完整版BedrockWiki镜像!
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title: Leash Position
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category:
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- Tutorials
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title: 拴绳位置
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category: 巧思案例
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mentions:
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- MedicalJewel105
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- SirLich
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- Overload1252
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tags:
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- easy
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- 简单
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---
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Have you ever wanted to change position of a leash on your entity?
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If so, this page is for you!
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# 拴绳位置
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## Blockbench Part
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<!--@include: @/wiki/bedrock-wiki-mirror.md-->
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To set a leash position, we will use Blockbench.
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Open your model, in this case it will be a llama model.
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你是否曾想改变实体上拴绳的绑定位置?
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如果是的话,这篇教程正是为你准备的!
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*Don't mind strange bones rotation, mojang likes to render models correctly through animations.*
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## Blockbench 操作部分
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要设置拴绳位置,我们将使用 Blockbench 建模工具。
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打开你的模型文件(本文以羊驼模型为例)。
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*不必在意骨骼的奇怪旋转,Mojang 喜欢通过动画来正确渲染模型。*
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Now search for locator `lead`.
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现在查找名为 `lead` 的定位器。
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If it doesn't exist, you can
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如果该定位器不存在,你可以
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<Spoiler title="create it">
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<Spoiler title="创建定位器">
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1. Select a group.
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2. Right-click on it.
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3. Choose "Add Locator" option.
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1. 选择一个骨骼组
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2. 右键点击该组
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3. 选择"添加定位器"选项
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4. Rename it to `lead`
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4. 将其重命名为 `lead`
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</Spoiler>
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The last thing will be to move the locator where you want and save the model.
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最后只需将定位器移动到想要的位置并保存模型即可。
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## Testing
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## 效果测试
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Before:
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修改前效果:
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After:
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修改后效果:
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