搬运一批Bedrock wiki内容,完善翻译
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---
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title: Village Mechanic
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category: Tutorials
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title: 村庄机制
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category: 教程
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mentions:
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- AeroForta
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- MedicalJewel105
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@@ -11,15 +11,18 @@ mentions:
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- ThomasOrs
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---
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This article is for anyone who wants to try imitate the village mechanic for their entities
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# 村庄机制
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## Navigation Behavior
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<!--@include: @/wiki/bedrock-wiki-mirror.md-->
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First let's start with some basic navigation behavior.
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本文适用于想要为自定义实体实现村庄机制的开发者
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<CodeHeader>BP/entities/custom_villager.json#components</CodeHeader>
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## 导航行为
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```json
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首先从基本导航行为开始。
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::: code-group
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```json [BP/entities/custom_villager.json#components]
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"minecraft:preferred_path":{
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"max_fall_blocks":1,
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"jump_cost":5,
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@@ -48,12 +51,12 @@ First let's start with some basic navigation behavior.
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]
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}
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```
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:::
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Allows entity to do random walk.
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允许实体进行随机移动。
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<CodeHeader>BP/entities/custom_villager.json#components</CodeHeader>
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```json
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::: code-group
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```json [BP/entities/custom_villager.json#components]
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"minecraft:behavior.random_stroll":{
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"priority":9,
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"speed_multiplier":0.55,
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@@ -61,83 +64,83 @@ Allows entity to do random walk.
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"y_dist":5
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}
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```
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:::
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Make entity return to inside dwelling bound, in this case inside a village border. Requiring minecraft:dweller component that will be explained below.
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使实体返回居所范围(在此案例中即村庄边界)。需要下文将解释的`minecraft:dweller`组件。
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<CodeHeader>BP/entities/custom_villager.json#components</CodeHeader>
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```json
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::: code-group
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```json [BP/entities/custom_villager.json#components]
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"minecraft:behavior.move_towards_dwelling_restriction": {
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"priority": 4,
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"speed_multiplier": 1.0
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}
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```
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:::
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Makes entity navigate around a village by creating a path to patrol. Used by Iron Golem.
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通过创建巡逻路径让实体在村庄周围移动。铁傀儡使用的机制。
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<CodeHeader>BP/entities/custom_villager.json#components</CodeHeader>
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```json
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::: code-group
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```json [BP/entities/custom_villager.json#components]
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"minecraft:behavior.move_through_village": {
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"priority": 3,
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"speed_multiplier": 0.6,
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"only_at_night": true
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}
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```
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:::
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Allows entity to enter a building and also take shelter when raining. Needs open door capabilities.
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允许实体进入建筑物并在下雨时寻找庇护所。需要开门能力。
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<CodeHeader>BP/entities/custom_villager.json#components</CodeHeader>
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```json
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::: code-group
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```json [BP/entities/custom_villager.json#components]
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"minecraft:behavior.move_indoors":{
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"priority":5
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}
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```
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:::
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Makes entity stay indoors while sun is down.
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使实体在日落时留在室内。
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<CodeHeader>BP/entities/custom_villager.json#components</CodeHeader>
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```json
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::: code-group
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```json [BP/entities/custom_villager.json#components]
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"minecraft:behavior.restrict_open_door":{
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"priority": 5
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}
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```
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:::
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Use in pair with:
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需搭配使用:
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<CodeHeader>BP/entities/custom_villager.json#components</CodeHeader>
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```json
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::: code-group
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```json [BP/entities/custom_villager.json#components]
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"minecraft:annotation.open_door":{
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"priority": 5
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}
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```
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:::
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<CodeHeader>BP/entities/custom_villager.json#components</CodeHeader>
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```json
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::: code-group
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```json [BP/entities/custom_villager.json#components]
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"minecraft:navigation.walk":{
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"can_pass_doors":true,
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"can_open_doors":true
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}
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```
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:::
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<CodeHeader>BP/entities/custom_villager.json#components</CodeHeader>
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```json
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::: code-group
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```json [BP/entities/custom_villager.json#components]
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"minecraft:behavior.open_door":{
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"priority":6,
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"close_door_after":true
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}
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```
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:::
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## Main Behavior
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## 核心行为
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<CodeHeader>BP/entities/custom_villager.json#components</CodeHeader>
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```json
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::: code-group
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```json [BP/entities/custom_villager.json#components]
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"minecraft:dweller": {
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"dwelling_type": "village",
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"dweller_role": "inhabitant",
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@@ -149,36 +152,34 @@ Use in pair with:
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"first_founding_reward": 5
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}
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```
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:::
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- `dweller_role: inhabitant`
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Allows entity claim a bed and bell.
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`minecraft:behavior.sleep` needed.
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- `preferred_profession: farmer`
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Optional for `minecraft:behavior.work`
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- `can_find_poi`
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Add it so entity is able to find point of interest.
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Known POI types:
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- `dweller_role: inhabitant`\
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允许实体认领床和钟,需搭配`minecraft:behavior.sleep`。
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- `preferred_profession: farmer`\
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为`minecraft:behavior.work`的可选参数
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- `can_find_poi`\
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启用后实体可寻找兴趣点。已知兴趣点类型:
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```
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bed
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jobsite
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meeting_area
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bed // 床
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jobsite // 工作站点
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meeting_area // 聚集点
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```
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- `can_migrate`
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Defines if entity can migrate from one village to another or not.
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- `can_migrate`\
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定义实体是否能在不同村庄间迁移
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### Sleep
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### 睡眠行为
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You can find out how to make your entity sleep [here](/entities/sleeping-entities).
