搬运一批Bedrock wiki内容,完善翻译
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docs/wiki/commands/block-entities.md
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docs/wiki/commands/block-entities.md
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---
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title: MBE - Max's Block Entity
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category: Techniques
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mention:
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- BedrockCommands
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- zheaEvyline
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tags:
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- system
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---
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## Introduction
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[Sourced By Bedrock Commands Community Discord](https://discord.gg/SYstTYx5G5)
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This method, developed by Reddit user [u/Maxed_Out10](https://www.reddit.com/user/Maxed_Out10/) allows you to create near-perfect entity replications of any Minecraft block using armour stands and some sequential `/playanimation` commands.
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To preserve credits to the creator, the community termed this method as "Max's Block Entity" or MBE for short.
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### Points to Note
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1. This method uses 1 armour stand per block entity. Therefore, too many armour stands (like any entity) can contribute to server lag.
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2. Players will still be able to pass through them as well as interact with them if not restricted.
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3. While the block entity may appear in one spot, it's actual hitbox will have a slight offset.
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## Video Demonstration
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<YouTubeEmbed
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id="kb8rz9ItE_M"
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/>
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## Setup
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*To be typed in chat:*
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1. `/summon armor_stand Grumm`
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- It is necessary to name it 'Grumm' to avoid inverted block textures.
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2. `/execute as @e [type= armor_stand, name=Grumm, c=1] at @s run tp @s ~~~ 260`
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- This will align the MBE to the normal Minecraft block grid.
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ㅤ
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:::tip
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- Crouch & right-click (on mcpe: long press) the armor stand 6 times to place it in Pose 7
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- Doing this negates the need to use the 2nd command in the system.
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- **Only use this if you wish to reduce one command from the system.**
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:::
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## System
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> Note: adding a delay of 100-200 ticks is recommended.
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<CodeHeader>mcfunction</CodeHeader>
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```yaml
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/effect @e [type= armor_stand, name=Grumm] invisibility 999999 1 true
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/playanimation @e [type= armor_stand, name=Grumm] animation.armor_stand.entertain_pose null 0 "0" align.arms
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/playanimation @e [type= armor_stand, name=Grumm] animation.player.move.arms.zombie null 0 "0" size.mini_block
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/playanimation @e [type= armor_stand, name=Grumm] animation.ghast.scale null 0 "0" size.full_block
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/playanimation @e [type= armor_stand, name=Grumm] animation.fireworks_rocket.move null 0 "0" align.full_block
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/execute as @e [type= armor_stand, name=Grumm] at @s run tp ~~~
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```
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### Purpose Of Each Command
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1. Hides the armour stand body.
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2. Automatically sets the armour stand pose to 7 for arms alignment. Skip this command you prefer to do it manually.
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3. __Required command__. Increases size to present as mini-block.
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4. *Optional command.* Increases size to present as full-block.
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5. *Optional command.* Aligns the full-block size MBE properly.
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- Skip 4 & 5 if you do not need full-block size MBE.
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6. Locks in place to prevent fall in case block underneath is removed.
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## Rotations & Alignments
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> Note: These rotation commands are to be executed only once through a command block.
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<Spoiler title="Full MBE">
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```yaml
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# Face North
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/tp @e [type=armor_stand, name=Grumm, c=1] ~-1.1245 ~0.2260 ~-0.097 81
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# Face South
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/tp @e [type=armor_stand, name=Grumm, c=1] ~1.1245 ~0.2260 ~0.097 260
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# Face East
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/tp @e [type=armor_stand, name=Grumm, c=1] ~0.097 ~0.2260 ~-1.1245 171
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# Face West
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/tp @e [type=armor_stand, name=Grumm, c=1] ~-0.097 ~0.2260 ~1.1245 350
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```
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</Spoiler>
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<Spoiler title="Mini MBE">
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```yaml
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# Face North
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/tp @e [type=armor_stand, name=Grumm, c=1] ~-0.417~-0.5 ~-0.035 81
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# Face South
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/tp @e [type=armor_stand, name=Grumm, c=1] ~0.417 ~-0.5 ~0.035 260
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# Face East
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/tp @e [type=armor_stand, name=Grumm, c=1] ~0.035 ~-0.5 ~-0.417 171
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# Face West
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/tp @e [type=armor_stand, name=Grumm, c=1] ~-0.035 ~-0.5 ~0.417 350
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```
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</Spoiler>
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<Spoiler title="Stair MBE">
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```yaml
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# Face North
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/tp @e [type=armor_stand, name=Grumm, c=1] ~-0.097 ~0.2325 ~1.1245 350
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# Face South
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/tp @e [type=armor_stand, name=Grumm, c=1] ~0.097 ~0.2325 ~-1.1245 171
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# Face East
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/tp @e [type=armor_stand, name=Grumm, c=1] ~-1.1245 ~0.2325 ~-0.097 81
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# Face West
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/tp @e [type=armor_stand, name=Grumm, c=1] ~1.1245 ~0.2325 ~0.097 260
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```
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</Spoiler>
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<Spoiler title="Bottom Slab MBE">
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```yaml
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# Face North
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/tp @e [type=armor_stand, name=Grumm, c=1] ~-0.097 ~0.2325 ~1.1245 350
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# Face South
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/tp @e [type=armor_stand, name=Grumm, c=1] ~0.097 ~0.2325 ~-1.1245 171
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# Face East
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/tp @e [type=armor_stand, name=Grumm, c=1] ~-1.1245 ~0.2325 ~-0.097 81
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# Face West
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/tp @e [type=armor_stand, name=Grumm, c=1] ~1.1245 ~0.2325 ~0.097 260
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```
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</Spoiler>
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<Spoiler title="Top Slab MBE">
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```yaml
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# Face North
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/tp @e [type=armor_stand, name=Grumm, c=1] ~-1.1245 ~0.484 ~-0.097 81
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# Face South
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/tp @e [type=armor_stand, name=Grumm, c=1] ~1.1245 ~0.484 ~0.097 260
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# Face East
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/tp @e [type=armor_stand, name=Grumm, c=1] ~0.097 ~0.484 ~-1.1245 171
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# Face West
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/tp @e [type=armor_stand, name=Grumm, c=1] ~-0.097 ~0.484 ~1.1245 350
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```
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</Spoiler>
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## Saving & Loading MBE
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1. To save run:
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- `/execute as @e [type=armor_stand, name=Grumm, c=1] at @s run structure save MBE ~~~ ~~~`
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2. To load run:
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- `/structure load MBE <coordinates>`
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> Note: structure name `MBE` can be changed to your preference.
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