feat:上传mcguide-开发指南部份

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# 索引
## 背景:
1. 在开发《我的世界》中国版模组时开发者可以通过基岩版原版Json字段如minecraft:ageable和中国版字段(如netease:show_in_hand)共同构建自定义的游戏内容,如实体、方块、物品、地形特征、群系的自定义等等。
2. 对于中国版特有的字段在对应的自定义内容文档中均已进行说明但对国际版的字段缺少了对应的文档描述为了帮助开发者更轻松上手使用原版的Json字段我们将国际版常用的Json字段进行了整理和翻译按照内容分类存放在下方的十余篇文档中供所有开发者参考和使用。
## 一些注意事项:
1. 此部分文档的源内容均来源于[我的世界基岩版国际版文档](https://learn.microsoft.com/zh-cn/minecraft/creator/reference),在此仅做翻译和补正,供各位开发者参考。
2. 此部分文档中的部分字段由于版本过高,尚无法在中国版中使用,请耐心等待中国版更新基岩版版本。
3. 此部分文档的部分字段需要开启**假日创作者功能**实验性玩法才可以正常使用,请各位开发者注意辨别。欲了解更多关于实验性玩法的内容,请访问[《我的世界》基岩版中的实验功能](https://learn.microsoft.com/zh-cn/minecraft/creator/documents/experimentalfeaturestoggle)。
4. 如文档有错误或内容缺失,欢迎开发者向我们提出[反馈和建议](https://mcdev.webapp.163.com/#/feedbackModal)。
## 文档索引
| 文档 | 内容 |
| ------------------------------------- | ------------------------------------------------------------ |
| [实体类型列表](./10-EntityList.md) | 列举了国际版中现有**实体**的**名称**中英文对照。 |
| [实体组件列表](./11-ComponentList.md) | 列举了国际版中**实体**现有的**组件**component字段的英文、译名和功能描述。 |
| [实体属性列表](./12-PropertiesList.md) | 列举了国际版中**实体**现有的**属性**properties字段的英文、译名和功能描述。 |
| [实体AI行为列表](./13-AIGoalList.md) | 列举了国际版中**实体**现有的**AI行为意向**AIGoal字段的英文、译名和功能描述。 |
| [实体触发器列表](./14-TriggerList.md) | 列举了国际版中**实体**现有的**触发器**trigger字段的英文、译名和功能描述。 |
| [实体内置事件列表](./15-EventList.md) | 列举了国际版中**实体**现有的**内置事件**event字段的英文、译名和功能描述。 |
| [过滤器列表](./16-FilterList.md) | 列举了国际版中**实体**现有的**过滤器**filter字段的英文、译名和功能描述。 |
| [方块组件列表](./17-BlockComponentList.md) | 列举了国际版中**方块**现有的**组件**Component字段的英文、译名、类型和功能描述。 |
| [方块触发器列表](./18-BlockTriggerList.md) | 列举了国际版中**方块**现有的**触发器**trigger字段的英文、译名、类型和功能描述。 |
| [方块事件列表](./19-BlockEventList.md) | 列举了国际版中**方块**现有的**事件响应**event字段的英文、译名、类型和功能描述。 |
| [物品组件列表](./20-ItemComponentList.md) | 列举了国际版中**物品**现有的**组件**Component字段的英文、译名、类型和功能描述。 |
| [地物(特征)列表](./21-FeatureList.md) | 列举了国际版中地物(**特征**)现有的**模式**字段的英文、译名和功能描述。 |

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# 国际版 - 实体类型列表
> 文档版本2022.09.21
## 注意事项
1. 本文档内容来源于[我的世界基岩版国际版文档](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitylist),在此仅做翻译和补正,供各位开发者参考。
## 列表
| 实体类型 | 描述 |
| :---------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------ |
| [allay](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/allay) | 悦灵 |
| [area_effect_cloud](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/area_effect_cloud) | 区域效果云 |
| [armor_stand](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/armor_stand) | 盔甲架 |
| [arrow](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/arrow) | 箭 |
| [axolotl](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/axolotl) | 美西螈 |
| [bat](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/bat) | 蝙蝠 |
| [bee](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/bee) | 蜜蜂 |
| [blaze](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/blaze) | 烈焰人 |
| [boat](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/boat) | 船 |
| [cat](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/cat) | 猫 |
| [spider](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/cave_spider) | 洞穴蜘蛛 |
| [chest_minecart](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/chest_minecart) | 运输矿车 |
| [chest_boat](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/chest_boat) | 运输船 |
| [chicken](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/chicken) | 鸡 |
| [command_block_minecart](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/command_block_minecart) | 命令方块矿车 |
| [cow](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/cow) | 牛 |
| [creeper](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/creeper) | 苦力怕 |
| [dolphin](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/dolphin) | 海豚 |
| [donkey](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/donkey) | 驴 |
| [dragon_fireball](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/dragon_fireball) | 末影龙火球 |
| [drowned](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/drowned) | 溺尸 |
| [egg](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/egg) | 鸡蛋 |
| [elder_guardian](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/elder_guardian) | 远古守卫者 |
| [elder_crystal](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/ender_crystal) | 末影水晶 |
| [ender_dragon](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/ender_dragon) | 末影龙 |
| [ender_pearl](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/ender_pearl) | 末影珍珠 |
| [enderman](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/enderman) | 末影人 |
| [endermite](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/endermite) | 末影螨 |
| [evocation_illager](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/evocation_illager) | 唤魔者 |
| [eye_of_ender_signal](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/eye_of_ender_signal) | 末影之眼 |
| [fireball](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/fireball) | 火球 |
| [fireworks_rocket](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/fireworks_rocket) | 烟花火箭 |
| [fish](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/fish) | 鳕鱼 |
| [fishing_hook](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/fishing_hook) | 鱼钩 |
| [fox](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/fox) | 狐狸 |
| [frog](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/frog) | 青蛙 |
| [ghast](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/ghast) | 恶魂 |
| [glow_squid](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/glow_squid) | 发光鱿鱼 |
| [goat](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/goat) | 山羊 |
| [guardian](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/guardian) | 守卫者 |
| [hoglin](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/hoglin) | 疣猪兽 |
| [hopper_minecart](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/hopper_minecart) | 漏斗矿车 |
| [horse](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/horse) | 马 |
| [husk](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/husk) | 尸壳 |
| [iron_golem](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/iron_golem) | 铁傀儡 |
| [lightning_bolt](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/lightning_bolt) | 闪电 |
| [lingering_potion](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/lingering_potion) | 滞留药水 |
| [llama_spit](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/llama_spit) | 羊驼唾沫 |
| [llama](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/llama) | 羊驼 |
| [magma_cube](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/magma_cube) | 岩浆怪 |
| [minecart](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/minecart) | 矿车 |
| [mooshroom](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/mooshroom) | 哞菇 |
| [mule](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/mule) | 骡 |
| [npc](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/npc) | NPC |
| [ocelot](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/ocelot) | 豹猫 |
| [panda](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/panda) | 熊猫 |
| [parrot](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/parrot) | 鹦鹉 |
| [phantom](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/phantom) | 幻翼 |
| [pig](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/pig) | 猪 |
| [piglin_brute](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/piglin_brute) | 猪灵蛮兵 |
| [piglin](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/piglin) | 猪灵 |
| [pillager](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/pillager) | 掠夺者 |
| [player](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/player) | 玩家 |
| [polar_bear](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/polar_bear) | 北极熊 |
| [pufferfish](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/pufferfish) | 河豚 |
| [rabbit](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/rabbit) | 兔子 |
| [ravager](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/ravager) | 劫掠兽 |
| [salmon](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/salmon) | 鲑鱼 |
| [sheep](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/sheep) | 绵羊 |
| [shulker_bullet](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/shulker_bullet) | 潜影贝导弹 |
| [shulker](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/shulker) | 潜影贝 |
| [silverfish](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/silverfish) | 蠹虫 |
| [skeleton_horse](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/skeleton_horse) | 骷髅马 |
| [skeleton](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/skeleton) | 骷髅 |
| [slime](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/slime) | 史莱姆 |
| [small_fireball](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/small_fireball) | 小火球 |
| [snow_golem](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/snow_golem) | 雪傀儡 |
| [snowball](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/snowball) | 雪球 |
| [spider](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/spider) | 蜘蛛 |
| [splash_potion](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/splash_potion) | 喷溅药水 |
| [squid](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/squid) | 鱿鱼 |
| [stray](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/stray) | 流浪者 |
| [strider](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/strider) | 炽足兽 |
| [tadpole](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/tadpole) | 蝌蚪 |
| [thrown_trident](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/thrown_trident) | 三叉戟 |
| [tnt_minecart](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/tnt_minecart) | TNT 方块 |
| [tnt](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/tnt) | TNT 矿车 |
| [tripod_camera](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/tripod_camera) | 三脚架相机 |
| [tropicalfish](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/tropicalfish) | 热带鱼 |
| [turtle](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/turtle) | 海龟 |
| [vex](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/vex) | 恼鬼 |
| [villager_v2](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/villager_v2) | 新版村民 |
| [villager](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/villager) | 旧版村民 |
| [vindicator](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/vindicator) | 卫道士 |
| [wandering_trader](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/wandering_trader) | 流浪商人 |
| [warden](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/warden) | 坚守者 |
| [witch](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/witch) | 女巫 |
| [wither_skeleton](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/wither_skeleton) | 凋灵骷髅 |
| [wither_skull_dangerous](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/wither_skull_dangerous) | 蓝色凋灵之首 |
| [wither_skull](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/wither_skull) | 凋灵之首 |
| [wither](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/wither) | 凋灵 |
| [wolf](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/wolf) | 狼 |
| [xp_bottle](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/xp_bottle) | 附魔之瓶 |
| [xp_orb](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/xp_orb) | 经验球 |
| [zoglin](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/zoglin) | 僵尸疣猪兽 |
| [zombie_horse](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/zombie_horse) | 僵尸马 |
| [zombie_pigman](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/zombie_pigman) | 僵尸猪灵 |
| [zombie_villager_v2](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/zombie_villager_v2) | 新版僵尸村民 |
| [zombie_villager](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/zombie_villager) | 旧版僵尸村民 |
| [zombie](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/source/vanillabehaviorpack_snippets/entities/zombie) | 僵尸 |

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# 国际版 - 实体组件列表
> 文档版本2022.10.26
## 注意事项
1. 本文档内容来源于[我的世界基岩版国际版文档](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/componentlist),在此仅做翻译和补正,供各位开发者参考。
2. 本文档中少部分内容由于版本过高,尚无法在中国版中使用,请耐心等待中国版更新基岩版版本。
3. 本文档中极少部分内容需要开启**假日创作者功能**实验性玩法才可以正常使用,请各位开发者注意辨别。欲了解更多关于实验性玩法的内容,请访问[《我的世界》基岩版中的实验功能](https://learn.microsoft.com/zh-cn/minecraft/creator/documents/experimentalfeaturestoggle)。
## 列表
| 组件原名 | 组件译名 | 描述 |
| :----------------------------------------------------------- | ---------------------- | :----------------------------------------------------------- |
| [minecraft:addrider](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_addrider) | 添加骑手 | `minecraft:addrider`向实体添加一个骑手。 |
| [minecraft:admire_item](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_admire_item) | 钦慕物品 | `minecraft:admire_item`允许实体在一个给定的时间内忽略可攻击的目标。 |
| [minecraft:ageable](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_ageable) | 可年长 | `minecraft:ageable`为实体添加一个长大的计时器。可以通过给予实体由`feedItems`定义的它所喜欢的物品来加速这一过程。 |
| [minecraft:angry](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_angry) | 愤怒 | `minecraft:angry`通过使用一个计时器来定义实体的愤怒状态。 |
