163 KiB
title, category, nav_order, mentions
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| JSON UI 完整文档 | Documentation | 1 |
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JSON UI 完整文档
UI元素
元素类型
| 名称 | 描述 | 允许的属性 |
|---|---|---|
| panel | 容器元素,类似HTML中的<div> |
控件 布局 数据绑定 |
| stack_panel | 类似panel,但会根据orientation属性值自动堆叠子元素 |
堆叠面板 集合 控件 布局 数据绑定 |
| collection_panel | 类似stack_panel,但没有orientation属性 |
集合 控件 布局 数据绑定 |
| grid | 网格布局元素 | 网格 集合 控件 布局 数据绑定 |
| label | 文本元素 | 文本 控件 布局 数据绑定 |
| image | 图像元素,用于绘制纹理 | 精灵 控件 布局 数据绑定 |
| input_panel | 可接收输入的面板 | 输入 焦点 音效 控件 布局 数据绑定 |
| button | 按钮元素,支持四种状态(默认、悬停、按下、锁定) | 按钮 输入 焦点 音效 控件 布局 数据绑定 |
| toggle | 开关元素,包含两种状态(选中/未选中),每种状态有悬停和锁定变体 | 开关 输入 焦点 音效 控件 布局 数据绑定 |
| dropdown | 下拉菜单开关 | 下拉菜单 开关 输入 焦点 音效 控件 布局 数据绑定 |
| slider | 范围输入元素 | 滑块 输入 焦点 音效 控件 布局 数据绑定 |
| slider_box | 用于调整滑块值的拖动按钮 | 滑块按钮 输入 控件 布局 数据绑定 |
| edit_box | 文本输入框(默认单行) | 文本编辑 按钮 输入 焦点 控件 布局 数据绑定 |
| scroll_view | 创建可滚动面板 | 滚动视图 输入 控件 布局 数据绑定 |
| scrollbar_track | 滚动条轨道 | 输入 控件 布局 |
| scrollbar_box | 滚动条"滑块"(可拖动的滚动手柄,默认垂直方向) | 输入 控件 布局 |
| factory | 元素生成器 | 控件 布局 |
| screen | 屏幕元素 | 屏幕 控件 布局 数据绑定 |
| custom | 需通过代码创建的复杂渲染元素 | 自定义渲染 控件 布局 数据绑定 |
| selection_wheel | 选择轮盘 | 选择轮盘 输入 焦点 音效 控件 布局 数据绑定 |
遗留元素类型(已失效)
| 名称 | 描述 | 允许的属性 |
|---|---|---|
| tab | 在引入toggle之前创建标签页的方式 | 标签页(旧版) 按钮 输入 焦点 音效 控件 布局 数据绑定 |
| carousel_label | 轮播文本元素 | 轮播文本(旧版) 文本 控件 布局 数据绑定 |
| grid_item | 专门作为网格子元素的容器 | 控件 布局 数据绑定 |
| scrollbar | 旧版滚动条 | 输入 焦点 控件 布局 数据绑定 |
::: code-group
// 代码块注释示例
{
"panel": {
"type": "stack_panel",
"orientation": "vertical"
}
}
:::
属性 Properties
控制属性 (基础属性)
| 属性名称 | 类型 | 默认值 | 描述 |
|---|---|---|---|
| visible | 布尔值 | true |
是否显示该UI元素 |
| enabled | 布尔值 | true |
当设置为true时,如果UI元素或其子元素处于锁定状态,则会保持锁定 |
| layer | 整数 | 0 |
Z轴层级(类似CSS的z-index),数值越大越靠前显示 |
| alpha | 浮点数 | 1.0 |
元素透明度(仅影响当前元素)。如需同时影响子元素需启用propagate_alpha |
| propagate_alpha | 布尔值 | false |
是否将透明度同时应用于所有子元素 |
| clips_children | 布尔值 | false |
是否裁剪超出元素边界的子元素内容(视觉与交互) |
| allow_clipping | 布尔值 | true |
是否启用子元素裁剪功能 |
| clip_offset | 向量 [x, y] | [0, 0] |
裁剪起始偏移量 |
| clip_state_change_event | 字符串 | ||
| enable_scissor_test | 布尔值 | Scissor Test功能说明 | |
| property_bag | 对象 | 属性包,存放与UI元素数据结构相关的属性 | |
| selected | 布尔值 | 文本框是否默认被选中 | |
| use_child_anchors | 布尔值 | false |
是否使用子元素的锚点设置 |
| controls | 数组 | 子元素列表 | |
| anims | 字符串数组 | 动画名称列表 | |
| disable_anim_fast_forward | 布尔值 | ||
| animation_reset_name | 字符串 | ||
| ignored | 布尔值 | false |
是否忽略该UI元素 |
| variables | 数组或对象 | 用于动态修改变量值的条件集合 | |
| modifications | 数组 | 允许修改底层资源包的UI文件(原版资源包在最底层) | |
| grid_position | 向量 [行, 列] | 元素在网格布局中的位置,可用于修改预设网格的特定项 | |
| collection_index | 整数 | 元素在集合中的索引位置 |
已弃用属性
| 属性名称 | 类型 | 默认值 | 描述 |
|---|---|---|---|
| z_order | 整数 | 0 | layer属性的早期版本 |
| scroll_report | 字符串数组 | 当滚动面板内容变化时需要通知的控件名称列表 | |
| alignment | 枚举 | 可选值:top_lefttop_middletop_rightleft_middlecenterright_middlebottom_leftbottom_middlebottom_right |
布局属性 (panel)
| 属性名称 | 类型 | 默认值 | 描述 |
|---|---|---|---|
| size | 向量 [宽度, 高度] | ["default", "default"] |
元素尺寸:"default"(默认值即"100%")0(像素值)"0px"(带px后缀的像素值,支持百分比与像素混合运算如"75% + 12px")"0%"(相对父元素百分比)"0%c"(相对子元素总尺寸百分比)"0%cm"(相对最大可见子元素百分比)"0%sm"(相对兄弟元素百分比)"0%y"(相对元素高度百分比)"0%x"(相对元素宽度百分比)"fill"(填充父元素剩余空间) |
| max_size | 向量 [宽度, 高度] | ["default", "default"] |
元素最大尺寸 |
| min_size | 向量 [宽度, 高度] | ["default", "default"] |
元素最小尺寸 |
| offset | 向量 [x, y] | [0, 0] |
相对于父元素的偏移位置(基于左上角坐标系):10-像素"10px"-像素"50%"-父元素尺寸百分比"50%x"-元素宽度百分比"50%y"-元素高度百分比 |
| anchor_from | 枚举 | center |
父元素锚点位置:top_lefttop_middletop_rightleft_middlecenterright_middlebottom_leftbottom_middlebottom_right |
| anchor_to | 枚举 | center |
元素自身锚点位置:top_lefttop_middletop_rightleft_middlecenterright_middlebottom_leftbottom_middlebottom_right |
| inherit_max_sibling_width | 布尔值 | false |
使用同级元素的最大宽度 |
| inherit_max_sibling_height | 布尔值 | false |
使用同级元素的最大高度 |
| use_anchored_offset | 布尔值 | ||
| contained | 布尔值 | ||
| draggable | 枚举 | 使元素可通过光标拖动(需元素支持输入)。可能值:vertical(垂直)、horizontal(水平)、both(双向) |
|
| follows_cursor | 布尔值 | false |
是否跟随光标移动 |
数据绑定
| 属性名称 | 类型 | 默认值 | 描述 |
|---|---|---|---|
| bindings | 绑定对象数组 | 将硬编码值绑定到元素属性 |
数据绑定对象
| 属性名称 | 类型 | 默认值 | 描述 |
|---|---|---|---|
| ignored | 布尔值 | false |
是否忽略该绑定 |
| binding_type | 枚举 | 可能值:globalviewcollectioncollection_detailsnone |
|
| binding_name | 字符串 | 存储数据绑定名称或条件的值 | |
| binding_name_override | 字符串 | 应用binding_name值的属性名称 |
|
| binding_collection_name | 字符串 | 使用的集合名称 | |
| binding_collection_prefix | 字符串 | ||
| binding_condition | 枚举 | 绑定条件:alwaysalways_when_visiblevisibleoncenonevisibility_changed |
|
| source_control_name | 字符串 | 被观察的源控件名称 | |
| source_property_name | 字符串 | 源控件属性值 | |
| target_property_name | 字符串 | 目标应用属性 | |
| resolve_sibling_scope | 布尔值 | 是否允许在同级控件中解析source_control_name |
堆叠面板 (stack_panel)
| 属性名称 | 类型 | 默认值 | 描述 |
|---|---|---|---|
| orientation | 枚举 | vertical |
子元素排列方向:verticalhorizontal |
网格布局 (grid)
| 属性名称 | 类型 | 默认值 | 描述 |
|---|---|---|---|
| grid_dimensions | 向量 [行数, 列数] | 网格的行列数 | |
| maximum_grid_items | 整数 | 网格最大生成项数 | |
| grid_dimension_binding | 字符串 | 网格尺寸绑定名称 | |
| grid_rescaling_type | 枚举 | 网格缩放方向:verticalhorizontalnone |
|
| grid_fill_direction | 枚举 | 填充方向:verticalhorizontalnone |
|
| grid_item_template | 字符串 | 支持集合的控件模板(如"common.container_item"、"inventory_items"等) |
|
| precached_grid_item_count | 整数 |
文本属性 (Label)
| 属性名称 | 类型 | 默认值 | 描述 |
|---|---|---|---|
| text | 字符串 | 文本内容 | |
| color | 向量 [r, g, b] | [1.0, 1.0, 1.0] |
文本颜色(RGB值0.0-1.0) |
| locked_color | 向量 [r, g, b] | 父元素禁用时的文本颜色 | |
| shadow | 布尔值 | false |
是否显示文字阴影 |
| hide_hyphen | 布尔值 | false |
是否隐藏换行连字符 |
| notify_on_ellipses | 字符串数组 | 当文本出现省略号时需要通知的控件列表 | |
| enable_profanity_filter | 布尔值 | false |
是否启用脏话过滤 |
| locked_alpha | 浮点数 | 父元素禁用时的透明度 | |
| font_size | 枚举 | normal |
字号:smallnormallargeextra_large |
| font_scale_factor | 浮点数 | 1.0 |
文本缩放比例 |
| localize | 布尔值 | false |
是否启用文本本地化 |
| line_padding | 数值 | 行间距 | |
| font_type | 枚举 | default |
字体类型:defaultruneunicodesmoothMinecraftTen或自定义字体 |
| backup_font_type | 枚举 | default |
备用字体类型 |
| text_alignment | 枚举 | 文本对齐方式(未设置时根据锚点自动调整) |
已弃用属性
| 属性名称 | 类型 | 默认值 | 描述 |
|---|---|---|---|
| wrap | 布尔值 | false |
是否自动换行(已失效) |
| clip | 布尔值 | false |
是否裁剪文本(已失效) |
notify_on_ellipses使用示例(常用于硬编码文本):
::: code-group
{
"label": {
...
