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docs/mcdocs/1-ModAPI/接口/特效/文字面板.md
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docs/mcdocs/1-ModAPI/接口/特效/文字面板.md
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---
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sidebarDepth: 1
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---
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# 文字面板
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## CreateTextBoardInWorld
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<span style="display:inline;color:#7575f9">客户端</span>
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method in mod.client.component.textBoardCompClient.TextBoardComponentClient
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- 描述
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创建文字面板
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- 参数
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| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- | :--- |
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| text | str | 文字显示内容 |
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| textColor | tuple(float,float,float,float) | 文字颜色的RGBA值,范围0-1 |
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| boardColor | tuple(float,float,float,float) | 可选参数,默认None,设置为黑色,面板颜色的RGBA值,范围0-1 |
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| faceCamera | bool | 是否始终朝向相机, 默认为True |
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- 返回值
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| <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- |
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| int | 返回生成的id,如果生成失败,返回None |
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- 备注
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- 切换维度后会自动隐藏非本维度创建的而且没有绑定实体的文字面板, 回到该维度后会自动重新显示
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- 示例
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```python
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import mod.client.extraClientApi as clientApi
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comp = clientApi.GetEngineCompFactory().CreateTextBoard(clientApi.GetLevelId())
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comp.CreateTextBoardInWorld("我显示在世界坐标位置",(0.5, 0.4, 0.3, 0.8),(0, 0, 0, 1), True)
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```
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## RemoveTextBoard
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<span style="display:inline;color:#7575f9">客户端</span>
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method in mod.client.component.textBoardCompClient.TextBoardComponentClient
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- 描述
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删除文字面板
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- 参数
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| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- | :--- |
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| boardId | int | 创建的时候返回的id |
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- 返回值
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| <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- |
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| bool | 是否删除成功 |
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- 示例
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```python
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import mod.client.extraClientApi as clientApi
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comp = clientApi.GetEngineCompFactory().CreateTextBoard(clientApi.GetLevelId())
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boardId = comp.CreateTextBoardInWorld("我显示在世界坐标位置",(0.5, 0.4, 0.3, 0.8),(0, 0, 0, 1), True)
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if boardId:
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comp.RemoveTextBoard(boardId)
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```
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## SetBoardBackgroundColor
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<span style="display:inline;color:#7575f9">客户端</span>
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method in mod.client.component.textBoardCompClient.TextBoardComponentClient
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- 描述
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修改背景颜色
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- 参数
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| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- | :--- |
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| boardId | int | 文字面板的id |
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| backgroundColor | tuple(float,float,float,float) | 颜色的RGBA值,范围0-1 |
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- 返回值
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| <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- |
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| bool | 返回是否设置成功 |
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- 示例
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```python
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import mod.client.extraClientApi as clientApi
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comp = clientApi.GetEngineCompFactory().CreateTextBoard(clientApi.GetLevelId())
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boardId = comp.CreateTextBoardInWorld("我显示在玩家头顶",(0.5, 0.4, 0.3, 0.8),(0, 0, 0, 1),True)
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if boardId:
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comp.SetBoardBindEntity(boardId, clientApi.GetLocalPlayerId(), (0.0, 1.5, 0.0), (0.0, 0.0, 0.0))
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comp.SetBoardBackgroundColor(boardId, (1.0, 1.0, 1.0, 1.0))
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```
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## SetBoardBindEntity
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<span style="display:inline;color:#7575f9">客户端</span>
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method in mod.client.component.textBoardCompClient.TextBoardComponentClient
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- 描述
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文字面板绑定实体对象
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- 参数
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| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- | :--- |
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| boardId | int | 文字面板的id |
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| bindEntityId | str | 绑定entity的Id; 如果为None,则为取消实体绑定, 此时下面参数为世界坐标和旋转 |
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| offset | tuple(float,float,float) | 相对于实体的偏移量 |
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| rot | tuple(float,float,float) | 相对于实体的偏移角度 |
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- 返回值