| [minecraft:annotation.break_door](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_annotation_break_door) | 注解.破坏门 | `minecraft:annotation.break_door`为实体设置一组旗标,这将允许实体在导航时破坏门。 |
| [minecraft:annotation.open_door](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_annotation_open_door) | 注解.打开门 | `minecraft:annotation.open_door`为实体设置一组旗标,这将允许实体在导航时打开门。 |
| [minecraft:area_attack](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_area_attack) | 区域攻击 | `minecraft:area_attack`可以对一个范围内的实体造成伤害。 |
| [minecraft:attack_cooldown](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_attack_cooldown) | 攻击冷却 | `minecraft:attack_cooldown`为实体添加一个攻击冷却,用于阻止实体尝试获取新的攻击目标。 |
| [minecraft:barter](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_barter) | 以物易物 | `minecraft:barter`允许实体执行易物交换并掉落一个物品。 |
| [minecraft:block_climber](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_block_climber) | 方块攀爬器 | `minecraft:block_climber`允许玩家检测到脚手架方块并在其上机动移动。 |
| [minecraft:block_sensor](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_block_sensor) | 方块传感器 | `minecraft:block_sensor`将在方块列表中的方块在传感器范围内遭到破坏时触发一个事件。 |
| [minecraft:boostable](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_boostable) | 可加速 | `minecraft:boostable`定义了可骑乘实体加速的条件和行为。 |
| [minecraft:boss](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_boss) | 首领 | `minecraft:boss`定义了Boss首领的当前状态并以之更新Boss HUD。 |
| [minecraft:break_blocks](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_break_blocks) | 破坏方块 | `minecraft:break_blocks`指定了当实体四处走动时可以破坏的方块。 |
| [minecraft:breathable](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_breathable) | 可呼吸 | `minecraft:breathable`允许实体在特定的方块内呼吸,并给予他们窒息的能力。 |
| [minecraft:breedable](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_breedable) | 可繁殖 | `minecraft:breedable`允许实体获取求爱状态并用于繁殖。 |
| [minecraft:bribeable](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_bribeable) | 可贿赂 | `minecraft:bribeable`允许实体获取贿赂状态。 |
| [minecraft:buoyant](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_buoyant) | 浮态 | `minecraft:buoyant`允许实体漂浮在特定的液体方块上。 |
| [minecraft:burns_in_daylight](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_burns_in_daylight) | 在阳光下燃烧 | `minecraft:burns_in_daylight`允许实体在阳光下燃烧。 |
| [minecraft:celebrate_hunt](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_celebrate_hunt) | 庆祝狩猎 | `minecraft:celebrate_hunt`允许实体在狩猎特定实体时庆祝。 |
| [minecraft:combat_regeneration](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_combat_regeneration) | 战斗再生 | `minecraft:combat_regeneration`在实体杀死其攻击目标时授予其生命恢复Ⅰ并移除挖掘疲劳。 |
| [minecraft:conditional_bandwidth_optimization](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_conditional_bandwidth_optimization) | 条件带宽优化 | `minecraft:conditional_bandwidth_optimization`定义了实体的条件空间更新带宽优化。 |
| [minecraft:custom_hit_test](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_custom_hit_test) | 自定义击中测试 | `minecraft:custom_hit_test`定义了近战和远程攻击击中实体时所使用的的击中箱的列表。 |
| [minecraft:damage_over_time](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_damage_over_time) | 随时间损伤 | `minecraft:damage_over_time`以一个指定的时间间隔对实体造成伤害。 |
| [minecraft:damage_sensor](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_damage_sensor) | 伤害传感器 | `minecraft:damage_sensor`定义了当实体被特定的实体或物品伤害时要调用的事件。 |
| [minecraft:despawn](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_despawn) | 毁除 | `minecraft:despawn`允许实体在毁除规则或可选的过滤器的计算结果为`true`时毁除。 |
| [minecraft:drying_out_timer](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_drying_out_timer) | 干化计时器 | `minecraft:drying_out_timer`设置一个用于干化的计时器,该计时器会在倒计时结束时触发`dried_out_event`或当实体位于雨下或水中时立即停止并触发`stopped_drying_out_event`。 |
| [minecraft:economy_trade_table](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_economy_trade_table) | 经济交易表 | `minecraft:economy_trade_table`定义了该实体与玩家交易的能力。 |
| [minecraft:entity_sensor](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_entity_sensor) | 实体传感器 | `minecraft:entity_sensor`将在定义的范围内的实体满足设定的一组条件时触发一个事件。 |
| [minecraft:environment_sensor](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_environment_sensor) | 环境传感器 | `minecraft:environment_sensor`将在环境满足设定的条件时触发事件。 |
| [minecraft:equip_item](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_equip_item) | 装备物品 | `minecraft:equip_item`可以使实体持得所需的装备。 |
| [minecraft:equippable](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_equippable) | 可装备 | `minecraft:equippable`定义了一个实体将物品装备在自己身上的行为。 |
| [minecraft:experience_reward](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_experience_reward) | 经验奖励 | `minecraft:experience_reward`定义了该实体死亡或成功繁殖时奖励的经验。 |
| [minecraft:explode](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_explode) | 爆炸 | `minecraft:explode`定义了实体如何爆炸。 |
| [minecraft:flocking](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_flocking) | 群集 | `minecraft:flocking`允许实体可否在水中按组群集。 |
| [minecraft:game_event_movement_tracking](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_game_event_movement_tracking) | 游戏事件移动跟踪 | `minecraft:game_event_movement_tracking`允许实体根据当前正在移动经过的方块来发出`entityMove``swim``flap`游戏事件。它默认添加到每个实体中,手动再加入该组件将覆写其默认行为。 |
| [minecraft:genetics](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_genetics) | 遗传学 | `minecraft:genetics`定义了生物的基因和等位基因是如何传递给后代的,以及这些性状是如何在子代中表达的。 |
| [minecraft:giveable](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_giveable) | 可给予 | `minecraft:giveable`定义了一组可以用于使用在该实体上并触发事件的物品。物品使用后会被实体拿走并放入其自己的物品栏。 |
| [minecraft:group_size](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_group_size) | 群体大小 | `minecraft:group_size`持续跟踪给定范围内实体群体的大小。 |
| [minecraft:grows_crop](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_grows_crop) | 栽培作物 | `minecraft:grows_crop`可以在实体走经作物时增加作物的生长程度。 |
| [minecraft:healable](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_healable) | 可治疗 | `minecraft:healable`定义了用于治疗该实体的交互。 |
| [minecraft:home](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_home) | 家 | `minecraft:home`在实体生成时保存一个家的兴趣点。 |
| [minecraft:hurt_on_condition](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_hurt_on_condition) | 当条件时受伤 | `minecraft:hurt_on_condition`定义了一组何时实体应受到伤害的条件。 |
| [minecraft:inside_block_notifier](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_inside_block_notifier) | 方块内部通知器 | `minecraft:inside_block_notifier`用于验证实体是否位于此处列出的方块内部。 |
| [minecraft:insomnia](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_insomnia) | 失眠 | `minecraft:insomnia`添加一个从上次休息时开始的计时器,用于查验是否幻翼应该生成了。 |
| [minecraft:instant_despawn](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_instant_despawn) | 立即毁除 | `minecraft:instant_despawn`立即毁除实体。 |
| [minecraft:interact](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_interact) | 交互 | `minecraft:interact`定义了与该实体的交互。 |
| [minecraft:inventory](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_inventory) | 物品栏 | `minecraft:inventory`定义了实体的物品栏是如何管理的。 |
| [minecraft:item_hopper](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_item_hopper) | 物品漏斗 | `minecraft:item_hopper`允许实体像漏斗方块一样工作。 |
| [minecraft:jump.dynamic](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_jump.dynamic) | 跳跃.动态 | `minecraft:jump.dynamic`定义了一个动态类型跳跃控制,这将基于生物的速度修饰符来改变跳跃属性。 |
| [minecraft:jump.static](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_jump.static) | 跳跃.静态 | `minecraft:jump.static`给予实体跳跃的能力。 |
| [minecraft:leashable](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_leashable) | 可栓牵 | `minecraft:leashable`允许实体被栓牵并定义当实体被栓牵时的条件和事件。 |
| [minecraft:lookat](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_lookat) | 看向 | `minecraft:lookat`定义了当另一个实体看向该实体时的行为。 |
| [minecraft:managed_wandering_trader](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_managed_wandering_trader) | 受管流浪商人 | `minecraft:managed_wandering_trader`管理实体交易的能力。 |
| [minecraft:mob_effect](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_mob_effect) | 生物效果 | `minecraft:mob_effect`对范围内的实体应用一个生物效果(即状态效果)。 |
| [minecraft:movement.amphibious](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_movement.amphibious) | 移动.两栖 | `minecraft:movement.amphibious`允许实体在水中游泳并在陆地上行走。 |
| [minecraft:movement.basic](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_movement.basic) | 移动.基础 | `minecraft:movement.basic`定义了实体的基础移动。 |
| [minecraft:movement.fly](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_movement.fly) | 移动.飞行 | `minecraft:movement.fly`可以使实体飞行。 |
| [minecraft:movement.generic](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_movement.generic) | 移动.泛用 | `minecraft:movement.generic`允许实体飞行、游泳、攀爬等。 |
| [minecraft:movement.hover](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_movement.hover) | 移动.悬浮 | `minecraft:movement.hover`可以使实体悬浮。 |
| [minecraft:movement.jump](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_movement.jump) | 移动.跳跃 | `minecraft:movement.jump`可以使实体在移动时以一个特定的延时作为间隔进行跳跃。 |
| [minecraft:movement.skip](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_movement.skip) | 移动.蹿行 | `minecraft:movement.skip`可以使实体在移动时跳步。 |
| [minecraft:movement.sway](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_movement.sway) | 移动.横荡 | `minecraft:movement.sway`可以使实体左右横荡,给人一种它在游泳的印象。 |
| [minecraft:nameable](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_nameable) | 可命名 | `minecraft:nameable`允许实体被命名(例如使用一个命名牌)。 |
| [minecraft:navigation.climb](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_navigation.climb) | 导航.攀爬 | `minecraft:navigation.climb`允许实体在寻路时生成一个包含竖直墙的路径,就像原版蜘蛛那样。 |
| [minecraft:navigation.float](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_navigation.float) | 导航.飘浮 | `minecraft:navigation.float`允许实体在寻路时依照在空气中飞来飞去的样子生成一个路径,就像常规的恶魂那样。 |
| [minecraft:navigation.fly](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_navigation.fly) | 导航.飞行 | `minecraft:navigation.fly`允许实体在寻路时生成在空气中生成一个像原版鹦鹉那样的路径。 |
| [minecraft:navigation.generic](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_navigation.generic) | 导航.泛用 | `minecraft:navigation.generic`允许实体在寻路时生成一个可以行走、游泳、飞行或四处攀爬且可以跃上并跃下方块的路径。 |
| [minecraft:navigation.hover](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_navigation.hover) | 导航.悬浮 | `minecraft:navigation.hover`允许实体在寻路时生成一个像原版蜜蜂那样的路径,防止他们从空中掉落并做出预测性移动。 |
| [minecraft:navigation.swim](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_navigation.swim) | 导航.游泳 | `minecraft:navigation.swim`允许实体在寻路时生成一个可以包含水的路径。 |
| [minecraft:navigation.walk](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_navigation.walk) | 导航.行走 | `minecraft:navigation.walk`允许实体在寻路时生成可以行走并可以跃上并跃下方块的路径,就像常规的生物那样。 |
| [minecraft:out_of_control](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_out_of_control) | 失控 | `minecraft:out_of_control`定义了实体的失控状态。 |
| [minecraft:peek](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_peek) | 探出 | `minecraft:peek`定义了实体的探出头行为,并定义了在此期间需要调用的事件。 |
| [minecraft:persistent](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_persistent) | 宿存 | `minecraft:persistent`定义了一个实体是否应该在游戏的世界中宿存。 |
| [minecraft:physics](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_physics) | 物理学 | `minecraft:physics`定义了实体的物理学属性,包括它是否会被重力影响或是否会与物体碰撞。 |
| [minecraft:preferred_path](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_preferred_path) | 偏好路径 | `minecraft:preferred_path`指定了生物根据偏好在偏好路径上行进时的成本信息。 |
| [minecraft:projectile](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_projectile) | 弹射物 | `minecraft:projectile`允许实体成为一个可投掷的实体。 |
| [minecraft:pushable](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_pushable) | 可推动 | `minecraft:pushable`定义了实体可以被其他实体或活塞中的哪些推动。 |
| [minecraft:raid_trigger](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_raid_trigger) | 袭击触发器 | `minecraft:raid_trigger`尝试在实体所在的位置触发一次袭击。 |
| [minecraft:rail_movement](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_rail_movement) | 铁轨移动 | `minecraft:rail_movement`定义了实体在铁轨上的移动。拥有该组件的实体将只允许在铁轨上移动。 |
| [minecraft:rail_sensor](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_rail_sensor) | 铁轨传感器 | `minecraft:rail_sensor`定义了实体在途经激活的或未激活铁轨时的行为。 |
| [minecraft:ravager_blocked](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_ravager_blocked) | 劫掠兽被格挡 | `minecraft:ravager_blocked`定义了劫掠兽的近战攻击被格挡时的响应。 |
| [minecraft:rideable](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_rideable) | 可骑乘 | `minecraft:rideable`决定了该实体是否可以被骑乘。允许指定不同的座位位置和座位数。 |
| [minecraft:scaffolding_climber](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_scaffolding_climber) | 脚手架攀爬器 | `minecraft:scaffolding_climber`允许玩家检测到脚手架方块并在其上机动移动。 |
| [minecraft:scale_by_age](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_scale_by_age) | 依年龄缩放 | `minecraft:scale_by_age`定义了实体可以基于其年龄插值其渲染尺寸。 |
| [minecraft:scheduler](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_scheduler) | 计划器 | `minecraft:scheduler`根据每日时间事件触发计划的生物事件。 |
| [minecraft:shareables](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_shareables) | 可分享 | `minecraft:shareables`定义了一系列生物想要分享或捡起的物品。 |