"notify_on_ellipses": [
"my_button"
]
},
"my_button": {
...
"bindings": [
{
"binding_type": "view",
"source_property_name": "#using_ellipses",
"target_property_name": "#visible"
}
]
}
}
:::
精灵属性 (sprite)
| 属性名称 | 类型 | 默认值 | 描述 |
|---|---|---|---|
| texture | 字符串 | 图片路径(从资源包根目录开始,如"textures/ui/White") |
|
| allow_debug_missing_texture | 布尔值 | true |
当纹理缺失时显示调试纹理 |
| uv | 向量 [u, v] | 纹理映射起始坐标 | |
| uv_size | 向量 [宽, 高] | 纹理映射尺寸 | |
| texture_file_system | 字符串 | InUserPackage |
纹理来源:InUserPackageInAppPackageRawPathRawPersistentInSettingsDirInExternalDirInServerPackageInDataDirInUserDirInWorldDirStoreCache |
| nineslice_size | 整数/向量[x,y]/向量[x0,y0,x1,y1] | 九宫格切割尺寸(保持四角不拉伸) | |
| tiled | 布尔值或枚举 | 平铺方式:true/falsexy |
|
| tiled_scale | 向量 [sX, sY] | false |
平铺纹理缩放比例 |
| clip_direction | 枚举 | 裁剪起始方向:leftrightupdowncenter |
|
| clip_ratio | 浮点数 | 裁剪比例(0.0-1.0) | |
| clip_pixelperfect | 布尔值 | 是否启用像素级精确裁剪 | |
| keep_ratio | 布尔值 | true |
调整尺寸时保持宽高比 |
| bilinear | 布尔值 | false |
是否使用双线性过滤 |
| fill | 布尔值 | false |
是否拉伸填充 |
| $fit_to_width | 布尔值 | ||
| zip_folder | 字符串 | ||
| grayscale | 布尔值 | false |
是否显示为灰度图像 |
| force_texture_reload | 布尔值 | 纹理路径变更时强制重载 | |
| base_size | 向量 [宽, 高] |
使用裁剪功能时,需将#*_ratio绑定到#clip-ratio属性并设置条件为"always"。熔炉UI中的进度箭头和燃料图标即采用此机制。
输入属性 (input)
| 属性名称 | 类型 | 默认值 | 描述 |
|---|---|---|---|
| button_mappings | 映射对象数组 | ||
| modal | 布尔值 | ||
| inline_modal | 布尔值 | ||
| always_listen_to_input | 布尔值 | ||
| always_handle_pointer | 布尔值 | ||
| always_handle_controller_direction | 布尔值 | ||
| hover_enabled | 布尔值 | ||
| prevent_touch_input | 布尔值 | ||
| consume_event | 布尔值 | ||
| consume_hover_events | 布尔值 | ||
| gesture_tracking_button | 字符串 |
按钮映射对象 (Button Mapping Array Object)
| 属性名称 | 类型 | 默认值 | 描述 |
|---|---|---|---|
| ignored | 布尔值 | false |
是否忽略该映射 |
| from_button_id | 字符串 | 触发事件的原始按钮ID | |
| to_button_id | 字符串 | 事件触发后执行的目标按钮ID | |
| mapping_type | 枚举 | 可能值:globalpresseddouble_pressedfocused |
|
| scope | 枚举 | 可能值:viewcontroller |
|
| input_mode_condition | 枚举 | 可能值:not_gazenot_gamepadgamepad_and_not_gaze |
|
| ignore_input_scope | 布尔值 | ||
| consume_event | 布尔值 | ||
| handle_select | 布尔值 | ||
| handle_deselect | 布尔值 | ||
| button_up_right_of_first_refusal | 布尔值 |
焦点属性 (Focus)
| 属性名称 | 类型 | 默认值 | 描述 |
|---|---|---|---|
| default_focus_precedence | 整数 | ||
| focus_enabled | 布尔值 | 是否允许通过方向键或手柄聚焦 | |
| focus_wrap_enabled | 布尔值 | ||
| focus_magnet_enabled | 布尔值 | ||
| focus_identifier | 字符串 | 焦点标识符 | |
| focus_change_down | 字符串 | 按下方向键下时接收焦点的元素标识符(使用FOCUS_OVERRIDE_STOP可阻止焦点移出底部) |
|
| focus_change_up | 字符串 | 按下方向键上时接收焦点的元素标识符(使用FOCUS_OVERRIDE_STOP可阻止焦点移出顶部) |
|
| focus_change_left | 字符串 | 按下方向键左时接收焦点的元素标识符(使用FOCUS_OVERRIDE_STOP可阻止焦点移出左侧) |
|
| focus_change_right | 字符串 | 按下方向键右时接收焦点的元素标识符(使用FOCUS_OVERRIDE_STOP可阻止焦点移出右侧) |
|
| focus_mapping | 数组 | ||
| focus_container | 布尔值 | ||
| use_last_focus | 布尔值 | ||
| focus_navigation_mode_left | 枚举 | 可能值:nonestopcustomcontained |
|
| focus_navigation_mode_right | 枚举 | 可能值:nonestopcustomcontained |
|
| focus_navigation_mode_down | 枚举 | 可能值:nonestopcustomcontained |
|
| focus_navigation_mode_up | 枚举 | 可能值:nonestopcustomcontained |
|
| focus_container_custom_left | 焦点容器对象数组 | ||
| focus_container_custom_right | 焦点容器对象数组 | ||
| focus_container_custom_down | 焦点容器对象数组 | ||
| focus_container_custom_up | 焦点容器对象数组 |
焦点容器对象 Focus Container Custom Array Object
| 属性名称 | 类型 | 描述 |
|---|---|---|
| other_focus_container_name | 字符串 | 接收焦点的目标容器名称 |
| focus_id_inside | 字符串 | 目标容器内接收焦点的子元素标识符 |
::: code-group
...
{
"other_panel": {
...
"focus_container": true,
"controls": [
...
]
}
},
{
"input_panel": {
...
"focus_container_custom_up": [
{
"other_focus_container_name": "other_panel"
}
]
}
}
...
