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docs/wiki/2-方块/4-原版再创作/custom-slabs.md
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docs/wiki/2-方块/4-原版再创作/custom-slabs.md
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---
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title: Custom Slabs
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category: Vanilla Re-Creations
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tags:
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- experimental
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- easy
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mentions:
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- Kaioga5
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- QuazChick
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---
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::: tip FORMAT & MIN ENGINE VERSION `1.20.30`
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This tutorial assumes a basic understanding of blocks.
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Check out the [blocks guide](/blocks/blocks-intro) before starting.
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:::
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::: warning EXPERIMENTAL
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Requires `Holiday Creator Features` to trigger block events and for use of the `minecraft:unit_cube` component.
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:::
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## Introduction
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Making custom slabs is a simple task, but if you find any drawbacks during recreating slabs, this tutorial will help you with it, and you'll be provided with a template for you to use.
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Issues:
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- Your custom slab will appear vertically centred when carried.
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- Your custom slab may appear full-sized in item form (on the ground, in item frames, in hand)
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## Custom Slab
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This will create a vanilla-like custom slab.
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<CodeHeader>BP/blocks/custom_slab.json</CodeHeader>
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```json
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{
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"format_version": "1.20.30",
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"minecraft:block": {
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"description": {
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"identifier": "wiki:custom_slab",
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"menu_category": {
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"category": "construction",
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"group": "itemGroup.name.slab"
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},
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"traits": {
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"minecraft:placement_position": {
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"enabled_states": ["minecraft:vertical_half"]
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}
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},
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"states": {
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"wiki:double": [false, true]
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}
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},
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"permutations": [
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// Bottom Slab
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{
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"condition": "q.block_state('minecraft:vertical_half') == 'bottom' && !q.block_state('wiki:double')",
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"components": {
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"minecraft:collision_box": {
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"origin": [-8, 0, -8],
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"size": [16, 8, 16]
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},
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"minecraft:selection_box": {
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"origin": [-8, 0, -8],
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"size": [16, 8, 16]
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},
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"minecraft:on_interact": {
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"event": "wiki:form_double",
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"condition": "q.block_face == 1.0 && q.is_item_name_any('slot.weapon.mainhand', 'wiki:custom_slab')"
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}
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}
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},
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// Top Slab
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{
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"condition": "q.block_state('minecraft:vertical_half') == 'top' && !q.block_state('wiki:double')",
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"components": {
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"minecraft:collision_box": {
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"origin": [-8, 8, -8],
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"size": [16, 8, 16]
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},
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"minecraft:selection_box": {
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"origin": [-8, 8, -8],
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"size": [16, 8, 16]
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},
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"minecraft:on_interact": {
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"event": "wiki:form_double",
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"condition": "q.block_face == 0.0 && q.is_item_name_any('slot.weapon.mainhand', 'wiki:custom_slab')"
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}
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}
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},
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// Double Slab
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{
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"condition": "q.block_state('wiki:double')",
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"components": {
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"minecraft:unit_cube": {},
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"minecraft:on_player_destroyed": {
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"event": "wiki:destroy_double"
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}
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}
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}
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],
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"components": {
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"minecraft:destructible_by_mining": {
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"seconds_to_destroy": 7
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},
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"minecraft:destructible_by_explosion": {
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"explosion_resistance": 6
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},
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"minecraft:geometry": {
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"identifier": "geometry.slab",
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"bone_visibility": {
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"bottom_slab": "q.block_state('minecraft:vertical_half') == 'bottom'",
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"top_slab": "q.block_state('minecraft:vertical_half') == 'top'"
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}
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},
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"minecraft:material_instances": {
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"*": {
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"texture": "stone"
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}
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}
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},
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"events": {
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"wiki:form_double": {
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"set_block_state": {
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"wiki:double": true
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},
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"run_command": {
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"command": "playsound use.stone @a ~~~ 1 0.8"
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},
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"decrement_stack": {}
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},
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"wiki:destroy_double": {
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"spawn_loot": {} // Spawns the block's default loot
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}
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}
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}
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}
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```
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## Geometry
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This will be the geometry used for your custom slabs.
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<Spoiler title="Geometry JSON">
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<CodeHeader>RP/models/blocks/slab.geo.json</CodeHeader>
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```json
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{
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"format_version": "1.12.0",
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"minecraft:geometry": [
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{
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"description": {
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"identifier": "geometry.slab",
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"texture_width": 16,
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"texture_height": 16,
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"visible_bounds_width": 2,
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"visible_bounds_height": 2.5,
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"visible_bounds_offset": [0, 0.75, 0]
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},
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"bones": [
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{
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"name": "top_slab",
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"pivot": [0, 0, 0],
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"cubes": [
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{
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"origin": [-8, 8, -8],
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"size": [16, 8, 16],
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"uv": {
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"north": {"uv": [0, 0], "uv_size": [16, 8]},
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"east": {"uv": [0, 0], "uv_size": [16, 8]},
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"south": {"uv": [0, 0], "uv_size": [16, 8]},
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"west": {"uv": [0, 0], "uv_size": [16, 8]},
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"up": {"uv": [16, 16], "uv_size": [-16, -16]},
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"down": {"uv": [16, 16], "uv_size": [-16, -16]}
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}
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}
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]
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},
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{
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"name": "bottom_slab",
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"pivot": [0, 0, 0],
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"cubes": [
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{
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"origin": [-8, 0, -8],
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"size": [16, 8, 16],
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"uv": {
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"north": {"uv": [0, 8], "uv_size": [16, 8]},
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"east": {"uv": [0, 8], "uv_size": [16, 8]},
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"south": {"uv": [0, 8], "uv_size": [16, 8]},
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"west": {"uv": [0, 8], "uv_size": [16, 8]},
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"up": {"uv": [16, 16], "uv_size": [-16, -16]},
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"down": {"uv": [16, 16], "uv_size": [-16, -16]}
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}
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}
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]
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}
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]
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}
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]
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}
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```
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</Spoiler>
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