更新3.4API
This commit is contained in:
@@ -24,7 +24,8 @@ class ActorDamageCause(object):
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BlockExplosion = "block_explosion" # 方块爆炸
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EntityExplosion = "entity_explosion" # 生物爆炸
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Void = "void" # 虚空
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Suicide = "suicide" # 自杀(kill命令)
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Suicide = "self_destruct" # 自杀(kill命令)兼容旧版
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SelfDestruct = "self_destruct" # 自杀(kill命令)
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Magic = "magic" # 尖牙对生物造成的伤害、守卫者对生物造成的魔法伤害和药水伤害等
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Wither = "wither" # 凋零效果
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Starve = "starve" # 饥饿
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@@ -11,7 +11,6 @@ class in mod.common.minecraftEnum
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```python
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class AniCheatMove(object):
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CheckStyle = "server-authoritative-movement" # 位移检查的模式
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CorrectSwitch = "correct-player-movement" # 是否对位移有问题的客户端进行纠正
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MinCorrectDelayTick = "player-rewind-min-correction-delay-ticks" # 服务端从发现作弊到发送纠正指令的最小tick数,0表示发现作弊时每帧发送纠正指令(int)
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TickHistorySize = "player-rewind-history-size-ticks" # 客户端保存历史帧数,用于倒带模拟。每秒20帧(int)
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@@ -11,7 +11,6 @@ class in mod.common.minecraftEnum
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```python
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class AniCheatMoveRewind(object):
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PositionThreshold = "player-rewind-position-threshold" # 某一帧中,客户端位置与服务端位置的距离平方阈值,超过阈值会触发反作弊纠正(float)
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VelocityThreshold = "player-rewind-velocity-threshold" # 某一帧中,客户端速度和服务端速度的差值平方阈值,超过这个阈值会触发反作弊纠正(float)
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PositionAcceptance = "player-rewind-position-acceptance" # 某一帧中,如果客户端位置和服务端位置的距离平方小于这个值,服务端会采用客户端的值(float)
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PositionPersuasion = "player-rewind-position-persuasion" # 如果客户端和服务端位置不一致,服务端会每帧在客户端的计算方向上加上这个值(float)
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@@ -1,19 +0,0 @@
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# AniCheatMoveUnSupportRewind
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class in mod.common.minecraftEnum
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- 描述
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反作弊配置枚举值,不支持倒带模拟的特殊场景相关参数
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```python
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class AniCheatMoveUnSupportRewind(object):
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PositionThreshold = "player-rewind-unsupported-position-threshold" # 某一帧中,客户端位置与服务端位置的距离平方阈值,超过阈值会触发反作弊纠正(float)
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VelocityThreshold = "player-rewind-unsupported-velocity-threshold" # 某一帧中,客户端速度和服务端速度的差值平方阈值,超过这个阈值会触发反作弊纠正(float)
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PositionAcceptance = "player-rewind-unsupported-position-acceptance" # 某一帧中,如果客户端位置和服务端位置的距离平方小于这个值,服务端会采用客户端的值(float)
