补充3.7版本文档:物理系统API/事件/枚举值、游戏设置事件、物品ID变更、物理使用指南
Some checks failed
Deploy VitePress to AliYun OSS / build-and-deploy (push) Has been cancelled
Some checks failed
Deploy VitePress to AliYun OSS / build-and-deploy (push) Has been cancelled
This commit is contained in:
109
docs/mcdocs/1-ModAPI/事件/游戏设置.md
Normal file
109
docs/mcdocs/1-ModAPI/事件/游戏设置.md
Normal file
@@ -0,0 +1,109 @@
|
||||
---
|
||||
sidebarDepth: 1
|
||||
---
|
||||
# 游戏设置
|
||||
|
||||
# 索引
|
||||
|
||||
| 事件 | <div style="width: 3em"></div> | 描述 |
|
||||
| --- | --- | --- |
|
||||
| [OnCustomGamepadChangedEvent](游戏设置.md#oncustomgamepadchangedevent) | <span style="display:inline;color:#7575f9">客户端</span> | 当自定义手柄按键绑定发生改变时触发 |
|
||||
| [OnCustomGamepadPressInGame](游戏设置.md#oncustomgamepadpressingame) | <span style="display:inline;color:#7575f9">客户端</span> | 当玩家按下自定义手柄按键时触发 |
|
||||
| [OnCustomKeyChangedEvent](游戏设置.md#oncustomkeychangedevent) | <span style="display:inline;color:#7575f9">客户端</span> | 当自定义按键绑定发生改变时触发 |
|
||||
| [OnCustomKeyPressInGame](游戏设置.md#oncustomkeypressingame) | <span style="display:inline;color:#7575f9">客户端</span> | 当玩家按下自定义按键时触发 |
|
||||
# 游戏设置
|
||||
|
||||
## OnCustomGamepadChangedEvent
|
||||
|
||||
<span style="display:inline;color:#7575f9">客户端</span>
|
||||
|
||||
- 描述
|
||||
|
||||
当自定义手柄按键绑定发生改变时触发
|
||||
|
||||
- 参数
|
||||
|
||||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||||
| :--- | :--- | :--- |
|
||||
| name | str | 按键名称 |
|
||||
| oldKey | str | 旧的键码 |
|
||||
| newKey | str | 新的键码 |
|
||||
|
||||
- 返回值
|
||||
|
||||
无
|
||||
|
||||
|
||||
|
||||
## OnCustomGamepadPressInGame
|
||||
|
||||
<span style="display:inline;color:#7575f9">客户端</span>
|
||||
|
||||
- 描述
|
||||
|
||||
当玩家按下自定义手柄按键时触发
|
||||
|
||||
- 参数
|
||||
|
||||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||||
| :--- | :--- | :--- |
|
||||
| name | str | 按键名称 |
|
||||
| key | str | 键码 |
|
||||
| category | str | 按键分类 |
|
||||
| isDown | str | 按下状态 ("1"为按下, "0"为抬起),仅普通按键有效 |
|
||||
| magnitude | float | 扳机力度 (0.0-1.0),仅扳机键有效 |
|
||||
| x | float | 摇杆X轴偏移 (-1.0-1.0),仅摇杆键有效 |
|
||||
| y | float | 摇杆Y轴偏移 (-1.0-1.0),仅摇杆键有效 |
|
||||
| screenName | str | 当前屏幕名称 |
|
||||
|
||||
- 返回值
|
||||
|
||||
无
|
||||
|
||||
|
||||
|
||||
## OnCustomKeyChangedEvent
|
||||
|
||||
<span style="display:inline;color:#7575f9">客户端</span>
|
||||
|
||||
- 描述
|
||||
|
||||
当自定义按键绑定发生改变时触发
|
||||
|
||||
- 参数
|
||||
|
||||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||||
| :--- | :--- | :--- |
|
||||
| name | str | 按键名称 |
|
||||
| oldKey | str | 旧的键码 |
|
||||
| newKey | str | 新的键码 |
|
||||
|
||||
- 返回值
|
||||
|
||||
无
|
||||
|
||||
|
||||
|
||||
## OnCustomKeyPressInGame
|
||||
|
||||
<span style="display:inline;color:#7575f9">客户端</span>
|
||||
|
||||
- 描述
|
||||
|
||||
当玩家按下自定义按键时触发
|
||||
|
||||
- 参数
|
||||
|
||||
| 参数名 | <div style="width: 4em">数据类型</div> | 说明 |
|
||||
| :--- | :--- | :--- |
|
||||
| name | str | 按键名称 |
|
||||
| key | str | 键码 |
|
||||
| category | str | 按键分类 |
|
||||
| isDown | str | 按下状态 ("1"为按下, "0"为抬起) |
|
||||
| screenName | str | 当前屏幕名称 |
|
||||
|
||||
- 返回值
|
||||
|
||||
无
|
||||
|
||||
|
||||
Reference in New Issue
Block a user