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mcguide/20-玩法开发/18-性能优化/代码进阶优化.md
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mcguide/20-玩法开发/18-性能优化/代码进阶优化.md
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---
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front: https://nie.res.netease.com/r/pic/20210728/5507b669-4c6f-4958-b5d0-b8556ab4cfb5.png
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hard: 进阶
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time: 10分钟
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---
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# ModAPI代码进阶优化
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> 本文档介绍了一些高级的ModAPI代码优化技巧,帮助开发者们编写更高效的代码。
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> 我们将结合一些开发情景,逐一讲解优化流程
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## 使用实体Attr实现Molang同步
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### 背景说明
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在开发过程中,假设我们需要给玩家添加创造飞行或鞘翅动画效果。但是翻找wiki却发现原版并没有提供相关的Molang,所以我们需要自定义以下两个Molang变量:
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```
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query.mod.ysm_is_create_flying # 是否正在创造飞行
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query.mod.ysm_is_elytra_flying # 是否正在鞘翅飞行
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```
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### 实现方案对比
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**不推荐的方案:**
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||||
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通过tick函数持续获取玩家状态并与客户端通信来设置Molang值
|
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这种方式会导致严重的性能开销,十分的不友好
|
||||
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||||
**推荐的方案:**
|
||||
|
||||
结合以下两个关键功能实现:
|
||||
|
||||
1. [OnPlayerActionServerEvent](https://mc.163.com/dev/mcmanual/mc-dev/mcdocs/1-ModAPI-beta/事件/玩家.html#onplayeractionserverevent) - 用于监听玩家动作状态
|
||||
2. [实体自定义属性](https://mc.163.com/dev/mcmanual/mc-dev/mcdocs/1-ModAPI-beta/接口/实体/索引.html?catalog=1#自定义属性) - 实现Molang值的自动同步
|
||||
|
||||
### 工作原理
|
||||
|
||||
众所周知,当使用服务端的`SetAttr`接口设置属性值后,系统会自动将这些值同步到客户端
|
||||
在实体Attr文档中,我们可以找到一个关键接口`RegisterUpdateFunc`,它用于注册属性值变化时的回调函数
|
||||
这个机制就是实现实体Molang值自动同步的核心
|
||||
|
||||
### Attr同步优点
|
||||
|
||||
- 高性能、低功耗的实现方式
|
||||
- 使用游戏原生发包的Attr通信,比直接通信接口更快
|
||||
- 自动处理可见渲染范围内的同步,无需手动监听`AddPlayerCreatedClientEvent`事件
|
||||
- 适合在tick内进行多次操作,统一更新数据
|
||||
|
||||
### 代码实现
|
||||
|
||||
##### 服务端代码
|
||||
|
||||
```python
|
||||
# 服务端代码实现
|
||||
ServerComp = serverApi.GetEngineCompFactory()
|
||||
|
||||
class PlayerActionServerSystem(ServerSystem):
|
||||
def __init__(self, namespace, systemName):
|
||||
ServerSystem.__init__(self, namespace, systemName)
|
||||
|
||||
def OnPlayerActionServerEvent(self, args):
|
||||
# 玩家动作事件,当玩家开始/停止某些动作时触发该事件
|
||||
playerId = args["playerId"]
|
||||
actionType = args["actionType"]
|
||||
modAttr = ServerComp.CreateModAttr(playerId)
|
||||
|
||||
# 使用鞘翅飞行/创造飞行的动作枚举值为(15,16,34,35)
|
||||
if actionType == 34:
|
||||
# 开始创造飞行
|
||||
modAttr.SetAttr("playerIsCreateFlying", 1)
|
||||
elif actionType == 35:
|
||||
# 停止创造飞行
|
||||
modAttr.SetAttr("playerIsCreateFlying", 0)
|
||||
elif actionType == 15:
|
||||
# 开始鞘翅飞行
|
||||
modAttr.SetAttr("playerIsElytraFlying", 1)
|
||||
elif actionType == 16:
|
||||
# 停止鞘翅飞行
|
||||
modAttr.SetAttr("playerIsElytraFlying", 0)
|
||||
```
|
||||
|
||||
##### 客户端代码
|
||||
|
||||
```python
|
||||
# 客户端代码实现
|
||||
ClientComp = clientApi.GetEngineCompFactory()
|
||||
levelId = clientApi.GetLevelId()
|
||||
playerId = clientApi.GetLocalPlayerId()
|
||||
|
||||
# 注册自定义Molang变量
|
||||
ClientComp.CreateQueryVariable(levelId).Register("query.mod.ysm_is_create_flying", 0)
|
||||
ClientComp.CreateQueryVariable(levelId).Register("query.mod.ysm_is_elytra_flying", 0)
|
||||
|
||||
class PlayerActionClientSystem(ClientSystem):
|
||||
def __init__(self, namespace, systemName):
|
||||
ClientSystem.__init__(self, namespace, systemName)
|
||||
# 注册本地玩家的属性值变化回调函数
|
||||
modAttr = ClientComp.CreateModAttr(playerId)
|
||||
modAttr.RegisterUpdateFunc("playerIsCreateFlying", self.PlayerCreateFlyStateChanged)
|
||||
modAttr.RegisterUpdateFunc("playerIsElytraFlying", self.PlayerElytraFlyStateChanged)
|
||||
|
||||
def OnAddPlayerAOIClient(self, args):
|
||||
"""玩家加入游戏或进入视野时触发,注册属性值变化回调"""
|
||||
pId = args["playerId"]
|
||||
modAttr = ClientComp.CreateModAttr(pId)
|
||||
modAttr.RegisterUpdateFunc("playerIsCreateFlying", self.PlayerCreateFlyStateChanged)
|
||||
modAttr.RegisterUpdateFunc("playerIsElytraFlying", self.PlayerElytraFlyStateChanged)
|
||||
|
||||
def PlayerCreateFlyStateChanged(self, args):
|
||||
"""创造飞行状态变化回调"""
|
||||
molangVar = args["newValue"] # 属性变化后的值
|
||||
pId = args["entityId"] # 属性变化对应的实体Id
|
||||
ClientComp.CreateQueryVariable(pId).Set("query.mod.ysm_is_create_flying", molangVar)
|
||||
|
||||
def PlayerElytraFlyStateChanged(self, args):
|
||||
"""鞘翅飞行状态变化回调"""
|
||||
molangVar = args["newValue"] # 属性变化后的值
|
||||
pId = args["entityId"] # 属性变化对应的实体Id
|
||||
ClientComp.CreateQueryVariable(pId).Set("query.mod.ysm_is_elytra_flying", molangVar)
|
||||
```
|
||||
|
||||
### 工作流程说明
|
||||
|
||||
1. 客户端为本地玩家和其他玩家注册属性值变化的回调函数
|
||||
2. 服务端通过`OnPlayerActionServerEvent`事件监测玩家的飞行状态
|
||||
3. 使用`SetAttr`设置属性值,自动同步到客户端
|
||||
4. 客户端的回调函数被触发,更新相应的Molang值
|
||||
|
||||
#### 其他性能优化教程,敬请期待...
|
||||
Reference in New Issue
Block a user