补充3.7版本文档:物理系统API/事件/枚举值、游戏设置事件、物品ID变更、物理使用指南
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| [PlayerActionType](../枚举值/PlayerActionType.md) | 玩家动作枚举 |
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| [PlayerExhauseRatioType](../枚举值/PlayerExhauseRatioType.md) | 饥饿度消耗倍率类型 |
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| [PlayerUISlot](../枚举值/PlayerUISlot.md) | 开放容器对应的slot偏移 |
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| [PxActorFlag](../枚举值/PxActorFlag.md) | 物理实体行为枚举 |
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| [PxEventMask](../枚举值/PxEventMask.md) | 碰撞事件枚举 |
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| [PxForceMode](../枚举值/PxForceMode.md) | 添加力的模式 |
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| [PxRigidBodyFlag](../枚举值/PxRigidBodyFlag.md) | 自定义刚体行为枚举 |
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| [PxRigidDynamicLockFlag](../枚举值/PxRigidDynamicLockFlag.md) | 自定义刚体约束枚举 |
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| [RayFilterType](../枚举值/RayFilterType.md) | 射线检测类型 |
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| [RedstoneModeType](../枚举值/RedstoneModeType.md) | 命令方块红石类型 |
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| [RenderControllerArrayType](../枚举值/RenderControllerArrayType.md) | 渲染控制器字典中材质、贴图、模型的枚举值 |
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