`或当实体位于雨下或水中时立即停止并触发`stopped_drying_out_event`。 |
| [minecraft:economy_trade_table](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_economy_trade_table) | 经济交易表 | `minecraft:economy_trade_table`定义了该实体与玩家交易的能力。 |
| [minecraft:entity_sensor](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_entity_sensor) | 实体传感器 | `minecraft:entity_sensor`将在定义的范围内的实体满足设定的一组条件时触发一个事件。 |
| [minecraft:environment_sensor](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_environment_sensor) | 环境传感器 | `minecraft:environment_sensor`将在环境满足设定的条件时触发事件。 |
| [minecraft:equip_item](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_equip_item) | 装备物品 | `minecraft:equip_item`可以使实体持得所需的装备。 |
| [minecraft:equippable](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_equippable) | 可装备 | `minecraft:equippable`定义了一个实体将物品装备在自己身上的行为。 |
| [minecraft:experience_reward](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_experience_reward) | 经验奖励 | `minecraft:experience_reward`定义了该实体死亡或成功繁殖时奖励的经验。 |
| [minecraft:explode](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_explode) | 爆炸 | `minecraft:explode`定义了实体如何爆炸。 |
| [minecraft:flocking](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_flocking) | 群集 | `minecraft:flocking`允许实体可否在水中按组群集。 |
| [minecraft:game_event_movement_tracking](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_game_event_movement_tracking) | 游戏事件移动跟踪 | `minecraft:game_event_movement_tracking`允许实体根据当前正在移动经过的方块来发出`entityMove``swim``flap`游戏事件。它默认添加到每个实体中,手动再加入该组件将覆写其默认行为。 |
| [minecraft:genetics](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_genetics) | 遗传学 | `minecraft:genetics`定义了生物的基因和等位基因是如何传递给后代的,以及这些性状是如何在子代中表达的。 |
| [minecraft:giveable](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_giveable) | 可给予 | `minecraft:giveable`定义了一组可以用于使用在该实体上并触发事件的物品。物品使用后会被实体拿走并放入其自己的物品栏。 |
| [minecraft:group_size](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_group_size) | 群体大小 | `minecraft:group_size`持续跟踪给定范围内实体群体的大小。 |
| [minecraft:grows_crop](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_grows_crop) | 栽培作物 | `minecraft:grows_crop`可以在实体走经作物时增加作物的生长程度。 |
| [minecraft:healable](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_healable) | 可治疗 | `minecraft:healable`定义了用于治疗该实体的交互。 |
| [minecraft:home](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_home) | 家 | `minecraft:home`在实体生成时保存一个家的兴趣点。 |
| [minecraft:hurt_on_condition](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_hurt_on_condition) | 当条件时受伤 | `minecraft:hurt_on_condition`定义了一组何时实体应受到伤害的条件。 |
| [minecraft:inside_block_notifier](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_inside_block_notifier) | 方块内部通知器 | `minecraft:inside_block_notifier`用于验证实体是否位于此处列出的方块内部。 |
| [minecraft:insomnia](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_insomnia) | 失眠 | `minecraft:insomnia`添加一个从上次休息时开始的计时器,用于查验是否幻翼应该生成了。 |
| [minecraft:instant_despawn](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_instant_despawn) | 立即毁除 | `minecraft:instant_despawn`立即毁除实体。 |
| [minecraft:interact](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_interact) | 交互 | `minecraft:interact`定义了与该实体的交互。 |
| [minecraft:inventory](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_inventory) | 物品栏 | `minecraft:inventory`定义了实体的物品栏是如何管理的。 |
| [minecraft:item_hopper](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_item_hopper) | 物品漏斗 | `minecraft:item_hopper`允许实体像漏斗方块一样工作。 |
| [minecraft:jump.dynamic](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_jump.dynamic) | 跳跃.动态 | `minecraft:jump.dynamic`定义了一个动态类型跳跃控制,这将基于生物的速度修饰符来改变跳跃属性。 |
| [minecraft:jump.static](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_jump.static) | 跳跃.静态 | `minecraft:jump.static`给予实体跳跃的能力。 |