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PositionPersuasion = "player-rewind-unsupported-position-persuasion" # 如果客户端和服务端位置不一致,服务端会每帧在客户端的计算方向上加上这个值(float)
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```
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@@ -7,8 +7,8 @@ class in mod.common.minecraftEnum
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描述属性枚举值,用于设置与获取实体的引擎属性的当前值与最大值
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- 备注
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- ABSORPTION: 伤害吸收效果的量化值,详见wiki文档:[伤害吸收](https://minecraft-zh.gamepedia.com/index.php?title=%E4%BC%A4%E5%AE%B3%E5%90%B8%E6%94%B6&variant=zh)
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- 各类属性值一般通过entity的json配置,如 `minecraft:knockback_resistance : { "value" : 100, "max" : 100}`
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- ABSORPTION: 伤害吸收效果的量化值,详见wiki文档:[伤害吸收](https://zh.minecraft.wiki/w/%E4%BC%A4%E5%AE%B3%E5%90%B8%E6%94%B6)
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- 各类属性值一般通过entity的json配置,如`minecraft:knockback_resistance : {"value": 100, "max": 100}`
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- 当json文件中未配置时,引擎会针对不同属性进行不同初始值、不同最大值的设置
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@@ -4,7 +4,7 @@ class in mod.common.minecraftEnum
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- 描述
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[样式代码](https://minecraft-zh.gamepedia.com/%E6%A0%B7%E5%BC%8F%E4%BB%A3%E7%A0%81)
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[样式代码](https://zh.minecraft.wiki/w/%E6%A0%BC%E5%BC%8F%E5%8C%96%E4%BB%A3%E7%A0%81)
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@@ -41,6 +41,12 @@ class EffectType(object):
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BAD_OMEN = "bad_omen" # 不祥之兆, 进入村庄时触发袭击
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HERO_OF_THE_VILLAGE = "village_hero" # 村庄英雄,与村民交易价格降低
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DARKNESS = "darkness" # 黑暗,是一种会将玩家的视野限制在15格内,且导致屏幕不时变暗的状态效果。
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WIND_CHARGED = "wind_charged" # 蓄风,是一种让生物死亡时产生风爆的状态效果
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INFESTED = "infested" # 寄生,是一个可以让生物生成蠹虫的状态效果
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OOZING = "oozing" # 渗浆,是一种让生物死亡时产生史莱姆的状态效果
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TRIAL_OMEN = "trial_omen" # 试炼之兆,是不祥之兆的变种,有此效果的玩家会被不祥的trial_omen粒子包围并播放event.mob_effect.trial_omen音效
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WEAVING = "weaving" # 盘丝,是一个可以让生物死亡时传播蜘蛛网以及让生物以较快速度穿过蜘蛛网的状态效果
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RAID_OMEN = "raid_omen" # 袭击之兆,是带有不祥之兆的玩家进入村庄时获得的状态效果,可触发袭击。
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```
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@@ -23,6 +23,7 @@ class EnchantSlotType(object):
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BOW = 32 # 弓
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SPEAR = 32768 # 三叉戟
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CROSSBOW = 65536 # 弩
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HEAVY_WEAPON = 4194304 # 重锤
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# tool group
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G_TOOL = 131520 # 剪刀、打火石、盾
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@@ -48,8 +48,12 @@ class EnchantType(object):
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CrossbowQuickCharge = 35 # 快速装填
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SoulSpeed = 36 # 灵魂疾行