:::
按钮属性 (button)
| 属性名称 | 类型 | 默认值 | 描述 |
|---|---|---|---|
| default_control | 字符串 | 默认状态下显示的子控件名称 | |
| hover_control | 字符串 | 悬停状态下显示的子控件名称 | |
| pressed_control | 字符串 | 按下状态下显示的子控件名称 | |
| locked_control | 字符串 | 锁定状态下显示的子控件名称 |
开关控件 (toggle)
| 属性名称 | 类型 | 默认值 | 描述 |
|---|---|---|---|
| radio_toggle_group | 布尔值 | ||
| toggle_name | 字符串 | 所属切换组的标识符 | |
| toggle_default_state | 布尔值 | ||
| toggle_group_forced_index | 整数 | 切换项在组内的索引 | |
| toggle_group_default_selected | 整数 | 组内默认选中项的索引 | |
| reset_on_focus_lost | 布尔值 | ||
| toggle_on_hover | 字符串 | ||
| toggle_on_button | 字符串 | ||
| toggle_off_button | 字符串 | ||
| enable_directional_toggling | 布尔值 | ||
| toggle_grid_collection_name | 字符串 | 所属集合名称 | |
| checked_control | 字符串 | 选中状态下显示的子控件名称 | |
| unchecked_control | 字符串 | 未选中状态下显示的子控件名称 | |
| checked_hover_control | 字符串 | 选中悬停状态下显示的子控件名称 | |
| unchecked_hover_control | 字符串 | 未选中悬停状态下显示的子控件名称 | |
| checked_locked_control | 字符串 | 选中锁定状态下显示的子控件名称 | |
| unchecked_locked_control | 字符串 | 未选中锁定状态下显示的子控件名称 | |
| checked_locked_hover_control | 字符串 | 选中锁定悬停状态下显示的子控件名称 | |
| unchecked_locked_hover_control | 字符串 | 未选中锁定悬停状态下显示的子控件名称 |
硬编码切换组
部分界面(如设置、物品栏)包含预设切换组索引,示例配置:
$search_index - $construction_index
$survival_layout_index - $construction-index
$recipe_book_layout_index - $equipment_index
$creative_layout_index - $items_index
部分必选切换项(如设置中的辅助功能、物品栏的建造/装备/物品/自然标签)即使未配置也不会显示警告,但在深度修改时可能触发断言错误。
下拉菜单 (dropdown)
| 属性名称 | 类型 | 默认值 | 描述 |
|---|---|---|---|
| dropdown_name | 字符串 | 下拉菜单标识符 | |
| dropdown_content_control | 字符串 | 作为根内容面板的子控件名称 | |
| dropdown_area | 字符串 | 内部内容区域的子控件名称 |
音效
| 属性名称 | 类型 | 描述 |
|---|---|---|
| sound_name | 字符串 | 触发时播放的音效定义(位于sound_definitions.json) |
| sound_volume | 浮点数 | 音效音量 |
| sound_pitch | 浮点数 | 音效音调 |
| sounds | 音效对象数组 | 触发时播放的音效列表 |
音效对象
| 属性名称 | 类型 | 描述 |
|---|---|---|
| sound_name | 字符串 | 音效定义名称 |
| sound_volume | 浮点数 | 音效音量 |
| sound_pitch | 浮点数 | 音效音调 |
| min_seconds_between_plays | 浮点数 | 重复播放最小间隔时间 |
集合 (Collection)
| 属性名称 | 类型 | 描述 |
|---|---|---|
| collection_name | 字符串 | 使用的集合名称 |
文本编辑 (Text Edit)
| 属性名称 | 类型 | 默认值 | 描述 |
|---|---|---|---|
| text_box_name | 字符串 | 文本框标识符 | |
| text_edit_box_grid_collection_name | 字符串 | 所属集合名称 | |
| constrain_to_rect | 布尔值 | ||
| enabled_newline | 布尔值 | 是否允许多行输入 | |
| text_type | 枚举 | 允许输入的字符类型:ExtendedASCIIIdentifierCharsNumberChars |
|
| max_length | 整数 | 最大字符数限制 | |
| text_control | 字符串 | 显示文本的子控件名称 | |
| place_holder_control | 字符串 | 占位文本的子控件名称 | |
| can_be_deselected | 布尔值 | ||
| always_listening | 布尔值 | ||
| virtual_keyboard_buffer_control | 字符串 |
滑动条 (slider)
| 属性名称 | 类型 | 默认值 | 描述 |
|---|---|---|---|
| slider_track_button | 字符串 | 滑动条轨道按钮ID | |
| slider_small_decrease_button | 字符串 | 减小按钮ID | |
| slider_small_increase_button | 字符串 | 增大按钮ID | |
| slider_steps | 整数 | 滑动步数 | |
| slider_direction | 枚举 | 滑动方向:verticalhorizontal |
|
| slider_timeout | 数值 | ||
| slider_collection_name | 字符串 | 所属集合名称 | |
| slider_name | 字符串 | 滑动条标识符 | |
| slider_select_on_hover | 布尔值 | 悬停时是否自动聚焦 | |
| slider_selected_button | 字符串 | 选中时触发的按钮ID | |
| slider_deselected_button | 字符串 | 取消选中时触发的按钮ID | |
| slider_box_control | 字符串 | 滑块按钮的子控件名称 | |
| background_control | 字符串 | 背景子控件名称 | |
| background_hover_control | 字符串 | 悬停背景子控件名称 | |
| progress_control | 字符串 | 进度条子控件名称 | |
| progress_hover_control | 字符串 | 悬停进度条子控件名称 |
滑动条按钮
| 属性名称 | 类型 | 默认值 | 描述 |
|---|---|---|---|
| default_control | 字符串 | 默认状态下显示的子控件名称 | |
| hover_control | 字符串 | 悬停状态下显示的子控件名称 | |
| locked_control | 字符串 | 锁定状态下显示的子控件名称 |
滚动视图
| 属性名称 | 类型 | 默认值 | 描述 |
|---|---|---|---|
| scrollbar_track_button | 字符串 | 滚动条轨道按钮ID | |
| scrollbar_touch_button | 字符串 | 触摸输入按钮ID | |
| scroll_speed | 数值 | 滚动速度 | |
| gesture_control_enabled | 布尔值 | ||
| always_handle_scrolling | 布尔值 | ||
| touch_mode | 布尔值 | ||
| scrollbar_box | 字符串 | 滚动条滑块子控件名称 | |
| scrollbar_track | 字符串 | 滚动条轨道子控件名称 | |
| scroll_view_port | 字符串 | 视口子控件名称 | |
| scroll_content | 字符串 | 内容根容器子控件名称 | |
| scroll_box_and_track_panel | 字符串 | 包含滚动条和轨道的面板子控件名称 | |
| jump_to_bottom_on_update | 布尔值 | 当内容更新时自动滚动到底部(例如新增子元素时) |
自定义渲染
| 属性名称 | 类型 | 描述 |
|---|---|---|
| renderer | 枚举 | 可能值:hover_text_renderer(悬浮文字)3d_structure_renderer(3D结构)splash_text_renderer(启动标语)ui_holo_cursor(全息光标)trial_time_renderer(试用倒计时)panorama_renderer(全景图)actor_portrait_renderer(角色肖像)banner_pattern_renderer(旗帜图案)live_player_renderer(实时玩家模型)web_view_renderer(网页视图)hunger_renderer(饥饿度)bubbles_renderer(呼吸气泡)mob_effects_renderer(状态效果)cursor_renderer(光标)progress_indicator_renderer(进度指示器)camera_renderer(相机)horse_jump_renderer(马匹跳跃)armor_renderer(护甲值)horse_heart_renderer(马匹生命值)heart_renderer(心形生命值)hotbar_cooldown_renderer(快捷栏冷却)hotbar_renderer(快捷栏)hud_player_renderer(HUD玩家模型)live_horse_renderer(实时马匹模型)holographic_postrenderer(全息后期处理)enchanting_book_renderer(附魔书)debug_screen_renderer(调试信息)gradient_renderer(渐变色)paper_doll_renderer(纸娃娃模型)name_tag_renderer(名称标签)flying_item_renderer(飞行物品)inventory_item_renderer(物品栏图标)credits_renderer(制作人员名单)vignette_renderer(暗角效果)progress_bar_renderer(进度条)debug_overlay_renderer(调试覆盖层)background_renderer(背景)bohr_model_renderer(玻尔模型)experience_renderer(经验值,已弃用)menu_background_renderer(菜单背景,已弃用) |
渲染器说明
| 渲染器名称 | 描述 |
|---|---|
flying_item_renderer |
物品交换时的飞行动画 |
inventory_item_renderer |
物品图标渲染(仅限游戏内界面) |
credits_renderer |
制作人员名单与终末之诗 |
vignette_renderer |
暗角视觉效果 |
name_tag_renderer |
生物名称标签显示 |
paper_doll_renderer |
皮肤模型展示 |
debug_screen_renderer |
测试版调试信息显示 |
enchanting_book_renderer |
附魔台书本动画 |
gradient_renderer |
渐变颜色绘制 |
live_horse_renderer |
马匹/驴子/羊驼等生物模型 |
live_player_renderer |
玩家模型展示 |
hud_player_renderer |
同步玩家动作的HUD模型 |
hotbar_renderer |
快捷栏槽位图标 |
hotbar_cooldown_renderer |
物品冷却效果 |
heart_renderer |
心形生命值显示 |
horse_heart_renderer |
坐骑生命值显示 |
armor_renderer |
护甲值显示 |
horse_jump_renderer |
马匹跳跃进度条 |
hunger_renderer |
饥饿度显示 |
bubbles_renderer |
水下呼吸气泡 |
mob_effects_renderer |
状态效果图标 |
cursor_renderer |
屏幕中心十字准星 |
progress_indicator_renderer |
未使用 |
camera_renderer |
相机物品功能 |
web_view_renderer |
网页内容展示 |
banner_pattern_renderer |
旗帜图案渲染 |
actor_portrait_renderer |
角色肖像绘制 |
trial_time_renderer |
试用版世界使用倒计时 |
progress_bar_renderer |
多种进度条类型 |
3d_structure_renderer |
结构方块预览 |
splash_text_renderer |
随机启动标语显示(来自splashes.json) |
hover_text_renderer |
工具提示显示 |
ui_holo_cursor |
全息光标效果 |
panorama_renderer |
商店界面的世界全景展示 |
特殊属性
| 属性名称 | 类型 | 适用渲染器 | 描述 |
|---|---|---|---|
| gradient_direction | 枚举 | gradient_renderer |
渐变方向:verticalhorizontal |
| color1 | 向量 [r, g, b, a] | gradient_renderer |
起始颜色 |
| color2 | 向量 [r, g, b, a] | gradient_renderer |
结束颜色 |
| text_color | 向量 [r, g, b, a] | name_tag_renderer |
文本颜色 |
| background_color | 向量 [r, g, b, a] | name_tag_renderer |
背景颜色 |
