完整版BedrockWiki镜像!

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title: 自定义台阶
category: 原版再创作
tags:
- 实验性
- 简单
mentions:
- Kaioga5
- QuazChick
---
::: tip 格式要求 & 最低引擎版本 `1.20.30`
本教程假设您已掌握方块制作基础知识。
开始前请先阅读[方块制作指南](/wiki/blocks/blocks-intro)。
:::
::: warning 实验性功能
需启用 `假日创造者功能` 来触发方块事件和使用 `minecraft:unit_cube` 组件。
:::
## 概述
制作自定义台阶看似简单,但在实际复刻过程中可能会遇到一些技术难点。本教程将为您提供解决方案,并附赠可直接使用的模板。
已知问题:
- 手持自定义台阶时模型会垂直居中显示
- 物品形态(地面掉落物/物品展示框/手持时)可能显示完整方块尺寸
## 自定义台阶实现
以下代码将创建与原版风格一致的自定义台阶。
::: code-group
```json [BP/blocks/custom_slab.json]
{
"format_version": "1.20.30",
"minecraft:block": {
"description": {
"identifier": "wiki:custom_slab",
"menu_category": {
"category": "construction",
"group": "itemGroup.name.slab"
},
"traits": {
"minecraft:placement_position": {
"enabled_states": ["minecraft:vertical_half"]
}
},
"states": {
"wiki:double": [false, true]
}
},
"permutations": [
// 下半台阶
{
"condition": "q.block_state('minecraft:vertical_half') == 'bottom' && !q.block_state('wiki:double')",
"components": {
"minecraft:collision_box": {
"origin": [-8, 0, -8],
"size": [16, 8, 16]
},
"minecraft:selection_box": {
"origin": [-8, 0, -8],
"size": [16, 8, 16]
},
"minecraft:on_interact": {
"event": "wiki:form_double",
"condition": "q.block_face == 1.0 && q.is_item_name_any('slot.weapon.mainhand', 'wiki:custom_slab')"
}
}
},
// 上半台阶
{
"condition": "q.block_state('minecraft:vertical_half') == 'top' && !q.block_state('wiki:double')",
"components": {
"minecraft:collision_box": {
"origin": [-8, 8, -8],
"size": [16, 8, 16]
},
"minecraft:selection_box": {
"origin": [-8, 8, -8],
"size": [16, 8, 16]
},
"minecraft:on_interact": {
"event": "wiki:form_double",
"condition": "q.block_face == 0.0 && q.is_item_name_any('slot.weapon.mainhand', 'wiki:custom_slab')"
}
}
},
// 双层台阶
{
"condition": "q.block_state('wiki:double')",
"components": {
"minecraft:unit_cube": {},
"minecraft:on_player_destroyed": {
"event": "wiki:destroy_double"
}
}
}
],
"components": {
"minecraft:destructible_by_mining": {
"seconds_to_destroy": 7
},
"minecraft:destructible_by_explosion": {
"explosion_resistance": 6
},
"minecraft:geometry": {
"identifier": "geometry.slab",
"bone_visibility": {
"bottom_slab": "q.block_state('minecraft:vertical_half') == 'bottom'",
"top_slab": "q.block_state('minecraft:vertical_half') == 'top'"
}
},
"minecraft:material_instances": {
"*": {
"texture": "stone"
}
}
},
"events": {
"wiki:form_double": {
"set_block_state": {
"wiki:double": true
},
"run_command": {
"command": "playsound use.stone @a ~~~ 1 0.8"
},
"decrement_stack": {}
},
"wiki:destroy_double": {
"spawn_loot": {} // 生成方块的默认战利品
}
}
}
}
```
:::
## 几何模型
以下是自定义台阶所需的几何模型配置。
<Spoiler title="几何模型JSON">
::: code-group
```json [RP/models/blocks/slab.geo.json]
{
"format_version": "1.12.0",
"minecraft:geometry": [
{
"description": {
"identifier": "geometry.slab",
"texture_width": 16,
"texture_height": 16,
"visible_bounds_width": 2,
"visible_bounds_height": 2.5,
"visible_bounds_offset": [0, 0.75, 0]
},
"bones": [
{
"name": "top_slab",
"pivot": [0, 0, 0],
"cubes": [
{
"origin": [-8, 8, -8],
"size": [16, 8, 16],
"uv": {
"north": {"uv": [0, 0], "uv_size": [16, 8]},
"east": {"uv": [0, 0], "uv_size": [16, 8]},
"south": {"uv": [0, 0], "uv_size": [16, 8]},
"west": {"uv": [0, 0], "uv_size": [16, 8]},
"up": {"uv": [16, 16], "uv_size": [-16, -16]},
"down": {"uv": [16, 16], "uv_size": [-16, -16]}
}
}
]
},
{
"name": "bottom_slab",
"pivot": [0, 0, 0],
"cubes": [
{
"origin": [-8, 0, -8],
"size": [16, 8, 16],
"uv": {
"north": {"uv": [0, 8], "uv_size": [16, 8]},
"east": {"uv": [0, 8], "uv_size": [16, 8]},
"south": {"uv": [0, 8], "uv_size": [16, 8]},
"west": {"uv": [0, 8], "uv_size": [16, 8]},
"up": {"uv": [16, 16], "uv_size": [-16, -16]},
"down": {"uv": [16, 16], "uv_size": [-16, -16]}
}
}
]
}
]
}
]
}
```
:::
</Spoiler>