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docs/netease-tutorial-103.4-main/7-重温:自定义方块/2-物理属性.md
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docs/netease-tutorial-103.4-main/7-重温:自定义方块/2-物理属性.md
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# 物理属性
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在本节中,我们回顾学习方块的一些物理属性。
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## 在编辑器中添加
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我们继续向我们的方块中添加一些属性。
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同时,我们在方块基础属性中添加`base_block`。
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并将其设置为重力方块。
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我们的属性栏中便多出了这些属性。
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## 实际文件
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接下来我们观察方块服务端定义文件的变化:
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```json
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{
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"format_version": "1.10.0",
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"minecraft:block": {
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"components": {
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"minecraft:block_light_absorption": {
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"value": 0
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},
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"minecraft:block_light_emission": {
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"emission": 0
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},
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"minecraft:destroy_time": {
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"value": 0.0
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},
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"minecraft:explosion_resistance": {
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"value": 0.0
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},
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"minecraft:map_color": {
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"color": "#000000"
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},
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"minecraft:max_stack_size": {
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"value": 64
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},
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"netease:aabb": {
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"clip": [
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],
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"collision": [
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]
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},
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"netease:fall": {
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"adjust_percentage": 0.98,
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"cancel_drop": false,
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"fall_acceleration": 0.04,
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"fall_damage_amount": 2.0,
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"force_break_tick": 600,
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"hurt_entity": false,
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"max_fall_damage": 40,
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"min_height_remove_tick": 100,
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"send_python_event": false
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},
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"netease:fuel": {
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"duration": 0
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},
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"netease:pathable": {
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"value": true
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},
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"netease:render_layer": {
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"value": "opaque"
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},
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"netease:solid": {
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"value": false
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}
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},
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"description": {
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"base_block": "custom_heavy_block",
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"identifier": "test:test_block"
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}
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}
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}
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```
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现在我们的方块便具有了一些更多的物理属性,例如与光线的交互,或者是可以像沙子、铁砧那样下落。
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`minecraft:block_light_absorption`用于指定方块的光线吸收度。世界中每个方块都有一个亮度,亮度默认会在向四周传播时如果相隔的是空气,每隔一个方块减少1,如果是一些“固体”方块,则直接减少15级,即不透光。这里我们可以更改这个值,使其阻挡自定义多的光线或者不吸收任何光线。
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`minecraft:block_light_emission`则是定义了一个光源,其值代表光源发出多少级亮度的光。
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`netease:fall`需要配合`description/base_block`为`custom_heavy_block`来使用,定义一个方块可以受重力下落。具体的下落方块字段属性的含义可以参考官方文档[自定义重力方块](https://mc.163.com/dev/mcmanual/mc-dev/mcguide/20-%E7%8E%A9%E6%B3%95%E5%BC%80%E5%8F%91/15-%E8%87%AA%E5%AE%9A%E4%B9%89%E6%B8%B8%E6%88%8F%E5%86%85%E5%AE%B9/2-%E8%87%AA%E5%AE%9A%E4%B9%89%E6%96%B9%E5%9D%97/3-%E7%89%B9%E6%AE%8A%E6%96%B9%E5%9D%97/6-%E8%87%AA%E5%AE%9A%E4%B9%89%E9%87%8D%E5%8A%9B%E6%96%B9%E5%9D%97.html?catalog=1)页面。
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