| primary_color | 向量 [r, g, b, a] | progress_bar_renderer |
主色调 |
| secondary_color | 向量 [r, g, b, a] | progress_bar_renderer |
辅助色调 |
| camera_tilt_degrees | 数值 | paper_doll_renderer |
相机倾斜角度 |
| starting_rotation | 数值 | paper_doll_renderer |
初始旋转角度 |
| use_selected_skin | 布尔值 | paper_doll_renderer |
是否使用选定皮肤 |
| use_uuid | 布尔值 | paper_doll_renderer |
是否使用UUID标识 |
| use_skin_gui_scale | 布尔值 | paper_doll_renderer |
是否应用GUI缩放 |
| use_player_paperdoll | 布尔值 | paper_doll_renderer |
是否显示玩家纸娃娃模型 |
| rotation | 枚举 | paper_doll_rendererpanorama_renderer |
旋转模式:autogesture_xcustom_y |
| end_event | 字符串 | credits_renderer |
播放结束事件 |
屏幕属性
| 属性名称 | 类型 | 描述 |
|---|---|---|
| render_only_when_topmost | 布尔值 | 仅在处于屏幕栈顶层时渲染 |
| screen_not_flushable | 布尔值 | |
| always_accepts_input | 布尔值 | |
| render_game_behind | 布尔值 | 允许下层屏幕继续接收用户输入 |
| absorbs_input | 布尔值 | |
| is_showing_menu | 布尔值 | |
| is_modal | 布尔值 | 是否为模态窗口 |
| should_steal_mouse | 布尔值 | 捕获并隐藏光标 |
| low_frequency_rendering | 布尔值 | 低内存渲染模式 |
| screen_draws_last | 布尔值 | 最后渲染的屏幕 |
| vr_mode | 布尔值 | |
| force_render_below | 布尔值 | 强制渲染下层屏幕 |
| send_telemetry | 布尔值 | |
| close_on_player_hurt | 布尔值 | 玩家受伤时关闭界面 |
| cache_screen | 布尔值 | |
| load_screen_immediately | 布尔值 | |
| gamepad_cursor | 布尔值 | |
| gamepad_cursor_deflection_mode | 布尔值 | |
| should_be_skipped_during_automation | 布尔值 |
选择轮盘
| 属性名称 | 类型 | 描述 |
|---|---|---|
| inner_radius | 数值 | 内半径 |
| outer_radius | 数值 | 外半径 |
| state_controls | 字符串数组 | 状态控件列表 |
| slice_count | 整数 | 分片数量 |
| button_name | 字符串 | 按钮名称 |
| iterate_left_button_name | 字符串 | 左切换按钮 |
| iterate_right_button_name | 字符串 | 右切换按钮 |
| initial_button_slice | 整数 | 初始分片索引 |
文本转语音(TTS)
| 属性名称 | 类型 | 描述 |
|---|---|---|
| tts_name | 字符串 | TTS名称标识 |
| tts_control_header | 字符串 | |
| tts_section_header | 字符串 | |
| tts_control_type_order_priority | 整数 | |
| tts_index_priority | 整数 | |
| tts_toggle_on | 字符串 | 切换开启时的TTS提示(用于toggle类型) |
| tts_toggle_off | 字符串 | 切换关闭时的TTS提示(用于toggle类型) |
| tts_override_control_value | 字符串 | |
| tts_inherit_siblings | 布尔值 | |
| tts_value_changed | 字符串 | |
| ttsSectionContainer | 布尔值 | |
| tts_ignore_count | 布尔值 | |
| tts_skip_message | 布尔值 | |
| tts_value_order_priority | 整数 | |
| tts_play_on_unchanged_focus_control | 布尔值 | |
| tts_ignore_subsections | 布尔值 | |
| text_tts | 字符串 | |
| use_priority | 布尔值 | 是否使用priority属性决定子控件的TTS优先级 |
| priority | 布尔值 | 元素的TTS优先级顺序 |
标签页(已弃用)
| 属性名称 | 类型 | 默认值 | 描述 |
|---|---|---|---|
| tab_index | 整数 | 标签页在组内的索引 | |
| tab_group | 整数 | 所属标签组ID | |
| tab_control | 字符串 | 标签激活时显示的控件名称 |
轮播文本(已弃用)
| 属性名称 | 类型 | 默认值 | 描述 |
|---|---|---|---|
| always_rotate | 布尔值 | ||
| rotate_speed | 数值 | ||
| hover_color | 向量 [r, g, b, a] | 悬停状态颜色 | |
| hover_alpha | 浮点数 | 悬停状态透明度 | |
| pressed_color | 向量 [r, g, b, a] | 按下状态颜色 | |
| pressed_alpha | 浮点数 | 按下状态透明度 |
属性附加说明
锚点属性
锚点允许元素对齐到特定基点,该基点将作为位置、尺寸、缩放、动画等变换的参考原点。在JSON UI中,通过 anchor_from 和 anchor_to 两个属性共同实现这一功能。
大多数情况下,这两个属性会被赋予相同的值:
::: code-group
{
"element": {
"anchor_from": "top_left",
"anchor_to": "top_left"
}
}
:::
当两者采用不同值时会发生什么?以 anchor_from: center 和 anchor_to: top_left 的组合为例,这是理解其底层机制的最佳案例:
::: code-group
{
"element": {
"anchor_from": "center",
"anchor_to": "top_left"
}
}
:::
此时元素的左上角点将被定位到父元素的中心点。
另一个复杂案例:
蓝色方框的左上角对齐到父元素的上边缘中点,而黑色方框的右侧中点则对齐到父元素中心。
简而言之,anchor_to 表示元素自身的锚点,该锚点将与父元素的 anchor_from 指定位置进行对齐。
变量属性
| 名称 | 类型 | 描述 |
|---|---|---|
requires |
string | 触发条件 |
当仅需单个变量时,使用 "variables": {} 格式:
::: code-group
{
"element": {
...
"size": "$el_size",
"$el_size|default": ["100%", 20],
"variables": {
"requires": "$var_condition",
"$el_size": ["100%", 30]
}
}
}
:::
多个变量时使用 "variables": [{}] 数组格式:
::: code-group
{
"element": {
...
"size": "$el_size",
"offset": "$el_offset",
"$el_offset|default": [0, 40],
"$el_size|default": ["100%", 20],
"variables": [
{
"requires": "$var_condition",
"$el_size": ["100%", 30]
},
{
"requires": "$other_var_condition",
"$el_offset": [0, 15],
"$el_size": ["90%", 35]
}
]
}
}
:::
属性包 Property Bag
| 名称 | 类型 | 是否必要 | 说明 |
|---|---|---|---|
| #filtered_light_multiplier | float | type[custom] renderer[inventory_item_renderer] |
|
| #banner_patterns | string | type[custom] renderer[inventory_item_renderer] |
|
| #banner_colors | string | type[custom] renderer[inventory_item_renderer] |
|
| #item_id_aux | int | type[custom] renderer[inventory_item_renderer] |
|
| #item_custom_color | int | type[custom] renderer[inventory_item_renderer] |
|
| #disabled_filter_visible | boolean | type[custom] renderer[inventory_item_renderer] |
|
| #item_pickup_time | float | type[custom] renderer[inventory_item_renderer] |
|
| #look_at_cursor | boolean | type[custom] renderer[hud_player_renderer] |
|
| entity_type | enum | type[custom] renderer[paper_doll_renderer] |
可能值: player npc |
| #skin_idx | int | type[custom] renderer[paper_doll_renderer] |
|
| #player_uuid | string | type[custom] renderer[paper_doll_renderer] |
|
| #skin_rotation | boolean | type[custom] renderer[paper_doll_renderer] |
|
| #custom_rot_y | float | type[custom] renderer[paper_doll_renderer] |
|
| #gesture_delta_source | string | type[custom] renderer[paper_doll_renderer] |
|
| #gesture_mouse_delta_x | string | type[custom] renderer[paper_doll_renderer] |
|
| #pack_id | int | type[custom] renderer[paper_doll_renderer] |
|
| #force_skin_update | string | type[custom] renderer[paper_doll_renderer] |
|
| #progress_bar_visible | boolean | type[custom] renderer[paper_doll_renderer] |
|
| #progress_bar_total_amount | float | type[custom] renderer[progress_bar_renderer] |
|
| #progress_bar_current_amount | float | type[custom] renderer[progress_bar_renderer] |
|
| is_durability | boolean | type[custom] renderer[progress_bar_renderer] |
|
| round_value | boolean | type[custom] renderer[progress_bar_renderer] |
|
| #hover_text | string | type[custom] renderer[hover_text_renderer] |
|
| #open | boolean | type[custom] renderer[enchanting_book_renderer] |
|
| flying_item_count | int | type[custom] renderer[flying_item_renderer] |
|
| flying_item_id_aux | int | type[custom] renderer[flying_item_renderer] |
|
| flying_item_custom_color | int | type[custom] renderer[flying_item_renderer] |
|
| flying_item_origin_position_x | float | type[custom] renderer[flying_item_renderer] |
|
| flying_item_origin_position_y | float | type[custom] renderer[flying_item_renderer] |
|
| flying_item_origin_scale | float | type[custom] renderer[flying_item_renderer] |
|
| flying_item_destination_position_x | float | type[custom] renderer[flying_item_renderer] |
|
| flying_item_destination_position_y | float | type[custom] renderer[flying_item_renderer] |
|
| flying_item_destination_scale | float | type[custom] renderer[flying_item_renderer] |
