57 lines
2.3 KiB
Markdown
57 lines
2.3 KiB
Markdown
---
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sidebarDepth: 1
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---
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# 玩家预设PlayerPreset
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## 概述
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- 继承关系
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```mermaid
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classDiagram
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EntityPreset <|-- PlayerPreset
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link EntityPreset "../../../../mcdocs/3-PresetAPI/%E9%A2%84%E8%AE%BE%E5%AF%B9%E8%B1%A1/%E9%A2%84%E8%AE%BE/%E5%AE%9E%E4%BD%93%E9%A2%84%E8%AE%BEEntityPreset.html"
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PlayerObject <|-- PlayerPreset
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link PlayerObject "../../../../mcdocs/3-PresetAPI/%E9%A2%84%E8%AE%BE%E5%AF%B9%E8%B1%A1/%E9%A2%84%E8%AE%BE/%E7%8E%A9%E5%AE%B6%E5%AF%B9%E8%B1%A1PlayerObject.html"
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PresetBase <|-- EntityPreset
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link PresetBase "../../../../mcdocs/3-PresetAPI/%E9%A2%84%E8%AE%BE%E5%AF%B9%E8%B1%A1/%E9%A2%84%E8%AE%BE/%E9%A2%84%E8%AE%BE%E5%9F%BA%E7%B1%BBPresetBase.html"
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EntityObject <|-- EntityPreset
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link EntityObject "../../../../mcdocs/3-PresetAPI/%E9%A2%84%E8%AE%BE%E5%AF%B9%E8%B1%A1/%E9%A2%84%E8%AE%BE/%E5%AE%9E%E4%BD%93%E5%AF%B9%E8%B1%A1EntityObject.html"
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TransformObject <|-- PresetBase
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link TransformObject "../../../../mcdocs/3-PresetAPI/%E9%A2%84%E8%AE%BE%E5%AF%B9%E8%B1%A1/%E9%80%9A%E7%94%A8/%E5%8F%98%E6%8D%A2%E5%AF%B9%E8%B1%A1TransformObject.html"
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SdkInterface <|-- PresetBase
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link SdkInterface "../../../../mcdocs/3-PresetAPI/%E9%A2%84%E8%AE%BE%E5%AF%B9%E8%B1%A1/%E9%80%9A%E7%94%A8/SDK%E6%8E%A5%E5%8F%A3%E5%B0%81%E8%A3%85SdkInterface.html"
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GameObject <|-- TransformObject
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link GameObject "../../../../mcdocs/3-PresetAPI/%E9%A2%84%E8%AE%BE%E5%AF%B9%E8%B1%A1/%E9%80%9A%E7%94%A8/%E6%B8%B8%E6%88%8F%E5%AF%B9%E8%B1%A1GameObject.html"
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PlayerPreset: 玩家预设
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PlayerObject: 玩家对象
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PlayerObject: (点击跳转)
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EntityPreset: 实体预设
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EntityPreset: (点击跳转)
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GameObject: 游戏对象
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GameObject: (点击跳转)
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EntityObject: 实体对象
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EntityObject: (点击跳转)
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SdkInterface: SDK接口封装
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SdkInterface: (点击跳转)
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TransformObject: 变换对象
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TransformObject: (点击跳转)
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PresetBase: 预设基类
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PresetBase: (点击跳转)
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```
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- 描述
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PlayerPreset(玩家预设)是一类特殊的实体预设,玩家预设与玩家实体进行绑定。每个AddOn(编辑器作品)只允许创建一个玩家预设。如果玩家同时启用了多个使用了玩家预设的AddOn,只会加载第一个玩家预设。
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- 成员变量
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| 变量名 | <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- | :--- |
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| entityId | str | 玩家ID |
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