完整版BedrockWiki镜像!

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---
title: Leash Position
category:
- Tutorials
title: 拴绳位置
category: 巧思案例
mentions:
- MedicalJewel105
- SirLich
- Overload1252
tags:
- easy
- 简单
---
Have you ever wanted to change position of a leash on your entity?
If so, this page is for you!
# 拴绳位置
## Blockbench Part
<!--@include: @/wiki/bedrock-wiki-mirror.md-->
To set a leash position, we will use Blockbench.
Open your model, in this case it will be a llama model.
你是否曾想改变实体上拴绳的绑定位置?
如果是的话,这篇教程正是为你准备的!
*Don't mind strange bones rotation, mojang likes to render models correctly through animations.*
## Blockbench 操作部分
要设置拴绳位置,我们将使用 Blockbench 建模工具。
打开你的模型文件(本文以羊驼模型为例)。
*不必在意骨骼的奇怪旋转Mojang 喜欢通过动画来正确渲染模型。*
![](/assets/images/visuals/leash-position/model-1.png)
Now search for locator `lead`.
现在查找名为 `lead` 的定位器。
![](/assets/images/visuals/leash-position/model-2.png)
If it doesn't exist, you can
如果该定位器不存在,你可以
<Spoiler title="create it">
<Spoiler title="创建定位器">
1. Select a group.
2. Right-click on it.
3. Choose "Add Locator" option.
1. 选择一个骨骼组
2. 右键点击该组
3. 选择"添加定位器"选项
![](/assets/images/visuals/leash-position/locator-1.png)
4. Rename it to `lead`
4. 将其重命名为 `lead`
</Spoiler>
The last thing will be to move the locator where you want and save the model.
最后只需将定位器移动到想要的位置并保存模型即可。
![](/assets/images/visuals/leash-position/model-3.png)
## Testing
## 效果测试
Before:
修改前效果:
![](/assets/images/visuals/leash-position/result-0.png)
After:
修改后效果:
![](/assets/images/visuals/leash-position/result-1.png)
![](/assets/images/visuals/leash-position/result-1.png)