|
| flying_item_banner_patterns | string | type[custom] renderer[flying_item_renderer] |
|
| flying_item_banner_colors | string | type[custom] renderer[flying_item_renderer] |
|
| #use_heart_offset | boolean | type[custom] renderer[armor_renderer] |
|
| opacity_override | float | type[custom] renderer[vignette_renderer] |
|
| #playername | string | type[custom] renderer[name_tag_renderer] |
|
| #x_padding | number | type[custom] renderer[name_tag_renderer] |
|
| #entity_id | string or int | type[custom] renderer[live_horse_renderer] |
|
| #hyperlink | string | type[button] | |
| #anchored_offset_value_x | number | use_anchored_offset property |
|
| #anchored_offset_value_y | number | use_anchored_offset property |
|
| #size_binding_x | number | use_anchored_offset property |
|
| #size_binding_y | number | use_anchored_offset property |
|
| #has_focus | boolean | type[custom] renderer[3d_structure_renderer] |
|
| #block_position | Vector [x, y, z] | type[custom] renderer[3d_structure_renderer] |
|
| #top_right_block | Vector [x, y, z] | type[custom] renderer[3d_structure_renderer] |
|
| #bottom_left_block | Vector [x, y, z] | type[custom] renderer[3d_structure_renderer] |
|
| #include_entities | boolean | type[custom] renderer[3d_structure_renderer] |
|
| #remove_blocks | boolean | type[custom] renderer[3d_structure_renderer] |
|
| #include_players | boolean | type[custom] renderer[3d_structure_renderer] |
|
| #slider_steps | number | type[slider] | |
| #slider_value | number | type[slider] | |
| #property_field | string | type[edit_box] | |
| #hover_slice | int | type[selection_wheel] | |
| #toggle_state | boolean | type[toggle] | |
| #start_selected | boolean | ||
| #tts_dialog_title | string | ||
| #tts_dialog_body | string | ||
| force_update | boolean | ||
| #sub_command | string | ||
| #panel_title | string | ||
| #index | int | ||
| #collection_prefix | string | ||
| #collection_name | string | ||
| #visible | boolean | ||
| #common | Vector [r, g, b, a] | ||
| #uncommon | Vector [r, g, b, a] | ||
| #rare | Vector [r, g, b, a] | ||
| #epic | Vector [r, g, b, a] | ||
| #legendary | Vector [r, g, b, a] | ||
| reset_group | enum | 可能值: video audio accessibility |
|
| #text | string | ||
| timer_duration | number | ||
| #should_host | boolean | ||
| is_local | boolean | ||
| #is_left | boolean | ||
| #is_skins | boolean | ||
| #is_featured | boolean | ||
| #image_name | string | ||
| #is_dropdown | boolean | ||
| #timer_field_count_to_show | number | ||
| #owned_incompatible_prompt_color | Vector [r, g, b] | ||
| #modal_title_text | string | ||
| #modal_label_text | string | ||
| #buttons_visible | boolean | ||
| #no_buttons_visible | boolean | ||
| #single_button_visible | boolean | ||
| #two_buttons_visible | boolean | ||
| is_fixed_inventory | boolean | ||
| experimental_radio_button_state | string | ||
| classic_radio_button_state | string |
UI动画 Animations
| 动画属性字段 | 类型 | 说明 |
|---|---|---|
| anim_type | enum | 可能值: alpha clip color flip_book offset size uv wait aseprite_flip_book |
| duration | number | |
| next | string | |
| destroy_at_end | string | |
| play_event | string | |
| end_event | string | |
| start_event | string | |
| reset_event | string | |
| easing | enum | 可能值: linear spring in_quad out_quad in_out_quad in_cubic out_cubic in_out_cubic in_quart out_quart in_out_quart in_quint out_quint in_out_quint in_sine out_sine in_out_sine in_expo out_expo in_out_expo in_circ out_circ in_out_circ in_bounce out_bounce in_out_bounce in_back out_back in_out_back in_elastic out_elastic in_out_elastic |
| from | ||
| to | ||
| initial_uv | Vector [u, v] | |
| fps | int | Frames per second |
| frame_count | int | |
| frame_step | number | |
| reversible | boolean | |
| resettable | boolean | |
| scale_from_starting_alpha | boolean | |
| activated | boolean |
更多关于 aseprite_flip_book 动画类型的属性说明, 请前往 Aseprite Animations 查阅详细文档。
全局变量 Global Variables
| 变量名 | 说明 |
|---|---|
| $store_disabled | |
| $game_pad | There's a controller connected to the device |
| $mouse | There's a mouse connected to the device |
| $touch | |
| $trial | It's in the trial version of the game |
| $build_platform_UWP | |
| $win10_edition | |
| $ignore_add_servers | |
| $disable_gamertag_controls | |
| $console_edition | |
| $osx_edition | |
| $pocket_edition | |
| $education_edition | |
| $world_archive_support | |
| $file_picking_supported | |
| $desktop_screen | If the classic UI is selected |
| $pocket_screen | If the pocket UI is selected |
| $is_holographic | |
| $gear_vr | |
| $oculus_rift | |
| $is_living_room_mode | |
| $is_reality_mode | |
| $realms_beta | |
| $fire_tv | |
| $is_ios | |
| $apple_tv | |
| $is_windows_10_mobile | |
| $image_picking_not_supported | |
| $pre_release | |
| $ios | |
| $is_console | |
| $can_quit | |
| $is_settopbox | |
| $microsoft_os | |
| $apple_os | |
| $google_os | |
| $nx_os | |
| $horizontal_safezone_size | |
| $vertical_safezone_size | |
| $can_splitscreen | |
| $is_secondary_client | |
| $multiplayer_requires_live_gold | |
| $xbox_one | |
| $is_pregame | If it's a out-game screen. It's in-game when you are playing in a world, server or realms |
| $is_win10_arm | |
| $vibration_supported | |
| $is_mobile_vr | |
| $is_xboxlive_enabled | |
| $device_must_be_removed_for_xbl_signin | |
| $is_publish | It's public and not a developer version |
| $is_desktop | |
| $is_ps4 | |
| $is_on_3p_server | |
| $ignore_3rd_party_servers | |
| $is_berwick |
Hardcoded Hyperlinks
#hyperlink doesn't allow custom urls. These are the ones that will work:
http://education.minecraft.net/eulahttp://pocketbeta.minecraft.net/p/how-to-join-and-leave-beta.htmlhttp://aka.ms/minecraftrealmsfbhttp://aka.ms/minecraftrealmstermshttp://aka.ms/minecraftfbhttp://aka.ms/minecraftedusupporthttps://aka.ms/blockxboxmessageshttp://aka.ms/minecraftfbbetahttps://minecraft.net/attributionhttp://aka.ms/mcedulogshttps://minecraft.net/licensed-content/https://education.minecraft.net/eulahttps://aka.ms/mcedulogshttps://aka.ms/minecraftrealmstermshttps://aka.ms/minecraftfbhttps://aka.ms/minecraftfbbetahttps://aka.ms/minecraftedusupporthttps://itunes.apple.com/us/app/minecraft/id479516143?mt=8https://account.xbox.com/Settingshttps://aka.ms/meetermshttps://aka.ms/privacyhttps://aka.ms/MCBannedhttps://aka.ms/MCMultiplayerHelphttps://aka.ms/meeeulahttps://aka.ms/mee_privacyhttps://www.minecraft.net/attribution/?hideChromehttps://aka.ms/switchattributionhttps://www.minecraft.net/licensed-content/?hideChromehttps://aka.ms/switchcontenthttps://social.xbox.com/changegamertag
Hardcoded Button IDs
Some of them only work in specific screens.