| [minecraft:shooter](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_shooter) | 发射器 | `minecraft:shooter`定义了实体的远程攻击行为。 |
| [minecraft:sittable](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_sittable) | 可坐下 | `minecraft:sittable`定义了实体的坐下状态。 |
| [minecraft:spawn_entity](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_spawn_entity) | 生成实体 | `minecraft:spawn_entity`添加了一个该实体将会生成其他实体或物品(类似于原版鸡的下蛋行为)的计时器。 |
| [minecraft:tameable](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_tameable) | 可驯服 | `minecraft:tameable`定义了实体被玩家驯服的规则。 |
| [minecraft:tamemount](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_tamemount) | 驯服乘坐 | `minecraft:tamemount`允许实体通过不断乘坐进行驯服。 |
| [minecraft:target_nearby_sensor](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_target_nearby_sensor) | 将邻近设置为目标传感器 | `minecraft:target_nearby_sensor`定义实体在一个范围内可以看到或感受到其他实体并将其设置为(攻击)目标。 |
| [minecraft:teleport](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_teleport) | 传送 | `minecraft:teleport`定义了实体的传送行为。 |
| [minecraft:tick_world](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_tick_world) | 滴答世界 | `minecraft:tick_world`定义了实体是否会滴答世界,且围绕它滴答的半径。 |
| [minecraft:timer](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_timer) | 计时器 | `minecraft:timer`添加一个在结束时会触发事件的计时器。 |
| [minecraft:trade_table](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_trade_table) | 交易表 | `minecraft:trade_table`定义实体与玩家交易的能力。 |
| [minecraft:trail](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_trail) | 拖尾 | `minecraft:trail`可以使实体在世界中移动时留下一列拖尾方块。 |
| [minecraft:transformation](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_transformation) | 转化 | `minecraft:transformation`定义了一个实体从当前定义实体到另一个定义实体的转化。 |
| [minecraft:trusting](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_trusting) | 信任 | `minecraft:trusting`定义了一个生物信任玩家的规则。 |
| [minecraft:water_movement](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_water_movement) | 水中移动 | `minecraft:water_movement`定义了实体可以在水中移动的速度。 |

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# 国际版 - 实体属性列表
> 文档版本2022.04.21
## 注意事项
1. 本文档内容来源于[我的世界基岩版国际版文档](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/propertieslist),在此仅做翻译和补正,供各位开发者参考。
2. 本文档中少部分内容由于版本过高,尚无法在中国版中使用,请耐心等待中国版更新基岩版版本。
3. 本文档中极少部分内容需要开启**假日创作者功能**实验性玩法才可以正常使用,请各位开发者注意辨别。欲了解更多关于实验性玩法的内容,请访问[《我的世界》基岩版中的实验功能](https://learn.microsoft.com/zh-cn/minecraft/creator/documents/experimentalfeaturestoggle)。
## 列表
| 属性原名 | 属性译名 | 描述 |
| :----------------------------------------------------------- | ------------------ | :----------------------------------------------------------- |
| [minecraft:ambient_sound_interval](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_ambient_sound_interval) | 环境声音间隔 | `minecraft:ambient_sound_interval`用于设置实体播放环境声音之间的间隔。 |
| [minecraft:can_climb](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_can_climb) | 能够攀爬 | `minecraft:can_climb`允许实体攀爬梯子。 |
| [minecraft:can_fly](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_can_fly) | 能够飞行 | `minecraft:can_fly`允许实体具备飞行的能力,此时寻路器不会限制实体的路径下方的方块是固体方块。 |
| [minecraft:can_power_jump](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_can_power_jump) | 能够充能跳跃 | `minecraft:can_power_jump`允许实体像马那样充能跳跃。 |
| [minecraft:collision_box](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_collision_box) | 碰撞箱 | `minecraft:collision_box`用于设置实体碰撞箱的宽度和高度。 |
| [minecraft:color](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_color) | 颜色 | `minecraft:color`定义了实体的主要纹理颜色。 |
| [minecraft:color2](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_color2) | 颜色2 | `minecraft:color2`定义了实体的次要纹理颜色。 |
| [minecraft:default_look_angle](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_default_look_angle) | 默认看向角度 | `minecraft:default_look_angle`设置实体的默认头部旋转角度。 |
| [minecraft:equipment](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_equipment) | 装备 | `minecraft:equipment`设置该实体使用的装备表。 |
| [minecraft:fire_immune](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_fire_immune) | 火焰免疫 | `minecraft:fire_immune`允许实体在火中不受伤害。 |
| [minecraft:floats_in_liquid](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_floats_in_liquid) | 漂浮在液体中 | `minecraft:floats_in_liquid`允许实体具有在水中漂浮的能力。 |
| [minecraft:flying_speed](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_flying_speed) | 飞行速度 | `minecraft:flying_speed`设置实体飞行的速度,以方块为单位。 |
| [minecraft:friction_modifier](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_friction_modifier) | 摩擦修饰符 | `minecraft:friction_modifier`定义了摩擦对实体的影响幅度。 |
| [minecraft:ground_offset](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_ground_offset) | 地面偏移量 | `minecraft:ground_offset`设置实体的真实位置相对于地面的偏移量。 |
| [minecraft:input_ground_controlled](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_input_ground_controlled) | 输入地面控制 | `minecraft:input_ground_controlled`允许一个可骑乘的实体在被玩家骑乘时可以通过键盘控制来控制移动。 |
| [minecraft:is_baby](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_is_baby) | 是幼体 | `minecraft:is_baby`设置该实体为幼体。 |
| [minecraft:is_charged](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_is_charged) | 是已蓄力的 | `minecraft:is_charged`设置该实体已蓄力。 |
| [minecraft:is_chested](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_is_chested) | 是已安装箱子的 | `minecraft:is_chested`设置该实体当前身持箱子。 |
| [minecraft:is_dyeable](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_is_dyeable) | 是可染色的 | `minecraft:is_dyeable`允许实体与染料交互并改变其颜色。 |
| [minecraft:is_hidden_when_invisible](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_is_hidden_when_invisible) | 是在不可见时隐身的 | `minecraft:is_hidden_when_invisible`设置该实体在不可见时(即隐身状态效果下)可以从敌对生物眼中隐身。 |
| [minecraft:is_ignited](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_is_ignited) | 是已点燃的 | `minecraft:is_ignited`设置该实体当前正在着火。 |
| [minecraft:is_illager_captain](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_is_illager_captain) | 是灾厄村民队长 | `minecraft:is_illager_captain`设置该实体是一个灾厄村民队长。 |
| [minecraft:is_saddled](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_is_saddled) | 是已上鞍的 | `minecraft:is_saddled`设置该实体当前已上鞍。 |
| [minecraft:is_shaking](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_is_shaking) | 是正在颤抖的 | `minecraft:is_shaking`设置该实体当前正在颤抖。 |
| [minecraft:is_sheared](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_is_sheared) | 是已修剪的 | `minecraft:is_sheared`设置该实体当前已修剪。 |
| [minecraft:is_stackable](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_is_stackable) | 是可堆叠的 | `minecraft:is_stackable`设置该实体可以堆叠。 |
| [minecraft:is_stunned](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_is_stunned) | 是已眩晕的 | `minecraft:is_stunned`设置该实体当前已眩晕。 |
| [minecraft:is_tamed](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_is_tamed) | 是已驯服的 | `minecraft:is_tamed`设置该实体当前已驯服。 |
| [minecraft:item_controllable](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_item_controllable) | 可物品控制 | `minecraft:item_controllable`允许实体在被骑乘时可以被物品控制。 |
| [minecraft:loot](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_loot) | 战利品 | `minecraft:loot`设置该实体死亡时掉落的物品的战利品表。 |
| [minecraft:mark_variant](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_mark_variant) | 标注变体 | `minecraft:mark_variant`设置该实体被使用的变体。 |
| [minecraft:push_through](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_push_through) | 推动 | `minecraft:push_through`设置该实体可以推动的距离。 |
| [minecraft:scale](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_scale) | 缩放 | `minecraft:scale`通过缩放模型大小来设置实体的视觉大小。 |
| [minecraft:skin_id](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_skin_id) | 皮肤ID | `minecraft:skin_id`设置实体的皮肤ID值可以被用到不同的皮肤上例如村民的基皮肤。 |
| [minecraft:sound_volume](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_sound_volume) | 音量 | `minecraft:sound_volume`设置该实体声音效果的基音量。 |
| [minecraft:type_family](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_type_family) | 类型族 | `minecraft:type_family`定义实体属于的族。 |
| [minecraft:variant](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_variant) | 变体 | `minecraft:variant`用于区分一个实体中不同变体的组件组,例如豹猫、村民和马。 |
| [minecraft:walk_animation_speed](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_walk_animation_speed) | 行走动画速度 | `minecraft:walk_animation_speed`设置该实体行走动画速度的速度乘子。 |
| [minecraft:wants_jockey](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitycomponents/minecraftcomponent_wants_jockey) | 期望成为骑士 | `minecraft:wants_jockey`设置该实体期望成为一个骑士。 |

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# 国际版 - 实体AI意向列表
> 文档版本2022.07.14
## 注意事项
1. 本文档内容来源于[我的世界基岩版国际版文档](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/aigoallist),在此仅做翻译和补正,供各位开发者参考。
2. 本文档中少部分内容由于版本过高,尚无法在中国版中使用,请耐心等待中国版更新基岩版版本。
3. 本文档中极少部分内容需要开启**假日创作者功能**实验性玩法才可以正常使用,请各位开发者注意辨别。欲了解更多关于实验性玩法的内容,请访问[《我的世界》基岩版中的实验功能](https://learn.microsoft.com/zh-cn/minecraft/creator/documents/experimentalfeaturestoggle)。
## 列表
| AI意向原名 | AI意向译名 | 描述 |
| :----------------------------------------------------------- | ------------------------------- | :----------------------------------------------------------- |
| [minecraft:behavior.admire_item](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_admire_item) | 行为.钦慕物品 | `minecraft:behavior.admire_item`允许实体钦慕他们所持有对象。 |
| [minecraft:behavior.avoid_block](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_avoid_block) | 行为.规避方块 | `minecraft:behavior.avoid_block`允许实体规避特定方块。 |
| [minecraft:behavior.avoid_mob_type](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_avoid_mob_type) | 行为.规避生物类型 | `minecraft:behavior.avoid_mob_type`允许实体远离满足指定准则的其他实体。 |
| [minecraft:behavior.barter](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_barter) | 行为.以物易物 | `minecraft:behavior.barter`允许实体在玩家通过在其附近掉落一个物品的形式开启一个交易后掉落一个物品作为回报。 |
| [minecraft:behavior.beg](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_beg) | 行为.乞求 | `minecraft:behavior.beg`允许实体在玩家在其附近持有一个物品时倾斜头部来反应。 |
| [minecraft:behavior.break_door](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_break_door) | 行为.破坏门 | `minecraft:behavior.break_door`允许实体将门破坏掉。 |
| [minecraft:behavior.breed](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_breed) | 行为.交配 | `minecraft:behavior.breed`允许实体与指派的实体繁殖。 |
| [minecraft:behavior.celebrate](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_celebrate) | 行为.庆祝 | `minecraft:behavior.celebrate`允许实体通过发出庆祝声音和跳跃来庆祝存活。 |
| [minecraft:behavior.celebrate_survive](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_celebrate_survive) | 行为.庆祝存活 | `minecraft:behavior.celebrate_survive`允许实体通过发射烟花火箭来庆祝存活。 |
| [minecraft:behavior.charge_attack](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_charge_attack) | 行为.蓄力攻击 | `minecraft:behavior.charge_attack`允许实体通过助跑式攻击来伤害目标。 |
| [minecraft:behavior.charge_held_item](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_charge_held_item) | 行为.蓄力所持物品 | `minecraft:behavior.charge_held_item`允许实体蓄力并使用它们所持的物品。 |
| [minecraft:behavior.circle_around_anchor](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_circle_around_anchor) | 行为.围绕锚点旋转 | `minecraft:behavior.circle_around_anchor`可以使实体以一个特定点或目标作为锚点围绕旋转。 |
| [minecraft:behavior.controlled_by_player](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_controlled_by_player) | 行为.由玩家控制 | `minecraft:behavior.controlled_by_player`允许实体可以被玩家通过使用定义在`item_controllable`中的物品控制。每次滴答实体都会在前进的同时试图转向持有控制物品的玩家的面向。 |
| [minecraft:behavior.croak](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_croak) | 行为.呱呱 | `minecraft:behavior.croak`允许实体以配置的条件以随机的时间间隔呱呱叫。 |
| [minecraft:behavior.defend_trusted_target](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_defend_trusted_target) | 行为.保卫信任目标 | `minecraft:behavior.defend_trusted_target`允许实体在一个已信任的目标遭受攻击时反应一个事件。 |
| [minecraft:behavior.defend_village_target](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_defend_village_target) | 行为.保卫村庄目标 | `minecraft:behavior.defend_village_target`允许实体驻留在村庄中并保卫村庄免受侵略者伤害。如果一个玩家在村庄中具有负面形象,则该意向会造成该实体忽视过滤器条件攻击玩家。 |
| [minecraft:behavior.delayed_attack](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_delayed_attack) | 行为.延时攻击 | `minecraft:behavior.delayed_attack`允许实体攻击并在延时至指定时间处结算伤害。 |
| [minecraft:behavior.dig](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_dig) | 行为.挖掘 | `minecraft:behavior.dig`在指定时间内激活`DIGGING`实体旗标。当前只有坚守者可以使用该挖掘意向。 |
| [minecraft:behavior.drink_milk](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_drink_milk) | 行为.喝奶 | `minecraft:behavior.drink_milk`允许生物基于指定环境条件喝奶。 |
| [minecraft:behavior.door_interact](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_door_interact) | 行为.门交互 | `minecraft:behavior.door_interact`允许实体与门交互。 |
| [minecraft:behavior.dragonchargeplayer](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_dragonchargeplayer) | 行为.龙冲锋 | `minecraft:behavior.dragonchargeplayer`允许实体通过冲锋攻击玩家。所攻击的玩家由`minecraft:behavior.dragonscanning`选择。只能被用于末影龙。 |
