---
title: Glowing Entity Texture
category: Tutorials
mentions:
- LeGend077
- MedicalJewel105
---
In this tutorial, you will learn how to make a glowing texture, like enderman's eyes have for an entity by using materials and textures.
## Texture
To make your entity's texture glow, you need to open your texture in an advanced image editor (here, Blockbench) to half-erase the pixels alpha.
- Open your entity's texture file.
_Don't mind strange bones rotation, Mojang likes to render models correctly through animations._
- Find the __Eraser__ tool and set its opacity/alpha to something low like 71 or 23.


- Then, erase the part of the texture you want it to glow. The less visible a pixel is the more it glows, but be sure it is not 100% erased.

Example Pig texture:

## Material
We need to modify the `RP/entity/my_entity.entity.json` file of the mob we want to glow. Now, find `"materials":{}` and set the values to `"entity_emissive_alpha"`. (Be sure to check if the textures are properly defined).
RP/entity/pig.entity.json#description
```json
"materials": {
"default": "entity_emissive_alpha"
}
```
RP/entity/pig.entity.json
```json
{
"format_version": "1.10.0",
"minecraft:client_entity": {
"description": {
"identifier": "minecraft:pig",
"min_engine_version": "1.8.0",
"materials": {
"default": "entity_emissive_alpha" // replace "pig" with "entity_emissive_alpha"
},
"textures": {
"default": "textures/entity/pig/pig",
"saddled": "textures/entity/pig/pig_saddle"
},
"geometry": {
"default": "geometry.pig.v1.8"
},
"animations": {
"setup": "animation.pig.setup",
"walk": "animation.quadruped.walk",
"look_at_target": "animation.common.look_at_target",
"baby_transform": "animation.pig.baby_transform"
},
"scripts": {
"animate": [
"setup",
{
"walk": "q.modified_move_speed"
},
"look_at_target",
{
"baby_transform": "q.is_baby"
}
]
},
"render_controllers": ["controller.render.pig"],
"spawn_egg": {
"texture": "spawn_egg",
"texture_index": 2
}
}
}
}
```
## Testing
Now, load up Minecraft and open a word with this resource pack enabled. Set the time to _midnight_ or find a nearby cave and test it out. The entity should glow as expected.