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SwiftSneak = 37 # 迅捷潜行
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NumEnchantments = 38 # 附魔种数
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InvalidEnchantment = 39 # 无效附魔
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WindBurst = 38 # 风爆
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Density = 39 # 致密
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Breach = 40 # 破甲
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NumEnchantments = 41 # 附魔种数
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InvalidEnchantment = 42 # 无效附魔
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ModEnchant = 255 # 自定义附魔
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```
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@@ -7,8 +7,7 @@ class in mod.common.minecraftEnum
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实体类型枚举
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- 备注
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- 当实体行为包内使用[runtime_identifier](https://mc.163.com/dev/mcmanual/mc-dev/mconline/100-%E5%8E%86%E5%8F%B2%E5%BD%92%E6%A1%A3%E6%95%99%E7%A8%8B/15-%E7%8E%A9%E6%B3%95%E7%BB%84%E4%BB%B6%E6%95%99%E7%A8%8B%E3%80%90%E6%96%B0%E7%89%88%E3%80%91/7-%E8%87%AA%E5%AE%9A%E4%B9%89%E5%AE%9E%E4%BD%93/4-%E6%8E%A2%E7%B4%A2%E5%AE%9E%E4%BD%93%E7%9A%84%E8%A1%8C%E4%B8%BA%E6%96%87%E4%BB%B6.html#%E7%90%86%E8%A7%A3%E5%AE%9E%E4%BD%93%E8%A1%8C%E4%B8%BA%E7%9A%84%E6%8F%8F%E8%BF%B0%E4%BF%A1%E6%81%AF)
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字段继承某种实体的特征时,此时实体所属分类与runtime_indentifier所指向的实体相同。
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- 当实体行为包内使用[runtime_identifier](https://dev.mc.163.com/dev/mcmanual/mc-dev/mconline/15-%E7%8E%A9%E6%B3%95%E7%BB%84%E4%BB%B6%E6%95%99%E7%A8%8B/7-%E8%87%AA%E5%AE%9A%E4%B9%89%E5%AE%9E%E4%BD%93/4-%E6%8E%A2%E7%B4%A2%E5%AE%9E%E4%BD%93%E7%9A%84%E8%A1%8C%E4%B8%BA%E6%96%87%E4%BB%B6.html#%E7%90%86%E8%A7%A3%E5%AE%9E%E4%BD%93%E8%A1%8C%E4%B8%BA%E7%9A%84%E6%8F%8F%E8%BF%B0%E4%BF%A1%E6%81%AF)字段继承某种实体的特征时,此时实体所属分类与runtime_indentifier所指向的实体相同。
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- 自定义实体未使用runtime_identifier字段时该实体默认只属于Mob类。
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- 在控制台打印枚举值为位运算结果,例如,EntityType.Zombie 输出为 199456。
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@@ -161,6 +160,12 @@ class EntityType(object):
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TraderLlama = 137 | Llama # 行商羊驼
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Camel = 138 | Animal # 骆驼
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Sniffer = 139 | Animal # 嗅探兽
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Breeze = 140 | Monster # 旋风人
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BreezeWindChargeProjectile = 141 | Projectile # 旋风人风弹
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Armadillo = 142 | Animal # 犰狳
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WindChargeProjectile = 143 | Projectile # 风弹
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Bogged = 144 | SkeletonMonster # 沼骸
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OminousItemSpawner = 145 # 不祥之物生成器
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CustomProjectile = 254 | Projectile # 自定义抛射物
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EntityExtension = 255 # 实体扩展
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MAX_ENTITY_ID = 256 # 最大实体ID
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@@ -27,6 +27,7 @@ class ItemUseMethodEnum(object):
