搬运一批Bedrock wiki内容,完善翻译
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---
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title: Entity Holds Item
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category: Tutorials
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title: 实体手持物品
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category: 教程
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tags:
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- intermediate
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- 中等难度
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mentions:
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- pieterdefour
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- SirLich
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- 7dev7urandom
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---
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# 实体手持物品
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<!--@include: @/wiki/bedrock-wiki-mirror.md-->
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::: tip
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This tutorial assumes you have a basic understanding of entities, loot tables, and Blockbench.
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本教程假设您已对实体、战利品表和Blockbench有基本了解。
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:::
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In this tutorial, you will learn to have an entity spawn with an item in its hand. I'll be using a custom `mandalorian_armorer` entity and a custom `hammer` item for the examples.
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在本教程中,您将学习如何让实体生成时手持物品。示例中将使用自定义实体 `mandalorian_armorer` 和自定义物品 `hammer`。
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## Model
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## 模型
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First of all, you'll need to have a model in Blockbench that has a map called `rightArm`. Within this map, there needs to be a submap called 'rightItem'.
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Now set the position of the pivot point of this submap, so it sits in the place you want the entity to hold the item at.
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首先需要在Blockbench中创建包含名为 `rightArm` 骨架的模型。该骨架内必须包含名为 `rightItem` 的子骨架。
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将该子骨架的枢轴点定位至您期望实体手持物品的位置。
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## Behavior Pack-side
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## 行为包配置
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Now you'll need to add a `minecraft:equipment` component in the component list for your entity and add a loot table with the desired item.
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接下来需在实体的组件列表中添加 `minecraft:equipment` 组件,并配置包含目标物品的战利品表。
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In our example it will look like this:
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示例配置如下:
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<CodeHeader>BP/entity/mandolorian.json#components</CodeHeader>
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```json
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::: code-group
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```json [BP/entity/mandolorian.json#components]
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"minecraft:equipment": {
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"table": "loot_tables/entities/gear/mandolorian.json"
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}
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```
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## Loot Table
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Finally, add the loot table for your entity. It needs to be in `loot_tables/entities/<your_loot_table_name>.json` in the behavior pack. In our case, it's called `mandolorian.json`.
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:::warning
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This isn't the same loot table as what it drops on death. So make sure it has a different name.
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:::
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To have the entity always spawn with the same item, add the following loot table:
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## 战利品表配置
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<CodeHeader>BP/loot_tables/entities/gear/mandolorian.json</CodeHeader>
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最后在行为包的 `loot_tables/entities/<你的战利品表名称>.json` 路径下添加对应战利品表。本示例中文件名为 `mandolorian.json`。
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```json
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:::warning
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此战利品表与生物死亡掉落表不同,请确保使用不同命名。
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:::
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要让实体始终持握特定物品,按照以下格式配置战利品表:
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::: code-group
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```json [BP/loot_tables/entities/gear/mandolorian.json]
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{
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"pools": [
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{
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@@ -70,7 +73,8 @@ To have the entity always spawn with the same item, add the following loot table
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]
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}
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```
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:::
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If everything went well, you'd have something looking like this:
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成功配置后,效果应如下图所示:
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