搬运一批Bedrock wiki内容,完善翻译
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@@ -295,28 +295,22 @@ tile.wiki:compass_block.name=指南针方块
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## 下一步学习
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<div class="grid grid-cols-1 lg:grid-cols-2 xl:grid-cols-3 gap-5 m-0 p-0">
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<Card
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title="扩展功能"
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imgsrc-light="assets/images/homepage/crafting_table_0.png"
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link="/blocks/block-components">
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学习各类可用[方块组件](/blocks/block-components)打造独特玩法。
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<br><br>
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使用[geometry(几何组件)](/blocks/block-components#geometry)为方块添加自定义模型!还可以通过[collision_box(碰撞箱)](/blocks/block-components#collision-box)和[selection_box(选择框)](/blocks/block-components#selection-box)配置物理交互区域。
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</Card>
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<Card
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title="创建变体"
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imgsrc-light="assets/images/homepage/scripting.png">
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利用[方块状态](/blocks/block-states)和[permutations(状态切换)](/blocks/block-permutations)实现条件触发的组件功能。
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<br><br>
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例如为储液罐方块添加多级液面高度功能,并支持多种液体类型。
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</Card>
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<Card
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title="复刻原版"
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imgsrc-light="assets/images/homepage/diamond_ore_0.png"
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link="/blocks/block-components">
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在<b class="orange px-1 rounded-md">原版复刻</b>分类中查看多个完整实现案例。
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<br><br>
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从简单的[自定义玻璃方块](/blocks/custom-glass-blocks)开始,体验[material_instances(材质实例)](/blocks/block-components#material-instances)的应用!
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</Card>
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</div>
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<MyFeatures :items="[
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{
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title: '扩展功能',
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desc: '学习各类可用方块组件打造独特玩法。使用geometry(几何组件)为方块添加自定义模型!还可以通过collision_box(碰撞箱)和selection_box(选择框)配置物理交互区域。',
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link: '/blocks/block-components',
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image: 'assets/images/homepage/crafting_table_0.png'
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},
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{
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title: '创建变体',
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desc: '利用方块状态和permutations(状态切换)实现条件触发的组件功能。例如为储液罐方块添加多级液面高度功能,并支持多种液体类型。',
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image: 'assets/images/homepage/scripting.png'
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},
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{
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title: '复刻原版',
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desc: '在原版复刻分类中查看多个完整实现案例。从简单的自定义玻璃方块开始,体验material_instances(材质实例)的应用!',
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link: '/blocks/block-components',
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image: 'assets/images/homepage/diamond_ore_0.png'
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}
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]" />
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