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docs/mconline/10-addon教程/第07章:自定义生物/课程14.让水鸭活动起来.md
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docs/mconline/10-addon教程/第07章:自定义生物/课程14.让水鸭活动起来.md
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---
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front: https://mc.res.netease.com/pc/zt/20201109161633/mc-dev/assets/img/14_1.199826f4.jpg
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hard: 进阶
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time: 25分钟
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---
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# 让水鸭活动起来
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#### 作者:境界
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在材质包完成了水鸭的一切工作后,开发者回到行为包上。在这里,我们可以使用原版的鸡行为去掉一部分多余的内容,增加一些新的行为,来模拟出水鸭的行为状态。
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```
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{
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"format_version": "1.16.0",
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"minecraft:entity": {
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"description": {
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"identifier": "design:green_head_duck",
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"is_spawnable": true,
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"is_summonable": true,
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"is_experimental": false,
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"runtime_identifier": "design:green_head_duck"
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}
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},
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"component_groups": {
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},
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}
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"components": {
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"minecraft:type_family": {
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"family": [ "duck", "mob" ]
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},
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"minecraft:breathable": {
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"total_supply": 15,
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"suffocate_time": 0
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},
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"minecraft:collision_box": {
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"width": 0.6,
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"height": 0.8
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},
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"minecraft:nameable": {
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},
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"minecraft:health": {
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"value": 4,
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"max": 4
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},
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"minecraft:hurt_on_condition": {
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"damage_conditions": [
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{
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"filters": { "test": "in_lava", "subject": "self", "operator": "==", "value": true },
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"cause": "lava",
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"damage_per_tick": 4
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}
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]
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},
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"minecraft:movement": {
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"value": 0.25
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},
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"minecraft:damage_sensor": {
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"triggers": {
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"cause": "fall",
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"deals_damage": false
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}
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},
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"minecraft:behavior.rise_to_liquid_level": {
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"priority": 0,
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"liquid_y_offset": -0.5,
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"rise_delta": 0.01,
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"sink_delta": 0.01
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},
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"minecraft:leashable": {
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"soft_distance": 4.0,
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"hard_distance": 6.0,
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"max_distance": 10.0
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},
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"minecraft:balloonable": {
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"mass": 0.5
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},
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"minecraft:navigation.walk": {
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"can_path_over_water": true,
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"can_sink": false,
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"avoid_damage_blocks": true
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},
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"minecraft:movement.basic": {
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},
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"minecraft:jump.static": {
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},
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"minecraft:can_climb": {
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},
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"minecraft:despawn": {
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"despawn_from_distance": {}
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},
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"minecraft:behavior.panic": {
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"priority": 1,
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"speed_multiplier": 1.5
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},
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"minecraft:behavior.tempt": {
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"priority": 4,
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"speed_multiplier": 1.0,
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"items": [
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"wheat_seeds",
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"beetroot_seeds",
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"melon_seeds",
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"pumpkin_seeds"
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]
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},
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"minecraft:behavior.random_stroll": {
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"priority": 6,
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"speed_multiplier": 1.0
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},
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"minecraft:behavior.look_at_player": {
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"priority": 7,
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"look_distance": 6.0,
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"probability": 0.02
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},
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"minecraft:behavior.random_look_around": {
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"priority": 8
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},
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"minecraft:physics": {
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},
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"minecraft:pushable": {
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"is_pushable": true,
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"is_pushable_by_piston": true
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}
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},
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"events": {
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}
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}
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}
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```
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1)将format_version格式设置为最新的1.16.0,水鸭作为一个带有生物蛋的生物,我们将is_summonable(可用指令生成的)设置为true(真),is_spawnable(可用生物蛋)设置为true(真),is_experimental(是否是实验玩法打开才能看到的生物)设置为false(否)。同时将runtime_identifier指向自己。
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2)行为组内的组合都清空,同时在原本鸡的行为上,加入”minecraft:behavior.rise_to_liquid_level“行为,这是一个来自炽足兽的新行为。可以让生物在水面上下起伏,就像水上的鸭子一样。
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3)其中行为内部属性里,priority设置为0,即最高级优先使用的行为。liquid_y_offset设置为-0.5。rise_delta是上升增量,sink_delta是下降增量,来模拟鸭子的上下起伏。这里都设置为0.01。这样一个可爱的绿头鸭就做好了。
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