搬运一批Bedrock wiki内容,完善翻译
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---
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title: Sleeping Entities
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category: Tutorials
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title: 睡眠实体
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category: 教程
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tags:
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- intermediate
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- 中级
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mentions:
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- MedicalJewel105
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- SirLich
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---
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This tutorial will explain how to make entity sleep.
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# 睡眠实体
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## Sleeping in beds
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<!--@include: @/wiki/bedrock-wiki-mirror.md-->
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This behavior is inspired from villagers.
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本文将指导如何为实体添加睡眠功能。
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### Features
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## 在床上睡眠
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- Entity sleeps during the night and wakes up at day time.
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- Interaction with entity will wake it up and after a while it goes sleeping again.
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- If entity is hurt, it wakes up.
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该行为的灵感来源于村民设计。
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### Behavior Pack
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### 特性
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In this section behavior pack components will be discussed.
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- 实体在夜晚自动入睡,天亮时苏醒
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- 与实体互动可唤醒它,并在一段时间后重新入睡
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- 实体受到伤害时会立即清醒
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#### Components
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### 行为包配置
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Let's start with some basic components that you need to add to your entity.
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本节将解析行为包所需组件。
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<CodeHeader>BP/entities/sleeping_entity.json#components</CodeHeader>
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#### 组件
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```json
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首先在实体组件中添加基础元素:
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::: code-group
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```json [行为包]
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"minecraft:dweller": {
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"dwelling_type": "village",
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"dweller_role": "inhabitant",
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"can_find_poi": true
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}
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```
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:::
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Undocumented, needed for entity to be able to sleep.
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此组件未经官方文档记载,但实体需要它以实现睡眠功能。
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<CodeHeader>BP/entities/sleeping_entity.json#components</CodeHeader>
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```json
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::: code-group
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```json [行为包]
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"minecraft:environment_sensor": {
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"triggers": [
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{
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@@ -55,21 +58,20 @@ Undocumented, needed for entity to be able to sleep.
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]
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}
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```
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This component is required for entity understand when to sleep.
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It runs event if it isn't day time.
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:::warning
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You need some basic navigation components for your entity be able to move to bed.
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:::
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#### Component Groups
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用于识别何时进入睡眠状态,会在非白天时段触发`sleep`事件。
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Now you need some component groups for your entity with some components.
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:::warning
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注意:实体需具备基础导航组件才能移动到床上。
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:::
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<CodeHeader>BP/entities/sleeping_entity.json#component_groups</CodeHeader>
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#### 组件组
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```json
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接下来为实体配置复合组件组:
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::: code-group
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```json [行为包]
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"sleeping": {
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"minecraft:behavior.sleep": {
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"priority": 0,
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@@ -118,26 +120,23 @@ Now you need some component groups for your entity with some components.
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}
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}
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```
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:::
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参数解析:
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- `minecraft:behavior.sleep`
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定义睡眠行为核心参数,优先级须设为`0`(最高级别)
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Determines sleep details, priority needs to be at `0` (the biggest weight).
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- `minecraft:damage_sensor``
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Add it if you want your entity wake up if it is being attacked.
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- `minecraft:damage_sensor`
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实现受击苏醒功能
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- `minecraft:environment_sensor`
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Runs `wake_up` event when it is day time.
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白昼时触发`wake_up`事件
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- `minecraft:interact`
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允许玩家无伤害唤醒实体
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This makes player to be able wake up entity without hurting it.
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<CodeHeader>BP/entities/sleeping_entity.json#component_groups</CodeHeader>
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```json
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::: code-group
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```json [行为包]
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"sleep_timer": {
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"minecraft:timer": {
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"time": 15,
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@@ -147,17 +146,16 @@ This makes player to be able wake up entity without hurting it.
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}
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}
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```
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:::
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This component group is required for entity to fall asleep again (with some delay) after it was woken up.
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此组件组用于设置唤醒后的重新入睡延时。
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#### Events
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#### 事件配置
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Here you will find all events that you need.