Buttons IDs:
button.menu_exitbutton.menu_cancel(Escapekey or ControllerB)button.menu_inventory_cancel(Open Inventorykeybinding)button.menu_ok(Enterkey)button.menu_select(Mouse click)button.controller_select(ControllerX)button.menu_secondary_selectbutton.controller_secondary_selectbutton.controller_secondary_select_leftbutton.controller_secondary_select_right(ControllerR3)button.controller_startbutton.menu_up(Arrow Upkey)button.menu_down(Arrow Downkey)button.menu_left(Arrow Leftkey)button.menu_right(Arrow Rightkey)button.menu_tab_left(Menu Tab Leftkeybinding or ControllerLeft Bumper)button.menu_tab_right(Menu Tab Rightkeybinding or ControllerRight Bumper)button.menu_alternate_tab_leftbutton.menu_alternate_tab_rightbutton.menu_autocomplete(UsesTabkey)button.menu_autocomplete_backbutton.controller_autocompletebutton.controller_autocomplete_backbutton.menu_textedit_up(UsesArrow Upkey)button.menu_textedit_down(UsesArrow Downkey)button.controller_textedit_upbutton.controller_textedit_downbutton.menu_auto_placebutton.menu_inventory_drop(Drop Itemkeybinding)button.menu_inventory_drop_all(Drop Item+Controlkey)button.menu_clearbutton.chat(Open Chatkeybinding)button.mobeffects(Mob Effectskeybinding)key.emote(Emotekeybinding)button.slot1(Emote Wheel) (1key)button.slot2(Emote Wheel) (2key)button.slot3(Emote Wheel) (3key)button.slot4(Emote Wheel) (4key)button.slot5(Emote Wheel) (5key)button.slot6(Emote Wheel) (6key)button.inventory_right(Mouse Wheel Up)button.inventory_left(Mouse Wheel Down)button.scoreboardbutton.hide_gui(F1key)button.hide_tooltipsbutton.hide_paperdollbutton.slot0button.slot1(1key)button.slot2(2key)button.slot3(3key)button.slot4(4key)button.slot5(5key)button.slot6(6key)button.slot7(7key)button.slot8(8key)button.slot9(9key)button.menu_vr_realignany(literally the name of it)
Specific Screen Button IDs:
Settings (ui/settings_screen.json)
button.open_content_log_historybutton.clear_content_log_filesbutton.clear_msa_token_buttonbutton.terms_and_conditions_popupbutton.creditsbutton.unlink_msabutton.attribute_popupbutton.licensed_contentbutton.font_licensebutton.tos_hyperlinkbutton.privpol_hyperlinkbutton.tos_popupbutton.privpol_popupbutton.binding_buttonbutton.reset_bindingbutton.reset_keyboard_bindingsbutton.view_account_errors
Book (ui/book_screen.json)
button.prev_pagebutton.next_pagebutton.book_exit
Chat (ui/chat_screen.json)
button.sendbutton.chat_autocompletebutton.chat_autocomplete_backbutton.chat_previous_messagebutton.chat_next_messagebutton.chat_menu_cancel
Command Block (ui/command_block_screen.json)
command_block.input_minimizebutton.chat_autocompletebutton.chat_autocomplete_back
Comment (ui/comment_screen.json)
button.comment_options_closebutton.comment_feed_options_closebutton.close_commentsbutton.comment_next_buttonbutton.comment_prev_button
Credits (ui/credits_screen.json)
button.show_skip
Death Menu (ui/death_screen.json)
button.respawn_buttonbutton.main_menu_button
Emote Wheel (ui/emote_screen_wheel.json)
button.rebind_modebutton.dressing_roombutton.emote_selectedbutton.select_emote_slot_0button.select_emote_slot_1button.select_emote_slot_2button.select_emote_slot_3button.select_emote_slot_4button.select_emote_slot_5button.iterate_selection_leftbutton.iterate_selection_right
Feed (ui/feed_screen.json)
button.feed_imagebutton.newpostbutton.add_screenshotbutton.feed_commentbutton.feed_prev_buttonbutton.feed_next_buttonbutton.feed_new_post_closebutton.feed_options_closebutton.close_feed
Game Menu (ui/pause_screen.json)
button.to_profile_or_skins_screenbutton.player_profile_cardbutton.menu_continuebutton.menu_server_storebutton.screenshotbutton.menu_how_to_playbutton.menu_feedbackbutton.menu_permissionbutton.menu_invite_playersbutton.menu_quitbutton.menu_feedbutton.pause_focus_filler
In Bed (ui/in_bed_screen.json)
button.wake_up_button
Invite (ui/invite_screen.json)
button.add_friendbutton.add_memberbutton.send_invites
Manage Feed (ui/manage_feed_screen.json)
button.manage_feed_prev_buttonbutton.manage_feed_next_buttonbutton.manage_feed_ignorebutton.manage_feed_deletebutton.close_manage_feed
Anvil (ui/anvil_screen.json)
button.anvil_take_all_place_allbutton.anvil_coalesce_stack
Cartography Table (ui/cartography_screen.json)
button.cartography_result_take_all_place_all
Enchanting Table (ui/enchanting_table_screen.json)
button.enchant
Grindstone (ui/grindstone_screen.json)
button.grindstone_take_all_place_allbutton.grindstone_coalesce_stack
Loom (ui/loom_screen.json)
button.loom_result_take_all_place_allbutton.pattern_select
Villager Trade (ui/trade_screen.json)
button.cycle_recipe_leftbutton.cycle_recipe_rightbutton.trade_take_all_place_allbutton.trade_take_half_place_onebutton.trade_coalesce_stack
Play (ui/play_screen.json)
button.menu_sign_in_to_view_realmsbutton.menu_realms_world_item_editbutton.menu_realms_feedbutton.menu_realms_world_item_removebutton.menu_network_world_itembutton.menu_network_server_world_editbutton.connect_to_third_party_serverbutton.view_third_party_server_offersbutton.description_read_togglebutton.news_read_togglebutton.local_world_uploadbutton.menu_start_local_worldbutton.convert_legacy_worldbutton.menu_local_world_item_editbutton.menu_legacy_world_item_deletebutton.import_beta_retail_local_worldbutton.import_beta_retail_legacy_worldbutton.menu_network_add_friendbutton.menu_network_join_by_codebutton.menu_quick_playbutton.new_world_uploadbutton.menu_local_world_createbutton.create_on_realms_buttonbutton.archived_world_uploadbutton.menu_import_levelbutton.menu_sync_legacy_worldsbutton.realms_warning_more_infobutton.menu_realm_world_trialbutton.menu_realm_nintendo_first_realm_purchase_buttonbutton.no_local_worlds_launch_helpbutton.menu_network_join_by_code_popup_joinbutton.join_server_anywaybutton.cancel_join_server
Others
button.try_menu_exitbutton.close_dialogbutton.menu_play$play_button_target(hardcoded)button.menu_storebutton.menu_achievementsbutton.menu_settingsbutton.signinbutton.menu_skinsbutton.to_profile_screenbutton.menu_coursesbutton.menu_tutorialbutton.featured_worldbutton.switch_accountsbutton.launch_editionsbutton.edu_feedbackbutton.edu_resourcesbutton.menu_buy_gamebutton.menu_invite_notificationbutton.searchbutton.hotbar_inventory_buttonbutton.select_offerbutton.action_buttonbutton.create_realmbutton.switch_accountsbutton.hotbar_selectbutton.hotbar_okbutton.slot_pressedbutton.hotbar_inventory_leftbutton.hotbar_inventory_rightbutton.hide_gui_allbutton.hide_tooltips_hudbutton.hide_paperdoll_hudbutton.slot_1button.slot_2button.slot_3button.slot_4button.slot_5button.slot_6button.slot_7button.slot_8button.slot_9button.slot_0button.chatbutton.menu_continueuser_confirm_dialog.escapeuser_confirm_dialog.left_buttonuser_confirm_dialog.middle_buttonuser_confirm_dialog.rightcancel_buttonbutton.view_skinbutton.delete_actionbutton.exit_studentbutton.play_videobutton.menu_store_errorbutton.left_panel_tab_incrementbutton.left_panel_tab_decrementbutton.right_panel_tab_incrementbutton.right_panel_tab_decrementbutton.layout_incrementbutton.layout_decrementbutton.is_hoveredbutton.container_take_all_place_allbutton.container_take_half_place_onebutton.container_auto_placebutton.coalesce_stackbutton.shape_drawingbutton.destroy_selectionbutton.clear_selected_recipebutton.clear_hotbar_or_remove_onebutton.clear_hotbar_or_dropbutton.container_reset_heldbutton.container_auto_placebutton.container_slot_hoveredbutton.button_hoveredbutton.shift_pane_focusbutton.focus_leftbutton.focus_rightbutton.filter_toggle_hoveredbutton.drop_onebutton.cursor_drop_onebutton.drop_allbutton.cursor_drop_allbutton.search_bar_clearbutton.search_bar_selectedbutton.search_bar_deselectedbutton.menu_leave_screenbutton.turn_dollbutton.select_skinbutton.skin_hoveredbutton.skin_unhoveredbutton.leavebutton.leave_on_devicebutton.text_edit_box_selectedbutton.text_edit_box_deselectedbutton.text_edit_box_hoveredbutton.text_edit_box_clearbutton.helpbutton.menu_open_uributton.no_interactionbutton.copy_to_clipboard- ...
Hardcoded Collection Names
All of them only in specific screens.