| [minecraft:behavior.dragondeath](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_dragondeath) | 行为.龙死亡 | `minecraft:behavior.dragondeath`控制实体的死亡状态和动画。 |
| [minecraft:behavior.dragonflaming](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_dragonflaming) | 行为.龙喷焰 | `minecraft:behavior.dragonflaming`允许实体使用火焰吐息攻击。只能被用于末影龙。 |
| [minecraft:behavior.dragonholdingpattern](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_dragonholdingpattern) | 行为.龙坚守图样 | `minecraft:behavior.dragonholdingpattern`允许实体围绕末地的中央基座绕圈飞行。 |
| [minecraft:behavior.dragonlanding](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_dragonlanding) | 行为.龙着陆 | `minecraft:behavior.dragonlanding`允许实体停止飞行并转移到栖息模式。 |
| [minecraft:behavior.dragonscanning](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_dragonscanning) | 行为.龙扫描 | `minecraft:behavior.dragonscanning`允许实体在栖息模式下寻找一个玩家进行攻击。 |
| [minecraft:behavior.dragonstrafeplayer](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_dragonstrafeplayer) | 行为.龙炮轰玩家 | `minecraft:behavior.dragonstrafeplayer`允许实体四处飞行寻找玩家发射火球。只能被用于末影龙。 |
| [minecraft:behavior.dragontakeoff](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_dragontakeoff) | 行为.龙起飞 | `minecraft:behavior.dragontakeoff`允许实体离开栖息模式重新回到飞行状态。 |
| [minecraft:behavior.drink_potion](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_drink_potion) | 行为.饮用药水 | `minecraft:behavior.drink_potion`允许实体作为一个事件的反应或当条件满足时饮用一个药水。 |
| [minecraft:behavior.drop_item_for](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_drop_item_for) | 行为.掉落物品于 | `minecraft:behavior.drop_item_for`允许实体向目标移动并在目标附近掉落一个物品。该意向需要`minecraft:navigation`存在以执行。 |
| [minecraft:behavior.eat_block](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_eat_block) | 行为.食用方块 | `minecraft:behavior.eat_block`允许实体消耗一个方块,并将食用的方块替换为其他方块,并触发一个事件作为结果。 |
| [minecraft:behavior.eat_carried_item](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_eat_carried_item) | 行为.食用手持物品 | `minecraft:behavior.eat_carried_item`允许实体使用其物品栏内的任意物品并得到该物品提供的食用效果。 |
| [minecraft:behavior.eat_mob](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_eat_mob) | 行为.食用生物 | `minecraft:behavior.eat_mob`允许实体食用一个指定的生物。 |
| [minecraft:behavior.emerge](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_emerge) | 行为.冒出 | `minecraft:behavior.emerge`在指定时间内激活`EMERGING`实体旗标并在结束时触发`on_done`。 |
| [minecraft:behavior.enderman_leave_block](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_enderman_leave_block) | 行为.末影人留下方块 | `minecraft:behavior.enderman_leave_block`允许实体掉落他们正在持有的方块。 |
| [minecraft:behavior.enderman_take_block](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_enderman_take_block) | 行为.末影人取走方块 | `minecraft:behavior.enderman_take_block`允许实体捡起附近的方块并手持该方块。 |
| [minecraft:behavior.equip_item](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_equip_item) | 行为.装备物品 | `minecraft:behavior.equip_item`可以使一个实体装备一个物品。 |
| [minecraft:behavior.explore_outskirts](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_explore_outskirts) | 行为.探索村郊 | `minecraft:behavior.explore_outskirts`允许实体在村庄边界涉足并游荡,同时寻找是否有任何兴趣点。 |
| [minecraft:behavior.fertilize_farm_block](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_fertilize_farm_block) | 行为.施肥耕地方块 | `minecraft:behavior.fertilize_farm_block`允许生物搜索一个具有可生长的作物方块的区域。如果找到,则该生物将对作物使用其物品栏内任意可用的肥料。如果生物物品栏内没有肥料,则该意向不会执行。 |
| [minecraft:behavior.find_cover](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_find_cover) | 行为.寻找掩荫 | `minecraft:behavior.find_cover`允许实体定位世界中的阴影。 |
| [minecraft:behavior.find_mount](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_find_mount) | 行为.寻找坐骑 | `minecraft:behavior.find_mount`允许实体寻找另一个实体以乘坐。 |
| [minecraft:behavior.find_underwater_treasure](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_find_underwater_treasure) | 行为.寻找水下宝藏 | `minecraft:behavior.find_underwater_treasure`允许实体定位并行进至标记为`ruin``shipwreck`的最近兴趣点。 |
| [minecraft:behavior.flee_sun](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_flee_sun) | 行为.逃离太阳 | `minecraft:behavior.flee_sun`将使实体规避阳光。 |
| [minecraft:behavior.float](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_float) | 行为.漂浮 | `minecraft:behavior.float`允许实体漂浮在水面。 |
| [minecraft:behavior.float_wander](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_float_wander) | 行为.飘浮流浪 | `minecraft:behavior.float_wander`允许实体以随机的方向四处飘动,如同`ghast`实体。 |
| [minecraft:behavior.follow_caravan](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_follow_caravan) | 行为.跟随商队 | `minecraft:behavior.follow_caravan`允许实体可以被栓绳栓牵。栓牵一个实体事实上会对邻近的设置在`entity_types`变量中的至多十个实体发送信号,并使其互相跟随,从而形成一个商队。 |
| [minecraft:behavior.follow_mob](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_follow_mob) | 行为.跟随生物 | `minecraft:behavior.follow_mob`允许实体跟随并聚集在所有类型的生物周围,包括敌对和中立生物。 |
| [minecraft:behavior.follow_owner](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_follow_owner) | 行为.跟随主人 | `minecraft:behavior.follow_owner`允许实体跟随标注为主人的玩家。 |
| [minecraft:behavior.follow_parent](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_follow_parent) | 行为.跟随亲本 | `minecraft:behavior.follow_parent`允许标签为`baby`的实体跟随其亲本周围。 |
| [minecraft:behavior.follow_target_captain](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_follow_target_captain) | 行为.目标队长 | `minecraft:behavior.follow_target_captain`允许实体跟随一个目标的队长。 |
| [minecraft:behavior.go_and_give_items_to_noteblock](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_go_and_give_items_to_noteblock) | 行为.出发并将物品给予音符盒 | `minecraft:behavior.go_and_give_items_to_noteblock`允许实体尝试将物品从其物品栏中抛到最近播放的音符盒处。 |
| [minecraft:behavior.go_and_give_items_to_owner](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_go_and_give_items_to_owner) | 行为.出发并将物品给予主人 | `minecraft:behavior.go_and_give_items_to_owner`允许实体尝试将物品从其物品栏中抛到其主人处。 |
| [minecraft:behavior.go_home](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_go_home) | 行为.回家 | `minecraft:behavior.go_home`允许实体返回其出生地并在到达时触发一个事件。 |
| [minecraft:behavior.guardian_attack](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_guardian_attack) | 行为.守卫者攻击 | `minecraft:behavior.guardian_attack`允许实体使用激光攻击。只能被用于守卫者和远古守卫者。 |
| [minecraft:behavior.harvest_farm_block](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_harvest_farm_block) | 行为.收货耕地方块 | `minecraft:behavior.harvest_farm_block`允许实体在一定区域内搜索其上有空气的耕地。如果找到,则该实体会通过从其物品栏中在耕地上种植一个种子物品的方式替换空气方块。 |
| [minecraft:behavior.hide](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_hide) | 行为.隐藏 | `minecraft:behavior.hide`允许实体导航至与该实体相连的指定的兴趣点。 |
| [minecraft:behavior.hold_ground](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_hold_ground) | 行为.坚守阵地 | `minecraft:behavior.hold_ground`允许实体停在其当前位置,将面部转向至其正在作为目标的生物并反应一个事件。 |
| [minecraft:behavior.hurt_by_target](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_hurt_by_target) | 行为.受伤于目标 | `minecraft:behavior.hurt_by_target`允许实体在被所设置的目标击中时做出反应。 |
| [minecraft:behavior.inspect_bookshelf](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_inspect_bookshelf) | 行为.检查书架 | `minecraft:behavior.inspect_bookshelf`允许实体看向并检查书架。 |
| [minecraft:behavior.investigate_suspicious_location](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_investigate_suspicious_location) | 行为.调查可疑位置 | `minecraft:behavior.investigate_suspicious_location`允许实体基于通过`minecraft:suspect_tracking`获取的数据朝着“可疑”位置移动。 |
| [minecraft:behavior.jump_to_block](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_jump_to_block) | 行为.跳上方块 | `minecraft:behavior.jump_to_block`允许生物在周围搜索可跳上的方块并跳至那个方块。 |
| [minecraft:behavior.knockback_roar](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_knockback_roar) | 行为.击退咆哮 | `minecraft:behavior.knockback_roar`允许实体发射一个咆哮效果以击退以咆哮效果发射处为圆心的指定半径内的其他实体。 |
| [minecraft:behavior.lay_down](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_lay_down) | 行为.躺下 | `minecraft:behavior.lay_down`允许实体随机躺下一段时间。 |
| [minecraft:behavior.lay_egg](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_lay_egg) | 行为.下蛋 | `minecraft:behavior.lay_egg`允许实体下蛋。 |
| [minecraft:behavior.leap_at_target](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_leap_at_target) | 行为.跃至目标 | `minecraft:behavior.leap_at_target`允许实体跳向目标。 |
| [minecraft:behavior.look_at_entity](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_look_at_entity) | 行为.看向实体 | `minecraft:behavior.look_at_entity`允许实体通过在设置的限度内旋转头部骨骼以看向指定实体。 |
| [minecraft:behavior.look_at_player](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_look_at_player) | 行为.看向玩家 | `minecraft:behavior.look_at_player`允许实体通过在设置的限度内旋转头部骨骼以看向玩家。 |
| [minecraft:behavior.look_at_target](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_look_at_target) | 行为.看向目标 | `minecraft:behavior.look_at_target`允许实体通过在设置的限度内旋转头部骨骼以看向(攻击)目标。 |
| [minecraft:behavior.look_at_trading_player](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_look_at_trading_player) | 行为.看向正在交易的玩家 | `minecraft:behavior.look_at_trading_player`允许实体通过在设置的限度内旋转头部骨骼以看向正在于其交易的玩家。 |
| [minecraft:behavior.make_love](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_make_love) | 行为.交配 | `minecraft:behavior.make_love`允许实体与其他相似实体交互以诞下子嗣。 |
| [minecraft:behavior.melee_attack](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_melee_attack) | 行为.近战攻击 | `minecraft:behavior.melee_attack`允许实体做出近战攻击。 |
| [minecraft:behavior.mingle](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_mingle) | 行为.应酬 | `minecraft:behavior.mingle`允许实体导航至村庄钟兴趣点并与其他指派的实体交互。 |
| [minecraft:behavior.mount_pathing](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_mount_pathing) | 行为.乘坐寻路 | `minecraft:behavior.mount_pathing`允许实体在乘坐的同时按照其自身意愿四周移动,也允许将另一个实体设为(攻击)目标以攻击。 |
| [minecraft:behavior.move_indoors](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_move_indoors) | 行为.移动至门内 | `minecraft:behavior.move_indoors`允许实体移动至门内。 |
| [minecraft:behavior.move_outdoors](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_move_outdoors) | 行为.移动至门外 | `minecraft:behavior.move_outdoors`允许实体移动至门外。 |
| [minecraft:behavior.move_through_village](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_move_through_village) | 行为.在村庄中移动 | `minecraft:behavior.move_through_village`只可以被村民使用,允许村民创建围绕村庄的路径。 |
| [minecraft:behavior.move_to_land](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_move_to_land) | 行为.移动至陆地 | `minecraft:behavior.move_to_land`允许实体在熔岩或水等非陆地介质中时移动至陆地。 |
| [minecraft:behavior.move_to_lava](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_move_to_lava) | 行为.移动至熔岩 | `minecraft:behavior.move_to_lava`允许实体在陆地上时移动至熔岩中。 |
| [minecraft:behavior.move_to_liquid](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_move_to_liquid) | 行为.移动至液体 | `minecraft:behavior.move_to_liquid`允许实体在陆地上时移动至液体中。 |
| [minecraft:behavior.move_to_random_block](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_move_to_random_block) | 行为.移动至随机方块 | `minecraft:behavior.move_to_random_block`允许实体移动至设置的半径内的一个随机方块。 |
| [minecraft:behavior.move_to_village](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_move_to_village) | 行为.移动至村庄 | `minecraft:behavior.move_to_village`允许实体行进至村庄内一个随机的x、y、z坐标。 |
| [minecraft:behavior.move_to_water](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_move_to_water) | 行为.移动至水 | `minecraft:behavior.move_to_water`允许实体在陆地上时移动至水中。 |
| [minecraft:behavior.move_towards_dwelling_restriction](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_move_towards_dwelling_restriction) | 行为.向居住限制移动 | `minecraft:behavior.move_towards_dwelling_restriction`允许具有`dweller`组件的生物移动至其应该限制在的村庄区域内。 |
| [minecraft:behavior.move_towards_home_restriction](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_move_towards_home_restriction) | 行为.向家限制移动 | `minecraft:behavior.move_towards_home_restriction`允许具有`home`组件的生物移动至其应该限制在的预定义区域内。 |
| [minecraft:behavior.move_towards_restriction](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_move_towards_restriction) | 行为.向限制移动 | `minecraft:behavior.move_towards_restriction`允许生物移动至其应该限制在的预定义区域内。 |
| [minecraft:behavior.move_towards_target](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_move_towards_target) | 行为.向目标移动 | `minecraft:behavior.move_towards_target`允许实体移动至目标。 |
| [minecraft:behavior.nap](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_nap) | 行为.打盹 | `minecraft:behavior.nap`允许生物时不时停下来并在特定条件下打个盹。 |
| [minecraft:behavior.nearest_attackable_target](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_nearest_attackable_target) | 行为.最近可攻击目标 | `minecraft:behavior.nearest_attackable_target`允许实体攻击最近的指定目标类型的给定子集的目标。 |
| [minecraft:behavior.nearest_prioritized_attackable_target](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_nearest_prioritized_attackable_target) | 行为.最近优先化可攻击目标 | `minecraft:behavior.nearest_prioritized_attackable_target`允许一个实体按照优先级将最近的有效目标设置为(攻击)目标。 |
| [minecraft:behavior.ocelot_sit_on_block](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_ocelot_sit_on_block) | 行为.豹猫坐在方块上 | `minecraft:behavior.ocelot_sit_on_block`允许实体像豹猫实体的动画姿态那样坐在一个地方。 |
| [minecraft:behavior.ocelotattack](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_ocelotattack) | 行为.豹猫攻击 | `minecraft:behavior.ocelotattack`允许实体通过潜行并猛扑的方式攻击。 |
