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docs/mcdocs/1-ModAPI/枚举值/RenderLayer.md
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docs/mcdocs/1-ModAPI/枚举值/RenderLayer.md
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# RenderLayer
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class in mod.common.minecraftEnum
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- 描述
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方块渲染时的材质类型
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- 备注
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- 目前自定义方块只支持使用部分材质,具体见[自定义方块json组件][/mc-dev/mcguide/20-玩法开发/15-自定义游戏内容/2-自定义方块/1-JSON组件.md]
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由于联机大厅和apollo存在部分材质缺少定义,所以枚举值在联机大厅和apollo环境下,整体-2
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如:Blend = 4 变成 Blend = 2 ; Opaque = 5 变成 Opaque = 3,依此类推
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```python
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class RenderLayer(object):
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Blend = 4 # 半透明
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Opaque = 5 # 不透明
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Alpha = 7 # 全透明
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SeasonOpaque = 9 # 原版用于渲染不透明树叶
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SeasonAlpha = 10 # 原版用于渲染局部全透明方块
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```
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