搬运一批Bedrock wiki内容,完善翻译

This commit is contained in:
boybook
2025-03-20 00:13:44 +08:00
parent ead7392a76
commit 4896c1a4f2
163 changed files with 33930 additions and 1464 deletions

View File

@@ -1,6 +1,6 @@
---
title: Invulnerable Entities
category: Tutorials
title: 无敌实体
category: 教程
tags:
- beginner
mentions:
@@ -10,58 +10,62 @@ mentions:
- MedicalJewel105
---
## Using Damage Sensor
# 无敌实体
The best and most flexible way of disabling damage for entities is using the `minecraft:damage_sensor` component. The component allows us to use `filters` to determine which damage sources can damage our entity.
<!--@include: @/wiki/bedrock-wiki-mirror.md-->
The best way to learn about this component is by using the vanilla examples for damage sensor or reading [documentation](https://bedrock.dev/docs/stable/Entities#minecraft:damage_sensor)
## 使用伤害传感器组件
### Completely Invulnerable Entity
禁用实体伤害的最佳且最灵活的方式是使用 `minecraft:damage_sensor` 组件。该组件允许我们通过 `filters` 过滤器来指定哪些伤害源可以作用于实体。
<CodeHeader>BP/entities/entity.json#minecraft:entity/components</CodeHeader>
了解这个组件的最好方法是查阅原版伤害传感器示例或阅读[官方文档](https://bedrock.dev/docs/stable/Entities#minecraft:damage_sensor)
```json
### 完全无敌的实体
::: code-group
```json [BP/entities/entity.json#minecraft:entity/components]
"minecraft:damage_sensor": {
"triggers": {
"cause": "all",
"deals_damage": false
"cause": "all", // 捕捉全部伤害类型
"deals_damage": false // 取消实际伤害效果
}
}
```
:::
### Disable Damage from Player
### 禁止玩家伤害
<CodeHeader>BP/entities/entity.json#minecraft:entity/components</CodeHeader>
```json
::: code-group
```json [BP/entities/entity.json#minecraft:entity/components]
"minecraft:damage_sensor": {
"triggers": {
"on_damage": {
"filters": {
"test": "is_family",
"subject": "other",
"value": "player"
"on_damage": { // 当受到伤害时触发
"filters": { // 过滤器配置
"test": "is_family", // 检测对象类型
"subject": "other", // 检测施加伤害的主体
"value": "player" // 当伤害来源为玩家时生效
}
},
"deals_damage": false
"deals_damage": false // 取消实际伤害效果
}
}
```
:::
## Min Health
## 最低生命值限制
The `min` property in the `minecraft:health` component allows us to make invincible entities that cannot die. This includes when using `/kill @e`. This is not considered a good solution because entities like this are hard to get rid of.
通过 `minecraft:health` 组件中的 `min`(最小值)属性,我们可以创建无法自然死亡的无敌实体(即使使用 `/kill @e` 命令也无法清除)。需要注意的是该方案可能引发后续问题——这类实体会永久驻留世界。
If you choose to use this component, please make sure you have another method for killing the entity. Triggering `minecraft:instant_despawn` from something like an environment sensor, a timer, or an interact is a good solution. You also can call it using `/event`.
如果使用此方案,**请务必配置备用清除机制**。例如通过环境传感器组件、计时器组件或互动组件触发的 `minecraft:instant_despawn` 事件实现清除,也可以通过执行 `/event` 命令手动触发。
<CodeHeader>BP/entities/entity.json#minecraft:entity/components</CodeHeader>
```json
::: code-group
```json [BP/entities/entity.json#minecraft:entity/components]
"minecraft:health": {
"value": 1,
"max": 1,
"min": 1
"value": 1, // 当前生命值
"max": 1, // 最大生命值
"min": 1 // 生命值下限设置为与max相等将保持血量恒定
}
```
:::
Note that setting it to 0 breaks some death and spawn animations/effects.
> **技术提示**将该值设置为0可能会导致部分死亡和重生动画/粒子效果无法正常显示。