Screen specific:
Book (ui/book_screen.json)
book_pagespick_collection
Bundle Purchase Warning (ui/bundle_purchase_warning_screen.json)
owned_listunowned_list
Chat (ui/chat_screen.json)
auto_completefont_colorshost_main_collectionplayers_collectionhost_teleport_collectionhost_time_collectionhost_weather_collection
Choose Realm (ui/choose_realm_screen.json)
realms_collection
Coin Purchase (ui/coin_purchase_screen.json)
coin_purchase_grid
Comment (ui/comment_screen.json)
comment_collection
Content Log History (ui/content_log_history_screen.json)
content_log_message
Create World Upsell (ui/create_world_upsell_screen.json)
world_listrealm_list
Custom Templates (ui/custom_templates_screen.json)
templates_collection
Feed (ui/feed_screen.json)
feed_collection
HUD (ui/hud_screen.json)
boss_barschat_text_gridhotbar_itemsscoreboard_playersscoreboard_scoresleft_helper_collectionright_helper_collection
Invite (ui/invite_screen.json)
online_platform_friendsonline_linked_account_friendsonline_xbox_live_friendsoffline_platform_friendsoffline_linked_account_friendsoffline_xbox_live_friends
Manage Feed (ui/manage_feed_screen.json)
manage_feed_collection
Manifest Validation (manifest_validation_screen.json)
pack_errors
Mob Effects (ui/mob_effects_screen.json)
mob_effects_collection
Game Menu (ui/pause_screen.json)
players_collection
PDP (ui/pdp_screen.json)
factory_collectionratings_star_collection
Permissions (ui/permissions_screen.json)
players_collection- it's also used inpause_screen.jsonpermissions_collection
Persona (ui/persona_screen.json)
color_collectionskin_pack_in_grid_itempersona_featured_skin_pack_collectionbody_size_collectionarm_size_collectioncategory_featured_collectionmain_featured_collectionprofile_featured_collectioncustom_section_collectionfeatured_collectionfoobar_collectionemote_collection
Play (ui/play_screen.json)
friends_network_worldscross_platform_friends_network_worldslan_network_worldspersonal_realmsfriends_realmsservers_network_worldsthird_party_server_network_worldsserver_screenshot_collectionserver_games_collectionlocal_worldslegacy_worldsbeta_retail_local_worldspersonal_realmsloading_personal_realmsfriends_realmsloading_friends_realms
Portfolio (ui/portfolio_screen.json)
photos
Progress (ui/progress_screen.json)
required_resourcepacksoptional_resourcepacks
Realms Pending Invitations (ui/realms_pending_invitations_screen.json)
pending_invites_collection
Realms Settings (ui/realms_settings_screen.json)
additional_realms_subscriptions_collectionrealms_branch_collectionrealms_backup_collectionmembers_collectioninvited_friends_collectionuninvited_friends_collectionblocked_players_collection
Screenshot Picker (ui/screenshot_picker_screen.json)
screenshotpicker_collection
Server Form (ui/server_form.json)
custom_formform_buttonscustom_dropdown
Settings (ui/settings_screen.json)
keyboard_standard_collectionkeyboard_full_collectiongamepad_collectionlanguagesrealms_plus_subscriptions_collectionadditional_realms_subscriptions_collection#selected_pack_items_global#available_pack_items_global#realms_pack_items_global#unowned_pack_items_global#invalid_pack_items_global#selected_pack_items_level#available_pack_items_level#realms_pack_items_level#unowned_pack_items_level#invalid_pack_items_level#selected_pack_items_addon#available_pack_items_addon#realms_pack_items_addon#unowned_pack_items_addon#invalid_pack_items_addonexperimental_togglesworld_panelworld_template_panelresource_panelbehavior_panelskin_panelcache_paneldependent_packs_paneldependency_panel
Structure Block (ui/structure_editor_screen.json)
save_size_gridsave_offset_gridload_offset_gridexport_size_gridexport_offset_grid
Seed Picker (ui/ugc_viewer_screen.json)
ugc_items
World Templates (ui/world_templates_screen.json)
world_templatesrealms_plus_templatescustom_world_templates#suggested_offers_collection
Anvil (ui/anvil_screen.json)
anvil_input_itemsanvil_material_itemsanvil_result_items
Beacon (ui/beacon_screen.json)
beacon_payment_itemsspeedhasteresistjumpstrengthregenextraconfirmcancel
Brewing Stand (ui/brewing_stand_screen.json)
brewing_fuel_itembrewing_input_itembrewing_result_items
Cartography Table (ui/cartography_screen.json)
cartography_input_itemscartography_additional_itemscartography_result_items
Enchanting Table (ui/enchanting_table_screen.json)
enchanting_input_itemsenchanting_lapis_items#enchant_buttons
Furnace (ui/furnace_screen.json)
furnace_ingredient_itemsfurnace_fuel_itemsfurnace_output_items
Gridstone (ui/grindstone_screen.json)
grindstone_input_itemsgrindstone_additional_itemsgrindstone_result_items
Horse (ui/horse_screen.json)
horse_equip_items
Inventory (ui/inventory_screen.json and ui/inventory_screen_pocket.json)
armor_itemsoffhand_itemscrafting_input_itemscrafting_output_itemsrecipe_book
Loom (ui/loom_screen.json)
loom_input_itemsloom_dye_itemsloom_material_itemsloom_result_itemspatterns
Smithing Table (ui/smithing_table_screen.json)
smithing_table_input_itemssmithing_table_material_itemssmithing_table_result_items
Stonecutter (ui/stonecutter_screen.json)
stonecutter_input_itemsstonecutter_result_itemsstones
Villager Trade 2 (ui/trade_2_screen.json)
trade2_ingredient1_itemtrade2_ingredient2_itemtrade2_result_itemtrade_item_1trade_item_2sell_itemtradestrade_tiers
Hardcoded Binding Names
Some of them only work in specific screens.
Screen specific:
Account Transfer Error (ui/account_transfer_error_screen.json)
#error_title_text#error_number_label#error_number#correlation_id_label#correlation_id
Add External Server (ui/add_external_server_screen.json)
#play_button_enabled#play_button_disabled#save_button_enabled#save_button_disabled
Adhoc In Progress (ui/adhoc_in_progress_screen.json)
#adhoc_title
Authentication (ui/authentication_screen.json)
#sign_in_visible#sign_in_ios_visible#sign_in_button_visible#sign_in_ios_buttons_visible#authentication_message#confirm_button_enabled#edu_store_visible#edu_store_purchase_info#asking_to_buy_visible#confirming_purchase_visible#demo_choice_visible#eula_visible#popup_text#popup_message_student_text#popup_message_student_visible#generic_popup_link_visible#trial_purchase_link_visible#show_popup_dismiss_button
Book (ui/book_screen.json)
#screenshot_path#is_photo_page#is_text_page#pick_grid_dimensions#page_number#title_text_box_item_name#author_editable#author_text_box_item_name#editable#viewing#signing#picking#exporting#page_visible#pick_item_visible#close_button_visible#edit_controls_active#finalize_button_enabled
Braze (ui/braze_screen.json)
#image_texture
Bundle Purchase Warning (ui/bundle_purchase_warning_screen.json)
#banner_visible#offer_title#keyart_path#keyart_texture_file_system
Chat (ui/chat_screen.json)
#keyboard_being_use#keyboard_button_focus_override_up#keyboard_button_focus_override_down#keyboard_button_visible#send_button_visible#send_button_accessibility_text#chat_visible#message_text_box_content#text_edit_box_focus_override_up#text_edit_box_focus_override_down#auto_complete_item#auto_complete_text#get_grid_size#chat_title_text#chat_typeface_visible
Choose Realm (ui/choose_realm_screen.json)
#realms_grid_dimension#world_button_focus_identifier#ten_player_button_visible#two_player_button_visible#realms_world_player_count#realms_game_online#realms_game_unavailable#realms_game_offline
Coin Purchase (ui/coin_purchase_screen.json)
#bonus_coins#coins_without_bonus#coin_offer_texture_name#coin_offer_texture_file_system#bonus_coins_visible#price_text#coins_required_for_purchase#show_missing_coins#coin_offer_size#has_coin_offers#coin_loading_visible
Command Block (ui/command_block_screen.json)
#maximized_input_visible#block_type_icon_texture#close_button_visible_binding_name#command_impulse_mode#command_chain_mode#command_repeat_mode#block_type_dropdown_toggle_label#block_type_dropdown_label_color_binding#block_type_dropdown_enabled#command_conditional_mode#command_unconditional_mode#condition_dropdown_toggle_label#condition_dropdown_enabled#command_always_on_mode#command_needs_redstone_mode#redstone_dropdown_enabled#command_hover_note#execute_on_first_tick_enabled#command_tick_delay#command_text_edit#command_output_text#previous_block_type_text#previous_block_type_text_color#previous_condition_mode_text#previous_redstone_mode_text#minimize_button_visible_binding_name
Comment (ui/comment_screen.json)
#report_to_club_button_visible_feeditem#report_to_enforcement_button_visible_feeditem#delete_button_visible_feeditem#report_to_club_button_visible_comment#report_to_enforcement_button_visible_comment#delete_button_visible_comment#comment_buttons_visible#feed_comment_page_collection_length#comment_content#is_author_linked_account#content#text_visible#likes_and_comments#screenshot_texture#screenshot_texture_source#textpost_content#textpost_visible#comment_text_box#comment_platform_tag#comment_gamertag#likes_and_time_since_comment_post#author_gamertag#time_since_feed_post#author_platform_tag#author_gamertag
Confirm MSA Unlink (ui/confirm_msa_unlink_screen.json)
#unlink_warning_text#unlink_consequences_acknowledged#confirm_0#confirm_0_enabled#confirm_1#confirm_1_enabled#confirm_2#confirm_2_enabled#confirm_3#confirm_3_enabled
Content Log History (ui/content_log_history_screen.json)
#content_log_text#messages_size
Create World Upsell (ui/create_world_upsell.json)
#realm_button_text#realm_trial_available
Anvil (ui/anvil_screen.json)
#cost_text#cost_text_green#cost_text_red
Beacon (ui/beacon_screen.json)
#supports_netherite#extra_image_selection
Brewing Stand (ui/brewing_stand_screen.json)
