--- title: On Player Death category: On Event Systems mentions: - BedrockCommands - zheaEvyline nav_order: 4 tags: - system --- ## Introduction [Sourced By Bedrock Commands Community Discord](https://discord.gg/SYstTYx5G5) This system will run your desired commands on the event that a player dies. ## Setup *To be typed in Chat:* `/scoreboard objectives add alive dummy` If you prefer to have the objective added automatically on world initialisation, follow the process outlined in [On First World Load.](/commands/on-first-world-load) ## System BP/functions/on_player_death.mcfunction ```yaml scoreboard players set @a [scores={alive=!2}] alive 0 scoreboard players set @e [type=player] alive 1 #Your Commands Here (example) execute as @a [scores={alive=0}] run say I died scoreboard players set @a [scores={alive=0}] alive 2 ``` ![commandBlockChain4](/assets/images/commands/commandBlockChain/4.png) Here we have used an `/execute - say` command as an example but you can use any command you prefer and as many as you require. Just make sure to follow the given order and properly add the selector argument ` scores={alive=0} ` as shown for your desired commands. ## Explanation - **` alive=0 `** this means player is dead. - **` alive=1 `** this means player is alive. - **` alive=2 `** this means player is dead and we have run our desired commands on/from them. - **` @a `** selector will target all players alive/dead so we use it to mark everyone as 0 'dead.' - Note: we will ignore 2 or it will end up making the commands execute on dead players again. We only want our commands to execute once. - **` @e `** selector on the other hand will only target players who are alive, so we can use this to mark all alive players 1 'alive.' - Now that dead players are 0 and alive players are 1 we can use this knowledge to run our desired commands on the dead players. - Keep in mind we need to set their score to 2 after or otherwise the commands will keep executing till they respawn. ## Tick JSON If you are using functions instead of command blocks, the ` on_player_death ` function must be added to the ` tick.json ` in order to loop and run it continuously. Multiple files can be added to the ` tick.json ` by placing a comma after each string. Refer to [Functions](/commands/mcfunctions#tick-json) documentation for further info. BP/functions/tick.json ```json { "values": [ "on_player_death" ] } ``` If using functions, your pack folder structure will be be as follows: > **Note:** the scoreboard names (in this case: 'alive') may end up being used by other people. Appending ` _ ` and a set of randomly generated characters after would be a choice that reduces the probability of collisions. Similar technique can be employed for the ` .mcfunction ` filenames. Ex: > - ` alive_0fe678 ` > - ` on_player_death_0fe678.mcfunction `