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| <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- |
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| bool | 返回是否设置成功 |
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- 示例
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```python
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import mod.client.extraClientApi as clientApi
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comp = clientApi.GetEngineCompFactory().CreateTextBoard(clientApi.GetLevelId())
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boardId = comp.CreateTextBoardInWorld("我显示在玩家头顶",(0.5, 0.4, 0.3, 0.8),(0, 0, 0, 1),True)
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if boardId:
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comp.SetBoardBindEntity(boardId, clientApi.GetLocalPlayerId(), (0.0, 1.5, 0.0), (0.0, 0.0, 0.0))
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```
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## SetBoardDepthTest
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<span style="display:inline;color:#7575f9">客户端</span>
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method in mod.client.component.textBoardCompClient.TextBoardComponentClient
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- 描述
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设置是否开启深度测试, 默认状态下是开启
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- 参数
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| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- | :--- |
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| boardId | int | 文字面板的id |
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| depthTest | bool | True为开启深度测试,False为不开启 |
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- 返回值
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| <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- |
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| bool | 返回是否设置成功 |
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- 示例
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```python
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import mod.client.extraClientApi as clientApi
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comp = clientApi.GetEngineCompFactory().CreateTextBoard(clientApi.GetLevelId())
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boardId = comp.CreateTextBoardInWorld("我显示在玩家头顶",(0.5, 0.4, 0.3, 0.8),(0, 0, 0, 1),True)
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if boardId:
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comp.SetBoardBindEntity(boardId, clientApi.GetLocalPlayerId(), (0.0, 1.5, 0.0), (0.0, 0.0, 0.0))
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comp.SetBoardDepthTest(boardId, False)
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```
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## SetBoardFaceCamera
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<span style="display:inline;color:#7575f9">客户端</span>
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method in mod.client.component.textBoardCompClient.TextBoardComponentClient
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- 描述
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设置文字面板的朝向
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- 参数
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| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- | :--- |
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| boardId | int | 文字面板的id |
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| faceCamera | bool | 是否始终朝向相机, 默认为True |
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- 返回值
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| <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- |
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| bool | 返回是否设置成功 |
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- 示例
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```python
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import mod.client.extraClientApi as clientApi
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comp = clientApi.GetEngineCompFactory().CreateTextBoard(clientApi.GetLevelId())
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boardId = comp.CreateTextBoardInWorld("我显示在玩家头顶",(0.5, 0.4, 0.3, 0.8),(0, 0, 0, 1),True)
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if boardId:
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comp.SetBoardBindEntity(boardId, clientApi.GetLocalPlayerId(), (0.0, 1.5, 0.0), (0.0, 0.0, 0.0))
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comp.SetBoardFaceCamera(boardId, True)
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```
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## SetBoardPos
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<span style="display:inline;color:#7575f9">客户端</span>
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method in mod.client.component.textBoardCompClient.TextBoardComponentClient
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- 描述
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修改位置
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- 参数
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| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- | :--- |
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| boardId | int | 文字面板的id |
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| pos | tuple(float,float,float) | 坐标 |
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- 返回值
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| <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- |
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| bool | 返回是否设置成功 |
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- 示例
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```python
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import mod.client.extraClientApi as clientApi
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comp = clientApi.GetEngineCompFactory().CreateTextBoard(clientApi.GetLevelId())
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boardId = comp.CreateTextBoardInWorld("我显示在玩家头顶",(0.5, 0.4, 0.3, 0.8),(0, 0, 0, 1),True)
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if boardId:
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comp.SetBoardBindEntity(boardId, clientApi.GetLocalPlayerId(), (0.0, 1.5, 0.0), (0.0, 0.0, 0.0))
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comp.SetBoardPos(boardId, (0.0, 3.0, 0.0))
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```
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## SetBoardRot
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<span style="display:inline;color:#7575f9">客户端</span>
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method in mod.client.component.textBoardCompClient.TextBoardComponentClient
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- 描述
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修改旋转角度, 若设置了文本朝向相机,则旋转角度的修改不会生效
