--- title: 将Molang数据导入记分板 mentions: - SirLich - MedicalJewel105 - shanewolf38 - Luthorius - TheItsNameless - ThomasOrs --- # 将Molang数据导入记分板 以下提供了一种将任意Molang(变量、查询等)即时转换为记分板数值的方法。请确保控制器`convert`状态中调用的动画名称与实体定义中的动画名称(animation.namespace.molang_to_score)完全匹配。 **注意:** 需要先在游戏中执行以下两条命令进行初始化: `/scoreboard objectives add MoLang dummy` `/scoreboard players set "#10" MoLang 10` ::: code-group ```json [BP/animation_controllers/molang_to_score.animation_controllers.json] "controller.animation.namespace.molang_to_score": { "initial_state": "idle", "states": { "idle": { "transitions": [ { "convert": "<转换启动条件>" } ], "on_exit": [ "/scoreboard players set @s MoLang 0", "/scoreboard players set \"#var\" MoLang 0", "v.convert = <需要转换的变量>;", "v.digit = 1000000000;" ] }, "convert": { "animations": [ "molang_to_score", "molang_to_score", "molang_to_score", "molang_to_score", "molang_to_score", "molang_to_score", "molang_to_score", "molang_to_score", "molang_to_score", "molang_to_score", "molang_to_score" ], "transitions": [ { "idle": "1" } ] } } } ``` ::: ::: code-group ```json [BP/animations/molang_to_score.animation.json] "animation.namespace.molang_to_score": { "animation_length": 10.0, "anim_time_update": "t.digit = Math.mod(Math.floor(v.convert / v.digit), 10) + 0.1; v.digit = v.digit / 10; return t.digit;", "timeline": { "0.0": [ "/scoreboard players operation @s MoLang *= \"#10\" MoLang", "/scoreboard players operation @s MoLang += \"#var\" MoLang", "/scoreboard players set \"#var\" MoLang 0" ], "1.0": [ "/scoreboard players set \"#var\" MoLang 1" ], "2.0": [ "/scoreboard players set \"#var\" MoLang 2" ], "3.0": [ "/scoreboard players set \"#var\" MoLang 3" ], "4.0": [ "/scoreboard players set \"#var\" MoLang 4" ], "5.0": [ "/scoreboard players set \"#var\" MoLang 5" ], "6.0": [ "/scoreboard players set \"#var\" MoLang 6" ], "7.0": [ "/scoreboard players set \"#var\" MoLang 7" ], "8.0": [ "/scoreboard players set \"#var\" MoLang 8" ], "9.0": [ "/scoreboard players set \"#var\" MoLang 9" ] } } ``` ::: **实现原理:** 当转换启动时,控制器会重置玩家的MoLang分数和`#var`(虚拟玩家)的MoLang分数。转换变量`v.convert`被初始化,数字位变量`v.digit`被设置为获取第十位数字(10^10)。第一个动画运行时会根据当前位数设置动画时间,并将数字位变量调整为下一位(第9位,10^9)。由于时间轴索引会持续运行到设定时间,"0.0"时间点的事件总是会被触发。这会将玩家的MoLang分数乘以10来设置正确的位数,然后加上最后获取的数字(首次运行时由于控制器重置了`#var`,该值始终为0)。整个过程重复执行11次以获取转换变量的全部10位数字。需要注意的是每个动画处理的是前一个动画设置的数字位,因此需要运行11次动画。 **游戏内测试方法:** 将`<转换启动条件>`设为`q.is_using_item`,`<需要转换的变量>`设为`Math.random_integer(0, 9999)`。手持苹果开始食用,即可观察数值转换过程。