| [minecraft:leashable](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_leashable) | 可栓牵 | `minecraft:leashable`允许实体被栓牵并定义当实体被栓牵时的条件和事件。 |
| [minecraft:lookat](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_lookat) | 看向 | `minecraft:lookat`定义了当另一个实体看向该实体时的行为。 |
| [minecraft:managed_wandering_trader](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_managed_wandering_trader) | 受管流浪商人 | `minecraft:managed_wandering_trader`管理实体交易的能力。 |
| [minecraft:mob_effect](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_mob_effect) | 生物效果 | `minecraft:mob_effect`对范围内的实体应用一个生物效果(即状态效果)。 |
| [minecraft:movement.amphibious](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_movement.amphibious) | 移动.两栖 | `minecraft:movement.amphibious`允许实体在水中游泳并在陆地上行走。 |
| [minecraft:movement.basic](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_movement.basic) | 移动.基础 | `minecraft:movement.basic`定义了实体的基础移动。 |
| [minecraft:movement.fly](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_movement.fly) | 移动.飞行 | `minecraft:movement.fly`可以使实体飞行。 |
| [minecraft:movement.generic](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_movement.generic) | 移动.泛用 | `minecraft:movement.generic`允许实体飞行、游泳、攀爬等。 |
| [minecraft:movement.hover](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_movement.hover) | 移动.悬浮 | `minecraft:movement.hover`可以使实体悬浮。 |
| [minecraft:movement.jump](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_movement.jump) | 移动.跳跃 | `minecraft:movement.jump`可以使实体在移动时以一个特定的延时作为间隔进行跳跃。 |
| [minecraft:movement.skip](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_movement.skip) | 移动.蹿行 | `minecraft:movement.skip`可以使实体在移动时跳步。 |
| [minecraft:movement.sway](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_movement.sway) | 移动.横荡 | `minecraft:movement.sway`可以使实体左右横荡,给人一种它在游泳的印象。 |
| [minecraft:nameable](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_nameable) | 可命名 | `minecraft:nameable`允许实体被命名(例如使用一个命名牌)。 |
| [minecraft:navigation.climb](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_navigation.climb) | 导航.攀爬 | `minecraft:navigation.climb`允许实体在寻路时生成一个包含竖直墙的路径,就像原版蜘蛛那样。 |
| [minecraft:navigation.float](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_navigation.float) | 导航.飘浮 | `minecraft:navigation.float`允许实体在寻路时依照在空气中飞来飞去的样子生成一个路径,就像常规的恶魂那样。 |
| [minecraft:navigation.fly](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_navigation.fly) | 导航.飞行 | `minecraft:navigation.fly`允许实体在寻路时生成在空气中生成一个像原版鹦鹉那样的路径。 |
| [minecraft:navigation.generic](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_navigation.generic) | 导航.泛用 | `minecraft:navigation.generic`允许实体在寻路时生成一个可以行走、游泳、飞行或四处攀爬且可以跃上并跃下方块的路径。 |
| [minecraft:navigation.hover](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_navigation.hover) | 导航.悬浮 | `minecraft:navigation.hover`允许实体在寻路时生成一个像原版蜜蜂那样的路径,防止他们从空中掉落并做出预测性移动。 |
| [minecraft:navigation.swim](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_navigation.swim) | 导航.游泳 | `minecraft:navigation.swim`允许实体在寻路时生成一个可以包含水的路径。 |
| [minecraft:navigation.walk](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_navigation.walk) | 导航.行走 | `minecraft:navigation.walk`允许实体在寻路时生成可以行走并可以跃上并跃下方块的路径,就像常规的生物那样。 |
| [minecraft:out_of_control](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_out_of_control) | 失控 | `minecraft:out_of_control`定义了实体的失控状态。 |
| [minecraft:peek](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_peek) | 探出 | `minecraft:peek`定义了实体的探出头行为,并定义了在此期间需要调用的事件。 |
| [minecraft:persistent](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_persistent) | 宿存 | `minecraft:persistent`定义了一个实体是否应该在游戏的世界中宿存。 |
| [minecraft:physics](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_physics) | 物理学 | `minecraft:physics`定义了实体的物理学属性,包括它是否会被重力影响或是否会与物体碰撞。 |