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Dyed = 13 # 使用炼药锅对物品染色
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Traded = 14 # 交易
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BrushingCompleted = 15 # 刷子清刷完毕
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OpenedVault = 16 # 打开宝库
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```
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@@ -29,6 +29,8 @@ class OpenContainerId(object):
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CreatedOutputContainer = 61 # 创造输出位(目前无用)
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SmithingTableTemplateContainer = 62 # 锻造台模板位
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CrafterLevelEntityContainer = 63 # 合成器输入位
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NeteaseContainer = 64 # 自定义方块容器槽位 (关闭后放入物品数据存于方块实体中)
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NeteaseUIContainer = 65 # 网易UI槽位 (数据存于玩家中,关闭ui后放入物品返回背包)
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```
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@@ -24,7 +24,8 @@ class OriginGUIName(object):
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PauseBtn = "binding.area.pause" # 暂停键
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ChatBtn = "binding.area.chat" # 聊天按钮
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MenuBtn = "binding.area.fold_menu" # 菜单按钮(截图分享)
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ReportBtn = "binding.area.report_cheat" # 举报按钮
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ReportBtn = "binding.area.report_cheat" # 举报按钮(已废弃)
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CameraViewBtn = "binding.area.camera_view" # 摄像机视角按钮
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DestroyOrAttackBtn = "binding.area.destroy_or_attack" # 破坏/攻击按钮
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BuildOrInteractBtn = "binding.area.build_or_interact" # 建造/交互按钮
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MoveStickBtn = "binding.area.default_move_stick_area" # 新触控摇杆按钮
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@@ -27,7 +27,8 @@ class StructureFeatureType(object):
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Bastion = 14 # 堡垒遗迹
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AncientCity = 15 # 远古城市
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TrailRuins = 16 # 古迹废墟
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NeteaseLargeFeature = 17 # 网易版大型结构特征
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TrialChambers = 17 # 试炼密室
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NeteaseLargeFeature = 18 # 网易版大型结构特征
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```
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@@ -6,71 +6,70 @@
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| 枚举值 | 描述 |
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| --- | --- |
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| [ActorDamageCause](../枚举值/ActorDamageCause.md) | 描述实体伤害来源枚举值,及实体被伤害的原因。 |
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| [AniCheatBlockBreak](../枚举值/AniCheatBlockBreak.md) | 反作弊配置枚举值,破坏方块相关 |
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| [AniCheatConsts](../枚举值/AniCheatConsts.md) | 反作弊配置开关宏定义 |
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| [AniCheatMove](../枚举值/AniCheatMove.md) | 反作弊配置枚举值,移动检查开关 |
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| [AniCheatMoveRewind](../枚举值/AniCheatMoveRewind.md) | 反作弊配置枚举值,位移倒带模拟相关参数 |
