搬运一批Bedrock wiki内容,完善翻译
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docs/wiki/vr/editing-your-first-model.md
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docs/wiki/vr/editing-your-first-model.md
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title: Editing Your First Model
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category: Tutorials
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mentions:
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- TheDoctor15
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- MedicalJewel105
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- TheItsNameless
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- SmokeyStack
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tags:
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- expert
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---
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This tutorial will show you how to make your first VR model.
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For the sake of this tutorial we will be editing the right hand model.
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:::tip
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This tutorial makes use of the program [Blender](https://www.blender.org/download/), make sure you have it before following this tutorial.
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:::
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## Viewing the model in Blender
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First you need to import the model into Blender:
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Your model is now imported but it misses a texture.
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To add a texture you will go to the Shading tab in blender.
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There you are going to add a texture element like this:
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In that element you press open and select your texture in our case it is `something\VRpackTemplate\textures\hologram_hands.png`.
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Make sure you change linear to closest, otherwise your texture will look blurry.
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In the end it will look like this:
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Now its time to add the texture to the models material.
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You hold the yellow dot and connect it to the other yellow dot like this:
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If everything went good your model should now look like this:
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## Editing the model
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With editing the model you have almost total freedom, the only requirement is that the model only uses 1 texture.
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### Editing the model (easy)
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Since this is the easy tutorial, we will show you how to make the hand into an arm.
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First we need to figure out the dimensions of this object.
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This image shows us that 3 pixels is equivalent to 18.75 meters in Blender, an arm is 12 pixels long so this means an arm is `4 * 18.75 = 75 meters` in Blender.
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When editing the dimensions it will look like this:
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If we import it into minecraft the arm will be to far away. This is because the original model is made for a hand not an arm. So we need to move it `3 * 18.75 = 56.25 meters` down.
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#### Texturing
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Since this is an arm we will use the steve arm model, you import it the same way like we did above.
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Now you might notice your texture is stretched out. to fix this we will go to UV-editing and edit the uv map.
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UV-editing looks almost the same to blockbench.
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:::tip
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Its handy to turn on this magnet looking icon so its more precise.
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:::
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We start with selecting the top and the bottom of the hand.
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Next we select the move tool.
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Now we move the top face and bottom face to the top of the texture.
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The same for the sides of the arm.
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Your new uv map should look something like this:
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If we look how the arm look we see all is now fixed.
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#### Export it!
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It is time to now export your model first put the steve arm texture inside `VRpackTemplateRP\textures`.
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Call it `hologram_hands.png`.
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Now lets export the model.
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Call the model `hologram_hand_right.obj`.
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#### Testing it in game
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Load the pack into minecraft and try it out if it looks like this you succeeded in this tutorial!
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<BButton
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link="https://github.com/Bedrock-OSS/wiki-addon/releases/download/download/vr_edit_model.mcpack"
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color=blue
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>Get guide end results!</BButton>
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## Your progress so far
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<Checklist>
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- [x] Setup Minecraft VR
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- [x] Setup the pack
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- [x] Edit the models
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</Checklist>
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