搬运一批Bedrock wiki内容,完善翻译
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docs/wiki/commands/entity-counter.md
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docs/wiki/commands/entity-counter.md
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---
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title: Entity Counter
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category: Scoreboard Systems
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mentions:
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- BedrockCommands
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- zheaEvyline
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nav_order: 3
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tags:
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- system
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---
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## Introduction
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[Sourced By Bedrock Commands Community Discord](https://discord.gg/SYstTYx5G5)
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This system allows you to track how many players/entities are there on your world and run your desired commands based on the values obtained.
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> Note: you cannot track entities in unloaded chunks though players can still be tracked regardless.
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## Setup
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*To be typed in Chat:*
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`/scoreboard objectives add total dummy`
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If you prefer to have the objective added automatically on world initialisation, follow the process outlined in [On First World Load.](/commands/on-first-world-load)
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## System
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<CodeHeader>BP/functions/entity_counter.mcfunction</CodeHeader>
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```yaml
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scoreboard players set onlinePlayers total 0
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execute as @e [type=player] run scoreboard players add onlinePlayers total 1
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#Your Commands Here (examples)
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execute if score onlinePlayers total matches 4.. run title @a actionbar Enough players to start game.
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execute if score onlinePlayers total matches ..3 run title @a actionbar Not enough players.
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```
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Here we have used a FakePlayer name `onlinePlayers` and targeting `@e [type=player]` to track how many players are currently on the world. However you may use any FakePlayer name and target any entity you might need. Such as `@e [type=creeper]`
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Similarly we're running a `/title` command as an example:
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- a) when there are 4 or more players `4..`
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- b) when there are 3 players or less `..3`
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You can edit this as well to suit your need.
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## Explanation
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- The first two commands in the system sets the FakePlayer name's score to 0 (here `onlinePlayers`) and from each loaded entity we want to track (here `type=player`) it will add a score to the specified FakePlayer name (here `onlinePlayers`)
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Now based on the values obtained we can use the `/execute if score` command to run our desired commands when certain values are met.
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- **` n `** any number n
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- **` n.. `** any number n and above
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- **` ..n `** any number n and below
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- **` n1..n2 `** any number n1 to any number n2.
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## Tick JSON
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If you are using functions instead of command blocks, the ` entity_counter ` function must be added to the ` tick.json ` in order to loop and run it continuously. Multiple files can be added to the ` tick.json ` by placing a comma after each string. Refer to [Functions](/commands/mcfunctions#tick-json) documentation for further info.
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<CodeHeader>BP/functions/tick.json</CodeHeader>
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```json
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{
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"values": [
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"entity_counter"
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]
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}
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```
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If using functions, your pack folder structure will be be as follows:
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<FolderView
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:paths="[
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'BP',
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'BP/functions',
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'BP/pack_icon.png',
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'BP/manifest.json',
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'BP/functions/entity_counter.mcfunction',
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'BP/functions/tick.json'
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]"
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></FolderView>
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> **Note:** the scoreboard names (in this case: 'total') may end up being used by other people. Appending ` _ ` and a set of randomly generated characters after would be a choice that reduces the probability of collisions. Similar technique can be employed for the ` .mcfunction ` filenames. Ex:
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> - ` total_0fe678 `
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> - ` entity_counter_0fe678.mcfunction `
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