#empty_bottle_image_visible#empty_fuel_image_visible#brewing_bubbles_ratio#brewing_fuel_ratio#brewing_arrow_ratio
Cartography Table (ui/cartography_screen.json)
#is_none_mode#is_clone_mode#is_rename_mode#is_basic_map_mode#is_locator_map_mode#is_extend_mode#is_locked_mode#output_description
Enchanting Table (ui/enchanting_table_screen.json)
#selectable_dust_is_visible#unselectable_dust_is_visible#runes#cost#unselectable_button_visibility#selectable_button_visibility#show_selected_button_highlight#active_enchant#inactive_enchant#input_item_id#output_item_id#enchant_hint#player_level_color#player_level_info#enchant_error
Furnace (ui/furnace_screen.json)
#furnace_arrow_ratio#furnace_flame_ratio#output_name
Horse (ui/horse_screen.json)
#entity_id#equip_grid_dimensions#inv_grid_dimensions#sadle_slot_centered#has_saddle_slot#has_armor_slot#has_only_armor_slot#has_only_carpet_slot#has_armor_and_saddle_slot#has_carpet_and_saddle_slot#is_chested#renderer_tab_toggle#chest_tab_toggle
Loom (ui/loom_screen.json)
#pattern_cell_background_texture#container_cell_background_texture#empty_image_visible#banner_patterns#banner_colors#pattern_selector_total_items#result_patterns#result_colors#is_right_tab_loom#is_left_tab_patterns
Stonecutter (ui/stonecutter_screen.json)
#stone_cell_background_texture#container_cell_background_texture#item_stack_count#stone_selector_total_items#has_input_item#is_right_tab_stonecutter#is_left_tab_stones
Death (ui/death_screen.json)
#death_reason_text#respawn_visible#quit_enabled#quit_visible#buttons_and_deathmessage_visible
Villager Trade2 (ui/trade2_screen.json)
#name_label#trade_cell_background_texture#trade_item_count#single_slash_visible#double_slash_visible#second_trade_item_count#trade_price_different#trade_cross_out_visible#padding_around_sell_item#trade_possible#trade_toggle_state#trade_toggle_enabled#trade_tier_total#tier_name#is_tier_unlocked#is_left_tab_trade#show_level#tier_visible#trade_selector_total#has_second_buy_item#exp_bar_visible#exp_progress#exp_possible_progress#trade_details_button_1_visible#trade_details_button_2_visible#enchantment_details_button_visible#item_valid
Value depends on the screen it is in:
#title_text#body_text#hover_text#cross_out_icon#is_left_tab_inventory#selected_hover_text
Others:
#tts_dialog_body#button_enabled#using_touch#close_button_visible
Settings
Sliders
| Name | Slider Name | Value Binding Name | TTS Value (tts_value_changed) |
Slider Text | Enabled Binding Name |
|---|---|---|---|---|---|
| Brightness | gamma |
#gamma |
#gamma_text_value |
#gamma_slider_label |
#gamma_enabled |
| Brightness (VR) | vr_gamma |
#vr_gamma |
#vr_gamma_text_value |
#vr_gamma_slider_label |
#vr_gamma_enabled |
| HUD Opacity | interface_opacity |
#interface_opacity |
#interface_opacity_text_value |
#interface_opacity_slider_label |
#interface_opacity_enabled |
| HUD Opacity (Splitscreen) | splitscreen_interface_opacity |
#splitscreen_interface_opacity |
#interface_opacity_text_value |
#splitscreen_interface_opacity_slider_label |
#splitscreen_interface_opacity_enabled |
| Field Of View | field_of_view |
#field_of_view |
#field_of_view_text_value |
#field_of_view_slider_label |
#field_of_view_enabled |
Toggles
| Name | Toggle Name | State Binding Name | Enabled Binding Name |
|---|---|---|---|
| Invert Y Axis (Mouse) | keyboard_mouse_invert_y_axis |
#keyboard_mouse_invert_y_axis |
#keyboard_mouse_invert_y_axis_enabled |
| Auto Jump (Mouse) | keyboard_mouse_autojump |
#keyboard_mouse_autojump |
#keyboard_mouse_autojump_enabled |
| Show Full Keyboard Options | keyboard_show_full_keyboard_options |
#keyboard_show_full_keyboard_options |
#keyboard_show_full_keyboard_options_enabled |
| Hide Keyboard Tooltips | hide_keyboard_tooltips |
#hide_keyboard_tooltips |
#hide_keyboard_tooltips_enabled |
| Content File Log | content_log_file |
#content_log_file |
#content_log_file_enabled |
| Content Gui Log | content_log_gui |
#content_log_gui |
#content_log_gui_enabled |
| Use SSO | ad_use_single_sign_on |
#ad_use_single_sign_on |
|
| Auto Update OFF | #auto_update_mode_off |
#auto_update_mode_off |
|
| Auto Update ON with Cellular | #auto_update_mode_on_with_cellular |
#auto_update_mode_on_with_cellular |
|
| Auto Update on WiFi Only | #auto_update_mode_on_wifi_only |
#auto_update_mode_on_wifi_only |
|
| Auto Update Enabled | auto_update_enabled |
#auto_update_enabled |
|
| Cross Platform Enabled | crossplatform_toggle |
#crossplatform_toggle |
#crossplatform_toggle_enabled |
| Allow Cellular Data | allow_cellular_data |
#allow_cellular_data |
#allow_cellular_data_enabled |
| Websocket Encryption | websocket_encryption |
#websocket_encryption |
#websocket_encryption_enabled |
| Only Trusted Skins Allowed | only_trusted_skins_allowed |
#only_trusted_skins_allowed |
#only_trusted_skins_allowed_enabled |
| Storage Location External | #storage_location_radio_external |
#storage_location_radio_external |
#file_storage_location_enabled |
| Storage Location App | #storage_location_radio_package |
#storage_location_radio_package |
#file_storage_location_enabled |
| First Person Perspective | #thirdperson_radio_first |
#thirdperson_radio_first |
#third_person_dropdown_enabled |
| Third Person Back Perspective | #thirdperson_radio_third_back |
#thirdperson_radio_third_back |
#third_person_dropdown_enabled |
| Third Person Front Perspective | #thirdperson_radio_third_front |
#thirdperson_radio_third_front |
#third_person_dropdown_enabled |
| Fullscreen | full_screen |
#full_screen |
#full_screen_enabled |
| Hide Hand | hide_hand |
#hide_hand |
#hide_hand_enabled |
| Hide Hand (VR) | vr_hide_hand |
#vr_hide_hand |
#vr_hide_hand_enabled |
| Hide Paperdoll | hide_paperdoll |
#hide_paperdoll |
#hide_paperdoll_enabled |
| Hide HUD | hide_hud |
#hide_hud |
#hide_hud_enabled |
| Hide HUD (VR) | vr_hide_hud |
#vr_hide_hud |
#vr_hide_hud_enabled |
| Screen Animations | screen_animations |
#screen_animations |
#screen_animations_enabled |
| Split Screen Horizontally | #split_screen_radio_horizontal |
#split_screen_radio_horizontal |
#split_screen_dropdown_enabled |
| Split Screen Vertically | #split_screen_radio_vertical |
#split_screen_radio_vertical |
#split_screen_dropdown_enabled |
| Show Auto Save Icon | show_auto_save_icon |
#show_auto_save_icon |
#show_auto_save_icon_enabled |
| Outline Selection | classic_box_selection |
#classic_box_selection |
#classic_box_selection_enabled |
| Outline Selection (VR) | vr_classic_box_selection |
#vr_classic_box_selection |
#vr_classic_box_selection_enabled |
| Show Players Names Ingame | ingame_player_names |
#ingame_player_names |
#ingame_player_names_enabled |
| Show Players Names Ingame (Splitscreen) | splitscreen_ingame_player_names |
#splitscreen_ingame_player_names |
#splitscreen_ingame_player_names_enabled |
| View Bobbing | view_bobbing |
#view_bobbing |
#view_bobbing_enabled |
| Camera Shake | camera_shake |
#camera_shake |
#camera_shake_enabled |
| Fancy Leaves | transparent_leaves |
#transparent_leaves |
#transparent_leaves_enabled |
| Fancy Leaves (VR) | vr_transparent_leaves |
#vr_transparent_leaves |
#vr_transparent_leaves_enabled |
| Fancy Bubbles | bubble_particles |
#bubble_particles |
#bubble_particles_enabled |
| Render Clouds | render_clouds |
#render_clouds |
#render_clouds_enabled |
| Fancy Clouds | fancy_skies |
#fancy_skies |
#fancy_skies_enabled |
| Smooth Lighting | smooth_lighting |
#smooth_lighting |
#smooth_lighting_enabled |
| Smooth Lighting (VR) | graphics_toggle |
#graphics_toggle |
#graphics_toggle_enabled |
| Graphics | graphics_toggle |
#graphics_toggle |
#graphics_toggle_enabled |
| Field of View | field_of_view_toggle |
#field_of_view_toggle |
#field_of_view_toggle_enabled |
| Classic UI Profile | #ui_profile_radio_classic |
#ui_profile_radio_classic |
#ui_profile_dropdown_enabled |
| Pocket UI Profile | #ui_profile_radio_pocket |
#ui_profile_radio_pocket |
#ui_profile_dropdown_enabled |
| Texel Anti-Aliasing | texel_aa |
#texel_aa |
#texel_aa_enabled |
| 3D Rendering (VR) | vr_3d_rendering |
#vr_3d_rendering |
#vr_3d_rendering_enabled |
| Mirror Texture (VR) | vr_mirror_texture |
#vr_mirror_texture |
#vr_mirror_texture_enabled |
| Hand Pointer Visible (VR) | vr_hand_pointer |
#vr_hand_pointer |
#vr_hand_pointer_enabled |
| Hands Visible (VR) | vr_hands_visible |
#vr_hands_visible |
#vr_hands_visible_enabled |
| Enable Auto TTS | enable_auto_text_to_speech |
#enable_auto_text_to_speech |
#enable_auto_text_to_speech_enabled |
| Enable UI TTS | enable_ui_text_to_speech |
#enable_ui_text_to_speech |
#enable_ui_text_to_speech_enabled |
| Enable Chat TTS | enable_chat_text_to_speech |
#enable_chat_text_to_speech |
#enable_chat_text_to_speech_enabled |
| Enable Open Chat Message | enable_open_chat_message |
#enable_open_chat_message |
#enable_open_chat_message_enabled |
| Camera Shake | camera_shake |
#camera_shake |
#camera_shake_enabled |
| Languages (Collection) | languages |
#language_initial_selected |
Item ID Aux (#item_id_aux)
| Name | ID | Aux Values |
|---|---|---|
| diamond | 306 | 20054016 |
| emerald | 519 | 34013184 |
| gold_ingot | 308 | 20185088 |
| iron_ingot | 307 | 20119552 |
| netherite_ingot | 616 | 40370176 |
| banner | 574 | 37617664 |
| saddle | 373 | 24444928 |
| cartography_table | -200 | -13107200 |
| chest | 54 | 3538944 |
| crafting_table | 58 | 3801088 |
| loom | -204 | -13369344 |
| stonecutter_block | -197 | -12910592 |
How to calculate block item aux value:
Aux = ID * 65536
ID = Aux / 65536 65536 = Aux / ID
Get all Item IDs here.