| [minecraft:behavior.offer_flower](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_offer_flower) | 行为.提供花朵 | `minecraft:behavior.offer_flower`允许实体向另一个实体提供一朵花。 |
| [minecraft:behavior.open_door](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_open_door) | 行为.打开门 | `minecraft:behavior.open_door`允许实体与门交互并将其打开。 |
| [minecraft:behavior.owner_hurt_by_target](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_owner_hurt_by_target) | 行为.主人受伤于目标 | `minecraft:behavior.owner_hurt_by_target`允许实体在主人被一个目标击中时做出反应。 |
| [minecraft:behavior.owner_hurt_target](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_owner_hurt_target) | 行为.主人使目标受伤 | `minecraft:behavior.owner_hurt_target`允许实体在主人击中一个目标时做出反应。 |
| [minecraft:behavior.panic](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_panic) | 行为.惊恐 | `minecraft:behavior.panic`允许实体在其接收到一个伤害时做出反应。 |
| [minecraft:behavior.peek](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_peek) | 行为.探出 | `minecraft:behavior.peek`允许实体探出头。 |
| [minecraft:behavior.pet_sleep_with_owner](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_pet_sleep_with_owner) | 行为.宠物与主人睡觉 | `minecraft:behavior.pet_sleep_with_owner`允许实体与它的主人共享一个床睡觉。 |
| [minecraft:behavior.pickup_items](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_pickup_items) | 行为.拾起物品 | `minecraft:behavior.pickup_items`允许实体从地上捡起所选物品。 |
| [minecraft:behavior.play](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_play) | 行为.玩耍 | `minecraft:behavior.play`允许一个实体与标签为`baby`的实体一起玩耍。 |
| [minecraft:behavior.play_dead](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_play_dead) | 行为.装死 | `minecraft:behavior.play_dead`允许生物在被其他实体攻击时装死。当装死时其他实体将不会再将该生物设置为(攻击)目标。 |
| [minecraft:behavior.player_ride_tamed](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_player_ride_tamed) | 行为.玩家骑乘已驯服 | `minecraft:behavior.player_ride_tamed`允许实体在被玩家驯服后可骑乘。 |
| [minecraft:behavior.raid_garden](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_raid_garden) | 行为.袭击菜园 | `minecraft:behavior.raid_garden`允许实体食用已被种植在农场里的作物。 |
| [minecraft:behavior.ram_attack](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_ram_attack) | 行为.随机攻击 | `minecraft:behavior.ram_attack`允许生物搜索一个随机目标,并如果存在二者之间的直接路径,则它会进行一个冲刺攻击。如果击中,(攻击)目标会基于该生物的速度被击退。 |
| [minecraft:behavior.random_breach](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_random_breach) | 行为.随机跃出 | `minecraft:behavior.random_breach`允许实体以随机时间间隔跃出水面。 |
| [minecraft:behavior.random_fly](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_random_fly) | 行为.随机飞行 | `minecraft:behavior.random_fly`允许实体飞行至随机地点。 |
| [minecraft:behavior.random_hover](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_random_hover) | 行为.随机悬浮 | `minecraft:behavior.random_hover`允许实体围绕随机位置悬浮。 |
| [minecraft:behavior.random_look_around](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_random_look_around) | 行为.随机看向四周 | `minecraft:behavior.random_look_around`允许实体选择一个随机方向并看向该方向一段一个范围内的随机时间。 |
| [minecraft:behavior.random_look_around_and_sit](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_random_look_around_and_sit) | 行为.随机看向四周并坐下 | `minecraft:behavior.random_look_around_and_sit`允许实体坐在一个地方并看向四周。 |
| [minecraft:behavior.random_sitting](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_random_sitting) | 行为.随机坐下 | `minecraft:behavior.random_sitting`允许是实体停下来并坐一段随机事件间隔。 |
| [minecraft:behavior.random_stroll](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_random_stroll) | 行为.随机散步 | `minecraft:behavior.random_stroll`允许实体选择一个随机方向走去。 |
| [minecraft:behavior.random_swim](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_random_swim) | 行为.随机游泳 | `minecraft:behavior.random_swim`允许实体游至水中一个随机地点。 |
| [minecraft:behavior.ranged_attack](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_ranged_attack) | 行为.远程攻击 | `minecraft:behavior.ranged_attack`允许实体通过远程射击来攻击。`charge_shoot_trigger`必须大于0才能启用蓄力的爆发射击攻击。 |
| [minecraft:behavior.receive_love](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_receive_love) | 行为.接受爱意 | `minecraft:behavior.receive_love`允许实体在就要繁殖时与其他相似实体求偶。 |
| [minecraft:behavior.restrict_open_door](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_restrict_open_door) | 行为.限制开门 | `minecraft:behavior.restrict_open_door`允许实体当日落后驻留在室内。 |
| [minecraft:behavior.restrict_sun](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_restrict_sun) | 行为.限制阳光 | `minecraft:behavior.restrict_sun`允许实体规避阳光。 |
| [minecraft:behavior.rise_to_liquid_level](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_rise_to_liquid_level) | 行为.上浮至液体水平 | `minecraft:behavior.rise_to_liquid_level`允许实体驻留在液体的特定水平深度上。 |
| [minecraft:behavior.roar](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_roar) | 行为.咆哮 | `minecraft:behavior.roar`播放提供的声音并在指定的时间间隔内激活`ROARING`实体旗标。 |
| [minecraft:behavior.roll](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_roll) | 行为.翻滚 | `minecraft:behavior.roll`允许实体向前翻滚。 |
| [minecraft:behavior.run_around_like_crazy](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_run_around_like_crazy) | 行为.疯一样四处跑动 | `minecraft:behavior.run_around_like_crazy`允许实体没有设置意向时四处奔跑。 |
| [minecraft:behavior.scared](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_scared) | 行为.受惊 | `minecraft:behavior.scared`允许生物当外部天气是雷暴时受惊。 |
| [minecraft:behavior.send_event](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_send_event) | 行为.发送事件 | `minecraft:behavior.send_event`允许实体向另一个实体发送一个事件。 |
| [minecraft:behavior.share_items](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_share_items) | 行为.分享物品 | `minecraft:behavior.share_items`允许实体将其在物品栏中拥有的物品分享给其他定义的指定实体。 |
| [minecraft:behavior.silverfish_merge_with_stone](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_silverfish_merge_with_stone) | 行为.蠹虫融入石中 | `minecraft:behavior.silverfish_merge_with_stone`允许实体进入一个石质方块。 |
| [minecraft:behavior.silverfish_wake_up_friends](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_silverfish_wake_up_friends) | 行为.蠹虫唤醒朋友 | `minecraft:behavior.silverfish_wake_up_friends`允许实体向其他具有相同族的实体告警使其离开石质方块。 |
| [minecraft:behavior.skeleton_horse_trap](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_skeleton_horse_trap) | 行为.骷髅马陷阱 | `minecraft:behavior.skeleton_horse_trap`允许实体称成为马陷阱并像马陷阱一样触发,在玩家靠近时生成一个闪电和一堆马。 |
| [minecraft:behavior.sleep](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_sleep) | 行为.睡觉 | `minecraft:behavior.sleep`允许实体在床上睡觉。 |
| [minecraft:behavior.slime_attack](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_slime_attack) | 行为.史莱姆攻击 | `minecraft:behavior.slime_attack`允许实体像史莱姆和岩浆怪一样做出近战攻击。 |
| [minecraft:behavior.slime_float](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_slime_float) | 行为.史莱姆漂浮 | `minecraft:behavior.slime_float`允许实体在熔岩上漂浮。只能被用于史莱姆和岩浆怪。 |
| [minecraft:behavior.slime_keep_on_jumping](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_slime_keep_on_jumping) | 行为.史莱姆持续跳跃 | `minecraft:behavior.slime_keep_on_jumping`允许实体像史莱姆一样连续跳跃。 |
| [minecraft:behavior.slime_random_direction](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_slime_random_direction) | 行为.史莱姆随机方向 | `minecraft:behavior.slime_random_direction`允许实体像史莱姆一样随机方向移动。 |
| [minecraft:behavior.snacking](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_snacking) | 行为.小食 | `minecraft:behavior.snacking`允许实体停下并与附近选择的食物物品交互。 |
| [minecraft:behavior.sneeze](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_sneeze) | 行为.喷嚏 | `minecraft:behavior.sneeze`允许实体打喷嚏并以一定可能吓到其他实体。当打喷嚏时,实体可能掉落一个物品。 |
| [minecraft:behavior.sniff](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_sniff) | 行为.嗅探 | `minecraft:behavior.sniff`允许实体检测`sniffing_radius`内最近的玩家并更新其`minecraft:suspect_tracking`组件状态。 |
| [minecraft:behavior.sonic_boom](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_sonic_boom) | 行为.音爆 | `minecraft:behavior.sonic_boom`播放提供的声音,并在指定的时间间隔激活`SONIC BOOM`实体旗标。 |
| [minecraft:behavior.squid_dive](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_squid_dive) | 行为.鱿鱼潜水 | `minecraft:behavior.squid_dive`允许实体潜入水下。 |
| [minecraft:behavior.squid_flee](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_squid_flee) | 行为.鱿鱼逃离 | `minecraft:behavior.squid_flee`允许实体在被攻击时游走。 |
| [minecraft:behavior.squid_idle](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_squid_idle) | 行为.鱿鱼空闲 | `minecraft:behavior.squid_idle`允许实体原地游动。 |
| [minecraft:behavior.squid_move_away_from_ground](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_squid_move_away_from_ground) | 行为.鱿鱼从地面移开 | `minecraft:behavior.squid_move_away_from_ground`允许实体从地面方块游走。 |
| [minecraft:behavior.squid_out_of_water](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_squid_out_of_water) | 行为.鱿鱼出水 | `minecraft:behavior.squid_out_of_water`允许实体在出水时靠近地面方块驻留。 |
| [minecraft:behavior.stalk_and_pounce_on_target](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_stalk_and_pounce_on_target) | 行为.潜近并猛扑目标 | `minecraft:behavior.stalk_and_pounce_on_target`允许实体潜近特定目标。当位于目标一定范围内时,实体将跃向目标并给予其攻击特性结算伤害。 |
| [minecraft:behavior.stay_near_noteblock](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_stay_near_noteblock) | 行为.驻留在音符盒附近 | `minecraft:behavior.stay_near_noteblock`允许实体尝试驻留在一个最近播放过的音符盒附近。 |
| [minecraft:behavior.stay_while_sitting](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_stay_while_sitting) | 行为.驻留时坐下 | `minecraft:behavior.stay_while_sitting`允许实体坐下时驻留在原地。 |
| [minecraft:behavior.stomp_attack](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_stomp_attack) | 行为.踩踏攻击 | `minecraft:behavior.stomp_attack`允许实体使用一个踩踏AoE范围效果伤害行为进行攻击。 |
| [minecraft:behavior.stomp_turtle_egg](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_stomp_turtle_egg) | 行为.踩踏海龟蛋 | `minecraft:behavior.stomp_turtle_egg`允许实体在检测到海龟蛋时将其设置为目标并踩踏。 |
| [minecraft:behavior.stroll_towards_village](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_stroll_towards_village) | 行为.向村庄散步 | `minecraft:behavior.stroll_towards_village`允许实体搜索并导航至附近的村庄。 |
| [minecraft:behavior.summon_entity](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_summon_entity) | 行为.召唤实体 | `minecraft:behavior.summon_entity`允许实体通过召唤新实体的方式攻击其他实体。 |
| [minecraft:behavior.swell](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_swell) | 行为.肿胀 | `minecraft:behavior.swell`允许实体在接近时增长体积并在返回到特定的距离间隔后缩放回正常大小。 |
| [minecraft:behavior.swim_idle](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_swim_idle) | 行为.游泳空闲 | `minecraft:behavior.swim_idle`允许实体在游泳时可以空闲。实体必须在水中。 |
| [minecraft:behavior.swim_wander](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_swim_wander) | 行为.游泳游荡 | `minecraft:behavior.swim_wander`允许实体在未寻路时游泳的同时四处游荡。 |
| [minecraft:behavior.swim_with_entity](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_swim_with_entity) | 行为.与实体一起游泳 | `minecraft:behavior.swim_with_entity`允许实体跟随另一个实体。二者都必须正在水中游泳。 |
| [minecraft:behavior.swoop_attack](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_swoop_attack) | 行为.俯冲攻击 | `minecraft:behavior.swoop_attack`允许实体使用俯冲攻击行为。理想用途是可飞行的生物。当实体由一个水平的碰撞或击中物体时行为停止。 |
| [minecraft:behavior.take_flower](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_take_flower) | 行为.取走花朵 | `minecraft:behavior.take_flower`允许实体接收来自铁傀儡实体的花朵。 |
| [minecraft:behavior.target_when_pushed](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_target_when_pushed) | 行为.当被推动时设置对方为目标 | `minecraft:behavior.target_when_pushed`实体被一个实体推动时将其设为目标。 |
| [minecraft:behavior.tempt](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_tempt) | 行为.引诱 | `minecraft:behavior.tempt`允许实体被一个设置的物品引诱。 |
| [minecraft:behavior.trade_interest](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_trade_interest) | 行为.交易兴趣 | `minecraft:behavior.trade_interest`允许实体聚焦于初始化一场交易的玩家。 |
| [minecraft:behavior.trade_with_player](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_trade_with_player) | 行为.与玩家交易 | `minecraft:behavior.trade_with_player`允许实体与玩家交易。 |
| [minecraft:behavior.vex_copy_owner_target](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_vex_copy_owner_target) | 行为.恼鬼复制主人目标 | `minecraft:behavior.vex_copy_owner_target`允许具有族为`vex`(恼鬼)的实体与主人设置相同的(攻击)目标。 |
| [minecraft:behavior.vex_random_move](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_vex_random_move) | 行为.恼鬼随机移动 | `minecraft:behavior.vex_random_move`允许具有族为`vex`(恼鬼)的实体随机移动。 |
| [minecraft:behavior.wither_random_attack_pos_goal](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_wither_random_attack_pos_goal) | 行为.凋灵随机攻击位置意向 | `minecraft:behavior.wither_random_attack_pos_goal`允许实体随机攻击。 |
| [minecraft:behavior.wither_target_highest_damage](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_wither_target_highest_damage) | 行为.凋灵将最高伤害源设置为目标 | `minecraft:behavior.wither_target_highest_damage`允许实体将其攻击聚焦在对其造成最多伤害的与其敌对的生物上。 |
| [minecraft:behavior.work](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_work) | 行为.工作 | `minecraft:behavior.work`允许NPC使用它们的工作站POI兴趣点。 |