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- 参数
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| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- | :--- |
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| boardId | int | 文字面板的id |
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| rot | tuple(float,float,float) | 角度(不是弧度) |
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- 返回值
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| <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- |
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| bool | 返回是否设置成功 |
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- 示例
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```python
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import mod.client.extraClientApi as clientApi
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comp = clientApi.GetEngineCompFactory().CreateTextBoard(clientApi.GetLevelId())
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boardId = comp.CreateTextBoardInWorld("我显示在玩家头顶",(0.5, 0.4, 0.3, 0.8),(0, 0, 0, 1),True)
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if boardId:
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comp.SetBoardBindEntity(boardId, clientApi.GetLocalPlayerId(), (0.0, 1.5, 0.0), (0.0, 0.0, 0.0))
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comp.SetBoardRot(boardId, (45.0, 90.0, 0.0))
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```
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## SetBoardScale
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<span style="display:inline;color:#7575f9">客户端</span>
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method in mod.client.component.textBoardCompClient.TextBoardComponentClient
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- 描述
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内容整体缩放
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- 参数
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| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- | :--- |
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| boardId | int | 文字面板的id |
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| scale | tuple(float,float) | x,y方向上的缩放值,要求值大于0,正常状态下是(1.0,1.0) |
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- 返回值
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| <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- |
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| bool | 返回是否设置成功 |
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- 示例
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```python
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import mod.client.extraClientApi as clientApi
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comp = clientApi.GetEngineCompFactory().CreateTextBoard(clientApi.GetLevelId())
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boardId = comp.CreateTextBoardInWorld("我显示在玩家头顶",(0.5, 0.4, 0.3, 0.8),(0, 0, 0, 1),True)
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if boardId:
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comp.SetBoardBindEntity(boardId, clientApi.GetLocalPlayerId(), (0.0, 1.5, 0.0), (0.0, 0.0, 0.0))
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comp.SetBoardScale(boardId, (2.0, 2.0))
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```
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## SetBoardTextColor
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<span style="display:inline;color:#7575f9">客户端</span>
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method in mod.client.component.textBoardCompClient.TextBoardComponentClient
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- 描述
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修改字体颜色
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- 参数
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| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- | :--- |
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| boardId | int | 文字面板的id |
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| textColor | tuple(float,float,float,float) | 颜色的RGBA值,范围0-1 |
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- 返回值
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| <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- |
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| bool | 返回是否设置成功 |
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- 示例
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```python
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import mod.client.extraClientApi as clientApi
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comp = clientApi.GetEngineCompFactory().CreateTextBoard(clientApi.GetLevelId())
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boardId = comp.CreateTextBoardInWorld("我显示在玩家头顶",(0.5, 0.4, 0.3, 0.8),(0, 0, 0, 1),True)
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if boardId:
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comp.SetBoardBindEntity(boardId, clientApi.GetLocalPlayerId(), (0.0, 1.5, 0.0), (0.0, 0.0, 0.0))
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comp.SetBoardTextColor(boardId, (1.0, 1.0, 0.0, 0.8))
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```
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## SetText
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<span style="display:inline;color:#7575f9">客户端</span>
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method in mod.client.component.textBoardCompClient.TextBoardComponentClient
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- 描述
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修改文字面板内容
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- 参数
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| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- | :--- |
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| boardId | int | 文字面板id |
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| text | str | 文字内容 |
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- 返回值
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| <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- |
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| bool | 是否修改成功 |
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- 示例
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```python
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import mod.client.extraClientApi as clientApi
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comp = clientApi.GetEngineCompFactory().CreateTextBoard(clientApi.GetLevelId())
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boardId = comp.CreateTextBoardInWorld("初始文字",(0.5, 0.4, 0.3, 0.8),(0, 0, 0, 1),True)
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if boardId:
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comp.SetText(boardId, "修改后的文字")
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```
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