完整版BedrockWiki镜像!

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---
title: Effects in Animations
title: 动画中的效果
mentions:
- MedicalJewel105
category:
- General
category: 基础
---
## Effects in Animations
# 动画(Animation)中的效果
Sometimes it is much easier to use particles or sounds in animation rather than in animation controller.
Animations can have effects in them, such as:
<!--@include: @/wiki/bedrock-wiki-mirror.md-->
- Particles
- Sounds
## 动画中的效果
### Particles
在动画中使用 `粒子``音效` 有时比在动画控制器中更方便。动画可以包含以下效果:
Minecraft Particles can be used in entity animations. For example, the phantom has an animation which emits the minecraft:phantom_trail particle constantly. Let's try to add a particle to our entity's attack animation.
- 粒子效果
- 音效效果
<CodeHeader>RP/entity/my_entity.json</CodeHeader>
### 粒子效果
```json
Minecraft粒子效果可用于实体动画。例如幻影phantom拥有持续释放minecraft:phantom_trail粒子的动画。让我们尝试在实体的攻击动画中添加粒子效果。
::: code-group
```json [RP/entity/my_entity.json]
"particle_effects": {
"flames": "minecraft:mobflame_emitter"
}
```
Here we defined a shortname for particle that we are going to use.
You can find a list of particles [here](https://minecraft.wiki/w/Particles) or [here](/particles/vanilla-particles).
:::warning Warning!
Not every particle works there. If you have problems, consider trying another particle. For example, use this one.
Also note that some particles emit constantly.
:::
### Sounds
这里我们为将要使用的粒子定义了简称。
If you want to use a sound, you need to define it too.
你可以在[官方Wiki](https://minecraft.wiki/w/Particles)或[此处](/wiki/particles/vanilla-particles)找到完整的粒子列表。
<CodeHeader>RP/entity/my_entity.json</CodeHeader>
:::warning 注意!
并非所有粒子都能正常使用。如果遇到问题,请尝试更换其他粒子。例如使用这个参考粒子。
同时注意部分粒子会持续发射。
:::
```json
### 音效效果
若需使用音效,也需要提前定义:
::: code-group
```json [RP/entity/my_entity.json]
"sound_effects": {
"meow": "mob.cat.meow"
}
```
:::warning Warning!
Not every sound works there. If you have problems, consider trying another sound. For example, use this one.
:::
## Adding Effects to Animation
:::warning 注意!
并非所有音效都能正常使用。如果遇到问题,请尝试更换其他音效。例如使用这个参考音效。
:::
You can add particles or sounds to your animation mainly or in Blockbench.
## 为动画添加效果
### Mainly
你可以通过代码或Blockbench为动画添加效果。
You need to add the following to your animation:
### 代码方式
<CodeHeader>RP/animations/my_animation.json#my.animation</CodeHeader>
在动画文件中添加以下内容:
```json
::: code-group
```json [RP/animations/my_animation.json#my.animation]
"particle_effects": {
"0.0": {
"effect": "flames",
"locator": "" //You need to add a locator in your model
"locator": "" //你需要在模型中添加定位器
}
}
```
:::
<CodeHeader>RP/animations/my_animation.json#my.animation</CodeHeader>
```json
::: code-group
```json [RP/animations/my_animation.json#my.animation]
"sound_effects": {
"0.0": {
"effect": "meow"
}
}
```
:::
You can call more than one particle at the same time:
支持同时调用多个粒子效果:
```json
"particle_effects": {
@@ -97,11 +99,10 @@ You can call more than one particle at the same time:
}
```
<Spoiler title="Example">
<Spoiler title="完整示例">
<CodeHeader>RP/animations/my_animation.json</CodeHeader>
```json
::: code-group
```json [RP/animations/my_animation.json]
{
"format_version" : "1.8.0",
"animations" : {
@@ -143,39 +144,40 @@ You can call more than one particle at the same time:
}
}
```
:::
</Spoiler>
### In Blockbench
### Blockbench方式
First let's add a locator for our particle. Go to "Edit" section, select a group, right-click and choose "Add Locator":
首先为粒子添加定位器。进入"Edit"模式,选择骨骼组,右键选择"Add Locator"
![](/assets/images/visuals/animation-effects/add-locator.png)
Rename it and move where you want.
重命名并移动到目标位置。
Then go to "Animate" section, choose an animation and click on a magic stick icon:
然后进入"Animate"模式,选择动画并点击魔杖图标:
![](/assets/images/visuals/animation-effects/add-effect.png)
Now click "+" to open menu and specify the data:
点击"+"号打开菜单并配置参数:
![](/assets/images/visuals/animation-effects/specify-data.png)
You can attach a sound to animation the same way.
音效也可以用相同方式添加。
Now save your animation and launch the game!
保存动画后即可在游戏中查看效果:
![](/assets/images/visuals/animation-effects/showcase.png)
## Offscreen Updating
## 屏幕外更新
You can set `"should_update_bones_and_effects_offscreen"` to `true` inside entity rp scripts for particle and sound effects to update offscreen, by default both of them will stop playing if the entity isn't being rendered on display.
在实体资源包脚本中设置`"should_update_bones_and_effects_offscreen": true`可使粒子和音效在实体离开屏幕时继续更新,默认情况下两者在实体不可见时会停止播放。
<CodeHeader>RP/entity/my_entity.json#description</CodeHeader>
```json
::: code-group
```json [RP/entity/my_entity.json#description]
"scripts": {
"should_update_bones_and_effects_offscreen": true
}
```
:::