7月31日同步更新
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# 实体预设EntityPreset
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## 概述
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- 继承关系
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```mermaid
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classDiagram
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PresetBase <|-- EntityPreset
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link PresetBase "../../../../mcguide/20-玩法开发/14-预设玩法编程/13-PresetAPI/%E9%A2%84%E8%AE%BE%E5%AF%B9%E8%B1%A1/%E9%A2%84%E8%AE%BE/%E9%A2%84%E8%AE%BE%E5%9F%BA%E7%B1%BBPresetBase.html"
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EntityObject <|-- EntityPreset
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link EntityObject "../../../../mcguide/20-玩法开发/14-预设玩法编程/13-PresetAPI/%E9%A2%84%E8%AE%BE%E5%AF%B9%E8%B1%A1/%E9%A2%84%E8%AE%BE/%E5%AE%9E%E4%BD%93%E5%AF%B9%E8%B1%A1EntityObject.html"
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SdkInterface <|-- PresetBase
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link SdkInterface "../../../../mcguide/20-玩法开发/14-预设玩法编程/13-PresetAPI/%E9%A2%84%E8%AE%BE%E5%AF%B9%E8%B1%A1/%E9%80%9A%E7%94%A8/SDK%E6%8E%A5%E5%8F%A3%E5%B0%81%E8%A3%85SdkInterface.html"
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TransformObject <|-- PresetBase
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link TransformObject "../../../../mcguide/20-玩法开发/14-预设玩法编程/13-PresetAPI/%E9%A2%84%E8%AE%BE%E5%AF%B9%E8%B1%A1/%E9%80%9A%E7%94%A8/%E5%8F%98%E6%8D%A2%E5%AF%B9%E8%B1%A1TransformObject.html"
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GameObject <|-- TransformObject
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link GameObject "../../../../mcguide/20-玩法开发/14-预设玩法编程/13-PresetAPI/%E9%A2%84%E8%AE%BE%E5%AF%B9%E8%B1%A1/%E9%80%9A%E7%94%A8/%E6%B8%B8%E6%88%8F%E5%AF%B9%E8%B1%A1GameObject.html"
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EntityPreset: 实体预设
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EntityObject: 实体对象
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EntityObject: (点击跳转)
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PresetBase: 预设基类
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PresetBase: (点击跳转)
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GameObject: 游戏对象
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GameObject: (点击跳转)
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TransformObject: 变换对象
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TransformObject: (点击跳转)
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SdkInterface: SDK接口封装
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SdkInterface: (点击跳转)
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```
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- 描述
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EntityPreset(实体预设)是一类特殊的预设,实体预设通常会绑定MC的某类实体,实体预设实例与MC的某一个实体绑定,因此可以使用实体预设来进行一些实体相关的逻辑的编程。如果玩家同时启用了多个AddOn,且这些AddOn中均包含与同一种MC原版实体绑定的实体预设,那么只会加载第一个这种实体预设。
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- 成员变量
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| 变量名 | <div style="width: 4em">数据类型</div> | 说明 |
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| :--- | :--- | :--- |
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| engineTypeStr | str | 实体的类型ID |
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| entityId | str | 实体ID |
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| updateTransformInterval | int | 实体预设子节点的变换更新间隔,0表示永不更新 |
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