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| [AniCheatMoveUnSupportRewind](../枚举值/AniCheatMoveUnSupportRewind.md) | 反作弊配置枚举值,不支持倒带模拟的特殊场景相关参数 |
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| [AnimationModeType](../枚举值/AnimationModeType.md) | 描述放置结构体时的动画模式 |
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| [ArmorSlotType](../枚举值/ArmorSlotType.md) | 描述盔甲槽位枚举值 |
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| [AttrType](../枚举值/AttrType.md) | 描述属性枚举值,用于设置与获取实体的引擎属性的当前值与最大值 |
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| [AttributeBuffType](../枚举值/AttributeBuffType.md) | Buff状态类型枚举值 |
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| [BiomeType](../枚举值/BiomeType.md) | 生物群系枚举 |
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| [BlockBreathability](../枚举值/BlockBreathability.md) | 方块的可呼吸性 |
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| [BrewingStandSlotType](../枚举值/BrewingStandSlotType.md) | 描述酿造台槽位 |
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| [ButtonEventType](../枚举值/ButtonEventType.md) | 按钮事件枚举值 |
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| [ButtonState](../枚举值/ButtonState.md) | 按钮状态枚举值 |
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| [CatVariantType](../枚举值/CatVariantType.md) | 描述猫的变体种类 |
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| [Change](../枚举值/Change.md) | 刷怪设置参数枚举,用于[SpawnCustomModule](../接口/世界/生物生成.md#spawncustommodule) |
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| [ColorCode](../枚举值/ColorCode.md) | [样式代码](https://minecraft-zh.gamepedia.com/%E6%A0%B7%E5%BC%8F%E4%BB%A3%E7%A0%81) |
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| [CommandBlockType](../枚举值/CommandBlockType.md) | 命令方块类型 |
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| [ConditionType](../枚举值/ConditionType.md) | 命令方块条件类型 |
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| [ContainerType](../枚举值/ContainerType.md) | 容器类型 |
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| [EffectType](../枚举值/EffectType.md) | 描述特效类型的枚举值 |
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| [EnchantSlotType](../枚举值/EnchantSlotType.md) | 附魔槽位枚举值 |
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| [EnchantType](../枚举值/EnchantType.md) | 附魔类型枚举值 |
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| [EntityColorType](../枚举值/EntityColorType.md) | 描述实体的颜色种类,截止至网易2.9版本,该枚举值应用于羊和热带鱼的颜色 |
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| [EntityComponentType](../枚举值/EntityComponentType.md) | 原版实体组件类型,具体描述可参考[微软原版实体组件描述](https://learn.microsoft.com/en-us/minecraft/creator/reference/content/entityreference/examples/componentlist) |
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| [EntityTeleportCause](../枚举值/EntityTeleportCause.md) | 传送理由枚举 |
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| [EntityType](../枚举值/EntityType.md) | 实体类型枚举 |
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| [Facing](../枚举值/Facing.md) | 朝向枚举值 |
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| [FoxType](../枚举值/FoxType.md) | 描述狐狸的种类 |
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| [GameDiffculty](../枚举值/GameDiffculty.md) | 描述游戏难度的枚举值 |
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| [GameType](../枚举值/GameType.md) | 描述游戏类型的枚举值 |
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| [GamepadKeyType](../枚举值/GamepadKeyType.md) | 描述游戏手柄的按键枚举值 |
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| [HorseSpotType](../枚举值/HorseSpotType.md) | 描述马的斑点种类 |
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| [HorseType](../枚举值/HorseType.md) | 描述马的变体颜色 |
