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83 lines
6.5 KiB
Markdown
83 lines
6.5 KiB
Markdown
# 索引
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枚举值模块可以使用[GetMinecraftEnum](../接口/通用/工具.md#getminecraftenum)接口来获取
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---
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| 枚举值 | 描述 |
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| --- | --- |
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| [ActorDamageCause](../枚举值/ActorDamageCause.md) | 描述实体伤害来源枚举值,及实体被伤害的原因。 |
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| [AniCheatBlockBreak](../枚举值/AniCheatBlockBreak.md) | 反作弊配置枚举值,破坏方块相关 |
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| [AniCheatConsts](../枚举值/AniCheatConsts.md) | 反作弊配置开关宏定义 |
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| [AniCheatMove](../枚举值/AniCheatMove.md) | 反作弊配置枚举值,移动检查开关 |
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| [AniCheatMoveRewind](../枚举值/AniCheatMoveRewind.md) | 反作弊配置枚举值,位移倒带模拟相关参数 |
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| [AnimationModeType](../枚举值/AnimationModeType.md) | 描述放置结构体时的动画模式 |
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| [ArmorSlotType](../枚举值/ArmorSlotType.md) | 描述盔甲槽位枚举值 |
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| [AttrType](../枚举值/AttrType.md) | 描述属性枚举值,用于设置与获取实体的引擎属性的当前值与最大值 |
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| [AttributeBuffType](../枚举值/AttributeBuffType.md) | Buff状态类型枚举值 |
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| [BiomeType](../枚举值/BiomeType.md) | 生物群系枚举 |
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| [BlockBreathability](../枚举值/BlockBreathability.md) | 方块的可呼吸性 |
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| [BrewingStandSlotType](../枚举值/BrewingStandSlotType.md) | 描述酿造台槽位 |
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| [ButtonEventType](../枚举值/ButtonEventType.md) | 按钮事件枚举值 |
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| [ButtonState](../枚举值/ButtonState.md) | 按钮状态枚举值 |
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| [CatVariantType](../枚举值/CatVariantType.md) | 描述猫的变体种类 |
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| [Change](../枚举值/Change.md) | 刷怪设置参数枚举,用于[SpawnCustomModule](../接口/世界/生物生成.md#spawncustommodule) |
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| [ColorCode](../枚举值/ColorCode.md) | [样式代码](https://zh.minecraft.wiki/w/%E6%A0%BC%E5%BC%8F%E5%8C%96%E4%BB%A3%E7%A0%81) |
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| [CommandBlockType](../枚举值/CommandBlockType.md) | 命令方块类型 |
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| [ConditionType](../枚举值/ConditionType.md) | 命令方块条件类型 |
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| [ContainerType](../枚举值/ContainerType.md) | 容器类型 |
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| [EffectType](../枚举值/EffectType.md) | 描述特效类型的枚举值 |
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| [EnchantSlotType](../枚举值/EnchantSlotType.md) | 附魔槽位枚举值 |
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| [EnchantType](../枚举值/EnchantType.md) | 附魔类型枚举值 |
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| [EntityColorType](../枚举值/EntityColorType.md) | 描述实体的颜色种类,截止至网易2.9版本,该枚举值应用于羊和热带鱼的颜色 |
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| [EntityComponentType](../枚举值/EntityComponentType.md) | 原版实体组件类型,具体描述可参考[微软原版实体组件描述](https://learn.microsoft.com/en-us/minecraft/creator/reference/content/entityreference/examples/componentlist) |
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| [EntityTeleportCause](../枚举值/EntityTeleportCause.md) | 传送理由枚举 |
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| [EntityType](../枚举值/EntityType.md) | 实体类型枚举 |
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| [Facing](../枚举值/Facing.md) | 朝向枚举值 |
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| [FoxType](../枚举值/FoxType.md) | 描述狐狸的种类 |
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| [GameDiffculty](../枚举值/GameDiffculty.md) | 描述游戏难度的枚举值 |
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| [GameType](../枚举值/GameType.md) | 描述游戏类型的枚举值 |
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| [GamepadKeyType](../枚举值/GamepadKeyType.md) | 描述游戏手柄的按键枚举值 |
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| [HorseSpotType](../枚举值/HorseSpotType.md) | 描述马的斑点种类 |
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| [HorseType](../枚举值/HorseType.md) | 描述马的变体颜色 |