| [minecraft:behavior.work_composter](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitygoals/minecraftbehavior_work_composter) | 行为.工作堆肥桶 | `minecraft:behavior.work_composter`允许NPC使用堆肥桶POI兴趣点以将过剩的种子转化为骨粉。 |

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# 国际版 - 实体触发器列表
> 文档版本2022.07.14
## 注意事项
1. 本文档内容来源于[我的世界基岩版国际版文档](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/triggerlist),在此仅做翻译和补正,供各位开发者参考。
2. 本文档中少部分内容由于版本过高,尚无法在中国版中使用,请耐心等待中国版更新基岩版版本。
3. 本文档中极少部分内容需要开启**假日创作者功能**实验性玩法才可以正常使用,请各位开发者注意辨别。欲了解更多关于实验性玩法的内容,请访问[《我的世界》基岩版中的实验功能](https://learn.microsoft.com/zh-cn/minecraft/creator/documents/experimentalfeaturestoggle)。
## 列表
| 触发器原名 | 触发器译名 | 描述 |
| :----------------------------------------------------------- | ------------------ | :----------------------------------------------------------- |
| [minecraft:on_death](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitytriggers/minecrafttrigger_on_death) | 当死亡时 | `minecraft:on_death`添加了一个当实体死亡时的调用的触发器。 |
| [minecraft:on_friendly_anger](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitytriggers/minecrafttrigger_on_friendly_anger) | 当友好地愤怒时 | `minecraft:on_friendly_anger`添加了一个当附近相同类型的实体进入愤怒状态时运行的触发器。 |
| [minecraft:on_hurt_by_player](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitytriggers/minecrafttrigger_on_hurt_by_player) | 当受伤于玩家时 | `minecraft:on_hurt_by_player`添加了一个当实体被玩家造成伤害时调用的触发器。 |
| [minecraft:on_hurt](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitytriggers/minecrafttrigger_on_hurt) | 当受伤时 | `minecraft:on_hurt`添加了一个当实体被造成伤害时调用的触发器。 |
| [minecraft:on_ignite](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitytriggers/minecrafttrigger_on_ignite) | 当点燃时 | `minecraft:on_ignite`添加了一个当实体被点上火时调用的触发器。 |
| [minecraft:on_start_landing](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitytriggers/minecrafttrigger_on_start_landing) | 当开始落地时 | `minecraft:on_start_landing`添加了一个当实体降落时调用的触发器。 |
| [minecraft:on_start_takeoff](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitytriggers/minecrafttrigger_on_start_takeoff) | 当开始起飞时 | `minecraft:on_start_takeoff`添加了一个当实体起飞时调用的触发器。 |
| [minecraft:on_target_acquired](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitytriggers/minecrafttrigger_on_target_acquired) | 当目标取得时 | `minecraft:on_target_acquired`添加了一个当实体发现目标时调用的触发器。 |
| [minecraft:on_target_escape](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitytriggers/minecrafttrigger_on_target_escape) | 当目标逃逸时 | `minecraft:on_target_escape`添加了一个当实体丧失了当前目标时调用的触发器。 |
| [minecraft:on_wake_with_owner](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entitytriggers/minecrafttrigger_on_wake_with_owner) | 当与主人一起睡醒时 | `minecraft:on_wake_with_owner`添加了一个当该宠物的主人与该宠物一起睡觉并睡醒时调用的触发器。 |

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# 国际版 - 实体内置事件列表
> 文档版本2022.06.08
## 注意事项
1. 本文档内容来源于[我的世界基岩版国际版文档](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/triggerlist),在此仅做翻译和补正,供各位开发者参考。
2. 本文档中少部分内容由于版本过高,尚无法在中国版中使用,请耐心等待中国版更新基岩版版本。
3. 本文档中极少部分内容需要开启**假日创作者功能**实验性玩法才可以正常使用,请各位开发者注意辨别。欲了解更多关于实验性玩法的内容,请访问[《我的世界》基岩版中的实验功能](https://learn.microsoft.com/zh-cn/minecraft/creator/documents/experimentalfeaturestoggle)。
## 列表
| 内置事件原名 | 内置事件译名 | 描述 |
| :----------------------------------------------------------- | ------------ | :----------------------------------------------------------- |
| [minecraft:entity_born](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entityevents/minecraftevents_entity_born) | 实体出生 | `minecraft:entity_born`在实体通过繁殖而出生时触发该实体上的一个事件调用。 |
| [minecraft:entity_spawned](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entityevents/minecraftevents_entity_spawned) | 实体生成 | `minecraft:entity_spawned`在实体生成在世界中时触发该实体上的一个事件调用。 |
| [minecraft:entity_transformed](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entityevents/minecraftevents_entity_transformed) | 实体转化 | `minecraft:entity_transformed`在实体转化为另一个实体时触发该实体上的一个事件调用。 |
| [minecraft:on_prime](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/entityevents/minecraftevents_on_prime) | 当活化时 | `minecraft:on_prime`在实体设置为将爆炸时触发该实体上的一个事件调用。 |

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# 国际版 - 过滤器列表
> 文档版本2022.06.08
## 注意事项
1. 本文档内容来源于[我的世界基岩版国际版文档](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filterlist),在此仅做翻译和补正,供各位开发者参考。
2. 本文档中少部分内容由于版本过高,尚无法在中国版中使用,请耐心等待中国版更新基岩版版本。
3. 本文档中极少部分内容需要开启**假日创作者功能**实验性玩法才可以正常使用,请各位开发者注意辨别。欲了解更多关于实验性玩法的内容,请访问[《我的世界》基岩版中的实验功能](https://learn.microsoft.com/zh-cn/minecraft/creator/documents/experimentalfeaturestoggle)。
## 列表
| 过滤器原名 | 过滤器译名 | 描述 |
| :----------------------------------------------------------- | ---------------- | :----------------------------------------------------------- |
| [clock_time](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/clock_time) | 时钟时间 | `clock_time`允许创作者将当前时间与一个范围`(0.0, 1.0)`中的一个浮点数比较。 |
| [distance_to_nearest_player](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/distance_to_nearest_player) | 与最近玩家的距离 | `distance_to_nearest_player`允许将最近的玩家的距离与一个浮点数比较。 |
| [has_ability](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/has_ability) | 具有能力 | `has_ability`当主体实体具有与给定的名字相同的能力时返回`true`。 |
| [has_biome_tag](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/has_biome_tag) | 具有生物群系标签 | `has_biome_tag`测试主体所在的生物群系是否有指定标签。 |
| [has_component](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/has_component) | 具有组件 | `has_component`当主体实体具有与给定的名字相同的组件时返回`true`。 |
| [has_container_open](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/has_container_open) | 具有打开的容器 | `has_container_open`当主体玩家实体打开了一个容器时返回`true`。 |
| [has_damage](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/has_damage) | 具有伤害 | `has_damage`当主体实体接受到一个与给定的名字相同的伤害类型的伤害时返回`true`。 |
| [has_equipment](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/has_equipment) | 具有装备 | `has_equipment`测试主体实体物品栏指定的槽位中是否存在与给定的名字相同的物品。 |
| [has_mob_effect](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/has_mob_effect) | 具有生物效果 | `has_mob_effect`测试主体是否有特定的生物效果(即状态效果)。 |
| [has_ranged_weapon](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/has_ranged_weapon) | 具有远程武器 | `has_ranged_weapon`当主体实体持有一个比如弓或弩的远程武器时返回`true`。 |
| [has_tag](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/has_tag) | 具有标签 | `has_tag`如果主体实体具有给定的标签,则返回`true`。 |
| [has_target](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/has_target) | 具有目标 | `has_target`如果主体实体具有有效的目标,则返回`true`。 |
| [has_trade_supply](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/has_trade_supply) | 具有交易供给 | `has_trade_supply`测试目标是否有任何交易供给,如果目标不能进行交易,则返回`false`。 |
| [hourly_clock_time](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/hourly_clock_time) | 小时制时钟时间 | `hourly_clock_time`允许将当前24小时时间与一个范围`[0, 24000]`中的一个整数比较。 |
| [in_block](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/in_block) | 在方块内 | `in_block`当主体实体在一个指定方块类型的方块内部时返回`true`。 |
| [in_caravan](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/in_caravan) | 在商队内 | `in_caravan`如果主体实体在商队内,则返回`true`。 |
| [in_clouds](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/in_clouds) | 在云内 | `in_clouds`当主体实体在云中时返回`true`。 |
| [in_contact_with_water](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/in_contact_with_water) | 在与水接触 | `in_contact_with_water`当主体实体与任意水体接触时返回`true`,这包括水、雨、喷溅型水瓶。 |
| [in_lava](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/in_lava) | 在熔岩内 | `in_lava`当主体实体在熔岩中时返回`true`。 |
| [in_nether](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/in_nether) | 在下界内 | `in_nether`当主体实体在下界时返回`true`。 |
| [in_water_or_rain](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/in_water_or_rain) | 在水或雨内 | `in_water_or_rain`当主体实体在水或雨中时返回`true`。 |
| [in_water](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/in_water) | 在水内 | `in_water`当主体实体在水中时返回`true`。 |
| [inactivity_timer](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/inactivity_timer) | 不活动计时器 | `inactivity_timer`测试是否已经经过指定秒数时长的不活动时间。 |
| [is_altitude](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/is_altitude) | 是海拔 | `is_altitude`测试当前海拔是否是指定的数字。 |
| [is_avoiding_mobs](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/is_avoiding_mobs) | 是正在规避生物的 | `is_avoiding_mobs`如果主体实体正在逃离其他生物,则返回`true`。 |
| [is_biome](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/is_biome) | 是生物群系 | `is_biome`测试主体当前是否在与给定的名字相同的生物群系内。 |
| [is_block](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/is_block) | 是方块 | `is_block`当方块具有指定名称时返回`true`。 |
| [is_brightness](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/is_brightness) | 是亮度 | `is_brightness`测试当前亮度是否与一个范围`(0.0, 1.0)`中的值相同。 |
| [is_climbing](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/is_climbing) | 是正在攀爬的 | `is_climbing`如果主体实体正在攀爬,则返回`true`。 |
| [is_color](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/is_color) | 是颜色 | `is_color`如果主体实体是与给定的名字相同的颜色的,则返回`true`。 |
| [is_daytime](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/is_daytime) | 是白天 | `is_daytime`在白天返回`true`。 |
| [is_difficulty](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/is_difficulty) | 是难度 | `is_difficulty`测试游戏当前的难度级别。 |
| [is_family](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/is_family) | 是族 | `is_family`当主体实体属于与给定的名字相同的族时返回`true`。 |
| [is_game_rule](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/is_game_rule) | 是游戏规则 | `is_game_rule`测试与给定的名字相同的的游戏规则当前是否已激活。 |
| [is_humid](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/is_humid) | 是湿度 | `is_humid`测试主体是否处于一个给定湿度的区域内。 |
| [is_immobile](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/is_immobile) | 是不可移动的 | `is_immobile`如果主体实体不可移动,则返回`true`。如果一个实体缺乏AI意向刚刚切换了维度或作为一个生物却已没有生命值则它是不可移动的。 |
| [is_in_village](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/is_in_village) | 是在村庄内的 | `is_in_village`测试主体是否在村庄边界之内。 |
| [is_leashed](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/is_leashed) | 是被栓牵的 | `is_leashed`如果主体实体已被栓牵,则返回`true`。 |
| [is_leashed_to](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/is_leashed_to) | 是被栓牵于 | `is_leashed_to`如果主体实体已被调用的实体栓牵,则返回`true`。 |
| [is_mark_variant](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/is_mark_variant) | 是标注变体 | `is_mark_variant`如果主体实体是所提供数字对应的标注变体,则返回`true`。 |
| [is_moving](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/is_moving) | 是正在移动的 | `is_moving`如果主体实体正在移动,则返回`true`。 |
| [is_owner](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/is_owner) | 是主人 | `is_owner`如果主体实体是调用实体的主人,则返回`true`。 |
| [is_persistent](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/is_persistent) | 是宿存的 | `is_persistent`如果主体实体的宿存性与传入的布尔值匹配,则返回`true`。 |
| [is_riding](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/is_riding) | 是正在骑乘的 | `is_riding`如果主体实体正在骑乘另一个实体,则返回`true`。 |
| [is_skin_id](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/is_skin_id) | 是皮肤ID | `is_skin_id`如果主体实体使用的皮肤ID与提供的数字相同则返回`true`。 |
| [is_sleeping](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/is_sleeping) | 是正在睡觉的 | `is_sleeping`测试主体是否在睡觉。 |
| [is_sneaking](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/is_sneaking) | 是正在潜行的 | `is_sneaking`测试主体是否在潜行。 |
| [is_snow_covered](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/is_snow_covered) | 是被雪覆盖的 | `is_snow_covered`测试主体所在区域是否被雪覆盖。 |
| [is_target](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/is_target) | 是目标 | `is_target`如果主体实体是调用的实体的目标,则返回`true`。 |
| [is_temperature_type](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/is_temperature_type) | 是温度类型 | `is_temperature_type`测试当前温度是否是给定值。 |
| [is_temperature_value](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/is_temperature_value) | 是温度值 | `is_temperature_value`测试当前温度是否与提供的一个范围`(0.0, 1.0)`中的值相同,其中`0.0`代表最冷的温度,而`1.0`代表最热。 |
| [is_underground](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/is_underground) | 是地下 | `is_underground`当主体实体在地下时时返回`true`。如果一个实体顶部没有非固体方块,则其被认为是在地下的。 |
| [is_underwater](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/is_underwater) | 是水下 | `is_underwater`当主体实体在水下时时返回`true`。 |
| [is_variant](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/is_variant) | 是变体 | `is_variant`如果主体实体是所提供数字对应的变体,则返回`true`。 |
| [is_visible](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/is_visible) | 是可见的 | `is_visible`如果主体实体是可见的,则返回`true`。 |
| [light_level](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/light_level) | 光照级别 | `light_level`测试实体在指定光照级别范围之外,范围在`0``16`之间。 |
| [moon_intensity](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/moon_intensity) | 月强 | `moon_intensity`允许将月强与一个`0.0``1.0`之间的浮点数比较。 |
| [moon_phase](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/moon_phase) | 月相 | `moon_phase`允许将月相与一个`0``7`之间的整数比较。 |
| [on_ground](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/on_ground) | 在地面上 | `on_ground`当主体实体在地面上时返回`true`。 |
| [on_ladder](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/on_ladder) | 在梯子上 | `on_ladder`当主体实体在梯子上时返回`true`。 |