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| [InputMode](../枚举值/InputMode.md) | 控制器输入模式 |
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| [InventoryType](../枚举值/InventoryType.md) | 原版分页类型的枚举值 |
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| [ItemAcquisitionMethod](../枚举值/ItemAcquisitionMethod.md) | 获得物品的方法枚举值 |
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| [ItemCategory](../枚举值/ItemCategory.md) | 物品所属创造栏类型 |
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| [ItemColor](../枚举值/ItemColor.md) | 物品的颜色枚举值 |
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| [ItemPosType](../枚举值/ItemPosType.md) | 描述玩家物品位置 |
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| [ItemUseMethodEnum](../枚举值/ItemUseMethodEnum.md) | 使用物品的方法枚举值 |
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| [KeyBoardType](../枚举值/KeyBoardType.md) | 描述PC端点击键盘输入的按钮枚举值 |
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| [MirrorModeType](../枚举值/MirrorModeType.md) | 描述放置结构体时的镜像模式 |
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| [OpenContainerId](../枚举值/OpenContainerId.md) | 开放容器Id |
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| [OptionId](../枚举值/OptionId.md) | 可设置的枚举值 |
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| [OriginGUIName](../枚举值/OriginGUIName.md) | 获取原生UI名字 |
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| [PlayerActionType](../枚举值/PlayerActionType.md) | 玩家动作枚举 |
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| [PlayerExhauseRatioType](../枚举值/PlayerExhauseRatioType.md) | 饥饿度消耗倍率类型 |
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| [PlayerUISlot](../枚举值/PlayerUISlot.md) | 开放容器对应的slot偏移 |
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| [RayFilterType](../枚举值/RayFilterType.md) | 射线检测类型 |
|
||||
| [RedstoneModeType](../枚举值/RedstoneModeType.md) | 命令方块红石类型 |
|
||||
| [RenderControllerArrayType](../枚举值/RenderControllerArrayType.md) | 渲染控制器字典中材质、贴图、模型的枚举值 |
|
||||
| [RenderLayer](../枚举值/RenderLayer.md) | 方块渲染时的材质类型 |
|
||||
| [SetBlockType](../枚举值/SetBlockType.md) | 方块设置的类型 |
|
||||
| [SliderOptionId](../枚举值/SliderOptionId.md) | 滑动条设置选项枚举值 |
|
||||
| [StructureFeatureType](../枚举值/StructureFeatureType.md) | 原版结构特征类型的枚举 |
|
||||
| [TimeEaseType](../枚举值/TimeEaseType.md) | 时间变化类型 |
|
||||
| [TouchEvent](../枚举值/TouchEvent.md) | 触摸回调事件枚举值 |
|
||||
| [TradeLevelType](../枚举值/TradeLevelType.md) | 描述村民的交易等级 |
|
||||
| [TransferServerFailReason](../枚举值/TransferServerFailReason.md) | 转服判定失败的错误码 |
|
||||
| [UICategory](../枚举值/UICategory.md) | 原生UI类型名 |
|
||||
| [UiBaseLayer](../枚举值/UiBaseLayer.md) | 自定义UI界面的层次宏定义,用于在多个插件之间协调UI界面的遮挡关系 |
|
||||
| [UseAnimation](../枚举值/UseAnimation.md) | 使用物品时动画枚举值 |
|
||||
| [VillagerClothingType](../枚举值/VillagerClothingType.md) | 描述v2版村民的衣服类型 |
|
||||
| [VirtualWorldObjectType](../枚举值/VirtualWorldObjectType.md) | 虚拟世界对象类型 |
|
||||
| [WalkState](../枚举值/WalkState.md) | 玩家行走模式 |
|
||||
| [ActorDamageCause](ActorDamageCause.md) | 描述实体伤害来源枚举值,及实体被伤害的原因。 |
|
||||
| [AniCheatBlockBreak](AniCheatBlockBreak.md) | 反作弊配置枚举值,破坏方块相关 |
|
||||
| [AniCheatConsts](AniCheatConsts.md) | 反作弊配置开关宏定义 |
|
||||
| [AniCheatMove](AniCheatMove.md) | 反作弊配置枚举值,移动检查开关 |
|
||||
| [AniCheatMoveRewind](AniCheatMoveRewind.md) | 反作弊配置枚举值,位移倒带模拟相关参数 |
|
||||
| [AnimationModeType](AnimationModeType.md) | 描述放置结构体时的动画模式 |
|
||||
| [ArmorSlotType](ArmorSlotType.md) | 描述盔甲槽位枚举值 |
|
||||
| [AttrType](AttrType.md) | 描述属性枚举值,用于设置与获取实体的引擎属性的当前值与最大值 |
|
||||
| [AttributeBuffType](AttributeBuffType.md) | Buff状态类型枚举值 |
|
||||
| [BiomeType](BiomeType.md) | 生物群系枚举 |
|
||||