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| [InputMode](../枚举值/InputMode.md) | 控制器输入模式 |
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| [InventoryType](../枚举值/InventoryType.md) | 原版分页类型的枚举值 |
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| [ItemAcquisitionMethod](../枚举值/ItemAcquisitionMethod.md) | 获得物品的方法枚举值 |
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| [ItemCategory](../枚举值/ItemCategory.md) | 物品所属创造栏类型 |
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| [ItemColor](../枚举值/ItemColor.md) | 物品的颜色枚举值 |
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| [ItemPosType](../枚举值/ItemPosType.md) | 描述玩家物品位置 |
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| [ItemUseMethodEnum](../枚举值/ItemUseMethodEnum.md) | 使用物品的方法枚举值 |
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| [KeyBoardType](../枚举值/KeyBoardType.md) | 描述PC端点击键盘输入的按钮枚举值 |
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| [MirrorModeType](../枚举值/MirrorModeType.md) | 描述放置结构体时的镜像模式 |
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| [OpenContainerId](../枚举值/OpenContainerId.md) | 开放容器Id |
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| [OptionId](../枚举值/OptionId.md) | 可设置的枚举值 |
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| [OriginGUIName](../枚举值/OriginGUIName.md) | 获取原生UI名字 |
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| [PermissionChangeCause](../枚举值/PermissionChangeCause.md) | 玩家权限变更原因枚举 |
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| [PlayerActionType](../枚举值/PlayerActionType.md) | 玩家动作枚举 |
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| [PlayerExhauseRatioType](../枚举值/PlayerExhauseRatioType.md) | 饥饿度消耗倍率类型 |
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| [PlayerUISlot](../枚举值/PlayerUISlot.md) | 开放容器对应的slot偏移 |
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| [PxActorFlag](../枚举值/PxActorFlag.md) | 物理实体行为枚举 |
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| [PxEventMask](../枚举值/PxEventMask.md) | 碰撞事件枚举 |
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| [PxForceMode](../枚举值/PxForceMode.md) | 添加力的模式 |
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| [PxRigidBodyFlag](../枚举值/PxRigidBodyFlag.md) | 自定义刚体行为枚举 |
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| [PxRigidDynamicLockFlag](../枚举值/PxRigidDynamicLockFlag.md) | 自定义刚体约束枚举 |
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| [RayFilterType](../枚举值/RayFilterType.md) | 射线检测类型 |
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| [RedstoneModeType](../枚举值/RedstoneModeType.md) | 命令方块红石类型 |
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| [RenderControllerArrayType](../枚举值/RenderControllerArrayType.md) | 渲染控制器字典中材质、贴图、模型的枚举值 |
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| [RenderLayer](../枚举值/RenderLayer.md) | 方块渲染时的材质类型 |
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| [SetBlockType](../枚举值/SetBlockType.md) | 方块设置的类型 |
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| [ShapeType](../枚举值/ShapeType.md) | 调试图形枚举 |
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| [SliderOptionId](../枚举值/SliderOptionId.md) | 滑动条设置选项枚举值 |
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| [StructureFeatureType](../枚举值/StructureFeatureType.md) | 原版结构特征类型的枚举 |
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| [TimeEaseType](../枚举值/TimeEaseType.md) | 时间变化类型 |
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| [TouchEvent](../枚举值/TouchEvent.md) | 触摸回调事件枚举值 |
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| [TradeLevelType](../枚举值/TradeLevelType.md) | 描述村民的交易等级 |
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| [TransferServerFailReason](../枚举值/TransferServerFailReason.md) | 转服判定失败的错误码 |
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| [UICategory](../枚举值/UICategory.md) | 原生UI类型名 |
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| [UiBaseLayer](../枚举值/UiBaseLayer.md) | 自定义UI界面的层次宏定义,用于在多个插件之间协调UI界面的遮挡关系 |
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| [UseAnimation](../枚举值/UseAnimation.md) | 使用物品时动画枚举值 |
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| [VillagerClothingType](../枚举值/VillagerClothingType.md) | 描述v2版村民的衣服类型 |
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| [VirtualWorldObjectType](../枚举值/VirtualWorldObjectType.md) | 虚拟世界对象类型 |
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| [WalkState](../枚举值/WalkState.md) | 玩家行走模式 |
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