| [random_chance](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/random_chance) | 随机机会 | `random_chance`如果随机机会从一个指定的范围内摇出`0`,则返回`true`。 |
| [rider_count](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/rider_count) | 骑手计数 | `rider_count`返回该实体的骑手数目。 |
| [surface_mob](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/surface_mob) | 地表生物 | `surface_mob`测试主体实体是否是一个地表生物。 |
| [trusts](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/trusts) | 信任 | `trusts`如果主体被实体信任,则返回`true`。 |
| [weather_at_position](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/weather_at_position) | 天气于位置 | `weather_at_position`在实体的位置测试当前的天气是否与提供的天气值相同。 |
| [weather](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/entityreference/examples/filters/weather) | 天气 | `weather`测试当前实体正在经历的天气状态。 |

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# 国际版 - 方块组件列表
> 文档版本2022.10.26
## 注意事项
1. 本文档内容来源于[我的世界基岩版国际版文档](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/blockreference/examples/blockcomponents/blockcomponentslist),在此仅做翻译和补正,供各位开发者参考。
2. 本文档中少部分内容由于版本过高,尚无法在中国版中使用,请耐心等待中国版更新基岩版版本。
3. 本文档中大部分内容需要开启**假日创作者功能**或**即将到来的创作者功能**实验性玩法才可以正常使用,请各位开发者注意辨别。欲了解更多关于实验性玩法的内容,请访问[《我的世界》基岩版中的实验功能](https://learn.microsoft.com/zh-cn/minecraft/creator/documents/experimentalfeaturestoggle)。
4. 本文档中关于方块标签的描述虽然不存在于原文中,但是在实际应用中确实存在,故特为补充。
## 列表
| 组件原名 | 组件译名 | 类型 | 描述 |
| :----------------------------------------------------------- | :----------- | :---------------- | :----------------------------------------------------------- |
| [minecraft:collision_box](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/blockreference/examples/blockcomponents/minecraftblock_collision_box) | 碰撞箱 | 布尔值 / JSON对象 | `minecraft:collision_box`决定了方块与实体碰撞用的区域。如果设置为`true`,会自动应用默认值,如果设置为`false`,方块与实体的碰撞将被禁用。如果该组件在编写时被忽略,依旧会应用默认值。 |
| [minecraft:crafting_table](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/blockreference/examples/blockcomponents/minecraftblock_crafting_table) | 工作台 | JSON对象 | `minecraft:crafting_table`允许该方块成为一个可以启用工作台UI并具备合成功能的工作台。 |
| [minecraft:destructible_by_explosion](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/blockreference/examples/blockcomponents/minecraftblock_destructible_by_explosion) | 可被爆炸摧毁 | 布尔值 / JSON对象 | `minecraft:destructible_by_explosion`决定了方块的爆炸性质中的可摧毁性。如果设置为`true`,方块将具备默认的爆炸抗性,如果设置为`false`,方块将不可被爆炸摧毁。如果该组件在编写时被忽略,方块依旧会拥有默认的爆炸抗性。 |
| [minecraft:destructible_by_mining](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/blockreference/examples/blockcomponents/minecraftblock_destructible_by_mining) | 可被开采摧毁 | 布尔值 / JSON对象 | `minecraft:destructible_by_mining`决定了方块的开采性质中的可摧毁性。如果设置为`true`,方块将具备默认的摧毁时间数,如果设置为`false`,方块将不可被开采摧毁。如果该组件在编写时被忽略,方块依旧会拥有默认的摧毁时间数。 |
| [minecraft:display_name](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/blockreference/examples/blockcomponents/minecraftblock_display_name) | 显示名称 | 本地化字符串 | `minecraft:display_name`指定了当指针悬停在物品栏或快捷栏中方块上方时显示的文本对应的语言文件键名。如果给定的字符串无法被解析成本地化字符串,则将直接应用原始文本作为显示文本。如果该组件在编写时被忽略,方块的名称本身将被用于显示名称。 |
| [minecraft:flammable](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/blockreference/examples/blockcomponents/minecraftblock_flammable) | 可燃 | 布尔值 / JSON对象 | `minecraft:flammable`决定了方块的可燃性质。如果设置为`true`,将应用默认值,如果设置为`false`或在编写时被忽略,方块将不能自然地从毗邻传播着火,不过依旧能够被直接点燃。 |
| [minecraft:friction](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/blockreference/examples/blockcomponents/minecraftblock_friction) | 摩擦 | 小数 | `minecraft:friction`决定了方块的摩擦,范围取自`(0.0, 0.9)`。摩擦影响实体在方块上行进时的移动速度。越大的值会导致越大的摩擦。 |
| [minecraft:geometry](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/blockreference/examples/blockcomponents/minecraftblock_geometry) | 几何 | 标识符字符串 | `minecraft:geometry`指定用于渲染方块的几何的描述标识符。标识符必须与任意一个当前已加载的资源包中现有的几何标识符相匹配。 |
| [minecraft:light_dampening](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/blockreference/examples/blockcomponents/minecraftblock_light_dampening) | 光线隔除 | 整数 | `minecraft:light_dampening`决定了当光线通过方块时被隔除的量,范围为`(0, 15)`。越高的值意味着光线被隔除得越多。 |
| [minecraft:light_emission](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/blockreference/examples/blockcomponents/minecraftblock_light_emission) | 光线发射 | 整数 | `minecraft:light_emission`决定了方块将会发射的光线的量,范围为`(0, 15)`。越高的值将意味着发射越多的光线。 |
| [minecraft:loot](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/blockreference/examples/blockcomponents/minecraftblock_loot) | 战利品 | 路径字符串 | `minecraft:loot`决定了方块破坏时略取的战利品表,填入战利品表相对于行为包根目录的路径。 |
| [minecraft:map_color](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/blockreference/examples/blockcomponents/minecraftblock_map_color) | 地图颜色 | 字符串 | `minecraft:map_color`决定了方块渲染至地图时的颜色。颜色以`#RRGGBB`的16进制格式表示也可以以`[R, G, B]`的数组形式表示。如果该组件在编写时被忽略,方块将不会显示在地图上。 |
| [minecraft:material_instances](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/blockreference/examples/blockcomponents/minecraftblock_material_instances) | 材质实例 | JSON对象 | `minecraft:material_instances`决定了方块的材质实例,将一个面或者材质实例名映射到真实的材质实例上。你可以将一个材质实例对象赋值给这些面中的任意一面:`up``down``north``south``east``west``*`,你也可以将一个你选择的名称给予该实例,例如`my_instance`,并在之后将其赋给一个面,例如`"north":"my_instance"`。 |
| [minecraft:part_visibility](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/blockreference/examples/blockcomponents/minecraftblock_part_visibility) | 部件可见 | 布尔值 | `minecraft:part_visibility`将几何文件中的骨骼名映射到一个可以开关渲染的条件上。条件需要是一个使用方块属性来决定`true``false`的Molang查询。 |
| [minecraft:placement_filter](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/blockreference/examples/blockcomponents/minecraftblock_placement_filter) | 放置过滤器 | JSON对象 | `minecraft:placement_filter`决定了方块在什么条件下可以被放置或存活。 |
| [minecraft:rotation](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/blockreference/examples/blockcomponents/minecraftblock_rotation) | 旋转 | 向量 [a, b, c] | `minecraft:rotation`决定了方块围绕立方体中心的旋转角度。旋转顺序是`[x, y, z]`角度必须是90的倍数。 |
| [minecraft:selection_box](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/blockreference/examples/blockcomponents/minecraftblock_selection_box) | 选择箱 | 布尔值 / JSON对象 | `minecraft:selection_box`决定了方块可以被玩家的指针选中的区域。如果设置为`true`,会自动应用默认值,如果设置为`false`,方块将无法被玩家选中。如果该组件在编写时被忽略,依旧会应用默认值。 |
| [minecraft:unit_cube](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/blockreference/examples/blockcomponents/minecraftblock_unit_cube) | 单位立方体 | JSON对象 | `minecraft:unit_cube`指定方块在镶嵌(或被称作曲面细分)时使用一个单位立方体。 |
| tag:[a-zA-Z0-9_.:-]+ | 标签 | 空JSON对象 | `tag:[a-zA-Z0-9_.:-]+`指定了方块标签,其中`[a-zA-Z0-9_.:-]+`表示方块标签应满足的正则表达式规则。标签可以用在基组件或置换中任意的位置,用于配方中或其余接受方块作为参数的组件中查询。 |

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# 国际版 - 方块触发器列表
> 文档版本2022.10.26
## 注意事项
1. 本文档内容来源于[我的世界基岩版国际版文档](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/blockreference/examples/blocktriggers/blocktriggerlist),在此仅做翻译和补正,供各位开发者参考。
2. 本文档中少部分内容由于版本过高,尚无法在中国版中使用,请耐心等待中国版更新基岩版版本。
3. 本文档中绝大部分内容需要开启**假日创作者功能**实验性玩法才可以正常使用,请各位开发者注意辨别。欲了解更多关于实验性玩法的内容,请访问[《我的世界》基岩版中的实验功能](https://learn.microsoft.com/zh-cn/minecraft/creator/documents/experimentalfeaturestoggle)。
## 列表
| 组件原名 | 组件译名 | 类型 | 描述 |
| :----------------------------------------------------------- | :------------- | :------- | :----------------------------------------------------------- |
| [minecraft:on_fall_on](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/blockreference/examples/blocktriggers/minecraftblock_on_fall_on) | 当跌落于时 | JSON对象 | `minecraft:on_fall_on`当一个活动对象(实体)跌落或降落至方块上时触发。 |
| [minecraft:on_interact](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/blockreference/examples/blocktriggers/minecraftblock_on_interact) | 当交互时 | JSON对象 | `minecraft:on_interact`当一个活动对象(实体)与方块交互时触发。 |
| [minecraft:on_placed](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/blockreference/examples/blocktriggers/minecraftblock_on_placed) | 当被放置时 | JSON对象 | `minecraft:on_placed`当一个活动对象(实体)在世界中放置方块时触发。 |
| [minecraft:on_player_destroyed](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/blockreference/examples/blocktriggers/minecraftblock_on_player_destroyed) | 当被玩家摧毁时 | JSON对象 | `minecraft:on_player_destroyed`当一个标签为玩家的活动对象(实体)摧毁方块时触发。 |
| [minecraft:on_player_placing](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/blockreference/examples/blocktriggers/minecraftblock_on_player_placing) | 当被玩家放置中 | JSON对象 | `minecraft:on_player_placing`当一个标签为玩家的活动对象(实体)在世界中放置方块时触发。 |
| [minecraft:on_step_off](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/blockreference/examples/blocktriggers/minecraftblock_on_step_off) | 当步出时 | JSON对象 | `minecraft:on_step_off`当一个活动对象(实体)步出方块时触发。 |
| [minecraft:on_step_on](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/blockreference/examples/blocktriggers/minecraftblock_on_step_on) | 当步入时 | JSON对象 | `minecraft:on_step_on`当一个活动对象(实体)步入方块时触发。 |
| [minecraft:queued_ticking](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/blockreference/examples/blocktriggers/minecraftblock_queued_ticking) | 队列滴答 | JSON对象 | `minecraft:queued_ticking`单次或以由`interval_range`指定的区间中随机选择的刻数作为时间间隔触发指定事件。 |
| [minecraft:random_ticking](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/blockreference/examples/blocktriggers/minecraftblock_random_ticking) | 随机滴答 | JSON对象 | `minecraft:random_ticking`以基于“随机刻速度”游戏规则随机选择的时间间隔触发指定事件。随机刻速度决定了方块多快更新一次。 |

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# 国际版 - 事件响应列表
> 文档版本2022.10.26
## 注意事项
1. 本文档内容来源于[我的世界基岩版国际版文档](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/blockreference/examples/blockevents/blockeventlist),在此仅做翻译和补正,供各位开发者参考。
2. 本文档中少部分内容由于版本过高,尚无法在中国版中使用,请耐心等待中国版更新基岩版版本。
3. 本文档中绝大部分内容需要开启**假日创作者功能**实验性玩法才可以正常使用,请各位开发者注意辨别。欲了解更多关于实验性玩法的内容,请访问[《我的世界》基岩版中的实验功能](https://learn.microsoft.com/zh-cn/minecraft/creator/documents/experimentalfeaturestoggle)。
4. 同一种事件响应可能会被实体、物品和方块共用文档中的【仅XX】意味着该事件响应只能在XX中使用【非XX】意味着该事件响应可以在XX之外的另外两种中使用【皆可行】意味着该事件响应在三种中都可以使用。
5. 本文档中一些事件响应虽然不存在于原文中,但是在实际应用中确实存在,故特为补充。
## 列表
| 事件响应原名 | 事件响应译名 | 类型 | 描述 |
| :----------------------------------------------------------- | :------------- | :------- | :----------------------------------------------------------- |
| [add_mob_effect](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/blockreference/examples/blockevents/minecraftblock_add_mob_effect) | 添加生物效果 | JSON对象 | 【非实体】`add_mob_effect`向目标添加一个状态效果。 |
| [damage](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/blockreference/examples/blockevents/minecraftblock_damage) | 伤害/损坏 | JSON对象 | 【非实体】`damage`对目标造成伤害/损坏。 |
| [decrement_stack](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/blockreference/examples/blockevents/minecraftblock_decrement_stack) | 自减堆叠 | JSON对象 | 【非实体】`decrement_stack`自减物品堆叠数。 |
| [die](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/blockreference/examples/blockevents/minecraftblock_die) | 致死 | JSON对象 | 【非实体】`die`杀死目标。如果目标是`self`且运行自一个方块,则摧毁该方块。 |
| [play_effect](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/blockreference/examples/blockevents/minecraftblock_play_effect) | 播放特效 | JSON对象 | 【非实体】`play_effect`相对于目标位置播放一个旧版粒子效果。 |
| [play_sound](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/blockreference/examples/blockevents/minecraftblock_play_sound) | 播放声音 | JSON对象 | 【非实体】`play_sound`相对于目标位置播放一个系统声音效果(或作存档声音事件)。 |
| [remove_mob_effect](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/blockreference/examples/blockevents/minecraftblock_remove_mob_effect) | 移除生物效果 | JSON对象 | 【非实体】`remove_mob_effect`从目标移除一个状态效果。 |
| [run_command](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/blockreference/examples/blockevents/minecraftblock_run_command) | 运行命令 | JSON对象 | 【皆可行】`run_command`触发一个或一列斜杠命令。 |
| [set_block](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/blockreference/examples/blockevents/minecraftblock_set_block) | 放置方块 | JSON对象 | 【仅方块】`set_block`将当前方块类型设置为其他方块类型。 |
| [set_block_at_pos](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/blockreference/examples/blockevents/minecraftblock_set_block_at_pos) | 放置方块于位置 | JSON对象 | 【仅方块】`set_block_at_pos`将相对于当前方块的一个方块设置为其他方块类型。 |
| [set_block_property](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/blockreference/examples/blockevents/minecraftblock_set_block_property) | 设置方块属性 | JSON对象 | 【非实体】`set_block_property`设置当前方块的一个方块属性。 |
| set_property | 设置属性 | JSON对象 | 【仅实体】`set_property`设置当前实体的一个实体属性。 |
| shoot | 发射 | JSON对象 | 【仅物品】`shoot`发射一个弹射物。 |
| [spawn_loot](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/blockreference/examples/blockevents/minecraftblock_spawn_loot) | 生成战利品 | JSON对象 | 【仅方块】`spawn_loot`为方块生成战利品 |
| [swing](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/blockreference/examples/blockevents/minecraftblock_swing) | 摆臂 | JSON对象 | 【非实体】`swing`使当前上下文中的活动对象(实体)摆臂。 |
| [teleport](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/blockreference/examples/blockevents/minecraftblock_teleport) | 传送 | JSON对象 | 【非实体】`teleport`将目标随机传送至目的地周围。 |
| [transform_item](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/blockreference/examples/blockevents/minecraftblock_transform_item) | 转化物品 | JSON对象 | 【非实体】`transform_item`将一个物品转化为另一个物品。 |

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# 国际版 - 物品组件列表