| [minecraft:preferred_path](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_preferred_path) | 偏好路径 | `minecraft:preferred_path`指定了生物根据偏好在偏好路径上行进时的成本信息。 |
| [minecraft:projectile](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_projectile) | 弹射物 | `minecraft:projectile`允许实体成为一个可投掷的实体。 |
| [minecraft:pushable](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_pushable) | 可推动 | `minecraft:pushable`定义了实体可以被其他实体或活塞中的哪些推动。 |
| [minecraft:raid_trigger](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_raid_trigger) | 袭击触发器 | `minecraft:raid_trigger`尝试在实体所在的位置触发一次袭击。 |
| [minecraft:rail_movement](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_rail_movement) | 铁轨移动 | `minecraft:rail_movement`定义了实体在铁轨上的移动。拥有该组件的实体将只允许在铁轨上移动。 |
| [minecraft:rail_sensor](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_rail_sensor) | 铁轨传感器 | `minecraft:rail_sensor`定义了实体在途经激活的或未激活铁轨时的行为。 |
| [minecraft:ravager_blocked](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_ravager_blocked) | 劫掠兽被格挡 | `minecraft:ravager_blocked`定义了劫掠兽的近战攻击被格挡时的响应。 |
| [minecraft:rideable](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_rideable) | 可骑乘 | `minecraft:rideable`决定了该实体是否可以被骑乘。允许指定不同的座位位置和座位数。 |
| [minecraft:scaffolding_climber](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_scaffolding_climber) | 脚手架攀爬器 | `minecraft:scaffolding_climber`允许玩家检测到脚手架方块并在其上机动移动。 |
| [minecraft:scale_by_age](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_scale_by_age) | 依年龄缩放 | `minecraft:scale_by_age`定义了实体可以基于其年龄插值其渲染尺寸。 |
| [minecraft:scheduler](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_scheduler) | 计划器 | `minecraft:scheduler`根据每日时间事件触发计划的生物事件。 |
| [minecraft:shareables](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_shareables) | 可分享 | `minecraft:shareables`定义了一系列生物想要分享或捡起的物品。 |
| [minecraft:shooter](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_shooter) | 发射器 | `minecraft:shooter`定义了实体的远程攻击行为。 |
| [minecraft:sittable](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_sittable) | 可坐下 | `minecraft:sittable`定义了实体的坐下状态。 |
| [minecraft:spawn_entity](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_spawn_entity) | 生成实体 | `minecraft:spawn_entity`添加了一个该实体将会生成其他实体或物品(类似于原版鸡的下蛋行为)的计时器。 |
| [minecraft:tameable](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_tameable) | 可驯服 | `minecraft:tameable`定义了实体被玩家驯服的规则。 |
| [minecraft:tamemount](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_tamemount) | 驯服乘坐 | `minecraft:tamemount`允许实体通过不断乘坐进行驯服。 |
| [minecraft:target_nearby_sensor](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_target_nearby_sensor) | 将邻近设置为目标传感器 | `minecraft:target_nearby_sensor`定义实体在一个范围内可以看到或感受到其他实体并将其设置为(攻击)目标。 |
| [minecraft:teleport](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_teleport) | 传送 | `minecraft:teleport`定义了实体的传送行为。 |
| [minecraft:tick_world](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_tick_world) | 滴答世界 | `minecraft:tick_world`定义了实体是否会滴答世界,且围绕它滴答的半径。 |
| [minecraft:timer](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_timer) | 计时器 | `minecraft:timer`添加一个在结束时会触发事件的计时器。 |
| [minecraft:trade_table](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_trade_table) | 交易表 | `minecraft:trade_table`定义实体与玩家交易的能力。 |
| [minecraft:trail](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_trail) | 拖尾 | `minecraft:trail`可以使实体在世界中移动时留下一列拖尾方块。 |
| [minecraft:transformation](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_transformation) | 转化 | `minecraft:transformation`定义了一个实体从当前定义实体到另一个定义实体的转化。 |
| [minecraft:trusting](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_trusting) | 信任 | `minecraft:trusting`定义了一个生物信任玩家的规则。 |
| [minecraft:water_movement](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_water_movement) | 水中移动 | `minecraft:water_movement`定义了实体可以在水中移动的速度。 |