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I don't really think it needs explanation.
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以下事件系统逻辑相对直观:
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<CodeHeader>BP/entities/sleeping_entity.json#events</CodeHeader>
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```json
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::: code-group
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```json [行为包]
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"sleep": {
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"add": {
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"component_groups": [
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@@ -197,18 +195,18 @@ I don't really think it needs explanation.
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}
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}
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```
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:::
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### Resource Pack
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### 资源包配置
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Don't forget that you need to add sleeping animation and controller for it to your entity!
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请确保为实体添加睡眠动画和动画控制器!
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#### Animation
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#### 动画配置
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Just copy/paste it.
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直接复制以下配置:
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<CodeHeader>RP/animations/sleeping_entity.animation.json</CodeHeader>
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```json
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::: code-group
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```json [资源包]
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{
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"format_version": "1.8.0",
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"animations": {
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@@ -228,14 +226,14 @@ Just copy/paste it.
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}
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}
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```
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:::
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#### Animation Controller
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#### 动画控制器
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Again just copy/paste it if you need.
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推荐直接套用此模板:
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<CodeHeader>RP/animations_controllers/ac.sleeping_entity.sleep.json</CodeHeader>
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```json
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::: code-group
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```json [资源包]
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{
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"format_version": "1.10.0",
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"animation_controllers": {
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@@ -262,36 +260,32 @@ Again just copy/paste it if you need.
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}
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}
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```
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:::
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Note that you will need to define animation in client entity like this:
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注意:需在客户端实体定义中关联动画:`"sleeping": "animation.sleeping_entity.sleep"`
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`"sleeping": "animation.sleeping_entity.sleep"`
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### Result
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### 效果演示
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## Taking naps
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## 小憩系统
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This behavior is inspired from foxes.
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此行为灵感来源于狐狸设计。
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### Features
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### 特色功能
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- Entity sleeps when feels safe, far from mobs or when the weather is not a thunderstorm.
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- Approaching the entity will make it wake up unless it's a trusted or sneaking player, or it's another entity with the family group `sleeping_entity`.
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- If entity is hurt, it wakes up.
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- 实体在安全环境(远离敌对生物且无雷暴天气)下进入小憩状态
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- 仅允许信任的潜行玩家或同族`sleeping_entity`实体靠近时不惊醒
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- 受击后自动苏醒
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### Behavior Pack
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### 行为包配置
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In this section behavior pack components will be discussed.
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#### 核心组件
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#### Components
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仅需一个核心组件:
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For this behavior you will need only one component:
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<CodeHeader>BP/entities/sleeping_entity.json#components</CodeHeader>
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```json
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::: code-group
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```json [行为包]
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"minecraft:behavior.nap": {
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"priority": 8,
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"cooldown_min": 2.0,
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@@ -350,22 +344,22 @@ For this behavior you will need only one component:
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}
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}
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```
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:::
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If you want to also use the trusting mechanic, add:
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如需实现信任机制,可附加:
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<CodeHeader>BP/entities/sleeping_entity.json#components</CodeHeader>
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```json
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::: code-group
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```json [行为包]
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"minecraft:trust": {}
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```
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:::
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### Resource Pack
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### 资源包配置
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In our resource pack you can run an animation when entity starts to sleep.
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可通过动画控制器实现睡眠动画:
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<CodeHeader>RP/animations_controllers/ac.sleeping_entity.sleep.json</CodeHeader>
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```json
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::: code-group
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```json [资源包]
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{
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"format_version": "1.10.0",
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"animation_controllers": {
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@@ -392,5 +386,6 @@ In our resource pack you can run an animation when entity starts to sleep.
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}
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}
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```
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::>
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The last thing, you will have to create and register a sleeping animation for you entity. If you don't know how to do it check out the [BlockBench page](/guide/blockbench.html#animating).
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最后需要为实体创建并注册睡眠动画,若存在制作难题可参考[BlockBench动画教程](/guide/blockbench.html#animating)。
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