5.0 KiB
5.0 KiB
title, category, mention, tags
| title | category | mention | tags | |||
|---|---|---|---|---|---|---|
| MBE - Max's Block Entity | Techniques |
|
|
Introduction
Sourced By Bedrock Commands Community Discord
This method, developed by Reddit user u/Maxed_Out10 allows you to create near-perfect entity replications of any Minecraft block using armour stands and some sequential /playanimation commands.
To preserve credits to the creator, the community termed this method as "Max's Block Entity" or MBE for short.
Points to Note
- This method uses 1 armour stand per block entity. Therefore, too many armour stands (like any entity) can contribute to server lag.
- Players will still be able to pass through them as well as interact with them if not restricted.
- While the block entity may appear in one spot, it's actual hitbox will have a slight offset.
Video Demonstration
Setup
To be typed in chat:
/summon armor_stand Grumm- It is necessary to name it 'Grumm' to avoid inverted block textures.
/execute as @e [type= armor_stand, name=Grumm, c=1] at @s run tp @s ~~~ 260- This will align the MBE to the normal Minecraft block grid. ㅤ :::tip
- Crouch & right-click (on mcpe: long press) the armor stand 6 times to place it in Pose 7
- Doing this negates the need to use the 2nd command in the system.
- Only use this if you wish to reduce one command from the system. :::
System
Note: adding a delay of 100-200 ticks is recommended.
mcfunction
/effect @e [type= armor_stand, name=Grumm] invisibility 999999 1 true
/playanimation @e [type= armor_stand, name=Grumm] animation.armor_stand.entertain_pose null 0 "0" align.arms
/playanimation @e [type= armor_stand, name=Grumm] animation.player.move.arms.zombie null 0 "0" size.mini_block
/playanimation @e [type= armor_stand, name=Grumm] animation.ghast.scale null 0 "0" size.full_block
/playanimation @e [type= armor_stand, name=Grumm] animation.fireworks_rocket.move null 0 "0" align.full_block
/execute as @e [type= armor_stand, name=Grumm] at @s run tp ~~~
Purpose Of Each Command
- Hides the armour stand body.
- Automatically sets the armour stand pose to 7 for arms alignment. Skip this command you prefer to do it manually.
- Required command. Increases size to present as mini-block.
- Optional command. Increases size to present as full-block.
- Optional command. Aligns the full-block size MBE properly.
- Skip 4 & 5 if you do not need full-block size MBE.
- Locks in place to prevent fall in case block underneath is removed.
Rotations & Alignments
Note: These rotation commands are to be executed only once through a command block.
# Face North
/tp @e [type=armor_stand, name=Grumm, c=1] ~-1.1245 ~0.2260 ~-0.097 81
# Face South
/tp @e [type=armor_stand, name=Grumm, c=1] ~1.1245 ~0.2260 ~0.097 260
# Face East
/tp @e [type=armor_stand, name=Grumm, c=1] ~0.097 ~0.2260 ~-1.1245 171
# Face West
/tp @e [type=armor_stand, name=Grumm, c=1] ~-0.097 ~0.2260 ~1.1245 350
# Face North
/tp @e [type=armor_stand, name=Grumm, c=1] ~-0.417~-0.5 ~-0.035 81
# Face South
/tp @e [type=armor_stand, name=Grumm, c=1] ~0.417 ~-0.5 ~0.035 260
# Face East
/tp @e [type=armor_stand, name=Grumm, c=1] ~0.035 ~-0.5 ~-0.417 171
# Face West
/tp @e [type=armor_stand, name=Grumm, c=1] ~-0.035 ~-0.5 ~0.417 350
# Face North
/tp @e [type=armor_stand, name=Grumm, c=1] ~-0.097 ~0.2325 ~1.1245 350
# Face South
/tp @e [type=armor_stand, name=Grumm, c=1] ~0.097 ~0.2325 ~-1.1245 171
# Face East
/tp @e [type=armor_stand, name=Grumm, c=1] ~-1.1245 ~0.2325 ~-0.097 81
# Face West
/tp @e [type=armor_stand, name=Grumm, c=1] ~1.1245 ~0.2325 ~0.097 260
# Face North
/tp @e [type=armor_stand, name=Grumm, c=1] ~-0.097 ~0.2325 ~1.1245 350
# Face South
/tp @e [type=armor_stand, name=Grumm, c=1] ~0.097 ~0.2325 ~-1.1245 171
# Face East
/tp @e [type=armor_stand, name=Grumm, c=1] ~-1.1245 ~0.2325 ~-0.097 81
# Face West
/tp @e [type=armor_stand, name=Grumm, c=1] ~1.1245 ~0.2325 ~0.097 260
# Face North
/tp @e [type=armor_stand, name=Grumm, c=1] ~-1.1245 ~0.484 ~-0.097 81
# Face South
/tp @e [type=armor_stand, name=Grumm, c=1] ~1.1245 ~0.484 ~0.097 260
# Face East
/tp @e [type=armor_stand, name=Grumm, c=1] ~0.097 ~0.484 ~-1.1245 171
# Face West
/tp @e [type=armor_stand, name=Grumm, c=1] ~-0.097 ~0.484 ~1.1245 350
Saving & Loading MBE
-
To save run:
/execute as @e [type=armor_stand, name=Grumm, c=1] at @s run structure save MBE ~~~ ~~~
-
To load run:
/structure load MBE <coordinates>
Note: structure name
MBEcan be changed to your preference.