> 文档版本2023.01.24
## 注意事项
1. 本文档内容来源于[我的世界基岩版国际版文档](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/itemreference/examples/itemcomponentlist),在此仅做翻译和补正,供各位开发者参考。
2. 本文档中少部分内容由于版本过高,尚无法在中国版中使用,请耐心等待中国版更新基岩版版本。
3. 本文档中绝大部分内容需要开启**假日创作者功能**实验性玩法才可以正常使用,请各位开发者注意辨别。欲了解更多关于实验性玩法的内容,请访问[《我的世界》基岩版中的实验功能](https://learn.microsoft.com/zh-cn/minecraft/creator/documents/experimentalfeaturestoggle)。
4. 本文档中一些组件虽然不存在于原文中但是在实际应用中确实存在故特为补充。注意本文档中仅补充了在格式版本大于或等于1.16.100时存在的组件。
## 列表
| 组件原名 | 组件译名 | 类型 | 描述 |
| :----------------------------------------------------------- | :----------------- | :---------------- | :----------------------------------------------------------- |
| minecraft:allow_off_hand | 允许副手 | 布尔值 | `minecraft:allow_off_hand`允许物品装备至副手。 |
| minecraft:animates_in_toolbar | 在工具栏中播放动画 | 布尔值 | `minecraft:animates_in_toolbar`允许物品具有动态纹理。 |
| [minecraft:armor](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/itemreference/examples/itemcomponents/minecraft_armor) | 盔甲 | JSON对象 | `minecraft:armor`定义了物品的护甲值。 |
| [minecraft:block_placer](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/itemreference/examples/itemcomponents/minecraft_block_placer) | 方块放置器 | JSON对象 | `minecraft:block_placer`允许物品放置一个方块。 |
| minecraft:can_destroy_in_creative | 可在创造中摧毁 | 布尔值 | `minecraft:can_destroy_in_creative`决定了物品的是否可以在创造模式中摧毁方块。 |
| [minecraft:chargeable](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/itemreference/examples/itemcomponents/minecraft_chargeable) | 可蓄力 | JSON对象 | `minecraft:chargeable`允许物品在被使用时经历一段蓄力时间。 |
| [minecraft:cooldown](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/itemreference/examples/itemcomponents/minecraft_cooldown) | 冷却 | JSON对象 | `minecraft:cooldown`定义了物品在使用后的冷却时间。在冷却时间内,物品无法再次使用。 |
| minecraft:creative_category | 创造分类 | 布尔值 / JSON对象 | `minecraft:creative_category`决定了物品添加至物品栏的分类和分组。 |
| minecraft:damage | 伤害 | 整数 | `minecraft:damage`决定了物品的攻击伤害。 |
| [minecraft:digger](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/itemreference/examples/itemcomponents/minecraft_digger) | 挖掘器 | JSON对象 | `minecraft:digger`允许物品具备额外的挖掘性质。 |
| [minecraft:display_name](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/itemreference/examples/itemcomponents/minecraft_display_name) | 显示名称 | JSON对象 | `minecraft:display_name`用于指定物品显示的名称。 |
| [minecraft:durability](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/itemreference/examples/itemcomponents/minecraft_durability) | 耐久 | JSON对象 | `minecraft:durability`定义了物品的耐久,即在物品损毁之前需要经历的损坏次数。 |
| [minecraft:dye_powder](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/itemreference/examples/itemcomponents/minecraft_dye_powder) | 染料粉 | JSON对象 | `minecraft:dye_powder`定义了物品可以作为染料粉使用,一共 16 种染料类型。 |
| minecraft:enchantable | 可附魔 | 布尔值 / JSON对象 | `minecraft:enchantable`决定了物品的是否可附魔或可进行哪些魔咒的附魔。 |
| [minecraft:entity_placer](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/itemreference/examples/itemcomponents/minecraft_entity_placer) | 实体放置器 | JSON对象 | `minecraft:entity_placer`允许物品在一个方块表面或通过发射器放出一个实体,你可以指定该物品放出时所允许的方块类型。 |
| minecraft:explodable | 可爆炸 | 布尔值 | `minecraft:explodable`决定了物品对应的物品实体是否可以被爆炸破坏。 |
| [minecraft:foil](https://learn.microsoft.com/en-us/minecraft/creator/reference/content/itemreference/examples/itemcomponents/minecraft_foil) | 箔晕 | 布尔值 | `minecraft:foil`决定了物品是否天生具有箔晕。通常,附魔的物品具有箔晕光效。 |
| [minecraft:food](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/itemreference/examples/itemcomponents/minecraft_food) | 食物 | JSON对象 | `minecraft:food`允许物品被玩家食用。 |
| minecraft:frame_count | 帧计数 | 整数 | `minecraft:frame_count`决定了物品动态纹理的帧序数。 |
| [minecraft:fuel](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/itemreference/examples/itemcomponents/minecraft_fuel) | 燃料 | JSON对象 | `minecraft:fuel`允许物品在熔炉中烧炼。 |
| minecraft:hand_equipped | 手持装备 | 布尔值 | `minecraft:hand_equipped`决定了物品是否是手持装备。是手持装备的物品渲染时采用左下-右上对角线,而非左上-右下对角线。 |
| minecraft:hover_text_color | 悬停文本颜色 | 字符串 | `minecraft:hover_text_color`决定了鼠标悬停在物品图标上时显示的文本的颜色。 |
| [minecraft:icon](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/itemreference/examples/itemcomponents/minecraft_icon) | 图标 | JSON对象 | `minecraft:icon`用于指定物品在 UI 或其它某些地方所显示的图标。 |
| minecraft:ignores_permission | 忽略权限 | 布尔值 | `minecraft:ignores_permission`决定了物品使用时是否忽略权限。 |
| [minecraft:knockback_resistance](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/itemreference/examples/itemcomponents/minecraft_knockback_resistance) | 击退抗性 | JSON对象 | `minecraft:knockback_resistance`定义了物品的击退抗性。 |
| minecraft:liquid_clipped | 液体裁剪 | 布尔值 | `minecraft:liquid_clipped`决定了物品是否是液体裁剪的。是液体裁剪的物品可以与液体交互,且具有液体表面交互渲染效果。 |
| minecraft:max_stack_size | 最大堆叠大小 | 整数 | `minecraft:max_stack_size`决定了物品的最大堆叠数目。 |
| minecraft:mining_speed | 开采速度 | 整数 | `minecraft:mining_speed`决定了物品的开采速度。 |
| minecraft:mirrored_art | 镜像艺术 | 布尔值 | `minecraft:mirrored_art`决定了物品的纹理是否镜像反转。 |
| [minecraft:on_use](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/itemreference/examples/itemcomponents/minecraft_on_use) | 当使用时 | JSON对象 | `minecraft:on_use`允许你在物品被使用时接收到一个事件。 |
| [minecraft:on_use_on](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/itemreference/examples/itemcomponents/minecraft_on_use_on) | 当使用于时 | JSON对象 | `minecraft:on_use_on`允许你在物品被使用于一个方块表面上时接收到一个事件。 |
| [minecraft:projectile](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/itemreference/examples/itemcomponents/minecraft_projectile) | 弹射物 | JSON对象 | `minecraft:projectile`允许物品发射一个弹射物。 |
| [minecraft:record](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/itemreference/examples/itemcomponents/minecraft_record) | 唱片 | JSON对象 | `minecraft:record`允许物品作为一个唱片可以被播放。 |
| [minecraft:render_offsets](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/itemreference/examples/itemcomponents/minecraft_render_offsets) | 渲染偏移量 | JSON对象 | `minecraft:render_offsets`定义了物品在客户端第一人称或第三人称状态下渲染时与玩家的偏移量。 |
| [minecraft:repairable](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/itemreference/examples/itemcomponents/minecraft_repairable) | 可修复 | JSON对象 | `minecraft:repairable`允许物品被修复并定义了物品可以被修复的量。 |
| minecraft:requires_interact | 要求交互 | 布尔值 | `minecraft:requires_interact`决定了物品是否不需要实体就可以交互。 |
| [minecraft:shooter](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/itemreference/examples/itemcomponents/minecraft_shooter) | 发射器 | JSON对象 | `minecraft:shooter`允许物品发射实体。 |
| minecraft:should_despawn | 应毁除 | 布尔值 | `minecraft:should_despawn`决定了物品对应的物品实体是否应跟随物品实体毁除规则毁除。 |
| minecraft:stacked_by_data | 按照数据值堆叠 | 布尔值 | `minecraft:stacked_by_data`决定了物品是否按照不同数据值分别堆叠。 |
| [minecraft:throwable](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/itemreference/examples/itemcomponents/minecraft_throwable) | 可投掷 | JSON对象 | `minecraft:throwable`允许物品作为可投掷的弹射物投掷。 |
| minecraft:use_animation | 使用动画 | 字符串 | `minecraft:use_animation`决定了物品的使用动画。 |
| minecraft:use_duration | 使用时长 | 小数 | `minecraft:use_duration`决定了物品使用时的时间长度。 |
| [minecraft:weapon](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/itemreference/examples/itemcomponents/minecraft_weapon) | 武器 | JSON对象 | `minecraft:weapon`允许物品作为一个武器,例如斧、剑、三叉戟、弓、弩等。 |
| [minecraft:wearable](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/itemreference/examples/itemcomponents/minecraft_wearable) | 可穿戴 | JSON对象 | `minecraft:wearable`允许物品被实体穿戴。 |
| tag:[a-zA-Z0-9_.:-]+ | 标签 | 空JSON对象 | `tag:[a-zA-Z0-9_.:-]+`指定了物品标签,其中`[a-zA-Z0-9_.:-]+`表示物品标签应满足的正则表达式规则。 |

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# 国际版 - 地物(*特征*)模式列表
> 文档版本2022.10.26
## 注意事项
1. 本文档内容来源于[我的世界基岩版国际版文档](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/featuresreference/examples/featurelist),在此仅做翻译和补正,供各位开发者参考。
2. 本文档中少部分内容由于版本过高,尚无法在中国版中使用,请耐心等待中国版更新基岩版版本。
3. 本文档的内容如依照国际版写法,需要开启**自定义生物群系**实验性玩法才可以正常使用,其中部分内容可以通过中国版写法避免实验性玩法的开启,请各位开发者注意辨别。欲了解更多关于实验性玩法的内容,请访问[《我的世界》基岩版中的实验功能](https://learn.microsoft.com/zh-cn/minecraft/creator/documents/experimentalfeaturestoggle)。
4. 本文档中一些模式类型虽然不存在于原文中,但是在实际应用中确实存在,故特为补充。
## 列表
| 模式原名 | 模式译名 | 描述 |
| :----------------------------------------------------------- | :--------------------------- | :----------------------------------------------------------- |
| [minecraft:aggregate_feature](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/featuresreference/examples/features/minecraftAggregate_feature) | 聚合地物(*特征* | `minecraft:aggregate_feature`用于以随机顺序放置一系列地物(*特征*)。 |
| [minecraft:beards_and_shavers](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/featuresreference/examples/features/minecraftBeards_and_shavers) | 胡须与剃刀 | `minecraft:beards_and_shavers`用于通过放置“胡须”并使用“剃刀”的形式来提供一个可在后续放置其他地物(*特征*)的平台。 |
| [minecraft:cave_carver_feature](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/featuresreference/examples/features/minecraftCave_carver_feature) | 洞穴雕刻器地物(*特征* | `minecraft:cave_carver_feature`用于在当前区块和周围每一个区块中以8向放射状雕刻一个洞穴。 |
| [minecraft:conditional_list](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/featuresreference/examples/features/minecraftConditional_list) | 条件列表 | `minecraft:conditional_list`用于放置一系列地物(*特征*)中第一个合适的地物(*特征*)。 |
| minecraft:fossil_feature | 化石地物(*特征* | `minecraft:fossil_feature`用于生成由骨块和矿石组成的化石。 |
| [minecraft:geode_feature](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/featuresreference/examples/features/minecraftGeode_feature) | 晶洞地物(*特征* | `minecraft:geode_feature`用于通过生成一个岩层球模拟晶洞。 |
| [minecraft:growing_plant_feature](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/featuresreference/examples/features/minecraftGrowing_plant_feature) | 生长植物地物(*特征* | `minecraft:growing_plant_feature`用于在世界中放置一个生长植物。 |
| [minecraft:hell_cave_carver_feature](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/featuresreference/examples/features/minecraftHell_cave_carver_feature) | 地狱洞穴雕刻器 | `minecraft:hell_cave_carver_feature`用于在下界的当前区块和周围每一个区块中以8向放射状雕刻一个洞穴。 |
| [minecraft:multiface_feature](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/featuresreference/examples/features/minecraftMultiface_feature) | 多面向地物(*特征* | `minecraft:multiface_feature`用于在地板、墙面、天花板上放置一个或多个多面向方块。 |
| [minecraft:ore_feature](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/featuresreference/examples/features/minecraftOre_feature) | 矿石地物(*特征* | `minecraft:ore_feature`用于放置一个方块脉来模拟一个矿床。 |
| minecraft:partially_exposed_blob_feature | 部分暴露点斑地物(*特征* | `minecraft:partially_exposed_blob_feature`用于生成指定尺寸和方块的点斑。 |
| [minecraft:rect_layout](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/featuresreference/examples/features/minecraftRect_layout) | 矩形布局 | `minecraft:rect_layout`用于根据矩形区域的空白空间率放置地物(*特征*)。 |
| [minecraft:scan_surface](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/featuresreference/examples/features/minecraftScan_surface) | 扫描表面 | `minecraft:scan_surface`用于扫描一个区块的表面并在每个方块柱的上表面调用`place()`。 |
| [minecraft:scatter_feature](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/featuresreference/examples/features/minecraftScatter_feature) | 散植地物(*特征* | `minecraft:scatter_feature`用于在一个区块中散植一个地物(*特征*)。 |
| minecraft:sculk_patch_feature | 幽匿斑块地物(*特征* | `minecraft:sculk_patch_feature`用于生成幽匿斑块。 |
| [minecraft:search_feature](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/featuresreference/examples/features/minecraftSearch_feature) | 搜索地物(*特征* | `minecraft:search_feature`用于在区域中搜索一个目标地物(*特征*)的有效放置地点。 |
| [minecraft:sequence_feature](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/featuresreference/examples/features/minecraftSequence_feature) | 序列地物(*特征* | `minecraft:sequence_feature`用于根据数据中的顺序依次放置一系列地物(*特征*)。 |
| [minecraft:single_block_feature](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/featuresreference/examples/features/minecraftSingle_block_feature) | 单方块地物(*特征* | `minecraft:single_block_feature`用于在世界中方式一个单个方块。 |
| [minecraft:snap_to_surface_feature](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/featuresreference/examples/features/minecraftSnap_to_surface_feature) | 对齐至表面地物(*特征* | `minecraft:snap_to_surface_feature`用于将地物(*特征*的Y轴放置位置对齐至由`vertical_search_range`提供的地板或天花板上。 |
| [minecraft:structure_template_feature](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/featuresreference/examples/features/minecraftStructure_template_feature) | 结构模板地物(*特征* | `minecraft:structure_template_feature`用于在世界中放置一个结构。结构必须以`.mcstructure`文件格式存储在行为包的`structures`子文件夹中。 |
| minecraft:tree_feature | 树地物(*特征* | `minecraft:tree_feature`用于放置一棵树。 |
| [minecraft:underwater_cave_carver_feature](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/featuresreference/examples/features/minecraftUnderwater_cave_carver) | 水下洞穴雕刻器地物(*特征* | `minecraft:underwater_cave_carver_feature`用于在当前区块和周围每一个区块中以8向放射状雕刻一个含水洞穴。 |
| minecraft:vegetation_patch_feature | 植被斑块地物(*特征* | `minecraft:vegetation_patch_feature`用于生成植被斑块。 |
| [minecraft:weighted_random_feature](https://learn.microsoft.com/zh-cn/minecraft/creator/reference/content/featuresreference/examples/features/minecraftWeighted_random_feature) | 加权随机地物(*特征* | `minecraft:weighted_random_feature`用于基于一个加权的值随机生成一个地物(*特征*)。 |