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可参考[睡眠实体指南](/entities/sleeping-entities)实现实体睡眠
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### Work
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### 工作行为
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Requires "dweller_role" set to be "inhabitant" also if "preferred_profession" doesn't exist the entity will try to move to the closest any job site.
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需要设置"dweller_role"为"inhabitant",若未设置"preferred_profession"则实体将移动到最近的工作站点。
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<CodeHeader></CodeHeader>
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```json
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::: code-group
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```json [空值]
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"minecraft:behavior.work": {
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"priority": 4,
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"active_time": 250,
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@@ -194,12 +195,12 @@ Requires "dweller_role" set to be "inhabitant" also if "preferred_profession" do
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}
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}
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```
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:::
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### 社交行为
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### Gathering
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Allows the entity to gather.
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Requires "dweller_role" set to be "inhabitant".
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允许实体进行社交活动。
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需要设置"dweller_role"为"inhabitant"。
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```json
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"minecraft:behavior.mingle": {
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@@ -212,16 +213,14 @@ Requires "dweller_role" set to be "inhabitant".
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}
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```
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## 日程系统
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### Scheduler
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现在将所有机制整合到"minecraft:scheduler"中。
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首先创建简单配置。
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将工作行为放入组件组:
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Now you know everything about needed mechanic, let's try to put all of this together in "minecraft:scheduler"
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First let's do something simple.
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Put work behavior in component group work like this:
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<CodeHeader></CodeHeader>
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```json
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::: code-group
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```json [空值]
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"component_groups":{
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"work_schedule":{
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"minecraft:behavior.work":{
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@@ -251,12 +250,12 @@ Put work behavior in component group work like this:
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}
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}
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```
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:::
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Next, make your entity work.
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配置工作日程:
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<CodeHeader></CodeHeader>
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```json
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::: code-group
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```json [空值]
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"minecraft:scheduler":{
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"min_delay_secs":0,
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"max_delay_secs":10,
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@@ -267,12 +266,12 @@ Next, make your entity work.
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{
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"test":"hourly_clock_time",
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"operator":">=",
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"value":0 //Morning
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"value":0 // 早晨
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},
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{
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"test":"hourly_clock_time",
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"operator":"<",
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"value":12000 //Evening
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"value":12000 // 傍晚
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}
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]
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},
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@@ -298,12 +297,12 @@ Next, make your entity work.
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]
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}
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```
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:::
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The events section looks something like this:
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事件部分配置示例:
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<CodeHeader></CodeHeader>
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```json
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::: code-group
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```json [空值]
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"events":{
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"work":{
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"remove":{
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@@ -331,27 +330,28 @@ The events section looks something like this:
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}
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}
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```
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:::
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Open your world, spawn entity then put a bed and you should see green particle.
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进入游戏生成实体后放置床,应可见绿色粒子效果。
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## Other Behavior
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## 其他行为
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All of this is usable by custom entities:
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- `minecraft:behavior.move_to_village`
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Used by Pillager this may keep the entity to stay in the village.
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- `minecraft:behavior.stroll_towards_village`
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Used by fox to search a village and go there.
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- `minecraft:behavior.inspect_bookshelf`
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Used by librarian villager allows an entity to look at and inspect a bookshelf.
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- `minecraft:behavior.explore_outskirts`
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Allows entity to explore beyond the bounds of village (use schedule and component group to keep the entity return to the village).
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- `minecraft:behavior.defend_village_target`
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Use this on melee attack. Ranged attack can accidentally shoot any entity with inhabitant dwelling role.
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以下行为可供自定义实体使用:
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- `minecraft:behavior.move_to_village`\
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劫掠者使用该机制来留在村庄
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- `minecraft:behavior.stroll_towards_village`\
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狐狸使用该机制寻找并前往村庄
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- `minecraft:behavior.inspect_bookshelf`\
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管理员村民用于查看书架
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- `minecraft:behavior.explore_outskirts`\
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允许实体在村庄外探索(需搭配日程系统组件组保证返回)
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- `minecraft:behavior.defend_village_target`\
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用于近战攻击。远程攻击可能误伤具有"inhabitant" role的实体
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All of this can be used by custom entities and have relation to villager or village:
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| Behavior | Uses | Note |
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| ------------------------------------------ | -------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------- |
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| `minecraft:behavior.defend_village_target` | Allows entity to attack other entity that hurt the entity who had "dweller_role": "inhabitant". | Recommended to use only on entities with melee attack. |
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| `minecraft:behavior.hide` | Used by villager to hide and stay at defined POI. | Currently, there is no documentation for the POI type that's why I recommend not to change `"poi_type": "bed"`. |
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| `minecraft:behavior.move_to_village` | Used by Illager and also witch. Allows entity to travel to a random x,y,z coordinate in a village. | - |
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| `"minecraft:behavior.nap"` | Used by Fox to take a nap. | Similar with sleep but offers more flexibility also has built-in wake up system by detecting specific entity. |
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可用行为对照表:
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| 行为名称 | 用途 | 备注 |
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| ----------------------------------------- | --------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------- |
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| `minecraft:behavior.defend_village_target` | 允许实体攻击伤害村民的敌人 | 建议仅用于近战攻击型实体 |
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| `minecraft:behavior.hide` | 村民用于在特定POI隐藏停留 | 当前POI类型文档不完整,建议保持`"poi_type": "bed"` |
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| `minecraft:behavior.move_to_village` | 劫掠者和女巫用于在村庄范围内随机移动 | - |
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| `minecraft:behavior.nap` | 狐狸用于小憩 | 类似睡眠但更灵活,内置感知特定实体自动唤醒系统 |
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