| [BlockBreathability](BlockBreathability.md) | 方块的可呼吸性 |
|
||||
| [BrewingStandSlotType](BrewingStandSlotType.md) | 描述酿造台槽位 |
|
||||
| [ButtonEventType](ButtonEventType.md) | 按钮事件枚举值 |
|
||||
| [ButtonState](ButtonState.md) | 按钮状态枚举值 |
|
||||
| [CatVariantType](CatVariantType.md) | 描述猫的变体种类 |
|
||||
| [Change](Change.md) | 刷怪设置参数枚举,用于[SpawnCustomModule](../接口/世界/生物生成.md#spawncustommodule) |
|
||||
| [ColorCode](ColorCode.md) | [样式代码](https://zh.minecraft.wiki/w/%E6%A0%BC%E5%BC%8F%E5%8C%96%E4%BB%A3%E7%A0%81) |
|
||||
| [CommandBlockType](CommandBlockType.md) | 命令方块类型 |
|
||||
| [ConditionType](ConditionType.md) | 命令方块条件类型 |
|
||||
| [ContainerType](ContainerType.md) | 容器类型 |
|
||||
| [EffectType](EffectType.md) | 描述特效类型的枚举值 |
|
||||
| [EnchantSlotType](EnchantSlotType.md) | 附魔槽位枚举值 |
|
||||
| [EnchantType](EnchantType.md) | 附魔类型枚举值 |
|
||||
| [EntityColorType](EntityColorType.md) | 描述实体的颜色种类,截止至网易2.9版本,该枚举值应用于羊和热带鱼的颜色 |
|
||||
| [EntityComponentType](EntityComponentType.md) | 原版实体组件类型,具体描述可参考[微软原版实体组件描述](https://learn.microsoft.com/en-us/minecraft/creator/reference/content/entityreference/examples/componentlist) |
|
||||
| [EntityTeleportCause](EntityTeleportCause.md) | 传送理由枚举 |
|
||||
| [EntityType](EntityType.md) | 实体类型枚举 |
|
||||
| [Facing](Facing.md) | 朝向枚举值 |
|
||||
| [FoxType](FoxType.md) | 描述狐狸的种类 |
|
||||
| [GameDiffculty](GameDiffculty.md) | 描述游戏难度的枚举值 |
|
||||
| [GameType](GameType.md) | 描述游戏类型的枚举值 |
|
||||
| [GamepadKeyType](GamepadKeyType.md) | 描述游戏手柄的按键枚举值 |
|
||||
| [HorseSpotType](HorseSpotType.md) | 描述马的斑点种类 |
|
||||
| [HorseType](HorseType.md) | 描述马的变体颜色 |
|
||||
| [InputMode](InputMode.md) | 控制器输入模式 |
|
||||
| [InventoryType](InventoryType.md) | 原版分页类型的枚举值 |
|
||||
| [ItemAcquisitionMethod](ItemAcquisitionMethod.md) | 获得物品的方法枚举值 |
|
||||
| [ItemCategory](ItemCategory.md) | 物品所属创造栏类型 |
|
||||
| [ItemColor](ItemColor.md) | 物品的颜色枚举值 |
|
||||
| [ItemPosType](ItemPosType.md) | 描述玩家物品位置 |
|
||||
| [ItemUseMethodEnum](ItemUseMethodEnum.md) | 使用物品的方法枚举值 |
|
||||
| [KeyBoardType](KeyBoardType.md) | 描述PC端点击键盘输入的按钮枚举值 |
|
||||
| [MirrorModeType](MirrorModeType.md) | 描述放置结构体时的镜像模式 |
|
||||
| [OpenContainerId](OpenContainerId.md) | 开放容器Id |
|
||||
| [OptionId](OptionId.md) | 可设置的枚举值 |
|
||||
| [OriginGUIName](OriginGUIName.md) | 获取原生UI名字 |
|
||||
| [PlayerActionType](PlayerActionType.md) | 玩家动作枚举 |
|
||||
| [PlayerExhauseRatioType](PlayerExhauseRatioType.md) | 饥饿度消耗倍率类型 |
|
||||
| [PlayerUISlot](PlayerUISlot.md) | 开放容器对应的slot偏移 |
|
||||
| [RayFilterType](RayFilterType.md) | 射线检测类型 |
|
||||
| [RedstoneModeType](RedstoneModeType.md) | 命令方块红石类型 |
|
||||
| [RenderControllerArrayType](RenderControllerArrayType.md) | 渲染控制器字典中材质、贴图、模型的枚举值 |
|
||||
| [RenderLayer](RenderLayer.md) | 方块渲染时的材质类型 |
|
||||
| [SetBlockType](SetBlockType.md) | 方块设置的类型 |
|
||||
| [SliderOptionId](SliderOptionId.md) | 滑动条设置选项枚举值 |
|
||||
| [StructureFeatureType](StructureFeatureType.md) | 原版结构特征类型的枚举 |
|
||||
| [TimeEaseType](TimeEaseType.md) | 时间变化类型 |
|
||||
| [TouchEvent](TouchEvent.md) | 触摸回调事件枚举值 |
|
||||
| [TradeLevelType](TradeLevelType.md) | 描述村民的交易等级 |
|
||||
| [TransferServerFailReason](TransferServerFailReason.md) | 转服判定失败的错误码 |
|
||||
| [UICategory](UICategory.md) | 原生UI类型名 |
|
||||
| [UiBaseLayer](UiBaseLayer.md) | 自定义UI界面的层次宏定义,用于在多个插件之间协调UI界面的遮挡关系 |
|
||||
| [UseAnimation](UseAnimation.md) | 使用物品时动画枚举值 |
|
||||
| [VillagerClothingType](VillagerClothingType.md) | 描述v2版村民的衣服类型 |
|
||||
| [VirtualWorldObjectType](VirtualWorldObjectType.md) | 虚拟世界对象类型 |
|
||||
| [WalkState](WalkState.md) | 玩家行走模式 |
|
||||
|
||||
|
||||
Reference in New Issue
Block a user